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About z017

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  1. z017

    Dragon Age

  2. Suck! ,, Okay, well, we'll probably be in a new house next year, but I'll still be planning to have a HouseCon. It sounds like it'll be a fairly large bash with a year for people to plan.
  3. Purua Fedea ,, ,, Character Sheet Neuter Init -1; Senses Perception +2, Low-light Vision ==DEFENSE== AC 11, touch 10, flat-footed 11 (-1 dex, +1 natural armor) hp 15 (3d6+3) SR 0 Fort +2, Ref +0, Will +5 Defensive Abilities Mental Immunity (PFARG 217), Immune to Paralysis (PFARG 217) ==OFFENSE== Spd 30 ft/x4 Melee Quarterstaff +1 (1d6-1) 20/x2 Melee Sickle +1 (1d6-1) 20/x2 trip Melee Unarmed Strike +1 (1d3-1) 20/x2 Ranged Sling +0 (1d4-1) 20/x2 ==STATISTICS== Str 10, Dex 8, Con 12, Int 9, Wis 15, Cha 11 BAB +1, CMB +9, CMD +10 Feats Brew Potion (PFCR 119), Green Faith Acolyte (PFCaS: ISWG 287) Skills Spellcraft +7 SQ Summon Familiar (PFA3 131) Turtle MC Adept Spells (PFA3 130) 0: 3/day, 1: 3/day (Standard Prep list: create water, detect magic,stabilize, bless, cure light wounds, cure light wounds) Spell List Link Languages Doak
  4. So, I should really not rely on auto-fill character excel sheets, especially ones that tell me a Paladin starts with 1,000 gold. >.< *ST derp* I'll be going back an toning down the Tanduran leader's gear by whole bunches. Sorry about that, guys, and Dave, thanks for keeping an eye on mechanics stuff that looks wonky.
  5. In an effort to get all character creation information in one page and not spread out over several posts in a PM (or me forgetting that talking to people in chat does not actually reach everyone in the game >.<), I will be putting up the CC rules here. I will update this post as/if things change, and I'll put up a shout box notice when I do. ,, ,, PC character creation: 25 High Fantasy point buy for your PC. Max starting hit points. Max starting gold. If I don't do it pretty quick, remind me that I am giving out an ST +2 stat bonus and a "benny". I am open to suggestions on the benny, it should be a fairly minor magical item or other minor (but useful, especially for a level 1 character) boon. I hate rolling for HP, as I think it creates a huge chance for disparity between characters. So, PCs, as special shiny guys, get full hit points each level. ,, NPC character creation: Standard pre-gen NPC stats. NPC classes only, Max level: 3. Starting gold as show on this page. This gold belongs to the NPC exclusively and cannot be used to buy gear for other characters or be added to the Treasury. Please make a complete sheet for each NPC even if you do not forsee them adventuring. With the simplified classes for NPC, that should still go pretty fast. NPCs get full hit points at first level and half, round down, each level after that. NPCs do not get Traits. ,, Follower character creation: As NPC character creation, but PC classes are allowed. Full hit points at first level and half, round up​, each level after that. ,, Cohort character creation: Heroic NPC stat blocks used and PC classes allowed. Heroic gold allocation. Full hit points at first level and half, round up, each level after that. ,, Kingdom additions to character creation: Each kingdom begins with 50 BP. The PC may exchange BP for 500 gp per BP to purchase leaders (25 gold per Turn per level) and adventurers (1 gold per day adventuring per level and an equal split of acquired loot minus one "first pick" by the PC), as well as to purchase additional/better equipment for the PC and any hire leaders/adventurers. These items are considered property of the state and stay with the kingdom, not the hired leader/adventurer. Ditto of a PC is killed or retires in the course of play. ,, ,, If I've missed something you remember me telling you, please post in this thread to remind me. Thanks!
  6. Yes. That's how the adventures will work. I thought I put that up in the PM. ,, Other players will take up your NPCs when your kingdom experiences an adventure. Everyone will have a window to post in; if a person doesn't post, I'll post for that NPC, to keep the adventure moving along. There's no penalty for not getting a post in for an NPC, as the windows are likely to be 24 hrs and real life is more important than the game. However, I will grant GM bennies (not xp or items, but situational advantages and other intangibles) to players that are particularly clever, amusing, etc. when posting for another kingdom's NPC.
  7. I've just put up the first of the Tanduran adventuring party (also happens to be the leader of the Tandurans). If each player would make a similar thread with their adventurers, as other players will need to be able to reference the NPC they are in control of during adventures, I would be grateful. ,, You don't have to put in your PC if you really don't want to. I did just for my own ease of reference when I'm running things.
  8. Fede Liderra ,, ,, ,, Character Sheet "[bigger]LIDERRA FEDE[/bigger] Male Paladin 1 Init +4; Senses Perception +0, Low-light Vision ==DEFENSE== AC 18, touch 12, flat-footed 16 (+6 armor, +2 dex) hp 11 (1d10+1) SR 0 Fort +3, Ref +4, Will +2 Armor Chainmail, Medium, Cap of Light Defensive Abilities Mental Immunity (PFARG 217), Immune to Paralysis (PFARG 217) ==OFFENSE== Spd 20 ft/x4 Melee Masterwork Greatsword +3 (2d6+3) 19-20/x2 Ranged Masterwork Composite Longbow +5 (1d8) 20/x3 ==STATISTICS== Str 14, Dex 18, Con 12, Int 12, Wis 11, Cha 16 BAB +1, CMB +3, CMD +17 Feats Armor Proficiency (LIGHT / MEDIUM / HEAVY) (PFCR 118), Point-Blank Shot (PFCR 131), Shield Proficiency (PFCR 133) Skills Diplomacy +7, Heal +4, Knowledge (religion) +5 SQ Aura of Good (PFCR 60), Detect Evil (PFCR 60) SU Weal's Champion (PFUC 64) MC Code of Conduct (PFCR 63-64) Traits Natural-Born Leader (Social) (PFAPG 330) Blessed Touch (Faith) (PPC:CoP) Languages Doak
  9. This is really really neat, Jim! Thanks for putting up these reviews, they've really made me interested in the game!
  10. Mmm....there is an optional rule that allows skills to also give bonuses. I've been mulling it over. What do you guys think? Too min-maxxing?
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