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Noir

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  1. At the woman's touch, Delgath felt a ripple in his muscles, radiating from the woman's hands and running down his arm before radiating out across the rest of his body. His muscles tensed and tightened for a moment, threatening to hold him place like a statue, kneeling beside the woman. He shook it off with a grunt as reached down to help the woman to her feet. Now aware of the strange, paralytic touch of the woman, Delgath noticed the same, faint tensing in the muscles of Krusk's face at the woman's touch, just as the little girl beside him turned toward him, her head still down and sobbing as she lunged at him to throw her arms around Dethgath in a thankful hug. Deftly, with an unusual grace for a man of his size, Delgath rolled back and to his feet, avoiding the child's grasp. "Filthy whore!" Dread shouted and stepped back swiftly, clutching his blade tightly. For a moment everyone behind him thought the warrior had finally gone mad and been consumed by his rage... or it'd been too long since he'd punched something. "That's no woman! Ready yourselves!" He called to the others. With one sword in his hand he shook the lethargy out of his wrist. He glared at the woman with anger in his eyes. He pointed at her with the tip of his sword. "I'll have your head, wretch, in just moments you will be a trophy." Krusk stood still for a moment, likely stunned in surprise at Delgath's words, as the woman rose and snapped her head up, whipping her hair back from her face with a hiss, while the children did the same. They were clearly not who, or what they once were, but some sort of twisted mockery of their former selves, ghoulish, but not entirely so. Their eyes solid black and their faces gaunt, skin stretched more tightly over their skull, while their fingers were longer and thing, nails elongated and pointed into near claws. The 'boy' darted toward Shayuri with a snarl, lunging at the half-elf with with a lithe, claw-tipped hand!
  2. For SLH many times opponents will be "Extras". Extras are the waves of lesser goons and muscle that heroes generally beat the tar out of as they work their way up to bigger threats. Though for this game, there will be a few different types/levels of Extras; Goons, Thugs and Soldiers. Goons Goons are the bottom rung, lowliest and most numerous members of a gang, criminal mob, or even private security force. What they lack in capability they occasionally make up for in numbers. Hit or Miss: Goons roll 1d10 for their attacks, making it pretty easy for a hero to dodge, parry or otherwise avoid an Goon’s attack. Lightweight: A Goon has only three health levels: Hurt -1, Wounded -2 and Maimed -3. Regardless of dice penalties, a Goon always gets to roll 1d10 for an attack. Take That!: If a hero scores two or more extra successes on an attack roll against a Goon, he does not roll damage. Instead, the Goon is immediately struck down in spectacular fashion! The type of attack dictates whether the Goon is unconscious (bashing) or dead (lethal), though a lethal damage attack could possible not kill if the hero so chooses (such as possible dismembering or some other appropriate action). Thugs Thugs typically lead/oversee a group of goons and are sent on more important, though still relatively minor, tasks. They pose a real danger to average citizens, but less so to a hero. Triple The Odds: Thugs roll 3d10 for their attacks, making it not too difficult for a hero to dodge, parry or otherwise avoid an Thug's attack. Lightweight: A Thug has only three health levels: Hurt -1, Wounded -2 and Maimed -3. Regardless of dice penalties, a Thug always gets to roll at least 1d10 for an attack. Take That, And That!: If a hero scores three or more extra successes on an attack roll against a Goon, he does not roll damage. Instead, the Thug is immediately struck down in spectacular fashion! The type of attack dictates whether the Thug is unconscious (bashing) or dead (lethal), though a lethal damage attack could possible not kill if the hero so chooses (such as possible dismembering or some other appropriate action). Soliders Soldiers are the relatively rare, but better trained, motivated and equipped than Goons or Thugs. They often comprise 'hit squads', a bosses retinue of personal protection or a bodyguard to a Lieutenant. Competent: Soldiers roll 5d10 for their attacks, making them an actual danger to a hero. Not So Lightweight: A Solider has only four health levels: Hurt -1, Injured -2, Wounded -3 and Maimed -4. Regardless of dice penalties, a Solider always gets to roll at least 1d10 for an attack. Tough: If a hero scores four or more extra successes on an attack roll against a Solider, he does not roll damage. Instead, the Solider is immediately struck down in spectacular fashion! The type of attack dictates whether the Solider is unconscious (bashing) or dead (lethal), though a lethal damage attack could possible not kill if the hero so chooses (such as possible dismembering or some other appropriate action). Lieutenants Lieutenants are generally beneath the boss/clan leader/shot caller. They are not Extras, so their level of competence can vary greatly (often being something of specialists in certain fields/endeavors). They are the most common antagonists in leadership positions, with various (generally large) numbers of Extras at their command and/or side. Lieutenants can pose a true threat to a hero.
  3. Rin led her companions and, somewhat begrudgingly, the Scorpion twins, through the streets of Ryoko Owari the short distance to the docks. The streets were once again crowded and busy, giving the city a certain vibrant energy as all manner of trade and commerce took place. To the uninformed, it would be difficult to even tell such a dramatic incident had even taken place at the end of the Bon Festival. Some spoke and gossiped here and there about what had happened, the accounts sometimes varying wildly with distortion and exaggeration, as often happens. As the Magistrates walked down the crowded streets though, the people seemed to part for them. Other samurai stood aside and bowed respectfully, while many peasants dropped to their knees and bowed as they passed, only to rise and occasionally cheer or anomalously call out their thanks or offering prayers as the Magistrates passed. Once at the docks, Rin searched for a moment and located her quarry docked and taking on a few goods in sacks and barrels. A mildly portly man, with a long, thin mustache, oversaw the loading of the cargo. The mon on his shoulder was of the Tortoise Clan, and tucked into his obi was a sai. He was not exactly the samurai idea of handsome. His features hinted at some gaijin blood, as did his thin, facial hair, much different from thick mustaches and beards of the typical samurai. And his weight, though not considerable, was still beyond what most samurai would consider acceptable. Everybody knew that the Tortoise Clan was reviled by some Clans, while others often just regarded them with a mild disgust. They were tainted with even more gaijin blood than the Unicorn Clan, and it was know that they accepted ronin and peasants into their ranks, further soiling their reputation. In addition, they were a clan of merchants, not warriors, shugenja, or even artisans. They dealt with matters of commerce daily and always sought a profit. They even showed their peasant influence by favoring the weapons of peasants themselves. The fact that the Crane, Crab or even Mantis had not already wiped out the Tortoise was known to be owed to one thing. The Emperor. Though a Minor Clan, since their inception after The Battle of White Stag and Battle of Raging Seas, the Emperor, by tradition, has been the Tortoise Daimyo. To seek permission to duel a Tortoise would mean asking the Emperor himself, something which few are willing, or even able to do, and nobody would dare to seek to eradicate a clan with the Hantei himself as their daimyo. So with the protection of the Emperor himself, the Tortoise Clan is generally tolerated, though rarely liked, by most samurai. "Ah, Rin-san! It is so good to see you this fine day." the man said to Rin with a polite bow, somewhat strangely using her given name, which would normally indicate a closeness or friendship. "And these are your fellow Magistrates?" he asked as he looked to the others. "You as well, Michiyo-san." Rin said and bowed. "And yes, they are." "Ah! Then welcome! Welcome!" he said with a deep, respectful bow before Rin began introductions. Once she had introduced them all to him, the somewhat portly man bowed again. "I am Michiyo, Captain of the Shikkari (Steady). It is an honor to be of service to the Jade Magistrates, the saviors of Ryoko Owari, especially hand picked by the Hantei himself! Even the Topaz Champion herself! You honor me and my humble vessel. Please, board and we will depart at the earliest possible convenience. I do apologize for the accommodations though. Unfortunately, this is not a passenger vessel, but I have taken every measure to accommodate." he said, motioning to a narrow gangplank leading to the ship. The ship itself had dual masts and oars. It was just large enough to be seaworthy, as long as it stuck close to the coast, but also just small enough, with a shallow enough draft, to be able to navigate the many rivers of the Empire. The addition of a half dozen passengers made space somewhat cramped, but the ship had taken on little cargo to compensate. The crew were primarily peasant sailors of the Tortoise, with Michiyo and his first mate overseeing them. Once all were aboard and settled in, Michiyo approached Rin and asked, "So, do we have a destination? City of the Rich Frog or Ikoma's Eye? You need not decide between the two right now, if those are the possible destinations, but I will need to know before the fork in the river."
  4. The woman lifted her hand and weakly grasp Delgath's wrist, at which point he could see her fingers where somewhat long and thin, while her nails were enlongated and sharp, nearly claws. Before he could react he felt a wave wash over him and through the muscles of his body, radiating from where the woman's hand touched him.
  5. Savage Rifts

  6. You know the drill. Place your character profiles/backgrounds/sheets here.
  7. Character generation is the same as in Adventure! with the following changes and considerations; The PCs are HEROES. That means they are basically good and will generally avoid killing. All PCs should pick their Inspiration type, but may purchase knacks from the other categories of Inspired (subject to approval). In a street level game, background become even more valuable (especially Contacts and Allies), as things like Allies are much closer to your level of capability. Background Enhancements are possible, but unlikely. A good explication must be given, , with several (such as Legions or Kingpin) being off limits. We will be using the optional Lethal Soak rule for the PCs. So your base Bashing soak is you Stamina and base Lethal soak is 1/2 Stamina (rounding down). You are heroes, after all. Keep in mind, damage will be mostly coming from punches, improvised clubs, knives and handguns, not q-bolts. So a double digit Lethal soak is not needed (and would actually be pretty damned rare). Taking Merits and flaws Aberrant/Trinity is possible. Just know they will need my approval. I think I will allow you each to pick an Att and allow that one to go to 6 during play (possibly with other bonuses too). It should be an Att that is fitting. Like for Swara (Dave) it might be Stamina, Strength (or maybe even Appearance). We can work it out. Not a decision needing to be made right now. I am also not opposed to possibly tweaking a knack, or making a new one, thereby making at least one knack unique to a PC (even if others have the RAW version of it). Just talk to me in chat, or PM or whatever. Remember, you can buy knacks with XP, so you do not need to spend all your TPs just on knacks during CharGen.
  8. Not a free one for each. Just a free dot for one of them.
  9. A few notes... We will be using the optional Lethal Soak rule for the PCs. So your base Bashing soak is you Stamina and base Lethal soak is 1/2 Stamina (rounding down). You are heroes, after all. Keep in mind, damage will be mostly coming from punches, improvised clubs, knives and handguns, not q-bolts. So a double digit Lethal soak is not needed (and would actually be pretty damned rare). Taking Merits and flaws Aberrant/Trinity is possible. Just know they will need my approval. I think I will allow you each to pick an Att and allow that one to go to 6 during play (possibly with other bonuses too). It should be an Att that is fitting. Like for Swara (Dave) it might be Stamina, Strength (or maybe even Appearance). We can work it out. Not a decision needing to be made right now. I am also not opposed to possibly tweaking a knack, or making a new one, thereby making at least one knack unique to a PC (even if others have the RAW version of it). Just talk to me in chat, or PM or whatever. Remember, you can buy knacks with XP, so you do not need to spend all your TPs just on knacks during CharGen. in a street level game, background become even more valuable (especially Contacts and Allies), as things like Allies are much closer to your level of capability. Since this is street level, background enhancements are very unlikely, but possible. You all get to pick an Origin pg 128-129 of the book (130-131 of the pdf). Each origin gives you a free dot of backgrounds to spend in one of two possible backgrounds as specified by the Origin. For example the "Middle-Class" origin gives you a dot to spend on Allies or Contacts. Remember, you can spend Inspiration for Heroics and Dramatic Editing. And do not forget to allocate dots to your Inspiration facets (Destructive, Reflexive, Intuitive). Each dot on Inspiration gives your a dot to allocate to a facet. Each facet has different benefits.
  10. How about explaining what you want to do? Things can be tweaked and such.
  11. Modern setting, likely New York or a fiction city. The setting is custom. I am sure you have the ability to play one, but for this game, the PC are heroes. That means, at the very least, basically good. Also, I am not saying that killing is 100% off limits, but setting out to kill every criminal you meet, or killing casually, is likely not going to work. In fights though, sometimes things happen, and on occasion, there may not be a choice in the matter. PC can range from people with training, to martial art chi masters, to minor super powered people (results of accidents, experiments, mutation), to the possessor of some mystic item, or just average people who take a stand and try to forge themselves into heroes or just make up for ability with lots of courage and heart, and so on. This is much more street level vigilante, so PC probably try to conceal their identity, at least to some degree, to protect those around them. Odds are, the PCs have day jobs and such too. In general, it is a bit more gritty and down to earth (like the Marvel shows on Netflix).
  12. So I am inspired to run a game of more street-level heroes, very heavily inspired by the various Marvel shows on Netflix (Daredevil, Jessica Jones, Luke Cage, Iron Fist, Defenders, Punisher). We would likely be using Adventure! With some slight tweaks to character generation but nothing incredibly severe. Do not worried about Z-waves or any of that stuff. We're just using Adventure! As a famework to represent the very special abilities or training or the like that the PCs may have. If you have intrest, let me know and I can elaborate further. You can also ask me questions in chat or PM me.
  13. Arturs nodded and cast his spell. He looked around the room, but shook his head. "I do not see a magic trigger or the like. Hmm. If there is some sort of concealed passage, then I think it may be by mundane means." Artus explained. As Arturs cast his spell and looked around, Krusk had already began to inspect the room and its contents, moving and carefully replacing things in a respectful manner, rather than some haphazard search. He eventually found his way to a large bookcase, where he paused for a moment, sniffing at the air. "I can spell incense, yet I see no braziers, or even ash." he commented as he focused his attention on the bookcase, checking the frame and each shelf methodically until finally he noticed a rather worn knot in the wood on the side of the case. Cautiously he pressed it and a small *click* could be heard as the bookcase shifted, as if it were on hinges. The others looked over as Krusk began to swing the bookcase open, revealing a passageway behind it, from down which sobbing could be heard. Cautiously they proceeded down the passage which widened into another small room after twenty feet or so. In each corner was a silver incense brazier and the floor was covered in a large rug, in the middle of which a woman law on her side, motionless, with two small children huddled over her, backs to the party, as they sobbed.
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