Noir

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  1. "Not you, Fraulein. But you know, if you ever feel the need to 'let the beast out' and get your rut on, I am available." Olaf offered to Lily with a grin and a wink. The Nosferatu then looked at Artus and shook his head with a chuckle. "If the lupine was gonna do anything, she probably would have done it by now. Besides, she was invited here, so she seems to be behaving herself. She seems to be into her music anyways." he said as leaned forward and and nodded at the the performer on stage. With her previous song done, the young, dark skinned woman moved to the next on her set list. She picked up her acoustic guitar from the stand and took a seat on a stool, adjusted the microphone stand's height, and started. Her voice was mellow, mostly smooth with a hint of gravel, rasp or even shrill at times. She was certainly not the most skilled vocalist around, but she had a distinctive style that suited her voice and music. ~ To heart the performer's next track, CLICK HERE ~ "Besides, for a lupine, she is the most mellow one I have ever seen. Maybe she smokes out or something. I dunno, but aura seems really chill to my eyes." Olaf added with a shrug. "But you know, letting one stroll in here with nobody knowing? That's... An upgrade in security might be a good idea." the Nosferatu added as he picked up a blood orange, sniffed at it, and then tossed it back onto the dish with some mock vomiting expression. Olaf, though currently in a different guise, was still Olaf. He was borderline rude at times, laughably flirtatious for a Nos, and generally has a very nonchalant demeanor. He spoke plainly, and with a surprising about of modern lingo for his age. Overall though, for a Primogen and Burgomeister, he was far from stuffy or arrogant and was very approachable. He did not seem to put too much weight into a lot of the status that so many kindred sought. "You got to relax, man. You are wound up too tight." he chuckled at Artus.
  2. Me too, for like the last 7+ hours.
  3. "Whatever it is?" Brant said, somewhat confused. "Huh. You must have missed when I said it was replacement parts and mining equipment you'd be delivering a minute ago." Brant said with a shrug. "I'll get you the transponder code and cargo. And if there is anything you think you might need, let me know and I will see what I can do." he added.
  4. Brant nodded. "We can provide a load of suitable cargo and maybe get a few other things if you guys have an idea of what you might need. You'll be picking a load of... whatever it is.. they are mining down there. Other than that, we really have little intel, that is why you are going in. If you have to, just deliver the cargo, pick up the load and bring back to us. But if you can manage to snoop around a bit, that would be really super." the scruffy-looking young man said with a wink and a thumbs up at the end.
  5. Olaf watched as Annalisa put down the cherry stem and raised both his eyebrows several time quickly. "You shameless flirt. What would your Sire say?" he joked with a grin. "Call me!" he called out to her with a grin as she departed. "So what are you guys up to? Enjoying the music and keeping an eye on the lupine in your friend's club? Making sure things stay peaceful or something?" Olaf asked as she sat back and looked around.
  6. A few minutes walk away a small building comes into sight, once which Zoyu recognized, and to which Yuzo nods. "There is Kitsuki Jotomon's dojo. I am certain that, even with the festival last night, she is still holding class this morning." Yuzo explained with a small smile. Once again Zyou entered the dojo, along with Yuzo and Kageko, and knelt off to the side, along the wall. The dojo was simple, a rack of full daishi cokken and another of blunted steel practice weapons, along with seven scrolls, each with the kanji for one of the Seven Virtues of Bushido; Jin (Compassion), Yu (Courage), Rei (Courtesy), Chugo (Duty & Loyality), Gi (Honesty & Justice), Meyo (Honor), and Makoto (Sincerity). As Kitsuki Jotomon conducted class, she glanced over, but continued instructing, knowing that they would politely wait until class is concluded, or at least until there was an appropriate time, for Jotomon to speak to them. Among the students were a young Unicorn male, a Mantis male of thirty or so, and several peasants or ronin, 2 males and a female. She continued for twenty minutes or so before she gave the students some time to each contemplate a Virtue of Bushido and compose a haiku about it. After a brief time, each student recited their poem and she would give several minutes for each to reflect on it before the next student recited theirs. She then moved on to disarming drills and called up one of students, a Dragon samurai-ko, to conduct the class while she stepped aside to speak with the Magistrates. Kitsuki Jotomon approached and bowed to the Magistrates. "Welcome to our dojo. I am afraid I am currently conducting class, but if you would be so kind as to wait for the end, we can visit." Jotomon said politely.
  7. Yuzo hid his disappointment well. They were young bushi, and so it seems some lessons they would have to learn on their own, though he hoped the lessons would not be too painful. "Well then, while Kaze-san is off speaking to Kado we can begin to look into the sake. There are not exclusive sake merchants that I know of. Many merchants will picked up some bottles in their travels and eventually sell them at a far away city or town. Because of the amount of time it can take to reach a suitable place to sell, they generally do not wish to invest much into the sake." Yuzo explains and he pinches his chin, thinking. "Kobei (Shrimp), if he is in town, is a good place to start. He is a Mantis and has a small craft that he travels the Kawa No Kin (River of Gold), Oboreshinu Boekisho Kawa (Drowned Merchant River) and Kawa Mittsu Kishi (Three Sides River). Because of the distances and speed at which he travels by river, and the number of clans and ports he visits, he deals in sake more then most. If he is not here, then we start asking at sake houses. Either way, it will be a little difficult today. After the festival, people sleep in, so many establishments will open later than normal." Yuzo explains. "I would suggest we keep the blades though. We can drop them off at the Apple Blossom. It is only a moment out of our way." Yuzo suggests. - - - - - - - - - - - - - - - - - - - - - The city streets were indeed less crowded, certainly not empty, but a noticeable reduction in traffic from the day before. It made moving across town much faster, even at just a walking pace. The Magistrates cross back over the Bridge of Drunken Lovers and dropped the swords off at the inn. From there, Yuzo led them to the docks and after the better part of an hour searching, Yuzo spots a small boat at the end of the dock, with a smile. "That is it. The Whistle. Komei's boat." the Crane pointed out. "Kobaei-san! Are you here?" he called out as he approached. There was no movement from the boat, and as the Magistrates drew near, it was clear there was nobody aboard the small craft. "Hmm.." Yuzo thought to himself and then glanced up at the sky. "He must be at the morning class." he said with a nod. "It appears have a little more walking to do, but the dojo is not far."
  8. Yuzo looked at one of the blades as Zoyu showed him the mark and his lips pursed slightly at the mention visiting Kado in hopes of information. "My friends and fellow magistrates, a moment of your time please." Yuzo asked politely, waiting for the attention of the other. "You have been Jade Magistrates for several months now, appointed by the exalted Son of Heaven himself. And in that time, I understand that you have excelled at your duties, such as tonight. Your service truly brings honor to your families and clans. I have been a Magistrate for some years now, and though we are empowered by different sources, most things about the job remain largely the same. So please, do me the honor of allowing me to share with you some of my observations and experience earned over these years. Maybe it could benefit you, in some small way, in which case I would be honored to have assisted such distinguished Magistrates as yourselves. I have learned, that though you certain can rely on nothing more than badge and station has magistrates to garner cooperation and information, some people, especially the lower castes, are often better encouraged through other means. They lack the innate nobility of the samurai, and so their cooperation may be limited. Some even dishonor themselves by feigning ignorance. The often extends to ronin, and unfortunately, even some samurai, on occasion. The friendly encouragement can take many forms, from a gift of a bottle of sake you know somebody likes, to letting smaller crimes go so that you can get information of greater ones. Yes, the latter is undesirable, but sometimes a decision must be made. Letting a crate of sake that taxes were not paid on can gain you information on a murder. Or, you can being the petty smuggler to justice and leave a murderer on the loose. Such things can also encourage some to volunteer information on their own in the future, of crimes you were not even aware of. It is an unfortunate reality of the job that is not talked about. Today, I went to the Thunder Guard to protect this home, but I also considered that if another cultists was out there, that they might see fire a simple way to remove evidence found within. So I sought out the Fire Eaters. I told them that, in my opinion, their wages do not match the service that they provide to the city, and so to try and minimize that discrepancy, I gave them several koku. They were thankful for it. And so as quite a different matter, I asked them to keep an eye on the house to ensure that it would not come to harm. They were very obliging in the matter. You are still unfamiliar with this city, its workings and people. That is to be expected. You arrived yesterday. But I know that the Governor entrusts the ronin, Kado, to keep weapons off of Teardrop Island. A job that he takes very seriously. Every manner of bribery, story and excuse has been attempted on him. They all fail. He is above such things. With the events of last night, and the... assistance... of the Lord Prince, we managed to bring our weapons onto the island. He is sure to not be pleased about that and may, in fact, harbor a grudge. If that is the case, then who knows how far he may take it. Seeking information from him may prove difficult, for he could always express ignorance and we could truly never be certain. So yes, you could go to him, present your badge and demand his assistance, but in this case I would suggest a more indirect approach. Yes, we were all doing our duty last night, but in the process, we interfered with him performing his. So perhaps a bottle of good sake and an apology to that effect might garner and more positive response. I could even offer to speak to the Governor on his behalf if the matter ever came to her attention. After all, an apology is not automatically an admission of wrong doing, it is simple acknowledging the harm or disrespect you may have caused, however inadvertently. It is only my suggestion, of course." Yuzo finished with a roguish smile and nod of his head.
  9. Fiction Friday: Tales of the Dark ErasGiven our ongoing Kickstarter for Chronicles of Darkness: Dark Eras 2, we decided it would be prudent to take another look at Tales from the Dark Eras which contains stories from many of the eras covered in the original Chronicles of Darkness: Dark Eras. This week we look at Bone and Gold, a story by Malcolm Sheppard set in Mage: The Awakening’s Alexandrian period (330-320 BCE). War is groaning. We remember the screams of the fray, hurled spears and swift-stabbing swords, but a man can only exert his full strength for a few dozen breaths before he must shuffle back and fght with grimaces and shouts alone, until his vitality returns. As battles progress, soldiers take longer pauses between assaults. They pant beside horses under the relentless sun. The purr of exhaustion rattles from their lips. And of course, they weep. That is war’s true music, nothing so much as a hard day’s work by a thousand of the lowest slaves. Labor and terror. Today the groaning belonged to one side, populated by Greeks, Persians, Egyptians and others, bound to the service of our Warlord. With five comrades I pulled our earthladen pallet, ropes over our shoulders and shields ahead. We growled out our steps, like in the marching drills. As we six pulled, six more pushed the pallet from behind, and together we were one of four units, an entire lochos of the army, made of survivors and ill-tempered men, suited to the riskiest work. We were building a ramp. The defenders of Pir Sar knew exactly where to aim their arrows, but they lacked coordination and enthusiasm, argued after each volley, and warned us of the next with early, scattered shots that gave us time to hide behind shields, javelin-scarred stones and the sturdy dead. Yet men died. An arrow caught Phillipos under his ear, sending him straight to breathless, open-eyed sleep. A javelin took Argyros in the chest while he straightened one of the shields we’d planted to shelter us. He gurgled and rolled down black, tamped dirt. Stray missiles danced down the growing earthwork until the sun touched the mountains. By the day’s last volley, fatigue had conquered all terror. I sat in my shield’s long shadow to break out water and dried figs. Phokas crawled to me, holding up a bit of bread. We traded half portions with each other. “Who wants to die hungry?” he said. “Even if you wanted to think of some fine fuck from your youth or pray your last, hunger would throw ox shanks and olives into your dreams and wine to wash it down. Petty things.” Then he ate: three bites. “I don’t know what I’d want to think while I died.” An arrow struck my shield. It sounded like rain on an old roof. “It’s a distraction.” “Theophanes, you really know how to make me feel like a brother.” “I hated my brother.” Phokas squeezed my arm and laughed, just like when I met him, after they’d made our lochos out of the remnants of two others. He’d invited me to his tent then. I knew he wanted to take honor from me like I was a staring, frightened boy. The volley struck: long, black, killing raindrops. I pressed my heel against his belly. A little kick would send him over the shield. He’d get rained on. “Think of death so nobly, and you’ll want it,” I said. “It’ll tempt you to make mistakes.” “Yet the gods hate cowards.” He wound my forearm into his armpit. I forgot he was a strong wrestler. He could rip my elbow out of joint with a shrug. I let go first. “They hate heroes too.” We fled after the meal was done. — After night’s cool mercy, dawn hid in wine-colored clouds. We could be swift and comfortable. By noon, the ramp was fit to carry one catapult at a time. Pir Sar sent a sortie: over a hundred in a crooked line, dispersed by rocky terrain on the spur that held their fortress. We twenty-four set a phalanx on smooth earth of our own making. My shield touched Ariston’s; our spears wheeled into place, Greeks together. Athenian strategy, Spartan muscle, even Persian iron — conquered Persian iron. Oh yes. I yelled “Ha-Oh!” with the rest, and thrust at the first wave in a single beat, creating upon the ground that storm the Asians failed to summon with ill-timed arrows. There’s much to love about battle, in the little techniques: shifting to the overhand grip so, when you thrust with a spear, the weight of a skewered body doesn’t wrench you forward. Stamping the ground twice, to advance as one force. We made a line of corpses for the rest to cross, but they thought better of it, hid behind rocks and harassed us with javelins. If a man shook his cramped shield arm they’d cast fast for the opening. We could only wait; advancing to the rocks would break our formation. We were back to the groaning war. Twenty-four warriors became twenty, sixteen, then eleven. They saw our Horse Companions before we heard their crashing hooves, coming up from behind. We jumped aside for them. The Warlord was with them, set apart by a white high-crested helmet and his black horse, called Ox-Head. Later they’d drink to their victory, omitting talk of we eleven on the ramp. Catapults loosened the enemy walls enough that enemy archers could no longer safely shoot from its vantage. The spur was ours. Even camp followers scurried up to loot the dead. One of them turned a body over with a practiced yank to the hip. She knelt and stared at the dead man’s ruined face with the strange blue eyes of the Alinas. She ignored the sharp sword at his side. She was alone, and that was unusual, too. Followers usually worked in families, or beside soldiers who were their lovers, masters, or relatives. Phokas must have noticed this. He swaggered over. “His things are mine,” he said to her. “I killed him on the ramp.” “Take them.” She spoke calmly, in a Persian accent. “I will!” said Phokas. “I can be generous. What can I give you? You haven’t even loosened his linen.” “Nothing.” She stood and flexed her fingers singly, in a peculiar order. I glanced at my sword hand for a moment. When I looked up again, I was a dozen paces closer between them. Yet they ignored me. “You won’t find anything on him that I can’t give you, though with more warmth.” He laughed at his own wit and crouched like a wrestler. “You’re going to enslave me,” she said. “I’m not your enemy.” He reached out to her, but my left hand intercepted his. I pulled; my sword entered his belly upward, from below the cuirass. I didn’t remember the thrust, but the end of it: failing tension in his arm, wetness on my legs from his blood. Yet I worried that he’d scream, so I put the next strike through his lung, entering from the notch of the collarbone. He made a soft sound, like a bubbling stream. The noise carried my thoughts to an absurd place: a memory of Thebes. I’d visited with my mother and her family. We went to get my brother married, but really spent most of our time visiting famous places. I was very young. We stopped at a spring. “Herakles came here,” said my mother. “He killed his family, but washed the blood away. So the gods gave him a new purpose. The water still tastes like blood.” I took a sip. Salt. Iron. My brother elbowed me. “Ghosts love unburnt blood,” he said. “They suck it up like that and talk to the living.” That gave me nightmares for a year. The spring sounded like Phokas’ death, so even as I dragged his body to a cliff’s edge I thought of those dreams, where pale men and women drank by a blood-flled trench. The woman was with me. “I’m Maya,” she said and, as if to complete the introduction, she pushed his legs over the edge. The rest of his body followed. “I can’t pay you to keep this secret,” I said. “You’re not going to kill me, since you did it to save me. Nor will I abandon the army. My uncle lives near Vitasta — the Hydaspes in your language, where Zeus-Ammon must go to open the gates of the East. I don’t want to travel alone. I can reassure you with my service,” she said. She made a peculiar gesture and touched my arm. I felt as if it connected two pieces of a torn scroll, which when read together revealed my weakness, my shame. What else could I do? Find out what happens to Theophanes and Maya in Tales of the Dark Eras, available now in ebook and print from DriveThruFiction! Onyx Path
  10. The Magistrates spread out through the house, examining it more closely. Aside from the fact that a samurai would not have a home within the Fisherman's Quarter (the entire quarter reeks of fish smell, especially near the show and docks), it was clear that this was no home. Many of the rooms were totally empty and there appeared to be no sleeping materials or personal effects, aside from a few, simple cooking utensils, a couple of pots, some cups and sake bottles and a few serving trays. In his search, Kaze comes across several rooms downstairs with bloodstains on the floor, but none on any of the walls, hinting that wounded people or bodies may have been kept in them, but it was unlikely that the violence was committed in the rooms themselves. Judging by the lack of decomposition of many of zombies at the Temple, they may have kidnapped or lured people to the house where they were then killed and turned into zombies. Considering that they must not have had the masks until they recovered them from Yasuki Nobuko, and the number of zombies at the temple, they must have had quite a number of bodies ready to go to have created as many zombies as they did in such a short time. Rin, being Rin, is drawn to the various bottles of sake, mostly broken, along with cups, on the balcony. A couple of intact bottles remained in the kitchen area and after examining all the bottles, Rin could see that the cultists were enjoying two different brands of sake, and one full bottle of each remained. "Well In The Stream" and the other "Flower In Winter" both brands of sake that did not seem familiar to the Dragon. For her part, Zoyu inspected the crate particularly closely, looking for anything distinctive, such as maker's marks. The crate seemed to be simple and unmarked, containing just the remnants of the of packing material (the small bit that was not already strewn on the floor) and a few shards form a mask or two that was broken in transit. As she took a step back, to look it over once more, Zoyu noticed a pile of several katana and a couple of tanto by the door and looked at it quizzically for a moment. The Moon Cultists, with the exception of Orimono, appeared to be peasants, but were armed with katana. Imperial law forbade all but the samurai from owning or carrying weapons (even though every knew that man peasant tools could indeed be effective weapons). Walking over to the pile, Zoyu knelt down and selected a katana. She withdrew the blade and inspected it for a moment, before drawing on a lesson from her childhood, watching her father assemble swords he had forged. She collected a errant chopstick from the kitchen and placed it over the pin in the tsuka (handle), pushing it free with a swat of her hand to the back of the chopstick. She then gripped the tsuka with both hands and push on the tsuba (guard) with her thumb, sliding the tsuka off the nakago (tang). Holding the blade by the nakago, Zoyu then gave the tsuba a tap with the edge of her palm and slide it off, as well as the seppa (spacers), and then the habiki (blade collar). Once fully disassembled, Zoyu examined the nakago (tang) for a maker's mark, finding once she did not recognize. With the same grace the Crane set about disassembling the other blades, find the same unfamiliar maker's mark. A thought then occurred to the Crane... disassembly, such as this, was performed any time a katana was properly cleaned and polished. And there was one person that had likely seen more maker's marks on katana than anybody else in the city. Kado (Gate), the proprietor of Swords Polished, the gateway to Teardrop Island. If anybody had seen that mark or knew anything of it's origin within the walls of Ryoko Owari, it would be Kado. One by one, the Magistrates returned to the main room. When Yuzo arrived, he looked at the disassembled swords and nodded. "I had them leave the weapons on a hunch. I hope it has bared fruit, Zoyu-san." Yuzo said with a small, pleased smile.
  11. As they planned their day, the other Magistrates who had escorted to the Shosuro to the prion, to track down their companions at the Temple. They all listened closely to the new information and Akari examined the scrolls found on Isawa Orimono before setting them aside. "These three scrolls are spells. Earthquake and Fires From Within." she motioned toward two of the scrolls. "This last scroll is maho. Summon Oni, to be specific, likely copied by Orimono into the Isawa cipher so as to conceal it from inspection by all but a Isawa shugenja. I find it simultaneously clever and offensive. But that would seem to describe these Moon Cultists in general." I vaguely know of Isawa Orimono as well. He attended the Isawa shugenja school, but was dismissed after several years. Though he had the gift for speaking with the kami, he never as very good at it, otherwise his Earthquake spell would have toppled the Dragon Globe much sooner." she explained. "I will return home and seek out the Kuni Witch-Hunters. I think we will benefit from myself training with them. I will also ask them about the masks, both large and small, as well as the Moon Cult. They may have learned things in their work that could seem inconsequential until looked at with the proper eye, like we have, or are developing, now." Taka stated. "Akari and Toshi can return to Tsuma with the masks and Okimoto-san as escort. They can enlist the aid of others if needed. I do suggest we store the masks with some jade though, as a precaution." the Crab shugenja added. "We tried to interrogate the prisoners. The oni-summoner... it seems the poor version of the spell has damaged his mind. Interrogating is virtually impossible, as is basic conversation at this point. All his brother knew was that the scroll was found among some other ill-gotten merchandise so time ago. And due to how they acquired it, they could not exactly go to the Thunder Guard with it. I they should have destroyed it the moment they realized what the scroll was though. I will continue to press them for information wile Akari and Okimoto-san prepare for our departure. I doubt anything more will be gained though." Toshi said as he tapped the chin of his mask. "That just leaves the house to look over for clues." Kageko noted with a tired nod. "I did not wish to allow any more time for other possible Moon Cultists to clean up their tracks, so I placed the house under the protect of the Thunder Guard. I examined the interior more closely myself, but it was rather sparse. I had the eta collect the body of Yauski Nobuko and the moon cultists, but other than that, it is undisturbed. I also made sure the Fire Eaters, the Kaijinin (Firemen) of the Fisherman's Quarter are watching the home closely, in case somebody had the idea of using fire to destroy it and any leads within. You can examine it at your leisure. Perhaps after a short rest." Yuzo said. Later... Rounding the corner on the street, Orimono's house comes into view. Spread out in a perimeter around it stand a half dozen Thunder Guard, each in heavy armor and baring a naginata. Posted on the door and walls of the home is a proclamation stating the premises are off limits. As the Magistrates (Rin, Zoyu, Kaze, Kageko and Yuzo) draw near, Yuzo bows to one of the Thunder Guard, who returns the bow and escourts them to the door, opening it for them. Once inside, the hours the same as any of them can remember, aside from the bodies being removed. The empty crate sits in the middle of the floor with the packing material strewn about carelessly still remains in the main living area. The shards of broken sake cups and bottles litter the balcony facing the river, along with the overturns stool the deaf girl playing the biwa sat on. In the kitchen is several more bottles of sake and a few sparse food items.
  12. Always Darkest Before the Era! [Monday Meeting Notes] The above is a totally fake cover for Chronicles of Darkness: Dark Eras 2. The cover is fake because we haven’t bought any art for the book yet. Nor have we written anything but pitches for the Dark Eras. For other Kickstarters, these two things would be bugs and possibly huge red flags. But for Dark Eras 2, they are part of a feature: our backers are truly enabling the creation of this book. The various added in sections from the Reward Tiers, the extra Eras or reclaimed Eras added in that lost out in voting, the voting for game lines and eras; these are all going to come together after the KS is done and the writers and developers will be able to weave all of these KS-based sections together from the beginning, not after the fact and shoe-horned in to already written sections like in the first Dark Eras book. If you want to know what the Eras will be like, they will be like the Eras in the original Dark Eras and Dark Eras Companion. Except each of the Dark Eras in Dark Eras 2 will have at least two game lines featured in it. You see, we looked at the creation process of the original Dark Eras and decided we wanted to adjust some aspects to make it run smoother, and faster. To have the Dark Eras hold together more organically from the start. Which is no criticism of the work done on the first Dark Eras itself, it just took a lot more effort and time to achieve it. To help with that, we have three developers: Monica Valentinelli, who is shepherding the project, Matthew Dawkins, and Meghan Fitzgerald. They will be looking at the overall list of Eras after the KS is over and hiring their writers with an overall eye towards how each contributions will work in the book with all the others. Although I’m sure they have some ideas on who can deliver awesome Dark Eras writing already!       Wraith 20th illustration by Avery Butterworth     We’re also going to be changing some of the voting procedures from the original Dark Eras. We have started with a pretty typical Dark Eras poll to determine the two game lines to appear in the Golden Age of Piracy Dark Era. We used a lightly-secured polling platform to see if our voters would vote and go, and for the most part that happened. But, there clearly have been some voters who have moved past enjoying the chance to cast their single vote and into the “win at all costs” mind-set. Although this is going to be less of a problem in future polls, which you’ll see if you follow the KS, it is a problem for this one. So, we’ve got a new poll set-up with more advanced security features just like we had to do during the original Dark Eras KS. Finally, you’ll note that above I made mention of “when we hit the funding amount”. We had some backers concerned that we wouldn’t fund at all after we passed the first half-day and the KS was still headed towards funding. I think we’re all a bit spoiled by some of our earlier KSs that got funded just incredibly fast. We’re almost at funding now, and we’ve only revealed one new Dark Era (and that was the single most requested DE from the first KS that there was no other close contenders). So let me pull out this old chestnut: All Kickstarter projects are different. I say that because it seems like a natural human impulse to constantly compare and contrast things, but when it comes to Kickstarters, there are so many moving parts and variables that such comparisons start to break down. And then you also have to look at both the stated and underlying goals of a KS. In Dark Eras 2‘s case, our stated goal is $40,000 to create Prestige Edition of the book. But because of the way we set up the KS, one of our underlying goals is clearly to get our community engaged with voting on the Dark Eras 2 polls, thus creating new Dark Eras for the book that everyone can say they had some part of. We want backers, and even our community at large, to enjoy that connection that up until Kickstarter arrived was just not really possible between a company and their fans.       Scion 2nd Frost Giant by Preston Stone       Along similar lines, I’ve heard a few potential backers who mention they are working off expectations that this KS will be just like the original Dark Eras KS. Even going so far as to be holding off until after the KS in anticipation of each Era coming out individually on DTRPG like we’ve been doing for the original Dark Eras. We might do that, but then again, there’s no guarantee we will, because every project is different. Just sayin’, don’t be mad if we don’t go that way with this project. Ultimately, for us, we don’t want this funded on the first day and then crickets for three and a half weeks until the final days where everybody who held off dives in. A slower beginning that then picks up as more and more Eras are revealed and voted on is what we hope will happen. We knew as a sequel to two previous books chock full of great Dark Eras, that DE2 would have to make some different moves and take some initial lumps. It might not happen that way, but if it does it’ll be sweet! (And if it doesn’t, we’ll still have an awesome book with added chapters from the folks who took those Reward Tiers that add Eras). Thanks!   BLURBS!   KICKSTARTER! Chronicles of Darkness: Dark Eras 2 is 92% funded! Once again, help us decide on which Dark Eras and which game-lines should fill up this Prestige Edition book! We’re starting with The French Revolution for Vampire: The Requiem and Demon: The Descent, The Great War – Western Front for Geist: The Sin-Eaters and Werewolf: The Forsaken, Light of the Sun – Europe 1600s for Deviant: The Renegades and Mage: The Awakening, Seven Wonders of the Ancient World for Changeling: The Lost and Promethean: The Created, Rise of the Last Imperials – China for Mummy: The Curse and Hunter: The Vigil, and One Thousand and One Nights – Islamic Golden Age for Beast: The Primordial and Vampire: The Requiem.   ON SALE! ON AMAZON:   We’re delighted to announce the opening of our ebook store on Amazon! You can now read our fiction from the comfort and convenience of your Kindle. Our initial selection includes these fiction anthologies: Vampire: the Masquerade‘s Endless Ages, Werewolf: The Apocalypse 20th Anniversary Edition‘s Rites of Renown: When Will You Rage 2, Mage: The Ascension 20th Anniversary Edition‘s Truth Beyond Paradox, Chronicles of Darkness‘ God Machine Chronicle, Mummy: The Curse‘s Curse of the Blue Nile, and Beast: The Primordial‘s The Primordial Feast! And now you can get these books in the Barnes and Noble Nook store too! Vampire: The Masquerade: The Endless Ages Anthology Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II Mage: The Ascension: Truth Beyond Paradox Chronicles of Darkness: The God-Machine Chronicle Anthology Mummy: The Curse: Curse of the Blue Nile Beast: The Primordial: The Primordial Feast Anthology   And here are six more fiction books: Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology Werewolf: The Apocalypse: The Poison Tree Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds Vampire: The Requiem: The Strix Chronicle Anthology Werewolf: The Forsaken: The Idigam Chronicle Anthology Mage: The Awakening: The Fallen World Chronicle Anthology   Andand six more more: Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook) Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook) Exalted: Tales from the Age of Sorrows (Kindle, Nook) Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook) Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook) Demon: The Descent: Demon: Interface (Kindle, Nook)     Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!     ON DRIVETHRURPG.COM: Sailing out of the dark, the V20 Dark Ages Companion PDF and physical book PoD versions are going on sale Wednesday on DriveThruRPG.com! http://www.drivethrurpg.com/product/211504/V20-Dark-Ages-Companion Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief, or hounded by monsters from without and within — no domain is truly the same as another. Dark Ages Companion includes: • Domains scattered across the world, from small fiefdoms to massive cities. Bath, Bjarkarey, Constantinople, Rome, Mogadishu, and Mangaluru each receive coverage. • Apocrypha including plot hooks, new Paths, and mysteries to explore in your games. • A how-to guide on building a domain within your chronicle, including events and servants necessary to make a domain as functional or dysfunctional as you wish. • A study on warfare in the Dark Ages period, so combat in your chronicles can gain authenticity and lethality.       From the Primordial to your Chronicles, Beast‘s Building a Legend has risen in PDF and PoD formats on DTRPG.com! http://www.drivethrurpg.com/product/212252/Beast-Building-a-Legend CREATING A CHRONICLE IS REWARDING… …so why should the Storyteller have all the fun? The whole troupe should get in on the action, making for a chronicle that reflects the preferences and predilections of all the players. Building a Legend is a guide for doing exactly that — making a cohesive chronicle, starting with character creation, for Beast: The Primordial. It includes advice on creating Storyteller characters, folding in real world history, and populating the Primordial Dream.         From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Requiem for Regina (Vampire: The Requiem Elizabethan London 1593). We have shared the world with monsters for millennia. In Elizabeth’s London, vampires built their own empire brick by bloody brick while Elizabeth I cemented her grip on newly Protestant England. Carefully balancing demands from those with Catholic and Lutheran sympathies, she forged a police state. Yet London emerged as a thriving cultural center, and from the crucible emerged a Kindred society forever changed. http://www.drivethrurpg.com/product/178595/Dark-Eras-Requiem-for-Regina-Vampire-the-Requiem-Changeling-the-Lost On sale in PDF and physical copy PoD versions on DTRPG!       What dark secrets do the eldest vampires hold? Find out in Thousand Years of Night for Vampire: The Requiem! Advance PDF version available now on DriveThruRPG.com. http://www.drivethrurpg.com/product/214130/Thousand-Years-of-Night You may think that with a multitude of people coming, going, dying and running away, we’d be tired, done, or ready to give up. Instead, I find myself restless, looking for the next thing. There’s always a next thing, and I for one am not yet ready to die. – Elder Kincaid, Daeva Crone This book includes: • Detailed instructions on creating elder vampires, including how to base chronicles around them • A look into the lives of elders, how they spend their nights, who they work with, and why including their roles in both their clans and covenants • New Devotions, Merits, and Rituals for elder vampires • The kinds of creatures that pose a threat to elder vampires, including Inamorata, Lamia, Sons of Phobos, a new elder conspiracy, and more       From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: To The Strongest (Mage Death of Alexander 330-320 BCE). In the rise and fall of Alexander the Great’s Empire, armies marched and cultures clashed. In the birth pangs of Hellenistic civilization, Awakened sorcerers all over the ancient world met, fought, and joined together. In the chaos of Alexander’s assassination and the wars that followed, Cults became Orders amid conflicts still burning in the present day. http://www.drivethrurpg.com/product/208162/Dark-Eras-To-the-Strongest-Mage-the-Awakening On sale in PDF and physical copy PoD versions on DTRPG!   From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Three Kingdoms of Darkness (Changeling and Geist China 220-280). Famine weakens the empire, and war splits it apart. It is an age of ambition and strife, where the hungry dead walk the earth in great numbers, and the Lost must rely on their own kingdoms. Warlords and commoners, ghost-speakers and orphans — who truly serves the Mandate of Heaven? On sale in PDF and physical copy PoD versions on DTRPG! http://www.drivethrurpg.com/product/211949/Dark-Eras-Three-Kingdoms-of-Darkness-Changeling-the-Lost-Geist-the-SinEaters     From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Wolf and the Raven (Werewolf and Geist Vikings 700-1100). The Viking expansion across Europe comes at a pivotal time in history, as new faiths rose to challenge the old and new ways threatened to sweep ancient tradition aside. The Forsaken sail with raiders and explorers, seeking new lands to claim and new spirits to conquer, while Sin-Eaters walk the battlefields bringing the honored dead to their final rewards. The world grows larger and more dangerous by the day, but there are great rewards for those brave enough to fight for them. On sale in PDF and physical copy PoD versions on DTRPG! http://www.drivethrurpg.com/product/210621/Dark-Eras-The-Wolf-and-the-Raven-Werewolf-the-Forsaken-Geist-the-SinEaters       Curated by Matthew McFarland, developer of Changeling: the Dreaming Twentieth Anniversary Edition and featuring authors such as Myranda Kalis, Wren Handman, and Peter Woodworth, this C20 Anthology of Dreams is on sale in electronic/PDF and physical copy PoD formats on DTRPG.com! http://www.drivethrurpg.com/product/209390/C20-Anthology-of-Dreams We dream, and we tell stories. We dream of love and the sort of person who might complete us. We dream of horror and wake breathless. We dream of magic, of flying through the air, or breathing underwater. We dream of fantastic vistas and amazing monsters. We dream, and then we wake, and we tell stories. Our dreams create the Kithain, the changelings. Our stories are sustenance.     Now on DTRPG, the EX3 Tomb of Dreams Jumpstart PDF/PoD jumps up for sale! http://www.drivethrurpg.com/product/208891/Tomb-of-Dreams-an-Exalted-3rd-Edition-Jumpstart Once, in the time before the gods forgot their names, when the world was flat and floated on a sea of chaos, there was an age of gleaming cities, untamed wilderness, enlightened devils, greedy spirits, and mighty heroes. This was the age of the Exalted, champions empowered by the highest of gods. Tomb of Dreams will jumpstart your group’s Exalted game—all you need to start playing Exalted Third Edition is this book, pencils, and 10-sided dice. Included here are the game’s core rules, five pregenerated characters, and a self-contained scenario that can start a new campaign or that Storytellers can use in an ongoing chronicle. And for groups that already have the Exalted Third Edition main rulebook, Tomb of Dreams will serve as an introduction for new players and a quick reference during play—anyone intimidated by that prodigious volume need only read Part 1 of this book to get started. What legends will they tell of your deeds?     Bill Bridge’s new W20 novel, The Song of Unmaking, is on sale in PDF/ePub/PoD versions on DriveThruRPG.com: http://www.drivethrurpg.com/product/208366/W20-The-Song-of-Unmaking and in ebook form on Amazon: https://www.amazon.com/dp/B071VM2S3D/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1494441226&sr=1-1 ! The fabric of reality is cracking. Fissures appear in thin air, glowing with balefire. Something is scratching on the other side, pressing, beginning to break through…. The Wyrm’s corruption finds its way into the hearts of humans and Garou alike. Even an ultra-rational techno-cratic scientist can fall sway to its lies. Channeling his hate and resentment through the most sophisticated machine ever created, Basil Czajka has turned a tool designed to peer deep into the heart of the quantum universe into a nursery for the hatching of a horror — a creature whose birth cry is destined to unmake Gaia’s Song of Creation. The only ones standing in his way are One-Song, a broken-down old Theurge, and Lord Albrecht, whose heed-less anger might be the very weapon the enemy needs to crack the egg and free the Unmaker.             CONVENTIONS! Discussing GenCon plans. August 17th – 20th, Indianapolis. Every chance the booth will actually be 20′ x 30′ this year that we’ll be sharing with friends. We’re looking at new displays this year, like a back drop and magazine racks for the brochure(s). FYI, 4-Day passes have sold out! First time ever! In November, we’ll be at Game Hole Con in Madison, WI. More news as we have it, and here’s their website: https://www.gameholecon.com/       And now, the new project status updates!     DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition) The Realm (Exalted 3rd Edition)   Redlines Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition) Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition) Dragon-Blooded (Exalted 3rd Edition) C20 Ready Made Characters (Changeling: the Dreaming 20th Anniversary Edition)   Second Draft WoD Ghost Hunters (World of Darkness) Pugmire Fiction Anthology (Pugmire) Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition) DtD Night Horrors: Enemy Action (Demon: the Descent)   Development Signs of Sorcery (Mage: the Awakening Second Edition) SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Ring of Spiragos (5e – Scarred Lands 2nd Edition) Pugmire Pan’s Guide for New Pioneers (Pugmire) Scion: Origins (Scion 2nd Edition) Scion: Hero (Scion 2nd Edition) Trinity Continuum Core Rulebook (The Trinity Continuum) GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)   WW Manuscript Approval: Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition) M20 Cookbook (Mage: the Ascension 20th Anniversary Edition)   Editing: W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition) VtR Half-Damned (Vampire: the Requiem 2nd Edition) V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition)   Post-Editing Development: Arms of the Chosen (Exalted 3rd Edition) Wraith: the Oblivion 20th Anniversary Edition Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition) BtP Beast Player’s Guide (Beast: the Primordial) Wraith 20 (Wraith: The Oblivion 20th Anniversary Edition)     Indexing: Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition)     ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Beckett’s Jyhad Diary W20 Pentex Employee Indoctrination Handbook Cavaliers of Mars Wraith 20 W20 Changing Ways Ex3 Monthly Stuff VDA Jumpstart Scion Origins Ring of Spiragos Ex 3 Arms of the Chosen – More sketches and color roughs. Beast PG – Sketches coming in. VtR Half Damned – might have found an artist for the Ghouls section. Book of Freeholds   Marketing Stuff   In Layout M20 Art Book – In progress… Prince’s Gambit – New Cards out for playtesting Gen Con Stuff – shirts and whatever is left   Proofing CtL Huntsmen Chronicle Anthology C20 Jumpstart   At Press Beckett Screen – Shipped to shipper. Pugmire – At fulfillment shipper. Pugmire Screen – At fulfillment shipper. Pugmire Cards & Dice – Shipping to fulfillment shipper. Wise and the Wicked PF & 5e – Printing. Dagger of Spiragos (5e) Dagger of Spiragos (PF) V20 Dark Ages Companion – PDF and PoD versions on sale this Wednesday Monarchies of Mau Early Access – PoD proofs coming. Dark Eras: Lily Sabre and Thorn – PoD files uploading. M20 Book of Secrets – PoD proofs ordered. Might have this in time to release the PoD at Gen Con… VTR: Thousand Years of Night – Errata gathered. Storypath (Trinity Continuum) Brochure – At press. Gen Con 2017 Brochure – At press.       TODAY’S REASON TO CELEBRATE: I know it sounds crazy, but this was just a normal day with normal meetings and normal discussions of projects. Normal fires to put out. Ahhhhh. Onyx Path
  13. Furry Road - The TriggermanDesign Notes: I'd considered making this a character a bow user early on, but then changed my mind as I realized that the technological capacity of the After the Bomb universe was more than enough for bullets to not be a rare and prized commodity. Carries a Quiver becomes Carries a Rifle and otherwise remains mostly intact. Horses primary have the traits of speed and/or strength. Swift and/or Strong seemed good descriptor options, but I obviously could only use one. Further, I really didn't need excessive strength or Might because the character prefers firearms and so Strong was out. In the end I also decided to forego Swift as well and rely on training and Edge to represent the horse's inborn speed. This allowed me to focus on adding an interesting personality to the group by way of another quirky descriptor. Enter the "Vengeful" descriptor and a character who has some personal stake in the mission at hand...  Nux the Horse is a Vengeful Warrior who Carries a Rifle Tier 3 • Effort 3Might 16 • Edge 1Speed 18 • Edge 3Intellect 8 • Edge 0 Cypher Limit: 2 Armor: none Skills:TrainedAttack: RiflesintimidationtorturetrackingCraft: RiflesJumpingLore: Road HogsSpecializedCraft: BulletsRunningSpeed DefenseAbilities:ArcherCovering Fire/Double-tap (1 Speed point)Overwatch (1 Intellect point)Pierce (1 Speed point)Successive Attack (2 Speed points)Deadly Aim (3 Speed points)Spray (2 Speed points)Trick Shot (2 Speed points)Weapons:AK47 Rifle (Medium weapon, long range, rapid fire)2x magazines of 30 rounds.308 Rifle (heavy weapon, long range, bolt action)Nightvision scope.45 Pistol (medium weapon, medium range)Equipment: Clothing, light tools, functional GPS map, 2x rations, flashlight, duct tape. Initial Link to the Adventure: Your gang was wiped out by the Road Hogs and you want revenge, plain and simple.  Connections:You are especially taken with Jim the Raccoon's junk-scavenged crafts, and when you use an item in a way that requires a roll, add +1 to the result. You think that Jessie the Rabbit talks too much and wonder if she really understands the threat of the Road Hogs.Inspiration Strikes
  14. From the album Noir

  15. These Eras Are Dark, Too! [Monday Meeting Notes] Hello! I just flew back from Atlanta where we had a heart-felt memorial event for Stewart Wieck. It was very much a reunion of folks from all over who had worked at WW and knew, loved, and respected Stew. More on that as the pics and videos start to get sent my way, but let’s just say that there were tears and laughs and I’m all scraped up from playing 4Square on the concrete outside the bar. So this week, we have the start of the Dark Eras 2 Kickstarter campaign, and this blog post I was going to post as last Monday’s blog. As tired as I am, it’s actually very nice that this already existed: This time of year is always crazy for Onyx Path because we’re getting ready for Gen Con. In between figuring out cool swag, booth demos, and our panels, we are also putting the finishing touches on this year’s brochures. Every year, I write a letter to you, our community, and our freelancers in the brochure, to talk about the changes we’ve experienced as a company. This year, when I was sitting down to think about what I wanted to say, I couldn’t fit everything in. In our brochure where I’d be letting the world know the things that are happening to Onyx, I wanted to talk about the new plans with White Wolf, our growing list of games, and how we’ve evolved the ways we do business. I think some of the changes we’ve made deserve their own blog post; and ultimately, discussions about process aren’t necessarily a good topic for a brochure about our games.     Wraith 20th illustration by Michele Giorgi     So first, let’s look back to see the roots. When I first started Onyx Path, I worked with a lot of the same people I had a relationship with from my White Wolf days. The philosophy I had was to trust the developers I had already worked with and continue with the same general process structure as we’d been using since the WW days. I gave the devs a lot of leeway to manage their own contracts, submit pay schedules, and do the business odds and ends because they already knew how to do it and were the ones talking with their writers anyway — which worked great in the beginning. As we continued to evolve and add more freelancers and games, I realized that our process needed to change for a couple of reasons. First, our developers were not in-house. They often do more than one project and work with multiple freelancers on a contractual basis. Most of them have full-or-part time jobs in addition to working with us. Even though they had all the info to fill out the contracts, those contracts do take time to pull together, and added more to their plate. Second, because managing contracts proved to be a lot of work, it was very easy and natural for mistakes to happen. When errors did occur, the plan was that the devs would try and fix them, or bump the problem to me. We dealt with them on a case-by-case basis and continued to encourage freelancers to contact us if they had issues. And even then, sometimes, the dev told me about an issue and I’d be the one bobbling the ball on the fix. Which is why the solution had to be to evolve the process; and to do that, we needed an company infrastructure that could adopt and adapt to us improving our processes. Which meant we needed Rollickin’ Rose to advocate for the developers and writers and editors and field concerns and questions, we needed LisaT to build new payment systems and to do the same with writing the contracts and getting them out and signed so that the devs no longer had to, and Mighty Matt McElroy to handle comp copies. So, I say again, if you have freelanced for us and have an issue with payment, contracts, or anything else, the best way to get your problem resolved is to email us directly. If we do not receive an email, we can’t follow up with you to get your issues sorted.     Little Mau illustration by Shen Fei for Scion 2nd Edition       With that all that in mind, we’ve moved this year to a better way of doing contracts for the kind of company Onyx Path really is. The growth of the company enabled that change, and we feel like there will be fewer errors and less stress for the developers. We created new forms so the developers could submit contract requests to LisaT with all of the freelancer’s information for the project. The developers still get to work with the people they want to work with and submit payment requests at key stages per the contract; but now we all have a clear record and centralized record of who’s working on what project as we produce the contracts in house, and can better follow up if needed. As we continue to ensure contract requests, production, art notes, and payment flows smoothly, there may be other changes in the future — especially as we continue to hire and train new developers to work on our games. Developing RPGs has a lot of complex, moving parts, and it is a lot of work. Developers are indeed a rare breed. To that end, we’ve also revamped how we pay our developers, too. Now they are paid with a payment structure that adds to the amount they earn if they are working on a core book, or a Kickstarted project that requires their extra involvement. Rather than basing their payment purely on word count, we’re now structuring things based on the sorts of tasks we’re asking them to do under the “developer” umbrella. So that’s a bit more info on how Onyx Path continues to evolve and grow and I hope it wasn’t too tedious, but I wanted to explain how the overall process is now working. And again, if you are a freelancer and need to get an issue resolved, please feel free to email me directly. Communication is key as we can’t fix problems we don’t know anything about.   Wraith 20th illustration by Ken Meyer Jr.   BLURBS!   KICKSTARTER! Dark Eras 2 goes live Thursday, July 6th at noon Eastern US time! Once again, help us decide on which Eras and which game-lines should fill up this Prestige Edition book!     ON SALE! ON AMAZON:   We’re delighted to announce the opening of our ebook store on Amazon! You can now read our fiction from the comfort and convenience of your Kindle. Our initial selection includes these fiction anthologies: Vampire: the Masquerade‘s Endless Ages, Werewolf: The Apocalypse 20th Anniversary Edition‘s Rites of Renown: When Will You Rage 2, Mage: The Ascension 20th Anniversary Edition‘s Truth Beyond Paradox, Chronicles of Darkness‘ God Machine Chronicle, Mummy: The Curse‘s Curse of the Blue Nile, and Beast: The Primordial‘s The Primordial Feast! And now you can get these books in the Barnes and Noble Nook store too! Vampire: The Masquerade: The Endless Ages Anthology Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II Mage: The Ascension: Truth Beyond Paradox Chronicles of Darkness: The God-Machine Chronicle Anthology Mummy: The Curse: Curse of the Blue Nile Beast: The Primordial: The Primordial Feast Anthology   And here are six more fiction books: Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology Werewolf: The Apocalypse: The Poison Tree Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds Vampire: The Requiem: The Strix Chronicle Anthology Werewolf: The Forsaken: The Idigam Chronicle Anthology Mage: The Awakening: The Fallen World Chronicle Anthology Andand six more more: Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook) Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook) Exalted: Tales from the Age of Sorrows (Kindle, Nook) Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook) Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook) Demon: The Descent: Demon: Interface (Kindle, Nook)     Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!     ON DRIVETHRURPG.COM: From the Primordial to your Chronicles, Beast‘s Building a Legend arises on Wednesday in PDF and PoD formats on DTRPG.com!     From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Requiem for Regina (Vampire: The Requiem Elizabethan London 1593). We have shared the world with monsters for millennia. In Elizabeth’s London, vampires built their own empire brick by bloody brick while Elizabeth I cemented her grip on newly Protestant England. Carefully balancing demands from those with Catholic and Lutheran sympathies, she forged a police state. Yet London emerged as a thriving cultural center, and from the crucible emerged a Kindred society forever changed. http://www.drivethrurpg.com/product/178595/Dark-Eras-Requiem-for-Regina-Vampire-the-Requiem-Changeling-the-Lost On sale in PDF and physical copy PoD versions on DTRPG!       What dark secrets do the eldest vampires hold? Find out in Thousand Years of Night for Vampire: The Requiem! Advance PDF version available now on DriveThruRPG.com. http://www.drivethrurpg.com/product/214130/Thousand-Years-of-Night You may think that with a multitude of people coming, going, dying and running away, we’d be tired, done, or ready to give up. Instead, I find myself restless, looking for the next thing. There’s always a next thing, and I for one am not yet ready to die. – Elder Kincaid, Daeva Crone This book includes: • Detailed instructions on creating elder vampires, including how to base chronicles around them • A look into the lives of elders, how they spend their nights, who they work with, and why including their roles in both their clans and covenants • New Devotions, Merits, and Rituals for elder vampires • The kinds of creatures that pose a threat to elder vampires, including Inamorata, Lamia, Sons of Phobos, a new elder conspiracy, and more       From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: To The Strongest (Mage Death of Alexander 330-320 BCE). In the rise and fall of Alexander the Great’s Empire, armies marched and cultures clashed. In the birth pangs of Hellenistic civilization, Awakened sorcerers all over the ancient world met, fought, and joined together. In the chaos of Alexander’s assassination and the wars that followed, Cults became Orders amid conflicts still burning in the present day. http://www.drivethrurpg.com/product/208162/Dark-Eras-To-the-Strongest-Mage-the-Awakening On sale in PDF and physical copy PoD versions on DTRPG!   From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Three Kingdoms of Darkness (Changeling and Geist China 220-280). Famine weakens the empire, and war splits it apart. It is an age of ambition and strife, where the hungry dead walk the earth in great numbers, and the Lost must rely on their own kingdoms. Warlords and commoners, ghost-speakers and orphans — who truly serves the Mandate of Heaven? On sale in PDF and physical copy PoD versions on DTRPG! http://www.drivethrurpg.com/product/211949/Dark-Eras-Three-Kingdoms-of-Darkness-Changeling-the-Lost-Geist-the-SinEaters     From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Wolf and the Raven (Werewolf and Geist Vikings 700-1100). The Viking expansion across Europe comes at a pivotal time in history, as new faiths rose to challenge the old and new ways threatened to sweep ancient tradition aside. The Forsaken sail with raiders and explorers, seeking new lands to claim and new spirits to conquer, while Sin-Eaters walk the battlefields bringing the honored dead to their final rewards. The world grows larger and more dangerous by the day, but there are great rewards for those brave enough to fight for them. On sale in PDF and physical copy PoD versions on DTRPG! http://www.drivethrurpg.com/product/210621/Dark-Eras-The-Wolf-and-the-Raven-Werewolf-the-Forsaken-Geist-the-SinEaters       Curated by Matthew McFarland, developer of Changeling: the Dreaming Twentieth Anniversary Edition and featuring authors such as Myranda Kalis, Wren Handman, and Peter Woodworth, this C20 Anthology of Dreams is on sale in electronic/PDF and physical copy PoD formats on DTRPG.com! http://www.drivethrurpg.com/product/209390/C20-Anthology-of-Dreams We dream, and we tell stories. We dream of love and the sort of person who might complete us. We dream of horror and wake breathless. We dream of magic, of flying through the air, or breathing underwater. We dream of fantastic vistas and amazing monsters. We dream, and then we wake, and we tell stories. Our dreams create the Kithain, the changelings. Our stories are sustenance.     Now on DTRPG, the EX3 Tomb of Dreams Jumpstart PDF/PoD jumps up for sale! http://www.drivethrurpg.com/product/208891/Tomb-of-Dreams-an-Exalted-3rd-Edition-Jumpstart Once, in the time before the gods forgot their names, when the world was flat and floated on a sea of chaos, there was an age of gleaming cities, untamed wilderness, enlightened devils, greedy spirits, and mighty heroes. This was the age of the Exalted, champions empowered by the highest of gods. Tomb of Dreams will jumpstart your group’s Exalted game—all you need to start playing Exalted Third Edition is this book, pencils, and 10-sided dice. Included here are the game’s core rules, five pregenerated characters, and a self-contained scenario that can start a new campaign or that Storytellers can use in an ongoing chronicle. And for groups that already have the Exalted Third Edition main rulebook, Tomb of Dreams will serve as an introduction for new players and a quick reference during play—anyone intimidated by that prodigious volume need only read Part 1 of this book to get started. What legends will they tell of your deeds?         Sailing out of the dark, the V20 Dark Ages Companion Advance PDF is now on sale on DriveThruRPG.com! http://www.drivethrurpg.com/product/211504/V20-Dark-Ages-Companion Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief, or hounded by monsters from without and within — no domain is truly the same as another. Dark Ages Companion includes: • Domains scattered across the world, from small fiefdoms to massive cities. Bath, Bjarkarey, Constantinople, Rome, Mogadishu, and Mangaluru each receive coverage. • Apocrypha including plot hooks, new Paths, and mysteries to explore in your games. • A how-to guide on building a domain within your chronicle, including events and servants necessary to make a domain as functional or dysfunctional as you wish. • A study on warfare in the Dark Ages period, so combat in your chronicles can gain authenticity and lethality.         Bill Bridge’s new W20 novel, The Song of Unmaking, is on sale in PDF/ePub/PoD versions on DriveThruRPG.com: http://www.drivethrurpg.com/product/208366/W20-The-Song-of-Unmaking and in ebook form on Amazon: https://www.amazon.com/dp/B071VM2S3D/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1494441226&sr=1-1 ! The fabric of reality is cracking. Fissures appear in thin air, glowing with balefire. Something is scratching on the other side, pressing, beginning to break through…. The Wyrm’s corruption finds its way into the hearts of humans and Garou alike. Even an ultra-rational techno-cratic scientist can fall sway to its lies. Channeling his hate and resentment through the most sophisticated machine ever created, Basil Czajka has turned a tool designed to peer deep into the heart of the quantum universe into a nursery for the hatching of a horror — a creature whose birth cry is destined to unmake Gaia’s Song of Creation. The only ones standing in his way are One-Song, a broken-down old Theurge, and Lord Albrecht, whose heed-less anger might be the very weapon the enemy needs to crack the egg and free the Unmaker.             CONVENTIONS! Discussing GenCon plans. August 17th – 20th, Indianapolis. Every chance the booth will actually be 20? x 30? this year that we’ll be sharing with friends. We’re looking at new displays this year, like a back drop and magazine racks for the brochure(s). In November, we’ll be at Game Hole Con in Madison, WI. More news as we have it, and here’s their website: https://www.gameholecon.com/       And now, the new project status updates!     DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition) The Realm (Exalted 3rd Edition) Redlines Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition) Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition) Dragon-Blooded (Exalted 3rd Edition) C20 Ready Made Characters (Changeling: the Dreaming 20th Anniversary Edition)   Second Draft WoD Ghost Hunters (World of Darkness) Pugmire Fiction Anthology (Pugmire) Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition) DtD Night Horrors: Enemy Action (Demon: the Descent)   Development Signs of Sorcery (Mage: the Awakening Second Edition) SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Ring of Spiragos (5e – Scarred Lands 2nd Edition) M20 Cookbook (Mage: the Ascension 20th Anniversary Edition) Pugmire Pan’s Guide for New Pioneers (Pugmire) Scion: Origins (Scion 2nd Edition) Scion: Hero (Scion 2nd Edition) Trinity Continuum Core Rulebook (The Trinity Continuum) GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)   WW Manuscript Approval: Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)   Editing: BtP Beast Player’s Guide (Beast: the Primordial) W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition) VtR Half-Damned (Vampire: the Requiem 2nd Edition) V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition)   Post-Editing Development: Arms of the Chosen (Exalted 3rd Edition) Wraith: the Oblivion 20th Anniversary Edition Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition)     Indexing: Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition)     ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Beckett’s Jyhad Diary W20 Pentex Employee Indoctrination Handbook Cavaliers of Mars Wraith 20 W20 Changing Ways Ex3 Monthly Stuff Storypath Brochure VDA Jumpstart – AD’d and contracted. Scion Origins Ring of Spiragos Ex 3 Arms of the Chosen – Sketches and color roughs coming in. Beast PG – AD’d and contracted. VtR Half Damned – getting notes to Sam, Avery, and Felipe… still need to find an artists for the Ghoul section.   Marketing Stuff   In Layout M20 Art Book – In progress… Prince’s Gambit – New Cards out for playtesting Gen Con Stuff – 2017 Brochure and 2017 Storypath Brochure C20 Jumpstart   Proofing CtL Huntsmen Chronicle Anthology   At Press Beckett Screen – Shipped to shipper. Pugmire – Shipping to fulfillment shipper. Pugmire Screen – Shipping to fulfillment shipper. Pugmire Cards & Dice – Shipping to fulfillment shipper. Wise and the Wicked PF & 5e – Printing. Dagger of Spiragos (5e) – Out to backers. Dagger of Spiragos (PF) – Out to backers. V20 Dark Ages Companion – PoD proofs coming. BtP Building a Legend – PDF and PoD going on sale this Wednesday Monarchies of Mau Early Access – PoD proofs ordered. Dark Eras: Requiem for Regina – PDF and PoD on sale on DTRPG. Dark Eras: Lily Sabre and Thorn – PoD files uploading. M20 Book of Secrets – Inputting errata and outputting PoD this week when I have a chance…. at the moment looking like end of the week at the earliest. VTR: Thousand Years of Night – Advance PDF on sale on DTRPG, gathering errata. Prince’s Gambit Electronic Wallpaper – Going on sale this Wednesday       TODAY’S REASON TO CELEBRATE: Happy Fourth of July! Independence! Onyx Path