A bit of a wall of text...
[IronLady] 6:00 pm: I think Jorihime will go after one of the armored bandits
[Noir] 6:01 pm: that would be TN 12
[Noir] 6:01 pm: and then any raises you want to take
[Noir] 6:01 pm: if any
[IronLady] 6:02 pm: I uh, don't think I want to take any raises
[Noir] 6:02 pm: really?
[Noir] 6:02 pm: you roll 6k3+3
[Noir] 6:04 pm: no worries
[Noir] 6:05 pm: Your sowrd will ignore his armor, making the base TN to hit him 10
[IronLady] 6:05 pm: Ok
[Noir] 6:06 pm: a TN of 15 would be better than 95% chance for you
[Noir] 6:06 pm: that would be 1 raise
[IronLady] 6:06 pm: Ok then, one raise
[Noir] 6:06 pm: TN 20 would would be around 85%
[Noir] 6:06 pm: which would be 2 raises
[Noir] 6:06 pm: raise for damage?
[IronLady] 6:07 pm: Yeah
[Noir] 6:07 pm: So 6k3+3, TN 10 with 1 raise for damage, making it TN 15 since your sword ignors the armor
[Noir] 6:08 pm: the chat mechanic is /d 6d10 or /d 6d10+3
[IronLady] 6:09 pm: I was actually just about to ask, thanks!
IronLady *rolls* 6d10: 10+6+2+3+3+10+3: 37
[Noir] 6:09 pm: the 10's explode
[Noir] 6:09 pm: so you get to roll them again and add them to the 10's
[Noir] 6:09 pm: so /d 2d10
IronLady *rolls* 2d10: 6+2: 8
[IronLady] 6:09 pm: so 16 and 12
[Noir] 6:10 pm: so 37
[Noir] 6:10 pm: 16 + 12 + 6 + 3
[IronLady] 6:11 pm: Ok
[Noir] 6:11 pm: so that is clklearly a hit
[IronLady] 6:11 pm: yeah
[Noir] 6:12 pm: damage is 3k2 for the katana + 3k0 for strength + 1k0 for the raise making it 7k2
[Noir] 6:12 pm: well, 7k2+3
IronLady *rolls* 7d10: 1+5+2+1+5+1+7+3: 25
[Noir] 6:12 pm: so /d 7d10+3
[Noir] 6:13 pm: eww
[Noir] 6:13 pm: 16
[IronLady] 6:13 pm: no good?
[Noir] 6:13 pm: 15, rather
[Noir] 6:13 pm: for that dicepool, it was a poor roll
[Noir] 6:13 pm: only broke a 5 once
[Noir] 6:13 pm: still 15 damage though
[IronLady] 6:14 pm: traditional Iron luck
[Noir] 6:14 pm: which almost fills his -3 wound level
[Noir] 6:14 pm: oh wait
[Noir] 6:14 pm: you get +1k0 from Large
[Noir] 6:15 pm: so roll that too
Noir *rolls* 1d10: 9: 9
[Noir] 6:15 pm: grr. the command would be /d 1d10
IronLady *rolls* 1d10: 9: 9
Noir] 6:15 pm: that changes things
[Noir] 6:15 pm: that's 19 now
[Noir] 6:16 pm: that almost fills his -4
[Noir] 6:16 pm: so he is at -4 dice and therefore crippled
[Noir] 6:16 pm: not dead, but will be in a minute or two with this huge gash across his chest
Jorihime unwrapped the cloth around her right hand once more, revealing the Okimoto mon as she charged one of the armored bandits, swinging her sword in a savage cut across the chest, the blade took on a small bit of light and sliced through the Bandits armor. Rending him.
"Let it be known an Okimoto is your doom today Bandit"