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Found 5 results

  1. The Phoenix-Vegas Arcology Built over the Hoover Dam, inhabited by roughly 2.1 million the survivors of major cities of Vegas (Nevada), Phoenix (Arizona), and a multitude of other cities within several hundred miles of this location, with embassy's of the Summer, Dawn and Dusk courts of Faery and the Bright Clan of Dragons, this Arcology is is a nexus of power and potential. Dominating the area around it for quite a bit of distance, the arcology itself covers area's on either side of the dam and stretches several miles in all directions, including down into the earth. The presence and activity of several godbound (though most think they are young paragons) in the area have greatly strengthened the power and prestige of this arcology. In terms of technology, the P-V arcology pushes the limits of science and techology to a degree that no other location within reach can match. This is in quite a few ways due to the individual known as Sota, who given the materials can build, invent or recreate just about anything. Furthermore, the young godbound has come into her powers only in the last year, but she has instinctively cause a vast computing network to surround the city for hundreds of miles, insuring the city's influence and communication have a reach unmatched by any other arcology. Furthermore , the military of the city is stronger then almost any others, due to the Commander of the Legion of the Dead, Gary Norton, a general with great defensive abilities and considerable power over death and the dead. Granted full command over his Legion, Gary is one of the legends of the city along with the Divine Engineer, but several other powerful individuals have also come home to live in this area. And, as if even that were not enough, the city has become home to two queens of faery, who add considerable social influence and power to the area, the Immaculate Dawn Courtesans have followed their lady to this place and have chosen to make it a home to one of the outposts of the Dawn Court. If that were not enough, the activities of several wandering Godbound, such as the warrior known as Dread and the healer known as the Serene Judge have made this place even better developed. Several Lesser Magics and Strifes are well known in the area, allowing folks to better train to defend themselves. Government: A Council known as the Triad has executive control over the city, covering it's military and police needs, and a Senate, with a senator from each of the cities 9 districts cover the legislative needs of the city. Each district has it's own rules and expectations, and some are more permissive then others, each is allowed to set their own rules within the city's constitutional establishments. Such things as gambling, prostitution and even a limited form of contracted slavery are permitted in some places within the arcology, but the heart of the law is that consent is required. The Dawn Court (And Faery Courts) Like all of the faery courts, the dawn court might have anywhere from three to twelve rulers, kings and queens known by such titles as 'Queen in Waiting' or 'Queen in Exile' or 'The King that Is'. The full meaning of each title is often difficult to pin down outside of the faery courts, generally any Monarch outranks any other noble of his or her court, but their status with regards to other monarchs is more nebulous, and difficult for outsiders to pin down. However, of the various Faery courts, each of them have their particular focus and primary concerns, and the Dawn court is focused on community, diplomacy and guardianship, unlike any other court except for the Dusk court, they do hire out bodyguards and diplomats, but they do not hire them out for money, but only for favors. They favor the growth of healthy and uninhibited societies and often involve themselves in mortal societies more so then any other court but for the Dusk court. They generally consider some mortal societies more prudish behaviors ridiculous and a source of amusement, but they are one of the more comprehensible courts by mortal standards, unlike the Untamed. The Bright Clan While there are a number of different dragon clans, the Bright Clan has a mixed of humans adopted chosen by dragons as their own, making them a mix of human and dragonic behaviors that are rather unique for both kinds. Having chosen to develop their communal lair within the rocky mountains, they are close enough to the PV Arcology to benefit from the network that has grown from the power of the godbound known as Sota, and they have their own powers. The powerful dragon deity, the platnium dragon know as Bahamut, is the protector and founder of the clan, having commanded the dragons who had adopted mortal children to form the clan during the cataclysm. Within the clan, the Lady Maia is clearly seen as one of the most important members of the clan, considering the respect everyone else shows her, and her status as one of the ambassadors to the PV arcology. She is clearly a paragon of some kind, though the full measure of her power is not yet known outside of the bright clan, and the clan as well as their patron are watching her. NEXT UP: Enemies and Threats
  2. Version 1.0.0

    59 downloads

    The evolution of the Storypath system is tied to our work on Trinity: Continuum, a world of hope, heroism, and peril, and Scion, a world where the children of the old gods walk the earth. Early on, we found that both new editions of these games had similar system needs, because their characters are larger-than-life and fight in epic battles on a grand scale. We knew we needed a system that could accommodate everyday citizens on the street, superheroes soaring above skyscrapers, and gods of the sun and sky, but we also wanted rules to help facilitate the connection between the player-characters, their organizations (Allegiances for Trinity and Pantheons for Scion), and their values. To move forward, however, we needed to take a step back, because the first editions of Trinity: Continuum and Scion used custom variants of the Storyteller System which powered Vampire: The Masquerade and other classic White Wolf games. Despite the differences between those variants, however, at its core the Storyteller System was designed chiefly as a horror game for creatures that could be effectively fought by human opponents. In other words, the Storyteller System is great for vampires, but it didn’t excel at portraying superheroes…or gods! To us, this meant that the stories of these action-adventure games were hindered by their original systems. The Storypath System was designed as a new set of rules, inspired by the legacy of the Storyteller and Storytelling Systems, in addition to other story-centric rules. The Storypath System keeps the focus on narrative, story-built play, and action-adventure. It also draws inspiration from a number of other influences that focus on a cinematic high-octane action and storytelling, as well, to create a streamlined experience for epic stories. Within these pages, you’ll find a preview of the rules and examples for both Scion and Trinity: Continuum. We hope you enjoy the new Storypath System and are inspired to roll the dice and tell great stories! - Onyx Path Design Team
  3. This is where we can talk and hash out setting-specific ideas and suggestions. Also, I have the Races of Navineh and The Nine threads locked as I don't want discussion posts or really any other posts beyond the official entries. As we flesh things out, just PM me or post somewhere like here what you'd like me to update. Personally, I'd PM me, that way I won't miss something in scroll. ,, The threads I'd love for you all to do to start with is individual threads about the starting culture, history, interesting non-crunchy bits about your races/proto-kingdoms. ,, Suggestions on other setting topics/ideas are also quite welcome! ,, We'll be using a lot of stuff out of the Monster manuals or bestiaries or whatever they're calling the creature books this time around, but I'd love to have some unique, Navin-specific flairs and twists on things, as well as any new creatures you guys would like to come up with and test out in the setting.
  4. A Google Map for Emerald City can be found here. If you would like an item or location added please let me know and I will see about taking care of it.
  5. April 6, 2011 The Silver Storm (Issue #1) April 9, 2011 Aftermath April 11, 2011 Fallen to Earth (Issue #2) April 18, 2011 Unauthorized Withdrawls (Issue #3)
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