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  1. Legend of the Five Rings System: L5R 1st Ed Genre: Samurai Fantasy ST: Noir (Persephone) Setting L5R takes place in Th Empire of Rokugan (based largely on feudal Japan). it is a samurai fantasy setting with Oni, Ogres, Ghosts, spell-casting Shugenja and skilled samurai bushi. The Empire is ruled by an Emperor. Below the Emperor and the handful of Imperial families are the Great Clans (Lion, Crane, Scorpion, Dragon, Crab, Phoenix, Unicorn). Below them are the Minor Clans (Fox, Hare, Wasp, Mantis, Dragonfly, Badger, Sparrow, Turtle to name a few). The Clans fight among themselves but there is always the outside threat of the corrupted Shadowlands and the minions of darkness. Character Types PCs will be of the samurai caste and can either all be from one clan if it can be agreed on (there is still a wide variety within a single Clan) or more likely a mix of Clans. The PCs will all be young (mid-late teens) and on their way to their gempukku (coming of age) ceremony after graduation from their school. There is no restriction on gender when it comes to classes in L5R. Virtually all classes are acceptable (with very minor exception). I have the core book (and most of the clan books) as PDFs I can share and I can walk people through character generation. It is really quite easy. I have very, very familiar with the system and setting and happy to help and explain rules, setting, background.
  2. Version 1.0.0


    The evolution of the Storypath system is tied to our work on Trinity: Continuum, a world of hope, heroism, and peril, and Scion, a world where the children of the old gods walk the earth. Early on, we found that both new editions of these games had similar system needs, because their characters are larger-than-life and fight in epic battles on a grand scale. We knew we needed a system that could accommodate everyday citizens on the street, superheroes soaring above skyscrapers, and gods of the sun and sky, but we also wanted rules to help facilitate the connection between the player-characters, their organizations (Allegiances for Trinity and Pantheons for Scion), and their values. To move forward, however, we needed to take a step back, because the first editions of Trinity: Continuum and Scion used custom variants of the Storyteller System which powered Vampire: The Masquerade and other classic White Wolf games. Despite the differences between those variants, however, at its core the Storyteller System was designed chiefly as a horror game for creatures that could be effectively fought by human opponents. In other words, the Storyteller System is great for vampires, but it didn’t excel at portraying superheroes…or gods! To us, this meant that the stories of these action-adventure games were hindered by their original systems. The Storypath System was designed as a new set of rules, inspired by the legacy of the Storyteller and Storytelling Systems, in addition to other story-centric rules. The Storypath System keeps the focus on narrative, story-built play, and action-adventure. It also draws inspiration from a number of other influences that focus on a cinematic high-octane action and storytelling, as well, to create a streamlined experience for epic stories. Within these pages, you’ll find a preview of the rules and examples for both Scion and Trinity: Continuum. We hope you enjoy the new Storypath System and are inspired to roll the dice and tell great stories! - Onyx Path Design Team
  3. Basic format for characters. Name: Clan/School/Rank: Fire - Agility - Intelligence Earth - Stamina - Willpower Air - Reflexes - Awareness Water - Strength - Perception Void Skills School Skills Other skills Advantages/Disadvantages Honour: Glory: Insight: Gear:
  4. In this thread I will be listing the New (and/or Improved) Techniques, Methods, Secret Spells and so forth created by or possessed by characters. It is easy to have them in one place and they can also give ideas on Methods and Techniques and such. The PCs are all pretty special people, so the creation of Methods are not unlikely. Kakita Zoyu ~ Kakita Dueling Academy Method ~ Stillness of Motion - By clearing one's mind and remaining calm and perfectly still, sometimes barely even breathing, before the start of an iaijutsu duel, a user of this method make themself 'unreadable' and no information can be gained from the roll to 'size up' the user before an iaijutsu duel. A character must have the Balance advantage to learn and use this Method. ~ Zoyu's Personal Method / Kakita Dueling Academy Method ~ Speed of Lightning - The user of this Method gains a Free Raise on all Iaijutsu rolls against any opponents with a lower Initiative total than the user. A character must have the Quick or Combat Reflexes advantage to learn and use this Method. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mirumoto Rin Mirumoto Bushi School Technique Improvement (Thanks to Mirumoto Rin) Rank 1 "The Daisho Technique" The Mirumoto School teaches bushi a radical technique that uses both the katana and the wakizashi. Because opponents have to deal with two weapons instead of one, the TN to hit an initiate of this school is raised by 5 plus his School Rank any time he's using both weapons. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shosuro Toshi ~ Jade Magistrate Method ~ Signs of the Dark One - With this Method the Magistrate learns to look beyond the obvious for the more subtle physical, social and mental signs of the Shadowlands Taint in another. The Magistrate must spend at least 15 minutes talking with and/or observing the target to use this Method. Afterwards he may spend a Void point to make a Perception (or Awareness) roll against a TN of 30 -3 per Rank of Shadowlands Taint of the target to detect the Taint within the target. If the target is actively trying to conceal their taint then the Magistrate must first win a contested Perception (or Awareness) roll with the target. If successful, the Magistrate gets a rough idea of the level of taint (minimal, moderate, significant, severe). Failure in either roll means that the Magistrate did not detect any signs of Taint in the target (aside of painfully obvious ones). Each additional hour spent speaking with and/or observing the target reduces the TN for each roll by 2. Some forms of magical taint concealment may trump this Method. To learn and use this Method the character must be a Jade Magistrate and have at least one rank in a Courtier or Magistrate school. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Isawa Akiri ~ Jade Magistrate Method ~ Fortification of Jade - The magic abilities of the shugenja among the Jade Magistrates are well documented. Drawing on backing of the Son of Heaven himself when dealing with the kami, the shugenja learns to fortify his own spells. The shugenja may add his Honor to the result of all spellcasting rolls and any attempt by others to counterspell or remove any of the shugenja's spells have their TN raised by the same amount. To learn and use this Method the character must be a Jade Magistrate and have at least one rank in a Shugenja school. ~ Jade Magistrates Secret Spell ~ DismissalElement: Basic (All)Base TN: VariesCasting Time: 1 ActionDuration: InstantaneousMastery: 4Concentration: NoneRaises: None This spell works much like counterspell, but it can be used to break enchantments after a spell has been cast. The shugenja must first be aware of the enchantment (having seen the spell cast or through the use of Spellcraft or appropriate spell). The shugenja must then use a spell slot of an opposing element to that of the enchantment, in order to cast the spell. The TN to successfully cast is equal to the TN of the spell it is breaking, including it's caster's raises, +5. This spell has no effect on nemuranai or anything with a "permanent" duration (like Immortal Steel).
  5. The morning comes and final preparations are made for the trip to Mamoru Kyotei Toshi. Horses are watered and fed, gear is secured, prayers and offerings for safe travel are made. Shun and Etsuko, as Unicorns are wont to do, checks each horse, ensuring they are in good physical shape and making saddles and packs are properly secured. One of the most tangible perks of being a Jade Magistrate is quickly apparent. Not only are travel papers not a requirement, but the benefit of freedom of movement across the lands of the clans is not to be underestimated. Traditionally, to reach Mamoru Kyotei Toshi from Tsuma, one would have to stay on the Imperial Roads and travel east, all the way to Otosan Uchi and then north to Mamoru Kyotei Toshi. And old, disused road connects Shiro no Yojin (Castle of Vigilance) and Shiro sano Kakita, left over from when the Crane clan controlled the castle. Since the Matsu claimed the castle, the road has seen little use. It has not been properly maintained, but is still serviceable, and taking this road is a much more direct route to your destination, saving easily a week of travel. The trip is long and largely uneventful. Most of the daylight hours are spent riding or occasionally walking your horse in order to stretch the legs (especially for those new to riding). Breaks are taken with some frequency and lunch is typically eaten along the side of the road at a suitable spot or in a small, roadside 'diner' (barely more than a tiny kitchen with a counter at which you can sit and eat). Nights are spent in way stations, inns or the occasional estate or castle in the Lion lands as some of the local daimyo or governors hear that the Topaz Champion and the saviors of the Lord Prince (Darling of the Court) is passing through. In general the Lions are less concerned or impressed by the Topaz Champion as they are by the fact that you all protected the Hantei line with such honor. Along the roads through the lands of the Lion, you are met by many Matsu patrols. A few words from Kageko and the display of your jade orbs means that there is little incident. You pass by Shiro no Yojin (Castle of Vigilance), a castle the Matsu captured from the Crane near Tsuma with it's massive, eight story tower. The castle is built beside a river (to the rear) and on a massive earthen mound with a single path leading the the gates between two watchtowers. Set atop the mound, the main tower reaches easily a hundred feet above the plains giving a commanding view of the plains for miles in every direction.. Days later you pass Shiro Akodo (Loyality Castle) to the northeast. Keen observers will notice that Akodo castle is not what it once was. The daring and glorious acts of the Matsu family have begun to eclipse the history of the Akodo family. Akodo Toturi, the new Lion Clan Daimyo as well as the Emperor's general and military advisor, commands the Lion armies from the castle. It is fairly common knowledge that Matsu Tsuko, the new Matsu Daimyo sees Toturi are weak and far too cerebral and is constantly pushing for an attack to reclaim Toshi Ranbo and avenge her betrothed, Toturi's own brother. Toturi though, has been unmoved by her relentless urging. From Shiro Akodo the road leads north through the northern most stretch of the Lion's lands toward Mamoru Kyotei Toshi, passing through the new Crane lands, recently acquired from the Lion. As you rest in a way station one night in the lands of the Crane, a rider is dispatched and come the next morning a Crane bushi arrives after breakfast, greeting you all. "Konichiwa. I am Hideji Daizo no Doji. Lord Hideji would like to extend an invitation to the Topaz Champion and all of the Lord Prince's guardians and Jade Magistrates to be his guest at his castle so that you may rest during your long journey and enjoy his hospitality. He currently hosts Lord Daidoji Uji as well as dignitaries from the Lion and Phoenix and would be furthered honored with your presence." the Crane says after a respectful bow. "The castle is not far, only hours from here and I have been instructed to guide you there should you see fit to honor my Lord by accepting his invitation." he further adds. Notes. Please Read. Konichiwa: "Good morning" Hideji Daizo no Doji: Vassal families introduce themselves by adding the name of the family they serve. So in this case, "Hideji Daizo no Doji" means "Hideji Daizo of the Doji" with the vassal family name being Hideji. After the introduction they may be referred to by their vassal family name. (See the "Great Clans" entry of this post for more information).
  6. For all of you the day of your graduation was greeted by an invitation... You are most cordially invited to celebrate your gempukku by taking part in the prestigious Topaz Championship held annually in the City of Tsuma, Takuetsu province of the Crane. Please arrive before noon on the 15th day of the Serpent to formally enter. May the light of Amaterasu light your way. ~ Doji Noriaki And now weeks, and sometimes hundreds of miles later, you all find yourselves together on the final stretch of road to Tsuma. Usagi, Shosuro, Shinjo, Kitsu and Kakita having met on the road and travled for days together while Isawa, Mirumoto and Kuni having met near Otosan Uchi, the Imperial City, and shared each others company for the last leg of their journey only for all of you to meet at a way station not far from Tsuma, forced indoors by a spring shower. That night while eating, greeting and exchanging pleasantries you all discovered that each of you has been invited to the Topaz Championship by the same Doji benefactor. Invitations to the Topaz Championship were rare, no more than a handful most years and some years none at all, but eight in a single year was quite unusual indeed. Sharing the same destination and invitation you decide to travel the last few miles together. Company always makes a trip more enjoyable, especially when one of your number is from the area. As you roam down the road towards the City of Tsuma, it is a beautiful morning with the clouds and light rain of the previous night having given way to clear skies and warm caress of Amaterasu's rays. The river valley is green and lush with spring with the fields of crops filling out for harvest. The rain forced you to stay at the last way station and today your anxious feet carry you as swift as a pony down the road through the fields and orchards. You finally round a bend in the road, emerging from a large patch of bamboo flanking the road and catch your first view Tsuma. There is a greater than normal number of travelers on the road to Tsuma due to the time of the year. Some travelers are other young graduates aspiring to be the next Topaz Champion while others are merchants delivering tea, sake, cherries, streamers, fireworks and all manner of festival supplies or simply hoping to peddle their wares. Three Crane bushi guard the gate as you approach, checking travel papers, inspecting the occasional cart and nodding to local as they pass. Each of them is clad in light armor and helm, armed with yari in addition to their daisho. A group of your size and such mixed clans certainly draws their attention. One steps forward greet you.. "Good day, travelers. Your travel papers, please." he asks holding out his opened hand. As each of you present your invitations he looks them over, nodding. "Ah. You are Noriaki-sama's guests. Welcome to Tsuma. It would be my honor to guide you to Noriaki-sama's home. Please follow me." he says with a polite bow which you return before turning to lead you through the opened gates and into the city. Tsuma, Home of the Topaz Championship... Removed from the more heavily traveled highways and only a little larger and more active than most towns in Rokugan, City of Tsuma contains several dozen small homes, barns, storehouses and artisan shops. Despite its relatively small size, it boasts an unusual number of inns, sake houses, theaters, geisha houses, merchant houses and other services to comfort and supply weary travelers. Hosting the Topaz Championship has certainly served the once small village well. Tsuma and its one small wharf sits along the western bank of the Tangu River with the prestigious Kakita Dueling Academy Dojo resting on the eastern bank. The Tengu River has a slow to moderate current near Tsuma and measures anywhere from 50'-150' across. The city is surrounded by a moderate wall on all sides except for the riverbank which is spanned by two parallel, gated and guarded bridges, each measuring over 100' long and sitting roughly 100' apart from each other feeding into the middle of the city. Gates to the north, west and south allow access to the city as well. Just beyond the walls to the north rests the small eta village. Surrounding the city is fields of rice, tea, wul and cotton with patches of bamboo forest, occasionally flanking the roads from time to time. The most prominent feature of the city is the Temple to the Seven Fortunes. The temple is a large, square white stone building with slightly angled walls that rise up fifty feet into the air. Atop these walls, stacked like towers of a small pagoda, are two circular rooftops of brilliant blue-painted wood. Each is flanged eight times. Atop the entire structure is a large mirrored ball representing Amaterasu, the Sun Goddess, reflecting her blessing in all directions. A long white marble flight of stairs arched by seven Torii (prayer gates), leads to the mammoth arched twin iron doors of the temple, each thirty feet high. Beneath each Torii sits offering to the Fortunes and at any given time there are just over a dozen monks in attendance maintaining the temple and offering services from healing to spiritual guidance. Shiro sano Kakita (Castle of the Kakita) lies to the southwest, housing the Kakita Artisan Academy and the shrine to Kakita himself while Shiro no Yojin (Castle of Vigilance), controlled by the Matsu family of the Lion Clan, sits to the north at the border of the Lion provinces, ever watchful of their Crane neighbors. The streets of Tsuma are bustling with activity in the midday sun. Peasants are cleaning and hanging decorations while merchants set out their finest goods on display. After a sort trip through the abnormally busy streets of Tsuma you arrive at the home of Doji Noriaki's. It is a very nice, modestly sized home, though still one of the largest in the city. The home is walled and gated and a few moments after a knock the gate is opened by a middle-aged man in fine, commoner's clothes. He immediately kneels and bows low. "How may I assist you, Daidoji-sama?" the older man asks. "These are Noriaki-sama's invitees, here to see him." the guard answers. "I apologize, Daidoji-sama, but Noriaki-sama will be gone till tomorrow. I have been left instructions to welcome his invitees as guests of Noriaki-sama while he is away." the older man replies. "Very well." the guard says with a nod before turning to face all of you again. "May the Fortunes favor you." the guard says to you all before giving a polite bow which you return before he departs for his post once more. "Please. Welcome samurai-sama. I am Yedo, I oversee Noriaki-sama's household." he says, still kneeling and motioning with an arm for you to enter the gate.