SalmonMax

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  1. Kia will go with Chimera.
  2. Okay, so I made the changes to the Morph ability, and after reading the power profiles and the core book a bit more, I realized there was a solution to my problem. First off, I removed the Concealment attack. It complicated things. I figure if I want her to do something like that, it can be a Power Stunt for now. She hasn't really tried 'pushing' light out of large areas at the moment. I then took the Environment (Light) effect and gave it Selective, which means that whenever it's used I have total discretion to have it apply as I wish anywhere, everywhere or nowhere in its area...which is a 30' radius from Keiko. I unlinked it from the Illusion, so it can't be used as part of the same action. It shares the same slot as the Illusion, its cost adding to the Illusion's cost to determine the cost of that slot...but it's a separate power. If Keiko wants an illusion that creates real light, she has to make the illusion first, then add the light effect in afterwards. Future refinements planned: I will be adding the Attack modifier to the Environment power, which will allow her to target the center of the Light effect away from herself. Then I'll buy the Ranged and Perception modifiers, so she can target the effect on any point she can see. Then I will Link it back to the Illusion (which was previously actually illegal, because linked powers have to have the same range). All her Illusions will have Light then, but because it's Selective, she can choose how much, if any, of the 30' radius from the target point is affected by it. I'll probably also add in the Visibility effect to the Environment power, letting her create visual impairments in illusions if she chooses (via Selective). This change in powers allowed me to buy another rank in Illusion, which is nice. 5 felt a little low for a trickster. And I added a Power Loss complication to codify that her psionic abilities could potentially be taken away, which makes the 'Blind' complication easier to see the significance of. Revised sheet: Keiko "Kitsune" Ichimura PL 8 (120) Abilities: 32pp STR 0 (0pp) STA 2 (4pp) DEX 3 (6pp) AGI 4 (8pp) FGT 0 (0pp) INT 2 (4pp) AWE 3 (6pp) PRE 2 (4pp) Offense: Initiative: +4 (4 agi) Melee Attack: +0 (0 fgt) Ranged Attack: +3 (3 dex) Specific Attacks: - Photokinetic Laser: +8, DC22 (multifire), 250' rng (indirect 4) Defense: (12 pp) Dodge: +8 (4 base + 4 agi) Parry: +0 Toughness: +2 (2 sta) (+8 when using TK shield) Fort +6 (4 base + 2 sta) Will +7 (4 base + 3 awe) Skills: (24 ranks) 12pp Acrobatics +5 (1 ranks + 4 agi) Deception +8 (6 ranks + 2 Pre) Insight +5 (2 rank + 3 Awe) Perception +7 (4 ranks + 3 awe) Sleight of Hand +7 (4 ranks + 3 dex) Stealth +8 (4 ranks + 4 agi) Technology +5 (3 rank + 2 int) Advantages: 2 pp Languages (Japanese) 1 Ranged combat 1 POWERS 62 Appearance Array 12pp (11pp pool + 1pp alternate power) Morph 2 (humanoids of roughly the same size and gender, can become Attractive as part of morph, Illusion), 11pp - PF: Invisibility (Concealment +4: All Vision, PF Precise) Super Senses (Radius (Sight) 1, Low Light Vision 1, Infrared vision 1) +3 3pp Photokinesis Array 33pp (28pp pool + 5pp alternate power costs) Illusion 6 (Normal Vision + Hearing, Independent, Dynamic; 4pp/rnk + 1 alt power) 25pp - Environment 1 (Light: Bright, Selective; 3pp/rank); 3pp PF: Damage +7 (Ranged, Multiattack, PF Accurate 2, PF Precise 1, Indirect 4, Dynamic) 3pp/rnk + 7 power feats PF: Affliction (Dazzle) +7 (Ranged, Burst Area, Selective Attack) 4pp/rnk * Affliction inflicts Vision Impaired, Vision Disabled, Vision Unaware PF: Affliction +7 (Perception range, targets Will, Concentration duration, Extra Condition, Limited Degree) 4pp/rnk Affliction inflicts Vulnerable/Perception Impaired with first degree success or Defenseless/Perception Disabled with two degrees Telekinetic Array 14pp (11pp pool + 3 alternate powers) Leap +3, Speed +2, Super Movement: Wallcrawling +2, Safe Fall +1, 11pp PF: Telekinesis (Perception, PF Subtle, PF Precise; 3pp/rnk + 2 power feats) +3, 1pp PF: Enhanced Str (sustained, subtle 1; 2pp/rnk + 1 power feat) +5, 1pp PF: Protection (Sustained, Subtle 1) +6; Linked to Enhanced Trait: Parry +5 (1pp/rnk each), 1pp Complications: Power Loss: Psionic inhibition effects - Keiko's control over light and telekinesis are psionic abilities, and can be interfered with in several ways. Physically Blind - Has congenital condition rendering eyes useless; is completely blind if powers aren't working. Center of Attention - Likes to feel important, to be noticed; tends to showboat. Motivation: Fame and Fortune - Wants to be a celebrity, known to all, and to have whatever she wants without having to answer to anyone. COST: 32 Abilities + 12 Skills + 2 Advantages + 62 Powers + 12 Defenses = 120/120
  3. Okay, so add Attractive to the Morph, and tag Morph with the Illusion descriptor. Can do! I do not have any of the M&M supplements. Just the core book. I'll poke around and see what I can dig up, as that sounds like a useful one for me. As for Darkness powers, they clearly oppose Kitsune's in a lot of ways, but they wouldn't automatically shut her down. I could see requiring contests of power if she tried to illuminate a dark area, or generate a laser within one...but that's no different than sending an ice villain against a fire hero or vice versa. Darkness isn't her kryptonite, it's just her opposite. I think hard vacuum would be trickier for her to deal with, the way I'm envisioning her powers. Thanks for the tip on the illusion powers!
  4. Names. Some serious. Some not. You be the judge. Abel - Tetsuo Alec - Archon Devin - Blip Kia - Menagerie Lilly - Arete Sara - Megaton Sean - Boobgolem Bonus for... Talena - Spirit Sandy - Portent (so he can introduce himself as I'm Portent) Laurie - Psidekick
  5. Okay, help me out with this one, what does her morphing have to do with telekinesis or light powers? Is the morph supposed to have something to do with wrapping herself in illusion that makes it look like other females at roughly same size? Otherwise, I see no reason why she would have some off the wall shape shifting power. The morphing is an illusion. She can alter the way she looks, either to take on another appearance, or become invisible. Her ability to alter her appearance is somewhat limited by her actual body, since she has to 'fit' the image to herself. This does mean that it's not a physical change...someone touching her could potentially realize that part of her isn't real. I kinda see what you're doing here, but help explain it to me. Does it flash really brightly? Because as written, all of her Illusions will be very, very, bright. At the same time the lit area is blasted by a flash attack that blinds everyone in the burst... meaning they can't see the vision dependent illusion you just created... am I missing the point? It's a dynamic effect, all those effects have to go off at once, you can't pick and choose or not use one or another, they all have to activate. Ah, I see the confusion here. Basically, the 'out of the box' Illusion power cannot create light, or dark. You can make the illusion of a flashlight, and it will project a beam of what looks like light, but it won't actually illuminate anything. You can make a globe of utter blackness, but it won't actually stop anyone from seeing clearly inside it. To do those things, you have to tie in additional powers via Link, so that they can trigger as part of the same action the Illusion is created by. That saaaaaaid...you're right about power modifiers, so I may have to rethink how that needs to work. I suppose I could split it out into two illusions or something, but that doesn't fix the fact I won't -always- want glowing pictures or dark pictures. Maybe if I have Precise and Selective feats on the Light and Dark, so she can control exactly how they work in conjunction with the illusion? This confused me... she's blind... but she can see... but her eyes are useless... but she can see... why wouldn't her powers work? Aside from Nullify, there's no real way to cancel out her powers and seriously, how many people are strolling around with 'Nullify' locked and loaded. It's not really a complication if she doesn't have to worry about it. Even Daredevil can be thrown off by sensory overload, and a street thug can accidentally blind him with a dropped lead pipe. Sure ol' Daredevil is gonna still kick his ass, but it's still a complication. This is kind of Keiko's 'viridian crystal' weakness. It's me saying that if you throw a Plot Hoodoo at her that messes with her powers, she can't see. Her vision isn't in her eyes, it's in her psionic power to sense and control electromagnetic radiation and fields. Now, I didn't want to specify what exactly that Hoodoo would be. Anything from technological 'alpha-wave inhibitors' to alien nega-psychic brain bombs, or whatever. In absolute darkness, her powers still work, but she can't see in absolute darkness any better than a normal person (though she's learned to see with infrared, so that darkness would have to extend a bit past the visible spectrum). If you'd like to define it more narrowly, I'd be happy to work with you on that.
  6. If Abel wants to say anything he can...but if not, Kia is done.
  7. Yes, I'm aware. Keiko hasn't really got hand to hand fighting skills. She gets a little Parry when she focuses on TK defense, just because she can sort of push punches aside or make little barriers to stop them...but she's not particularly good at it. So yes. In close combat, she's very vulnerable. That's why she avoids it.
  8. Keiko was born with a degenerative condition in her optic nerves that led to permanent, incurable blindness by the time she turned ten. The youngest of three children, she was already the 'baby' of her well-off family, and her condition ensured that she would be kept in a gilded cage; pampered but kept out of public view for fear of embarrassment. But even as her eyesight faded, Keiko began to realize other senses. While she could see she read stories about people who could do almost as well with hearing as with sight. She worked hard to try to develop this for herself, but with mixed results. You couldn't 'see' with sound, not unless you were a bat, and running around screeching at as high a pitch as possible was not greeted with approval by the others in the house. Then Keiko reasoned that her eyes were still working, really. It was just that the signals weren't reaching her brain right. Maybe, she thought, she could find some way to get those signals flowing again. She spent days just sitting still and concentrating, trying to find the light. Perhaps it is inevitable that her diligence was rewarded. At first Keiko thought she was just imagining things. The 'feeling' of light in her head was just wishful thinking. In spite of this, experience rapidly proved that she could sense the presence or absence of light, despite the nonfunctioning status of her eyes. Things progressed quickly after that initial breakthrough. She learned to distinguish between intensities of light, then colors. Then, with time, she learned to use her ability to "see" again; to mentally construct images from light just as she had before she'd gone blind. Only now the information was coming from her psionic power rather than from her eyes. This had advantages. She could 'see' in any direction without turning her head, and her mind was potentially much more sensitive to light than her eyes, letting her see in relative darkness. It went farther than that though. She could not just sense light, but change it. Shape it. Control it. At first Keiko was overjoyed and told her parents and siblings about the breakthrough, back when she first learned she could still sense light. They didn't believe her, and told her it was all in her head. After a couple of depressing talking-tos from her father, Keiko stopped coming to them about it. Even after she learned to see again...for by then she'd realized that there were advantages to this arrangement. Her father was an executive officer, a vice president in charge of Western Division sales for a powerful Japanese corporation; manufacturers of consumer electronics for automobiles and personal use. When she was younger and living in Tokyo, he was often away on business. Finally the company purchased offices in New York, and moved most of its Western Division executives there full time...including Keiko's father. She began to sneak out of the house to experience the world that her family tried to shield her from. With clever use of images of sculpted light, and blanking out her own image, she found it easy to get away and back with none the wiser. In her frequent forays, Keiko started realizing she could harness electromagnetic fields as well. In a similar way that she could stimulate electromagnetic radiation to cause a volume of air to emit or absorb light...she could create a stronger electromagnetic field, making a volume of air react as if it was solid. The mass was unchanged, but the only reason that anything solid FELT solid was because it had enough atoms, enough electrons, packed into a small enough space that they had enough energy to resist the energy of electrons of another material coming into contact with it. No mass ever actually touched. Everything floated on fields of electrons repelling each other. And she could manipulate those fields to make 'false solids.' It was hard though, much harder than making images of light. Even so, Keiko found that it was easier when the fields she monkeyed with were near, or even touching, her own body. It sort of 'interfaced' with the interaction with light she used to see. It wasn't impossible to reach out, but the field effects were fairly weak at a distance. It was also on her daring trips out that she came to the attention of the eyes and ears of Claremont Academy. Keiko was approached one night by a gentleman who introduced himself as a 'talent scout.' After gaining her interest, they approached her parents, advertising the school as an institute of higher learning specifically designed to help students with special needs, like Keiko. Her physical handicap would not impair her there, they were assured.\ The best part was that it wasn't even a lie. The best tricks never are. Keiko "Kitsune" Ichimura PL 8 (120) Abilities: 32pp STR 0 (0pp) STA 2 (4pp) DEX 3 (6pp) AGI 4 (8pp) FGT 0 (0pp) INT 2 (4pp) AWE 3 (6pp) PRE 2 (4pp) Offense: Initiative: +4 (4 agi) Melee Attack: +0 (0 fgt) Ranged Attack: +3 (3 dex) Specific Attacks: - Photokinetic Laser: +8, DC23 (multifire), 250' rng (indirect 4) Defense: (12 pp) Dodge: +8 (4 base + 4 agi) Parry: +0 Toughness: +2 (2 sta) (+8 when using TK shield) Fort +6 (4 base + 2 sta) Will +7 (4 base + 3 awe) Skills: (24 ranks) 12pp Acrobatics +5 (1 ranks + 4 agi) Deception +8 (6 ranks + 2 Pre) Insight +5 (2 rank + 3 Awe) Perception +7 (4 ranks + 3 awe) Sleight of Hand +7 (4 ranks + 3 dex) Stealth +8 (4 ranks + 4 agi) Technology +5 (3 rank + 2 int) Advantages: 3 pp Attractive 1 Languages (Japanese) 1 Ranged combat 1 POWERS 70 Appearance Array 11pp (10pp pool + 1pp alternate power) Morph 2 (humanoids of roughly the same size and gender), 10pp - PF: Invisibility (Concealment +4: All Vision, PF Precise) Super Senses (Radius (Sight) 1, Low Light Vision 1, Infrared vision 1) +3 3pp Photokinesis Array 33pp (28pp pool + 5pp alternate power costs) Illusion (Normal Vision + Hearing, Independent, Dynamic; 4pp/rnk) +5 28pp - Link: Environment 1 (Light: Bright) 2pp/rank; 2pp - Link: Concealment 2 (Normal Vision, Burst Area, Attack) 3pp/rank; 6pp PF: Damage +7 (Ranged, Multiattack, PF Accurate 2, PF Precise 1, Indirect 4, Dynamic) 3pp/rnk + 7 power feats PF: Affliction (Dazzle) +7 (Ranged, Burst Area, Selective Attack) 4pp/rnk * Affliction inflicts Vision Impaired, Vision Disabled, Vision Unaware PF: Affliction +7 (Perception range, targets Will, Concentration duration, Extra Condition, Limited Degree) 4pp/rnk Affliction inflicts Vulnerable/Perception Impaired with first degree success or Defenseless/Perception Disabled with two degrees Telekinetic Array 14pp (11pp pool + 3 alternate powers) Leap +3, Speed +2, Super Movement: Wallcrawling +2, Safe Fall +1, 11pp PF: Telekinesis (Perception, PF Subtle, PF Precise; 3pp/rnk + 2 power feats) +3, 1pp PF: Enhanced Str (sustained, subtle 1; 2pp/rnk + 1 power feat) +5, 1pp PF: Protection (Sustained, Subtle 1) +6; Linked to Enhanced Trait: Parry +5 (1pp/rnk each), 1pp Complications: Physically Blind - Has congenital condition rendering eyes useless; is completely blind if powers aren't working. Center of Attention - Likes to feel important, to be noticed; tends to showboat. Motivation: Fame and Fortune - Wants to be a celebrity, known to all, and to have whatever she wants without having to answer to anyone. COST: 32 Abilities + 12 Skills + 3 Advantages + 61 Powers + 12 Defenses = 120/120
  9. Working on a concept for a spellcaster super-wizardly sort. Have the mechanics worked out, but may want to tweak them as I hammer out the backstory and get a feel for the character, so I'll post it up when I'm closer to being done with that. Revision - Making a photokinetic trickster!
  10. Arcata has spent a lot of moola. She's done.
  11. Arafel Richards Description/Background Arafel has a hard time fitting in, most places. Everything always seems a little off to her, in a way she's never been able to explain or properly understand. Why don't books talk? Why don't doors open all different ways, not just swing by one side? Why do roads always lead to the same places, over and over? For all the efforts of teachers and her adoptive parents to keep her focused and use that energy in constructive ways, Arafel just couldn't be contained that way. What was worse was that she was contagious. Other kids in her class tended to get swept up along with the sheer joy and enthusiasm of her, and days of instruction could be lost trying to keep things together. A solution was needed. The solution came after some therapy sessions, when a psychiatrist diagnosed her as ADHD and prescribed a mild drug regimen to help her focus. And as it had with so many others, this worked. The manic edge and frantic colors and inane questions died down, and she was able to do well and not be distracted and be...normal. It made her parents happy, and Arafel was happy about that. She still felt a hollow ache inside though, sometimes. It wasn't until her rebellious years started at thirteen that things took a turn. She took to skipping pills to spite her parents. When she did, she started having the weirdest, freakiest things start to happen to her. But even when it was scary, it was kind of awesome too! Right up until her folks found out and flipped their freaking gourds. Over the next several years, a war was fought in the Richards' household...with Doug and Ariana (her folks) always coming up with ways to ensure she took the pills, and Arafel always coming up with ways to avoid it. Usually they won. But those brief moments when Arafel managed to skip one were like windows opening and letting fresh air and sunlight in. In the end, she wound up pretending to capitulate, while saving up what allowance and job cash she could. When she felt she had enough, and had reached the end, Arafel stole away, leaving a fairly long note behind explaining what was going on. This wasn't about hate for her parents...quite the contrary!...but that constant nagging sense of wrongness seemed so much thinner when she wasn't on the pills. Like it was something she could break through. Maybe to somewhere right. She was sixteen. Ravenhurst wasn't far behind her, fortunately. Less than a month after she went cold turkey on the drugs, unconscious magical phenomena were marking a trail any sorcerer could see from orbit. Arafel herself is still adjusting to the idea of the place...still trying to wrap her head around the magnitude of the paradigm shift. Even so, it's something she always believed in her heart. It's what was always missing from her world. She hopes she can fit in here. Attributes Knowledge: - Conviction * Talent ****** Technique Fitness: ***** ** Advantages - Adept: Talent - Freak Occurance Magnet - Not Of This World: Fey - Luck - Jack of All Trades - Beast Buddy - Fast as Lightning Drawbacks - Allergy (Iron) - All Thumbs - Black Sheep - Cocky - Curious I'll pick one. Just needed to see them laid out side by side. I have some THINKIN' to do.
  12. Safyre Starr Description/Background Magic has been around a long time in the world, and the Starr family has, in their own estimates at least, been around for most of it. They trace their lineage back to some of the first recorded wizards and witches known, and take immense pride in the age and prestige of that line. They are also insanely wealthy, of course...temporal wealth is as easy to obtain as air and dirt for a family full of sorcerers. Safyre is the current youngest daughter of the 'main' branch of the family now, with two older siblings, a brother and sister, each quite distinguished in their accomplishments in the magical world. She was raised to be a sorceress supreme, a fitting vessel for the might and majesty of their noble name. Unfortunately however, for some reason, she has been something of a 'late bloomer' in terms of magical ability. Her parents, ever conscious of the public perception of the Starr name, have kept this secret in any number of ways...even the incredibly humiliating move of having an employee shadow her invisibly and cast spells 'for' her during a particularly grueling testing season. To her credit, Safyre has not taken her condition lying down. She works harder than three students at her level, reading and practicing and driving herself harder and harder to try to overcome her limits. The pressure she experiences is intense, not just from her family but from herself, and the expectations of everyone around her. It was a point of pride for her that she was able to qualify for attendance to Ravenhurst on her own merits, using her extensive knowledge and understanding of magical theory and technique to allow her to pass the tests without needing vulgar displays of raw magical might. Even so she has a massive chip on her shoulder about the whole thing. To make sure people look up at her, she looks down on them...trading on the prestige of her family name, and on her access to its money, to avoid situations where her magical deficiency might be apparent. Her incredible skill with minor magic has convinced most of the class that she really is the incredible archmage that she pretends to be. Her disdain and mockery of people who lack finesse and technique with their spells explains convincingly why she never 'cuts loose' with her own. It's been a good smokescreen...but every day she stews in a cookpot of anxiety, wondering how long it can last. Attributes Knowledge: **** Conviction *** Talent * Technique * Fitness: ***** *** Advantages - Arcane Background - Rich - Familiar - Library - Steady Hands - Old Family Drawbacks - Arrogant - Oversensitive - Hard Case - Stubborn
  13. I think by this time, we all know one another's character patterns.
  14. Kia would love to hang out with y'all. Game's fine. Whatever's fine.