Jump to content

Malachite Drake

Senior Member
  • Content count

    806
  • Joined

  • Last visited

  • Days Won

    7

Malachite Drake last won the day on June 8 2015

Malachite Drake had the most liked content!

Community Reputation

11 Good

About Malachite Drake

  • Rank
    Supporting Character

Profile Information

  • Gender
    Not Telling
  1. Deadlands: The Flood

    Yeah, sorry, I've been going off the prompts in the book and it just isn't translating well from a book written for tabletop and a PBP. I'll look over the next plot point and figure out if I want to try to continue and "translate" or if doing that is going to end up being as much/more work than running something homebrew.
  2. Deadlands: The Flood

    Sorry, been in pain and then sick. Is no one going to talk to Lacy at all? I can just go ahead and start the next plot point, but the game is going to be fairly thin if we just jump from combat to combat.
  3. Deadlands: The Hellbore

    The creatures (the ones left) seemed to finally understand that the Hellbore was not the easy meal they had hoped for. They slithered out of the cavern through a small opening at the base of one of the walls; the sound of their many many legs clicking along the stone as they retreated. Doc Haggerty waves from inside the Hellbore, but doesn't even exit the machine before motioning for the group to head back to camp and firing up the infernal device again. Miners that had fled drift back from the campfire, either gathering up the insect bits to burn or patching the wall up to make sure no more come back for a second try. The sound of the Hellbore drilling through the stone begins again and the Wasatch crew settles back into work. Charley Bill and his posse return as well; most go straight to bed, while a few are limped over to the sawbones in the camp. Hellstromme's guards take up their position at the caboose again. Lacy manages to catch one of the miners on burn duty, making quick sketches of the creatures before they're cremated. Once done, he brings a last pot of hot coffee around to the gunslingers, his notepad in hand. "So, that was exciting. What exactly happened?"
  4. Deadlands: The Flood

    I am sick, so it'll likely be a day or two before I feel up to moving the game along. Sorry for the delay.
  5. Deadlands: The Flood

    Honestly, I added a few more in to make the combat last more than one round. *shrugs* You guys can crush these things pretty easily, so it's a chance to show off and throw out witty one-liners.
  6. Deadlands: The Hellbore

    The miners in the main camp relaxed as they listened to Claire's words of inspiration; some went so far as to grab dinner and some wine while they waited for the two different groups at either end of the tunnel to finish up with their respective bad guys. A very few sat around Claire like children at Sunday school, hanging on her words and occasionally crossing themselves. Near the Hellbore, some of the bugs turned on the shooters, though several more still tapped impatiently on the metal.
  7. Shadows Rising

    How does this look? Allison Hart - PL 7 Strength 2, Stamina 3, Agility 3, Dexterity 2, Fighting 2, Intellect 1, Awareness 2, Presence 0 Advantages Agile Feint, Animal Empathy, Benefit, Athletics Based on Agility, Chokehold, Close Attack 9, Equipment 3, Fast Grab, Favored Environment: Midwest Wilderness, Grabbing Finesse, Great Endurance, Improved Disarm, Improved Hold, Improved Trip, Improvised Tools, Move-by Action, Tracking Skills Acrobatics 7 (+10), Athletics 7 (+10), Expertise: Wilderness Guide 9 (+10), Insight 3 (+5), Intimidation 5 (+5), Perception 8 (+10), Ranged Combat: Shotgun 3 (+5), Stealth 2 (+5), Treatment 4 (+5) Equipment Binoculars, Knife, Multi-tool, Shotgun, Targeting Scope Offense Initiative +3 Grab, +11 (DC Spec 12) Knife, +11 (DC 18) Shotgun, +2 (DC 20 ) Throw, +2 (DC 17) Unarmed, +11 (DC 17) Complications Honor Motivation: Doing Good Languages Enlgish Defense Dodge 5, Parry 5, Fortitude 5, Toughness 3, Will 5 Power Points Abilities 30 + Powers 0 + Advantages 26 + Skills 24 (48 ranks) + Defenses 10 = 90
  8. Shadows Rising

    That's a good point. I forgot to look up the examples of what they have for just people in the book. I'm not great at making characters in M&M. *goes back to revise*
  9. Shadows Rising

    Yeah, the uptick on that is stupid.
  10. Deadlands: The Hellbore

    Those who followed the directions of the frantic miner soon found themselves near the digging machine, which has been swarmed by a throng of strange and frighteningly large insectoid creatures. The dog sized centipede-like creatures are massed around the machine, their front mandibles trying to gouge out pieces of the metal siding. Inside the machine, Doc Haggity can just be heard swearing a storm at the creatures and promising utter destruction upon them if they mess up the calibration of the Hellbore.
  11. Deadlands: The Hellbore

    The group settles in as they please, some talking quietly amongst each other while others get together with Charley Bill to start work. Several hours passed pleasantly enough; the call for shift change had just gone out when Buckner gathered up Becca, Tabitha, and Hadicall and took them back to the main camp where the others were waiting. "I've word of some disruption behind us," he said, nodding to one of Hellstromme's guards on the caboose. "Dave says trouble's brewin' and he's a sense about such things." As if to accentuate his point, everyone could hear the sound of the guardian automaton's Gatling gun go off in the distance. Charley Bill frowned and motioned to the camp guards, including the two on the caboose, to gather up with him and head out. "Y'all stay put here. Guard the crew and the train if anything gets by us." Satisfied they would, he and the others set off back east down the tunnel. A minute or so later, workers from the west where the grinding sounds had been coming from flood into the main camp. The grinding sound has halted, though there's a strange scraping sound emenating from the west now. One of the miners yells at anyone who will listen, "Doc Haggerty! He's trapped in the machine! Them monsters is gonna eat 'im!"
  12. Shadows Rising

    Yeah, no powers for the starting character.
  13. Deadlands: The Hellbore

    Lacy smiled kindly at Claire, the wrinkles around his eyes crinkling with bemusement. "Don't apologize for seeking enlightenment, miss." His expression darkened, though, as he considered the subject of their conversation. "Reverend Grimm is the leader of the city of Lost Angeles. He's a stern, pious man that leads the city with zealous iron hand and he does not welcome the thought Eastern intrusion on the purposely isolated city he helped found." He passed a glass a wine to Claire and asked with friendly ease, "May I ask what takes you out West, miss? More than a chance to educate yourself on the vagaries of Lost Angels, I think."
  14. Deadlands: The Flood

    Max, since the scene has moved on out of Dr. Hellstromme's presence, could you perhaps have Claire approach Lacy O'Malley about who Reverend Grimme is? Otherwise we end up in a strange split time scene or Claire gets fully ignored and I have to post yet again that you guys were ushered out of the caboose, which feels....repetitive.
  15. Deadlands: The Hellbore

    "We've got a crew patchin' that hole already," Charley Bill interjected to Dr. Hellstromme. The doctor nodded, but seemed more interested in Claire's question than the report; Hadi's swift answer had either been lost in the conversation or simply ignored. "Perhaps you’ve heard Wasatch dropped out of the so called ‘Great Rail Wars?’ I believe Mr. O’Malley here reported as much last year. The truth is we’ve been working on a revolutionary way to avoid these treacherous mountains. After your experience with those buffoons at Smith & Robards, I assume you can see why. Ahead of us, beneath approximately a half-mile of earth and stone, is a new machine of such staggering complexity that I alone can service it. That is why I am here." By my estimations, we should be emerging in California in a few days’ time. From there we will link with my existing line and roll into the City of Lost Angels by high noon in two days. There we will confront the Reverend Grimme with the inevitable approach of progress, and end these damnable and expensive Rail Wars forever. You will accompany us on this historic occasion and witness an epic moment in history as our guests. Mr. Buckner, please see that our visitors are fed and shown around the camp—particularly those areas where they could be harmed." "As you say, Boss," Charley Bill rumbled and escorted the group firmly out of the rail-car again. Lacy O'Malley followed along, curiosity lighting his eyes. "Wènhòu, wǒ de nǚshì. Qǐng yuánliàng wǒ de kǒuyīn. Qǐngwèn nǐ zěnme fāxiàn zìjǐ zài dōngfāng?" Greetings, my lady. Please forgive my accent. May I ask how you found yourself out East? While Lacy interviewed the foreign woman, Bill pointed out the dangerous places near the camp. Mostly this was anywhere there wasn't light to see and up towards the omnipresent grinding sound. When queried on what exactly was up there, he responded laconically, "Diggin' machine." Once the brief tour was up, Charley Bill deposited them back at the main campfire. "Unless you're up for joinin' the smoothin' crew, there's not much to be done 'til we make it to Lost Angels. Iffin' yer wantin' to join, the Boss'll pay you well and expect your best work. Jus' lemme know. Otherwise, there's some dinner waitin' and even some wine, if that's your drink."
×