jameson (ST)

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About jameson (ST)

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  • Birthday 01/29/1978

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jameson (ST)'s Activity

  1. jameson (ST) added a post in a topic [Numenera] Table Talk From the 9th World   

    Ok. I have officially become that crappy GM who never shows.  I'm sorry. It has not been intentional.  As some of you may be aware my access to this site is blocked from work and as a result the primary time of day when I am online I am no longer able to post here or read posts.  My time outside of work ... well, there's less good reason there. 
     
    The long and the short of it boils down to the fact that regardless of the reasons for my continual decrease in activity here I should not have left you all hanging as long as I did.  Shit or get off the pot as they say. 
     
    Which is why I have to make the tough decision and shutter this game.  I apologize for this, truly. I'm sorry I couldn't see this to the end, but when "a few days" becomes 3 weeks, I can't lie to myself, or you all, any more.  
     
    I hope this mess, my mess, hasn't put a sour taste in your mouth for what I truly feel is a wonderful game system and setting. 
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  2. jameson (ST) added a post in a topic [Numenera] Table Talk From the 9th World   

    Ugh. Hi guys. Apologies for the long absence, I don't really have a good excuse except being busy.  I'll try to get you all an update in the next few days.
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  3. jameson (ST) added a post in a topic Star Wars Gaming   

    Shame that they make you buy 50% of the rules over and over again at full price. Even WotC treats us better than that.
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  4. jameson (ST) added a post in a topic [Numenera] Table Talk From the 9th World   

    FYI, I'm at GenCon starting tomorrow so no update until next week at soonest, but Max knows how Raiche can move things along, and you guys can RP as well.
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  5. jameson (ST) added a post in a topic DnD Fifth Edition   

    I think that their strategy with the waved release is to push the starter box and adventure books/modules by making them extra useful in the absence of the MM and DMG.  Why else release the DMG 3/4 months after the PHB?
     
    Not that any of this matters to me.  I've never cared for much of the stuff that makes DnD (and by extension Pathfinder) DnD-y.  All that said I might give it a try at GenCon if there's a game available when I have nothing else to do, just to say I've tried it, and to update my most recent experience by nearly 20 years (last DnD game I played in a was ADnD 2nd Ed in '96).
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  6. jameson (ST) added a post in a topic [Numenera] Table Talk From the 9th World   

    Had to take some liberties Max, hope you don't mind.
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  7. jameson (ST) added a post in a topic Guardians of the Galaxy   

    Tiny dancing Groot FTW.
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  8. jameson (ST) added a post in a topic [Numenera] The Nightmare Switch   

    Alice and Arisi studied the ground, the tracks, and remains that had been left behind.  Alice, so far from her usual haunts in the western ocean, was at a loss, but Arisi began to gather small items, a scrap of torn clothing here, a tuft of white hair here, a small stone dotted with blood, a broken spear haft.  Each of these built a story in her mind that led to  singular conclusion.  The aeon priests had indeed come here, and in the middle of their work they had been ambushed by margr.  Margr were abhumans that were native to this region, twisted mixtures of man and some old world creature that some called a "grote".  The savage Margr appeared to have slain at least one of the priests and captured the others, for use as slaves or for later use in their cookpots.  
     
    Meanwhile Raiche paced the dome, inspecting the triangular sections, looking for sign of entry.  There were no obvious controls. Nothing that was clearly a door.  Aside from the angle changes at each edge of the trianglar facets there was no seam, no joint, no sign that the dome was anything but a single solid piece of whatever material it was formed from.  The material itself resisted Raiche's attempts to produce a scratch or gouge.  Dejectedly she leaned against the dome, watching Arisi and Alice pace out the scene and thinking, "How do we get inside?"  Without preamble or warning the panel she rested against became intangible and she fell backwards through the section and into the dome.  
     
    Inside the dome was cool, but also humid and damp, in stark opposition to the dry outsides.  Plants of seemingly endless variety, in pots and planters of varying sizes, filled the dome keeping the air fresh.  Machinery rose from the artificial jungle; spinning turbines, rotating hemispheres, control banks and panels.  The floor under her feet was some kind of ceramic tile in a wide variety of hues.  
     
    Turning to tall Arisi and Alice Raiche found the panel solid once more; an opaque white crystal just as it was outside.
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  9. jameson (ST) added a post in a topic [Numenera] Table Talk From the 9th World   

    Sorry for the radio silence this past week (ish) I'll try and get a post up shortly/today
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  10. jameson (ST) added a post in a topic [Numenera] Table Talk From the 9th World   

    Max, with a Natural 20 you can get a major effect. Feel free to suggest something if you like.
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  11. jameson (ST) added a post in a topic [Numenera] Table Talk From the 9th World   

    Analyzing the tracks/fight scene is a level 3 (tn 9) intellect task.  
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  12. jameson (ST) added a post in a topic [Numenera] The Nightmare Switch   

    A few minutes rest, eyes closed, but making no attempt to sleep, and Alice was feeling more hale by far.  The cobwebs clouding her mind cleared and she felt ready to push on through dusk and into the night to get to the dome.  Several hours later, nearing midnight, they arrived at the Faceted Dome.  
     
    The dome was huge, nearly twenty feet to the top and over a hundred feet across, there was little wonder how it could be seen so easily from so far off in the flat wastelands.  Walking around the dome the three were confronted with an odd site; the dome had no obvious entrance.  Made up of triangular sections of white crystal the dome was otherwise uniform from the outside.  Searching via moonlight and the light of torches and glowglobes the group eventually found signs of a fight; churned dirt, dried blood, a few pieces of broken weapons and torn clothing, and many tracks.
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  13. jameson (ST) added a post in a topic [Numenera] Table Talk From the 9th World   

    Anything you guys want to do before we move on? Anybody else want to get a recovery in while Alice is resting?
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  14. jameson (ST) added a post in a topic [Numenera] Table Talk From the 9th World   

    And by restoring that pool above zero you also remove the Impaired condition BTW (in case that wasn't clear)
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  15. jameson (ST) added a post in a topic [Numenera] Table Talk From the 9th World   

    once you drop to 0 in a pool you fall to impaired on the damage track and any roll over damage comes from the next pool, in this case from Might.  
     
    Impaired characters need to pay 1 extra point to use effort and only gain +1 damage on rolls of 17+.
     
    Remember though that you get recoveries of 1 action, 10 minutes, and 1 hour.  Only the 10 hour rest is off limits while under the effects of the nightmares.
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