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SalmonMax last won the day on February 1

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  1. Tis a long hiatus, but if you still want to move ahead with it when you're back, I'll more than likely be happy to. And if not, no hard feelings. By then you may have even more ideas. Good luck with your studies!
  2. Verily, the gods went forth into the world, bringing food, prosperity, and wifi passwords for all!
  3. I think in this case folks might have been waiting to see what the Coalition was gonna do...dunno! As for continuing, I'd love to...but if you're not sure if you'll have time/energy, then no hard feelings if you focus on real-life concerns! Congrats on going back to school by the way. Best of luck to you!
  4. How we doin' on this? Charlotte, everything ok?
  5. SalmonMax

    OOC: Discussion Thread

    I ken do that. I'll try to remember.
  6. SalmonMax

    Upcoming Abscence

    Have a good trip, Nina...and feel free to actually take the time off posting if it'll help. Burnout sucks; been there. Take care of yourself.
  7. Okay, so we're not making 'Hercules' or 'Perseus.' We're making Greek heroic characters in the same vein as them. I ken work with that. Hm...Mythos is a Savage Worlds setting, eh? I'll see if I can locate that.
  8. This sounds really interesting! Are we using 'real' mythological figures as heroic alternate identities, or making up new ones? Is the Greek mythos the only one we're free to draw from/create for?
  9. When you can reduce difficulty, it's probably a better idea. Reducing difficulty is a static bonus...a benefit that doesn't require a random roll on a dice to have a concrete impact. More dice mean more potential for success, but it could still come up less than 7 and net you no benefit. The exception, of course, is if the difficulty is already zero, in which case pile on extra dice. It's also worth considering that mega-dice often count as two successes per success (or 3 on a 10), so that can shift the debate a bit. It's still a 40% chance of getting a success at all per die, which isn't great odds, but since the benefits of getting a success are larger, one can argue that it's better to just roll as many as you can and let them stack. To take that into account, I'd say if you're rolling a larger pool of mega-dice, that makes the odds of those extra successes stacking higher than canceled difficulty more. So if you have a lot of dice, and the difficulty is low...roll the dice. If you don't have a lot of dice, and the difficulty is higher, cancel them. Or if you just feel lucky...roll away.
  10. Yeah. Licensed only applies to goods purchased with Reputation. Goods bought with Assets are, by definition, illegal in Coalition space to begin with. So if you're Apostate, all you can do is buy black market goods (or whatever your Fake CID allows). Welcome to freedom, chummer. Ack! Nina is a ninja!
  11. Iiiiiiiiiiin Not before Noir, but before everwun else. Woot!
  12. SalmonMax

    I'm Back, Sorta

    It's all good, man. Thanks for the heads-up.
  13. SalmonMax

    OOC: Starfinder Discussion

    Well, we can dynamically assign people as needed. Turn 1 we have Evanna give orders as Captain, Sunshine do some manuevers, and Echo focus shields while Jexa operates the turret, for example. Turn 2, Sunshine keeps evading, Echo locks down some damage we took while Jexa does a sensor lock and Evanna takes the shot. And so on. Good point on Jordayn, he's the logical choice for medic. The crew positions listed there would be sort of the 'default' choices at any encounter's beginning. Our official crew roles don't define the only actions we can take.