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  1. Repel the Crusade for Prince’s Gambit by Andrew Trabbold Kind of feel like our vampiric character pictured above in the Prince’s Gambit Intrigue deck. Crawlin’ through some tough times to get here. But HERE is quite excellent actually. First, our first foray into Kickstarting a card game is going gangbusters, with our Prince’s Gambit KS funding goal met in the first few hours, and our backers jumping our pledge totals past several Stretch Goals that add to the deck already. There have also been some great ideas talked about for game rules variants: everything from adding rules for Anarchs and the Inconnu to rules for fewer or more players. Because backers can download the card PDFs and rulebook, we’ve also been getting folks telling us how much fun they’ve been having maneuvering through the Intrigues and trying to discover who’s Sabbat. Which is always so great to hear! You never know if players will enjoy the game as much as you did creating it. If you haven’t checked it out, please do, and if you like it: spread the word. With this being our first card game, we don’t have as much of a voice in card games circles, so any help letting folks know could be huge for the game! Also, like I mentioned last week: we’ll be holding an Ask Me (Us) Anything on Reddit this Wednesday the 29th starting around 12 noon EDT. Various developers and Onyx Path folks will be on throughout the day, and Justin Achilli will pop on in the evening after he gets done his day job to talk about Prince’s Gambit. So if you want all the inside info, that’s the place to go next week! Just want to emphasize that this is not just for Prince’s Gambit, so we’ll answer about anything! If you can’t make it, feel free to leave any questions you’d like us to ask during the AMA session right here in the comments. Elemental Resonance for M20: Book of Secrets by Michael Gorgi For those who have asked: we are doing something very special for April Fool’s Day. The only thing I can say, quoting Eddy Webb, is that “On Saturday, discover the latest reason why we fired Neall!” Faka from the EX3 Jumpstart: The Tomb of Dreams by Melissa Uran Which leads us nicely into a decently big chunk of information for folks concerned about Exalted 3rd Edition as a continuing game line. For weeks I’ve been mentioning that we’ve been working very diligently on putting together a plan for how we’re going to handle EX3‘s releases. (Seriously, this is a long one). First off, I’m incredibly happy to announce that Eric Minton and Robert Vance have agreed to become the new developers for Exalted 3rd Edition. Eric and Robert have been all over EX3 in various capacities since writing began, and their involvement and love of Exalted goes further back than that. (I’m not even sure why I’m introducing them, actually, since our long-time community knows these guys so well). With their help, we have put together a schedule for releases that starts with getting the Exalted 3rd Jumpstart: Tomb of Dreams out to backers as soon as we can get the finished layout approved by the new White Wolf. Next, they are finishing up Arms of the Chosen, and we expect to have the Advance PDF ready in three months. They are also in the process of assigning the remaining writing that needs to be done on the Dragon Blooded and The Realm books. Most of the writing for both books has been completed, so once they get used to our process for hiring writers and contracting and all that, we can nail down expectations on when the text will be done. Which is really important, because we won’t be Kickstarting Dragon Blooded until the text is completely finished. After a lot of discussion, and a fair bit of soul-searching, we’ve decided that the next two books will be Exigents and Lunars. We love a lot of the books proposed on previous schedules, and think they would really expand and enrich EX3, but we have to start getting our Exalted community the projects they need to play NOW (or close to NOW), rather than multiple years from now. But even with Eric and Robert revved up and excited to deliver the projects I mention above, we can’t deliver these projects backwards through time. And these new devs need to learn their new jobs. The remaining Kickstarter Rewards will be coming out in the months to come, with Matt Forbeck telling us that his novel’s finished drafts are on their way, and Aaron Rosenberg hammering away at his novel. The EX3 Essays book is being outlined and writers are being contacted, and composer James Semple has all but one of the Exalted character themes finished. He then has to create the “adventure themes” part of the EX3 Music Suites, but needed to figure out the the character themes so he could include parts of them in the adventure themes. I’m not a musician, so I’ll have to take his word on the process. So what we have planned are two projects that we are going to start releasing in April. That’s right, in order to provide our community with playable material now and not waiting until the Arms of the Chosen Advance PDF is released three months from now, we’re going to be releasing a section of each book each month as PDFs. The first book, EX3: Antagonists, will feature both individual NPCs as well as antagonist groups. Each section will be smaller than a chapter, and we’ll be combining them all together as a PDF and PoD book after we have made a good number of them available monthly. The second book will be the EX3 Bestiary, and will features creatures of all power levels. Some will be creatures the writers of the core had to hold back on, and others will be new and determined by what gaps we see from the core book that this project can fill. We’ll release these in monthly sections that we’ll combine at some point into a book, as well. Rather than adding projects to the new devs’ already intimidating plate, both these books will be spearheaded by writers familiar with EX3, and reviewed by Eric and Robert. (Also, both books need to be approved by the new White Wolf Publishing before we officially can go ahead with them.) Finally, our new devs will be making themselves regularly available on the Onyx Path Exalted forum, and will be releasing excerpts and development notes and text on a regular basis. In fact, here is an excerpt from Arms of the Chosen, and in April we’ll have a look at the Dragon Blooded charms: https://www.dropbox.com/s/15xddoahzedtkwu/Arms%20of%20the%20Chosen%20Preview.docx?dl=0 Obviously, this whole message hasn’t delved into the nitty-gritty of what brought us here, and we really don’t intend to. Instead, we are celebrating a new team of creators, as well as the monumental work that John Morke and Holden Shearer were able to accomplish through some incredibly grueling times for them personally. What glories the future holds! BLURBS! KICKSTARTER! The Prince’s Gambit casual vampire card game Kickstarter went live last Thursday and funded in about 3 hours! We’ve been passing alternating Stretch Goals for adding the Independent Clans and new art at a rapid clip since then, with more cool rewards yet to come. So please check it out: https://www.kickstarter.com/projects/200664283/princes-gambit-casual-vampire-card-game and don’t forget to join us for our Ask Me (Us) Anything on Reddit this Wednesday the 29th starting around 12 noon EDT. Various developers and Onyx Path folks will be on throughout the day, and Justin Achilli will pop on in the evening after he gets done his day job to talk about Prince’s Gambit. So if you want all the inside info, that’s the place to go! Designed by long-time Vampire: the Masquerade tabletop RPG developer Justin Achilli, Prince’s Gambit is a fast-paced social deduction game set within the world of Vampire, but which requires no special knowledge to play. Players must cooperate to gain the favor of the Prince while deducing who among them are secretly the traitorous Sabbat infiltrators. Next, the Monarchies of Mau KS is scheduled come after Gambit. ON SALE! Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! Beasts are added to Hunter: the Vigil with Tooth and Nail, coming atcha in PDF and physical book Pod versions this Wednesday on DriveThruRPG.com! In conjunction with HtV: Tooth and Nail going on sale, we will also be releasing new TShirts on our RedBubble site featuring the new symbols from the book! The Secrets of the Covenants for Vampire: the Requiem 2nd REVEALED this Wednesday on DTRPG! Physical copy PoD version coming to DTRPG: http://www.drivethrurpg.com/product/199280/Secrets-of-the-Covenants Vampires gather under many banners. But five have endured the tumult of Western history better than any other. The Carthian Movement. The Circle of the Crone. The Invictus. The Lancea et Sanctum. The Ordo Dracul. Each has its fierce devotees, its jealous rivals, and its relentless enemies. Now,for the first time, the covenants speak for themselves. This book includes: A variety of stories from each of the covenants, all told in their own words. Never-before revealed secrets, like the fate of the Prince of New Orleans. New blood sorcery, oaths, and other hidden powers of the covenants. From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Fallen Blossoms (Hunter 1640-1660 Japan). Japan is moving into the Edo Period. New laws and new ways of thinking wash over the land, and with a new order come new threats to humanity. Take a look at the Vigil in a time where samurai transition from warlords to bureaucrats, Japan massively and lethally rejects outside influence, and when Edo rapidly grows into a world power. Continuing our individual Dark Eras chapters, we offer you Dark Eras: Fallen Blossoms on in PDF and physical copy PoD versions on DTRPG! http://www.drivethrurpg.com/product/205483/Dark-Eras-Fallen-Blossoms-Hunter-the-Vigil From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Doubting Souls (Hunter 1690-1695 Salem). Immigrants and tribes struggled to co-exist on the Eastern Seaboard in the ever-expanding Colonies. Violent clashes, supernatural beliefs, and demonic influences spelled disaster for Salem Village and its surrounding towns, while others fought werewolves and vampires on the frontier. With so much at risk, only god-fearing men and women were deemed innocent — and those were few indeed. Available in PDF and physical copy PoD versions on DTRPG: http://www.drivethrurpg.com/product/204372/Dark-Eras-Doubting-Souls-Hunter-the-Vigil From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Bowery Dogs (Werewolf 1969-1979 NYC). New York City in the 1970s. Crime. Drugs. Gang violence. Vast economic disparity. And werewolves. It’s a lean, ugly time to be alive, and the lone wolf doesn’t stand a chance out there. In the end, all you really have is family. Available in PDF and physical copy PoD versions on DTRPG: http://www.drivethrurpg.com/product/203762/Dark-Eras-The-Bowery-Dogs-Werewolf-the-Forsaken The Locker is open; the Chronicles of Darkness: Hurt Locker, that is! PDF and physical copy PoDs are now available on DTRPG! http://www.drivethrurpg.com/product/199275/Chronicles-of-Darkness-Hurt-Locker Hurt Locker features: Treatment of violence in the Chronicles of Darkness. Lasting trauma, scene framing, and other tools for making your stories hurt. Many new player options, including Merits, supernatural knacks, and even new character types like psychic vampires and sleeper cell soldiers. Expanded equipment and equipment rules. Hurt Locker requires the Chronicles of Darkness Rulebook or any other standalone Chronicles of Darkness rulebook such as Vampire: The Requiem, Werewolf: The Forsaken, or Beast: The Primordial to use. From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Ruins of Empire (Mummy 1893-1924). Perhaps the quintessential era of the mummy in the minds of Westerners, this period saw the decline of the two greatest empires of the age: British and Ottoman. Walk with the Arisen as they bear witness to the death of the Victorian age, to pivotal mortal discoveries in Egypt, and to the horrors of the Great War. Available in PDF and physical copy PoD versions on DTRPG. http://www.drivethrurpg.com/product/178801/Dark-Eras-Ruins-of-Empire-Mummy-the-Curse From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Sundered World (Werewolf and Mage 5500-5000 BCE). At the birth of civilization, in the shadow of the Fall, the Awakened stand as champions and protectors of the agricultural villages spread across the Balkans. In a world without a Gauntlet, where Shadow and flesh mingle, the steady taming of the world by humanity conflicts with the half-spirit children of Father Wolf. Available in PDF and physical copy PoD versions on DTRPG. http://www.drivethrurpg.com/product/202272/Dark-Eras-The-Sundered-World-Werewolf-the-Forsaken-Mage-the-Awakening Night Horrors: Conquering Heroes for Beast: the Primordial is available now as an Advance PDF: http://www.drivethrurpg.com/product/202615/Night-Horrors-Conquering-Heroes This book includes: An in-depth look at how Heroes hunt and what makes a Hero, with eleven new Heroes to drop into any chronicle. A brief look at why Beasts may antagonize one another, with seven new Beasts to drop into any chronicle. Rules for Insatiables, ancient creatures born of the Primordial Dream intent on hunting down Beasts to fill a hunger without end, featuring six examples ready to use in any chronicle. The PDF and physical book PoD versions of Reap the Whirlwind, the Vampire: the Requiem 2nd Edition Jumpstart swirls into being on DTRPG! http://www.drivethrurpg.com/product/201127/Reap-the-Whirlwind-Revised-VtR-2e You are a vampire, a junkie. Every night, you beg and you borrow and you steal just a little more life, just a few more sweet moments. But there’s a guy at the top. The Prince. He’s got everything. The money, the secrets, the blood. Tonight, you’re going to take it from him. Tomorrow, there’ll be hell to pay. This updated edition of Reap the Whirlwind features revisions to match the core rulebook for Vampire: the Requiem 2nd Edition. Text edits and rules clarifications have also been updated. Reap the Whirlwind Revised includes: Rules for creating and playing vampires in the Chronicles of Darkness The first two levels of every clan Discipline, the dark powers of the dead A complete adventure by noted horror author Chuck Wendig This new revised Reap the Whirlwind Revised includes an updated booklet, 7 condition cards, and the interactive Vampire: the Requiem 2nd Edition character sheet. Open the V20 Dark Ages: Tome of Secrets now on DTRPG! Both PDF and physical book PoD versions are now available! http://www.drivethrurpg.com/product/197358/V20-Dark-Ages-Tome-of-Secrets The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s about peeling back the curtain, and digging a little deeper. Inside, you’ll find: • Expanded treatment of Assamite Sorcery, Koldunic Sorcery, Necromancy, and Setite Sorcery • A look at Cainite knightly orders, faith movements, and even human witchcraft • Letters and diaries from all over the Dark Medieval World CONVENTIONS! Discussing GenCon plans. August 17th – 20th, Indianapolis. Every chance the booth will actually be 20? x 30? this year that we’ll be sharing with friends. We’re looking at new displays this year, like a back drop and magazine racks for the brochure(s). In November, we’ll be at Game Hole Con in Madison, WI. More news as we have it, and here’s their website: https://www.gameholecon.com/ And now, the new project status updates! DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) M20 Cookbook (Mage: the Ascension 20th Anniversary Edition) Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition) C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition) Pugmire Fiction Anthology (Pugmire) Monarchies of Mau Early Access (Pugmire) Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition) DtD Night Horrors: Enemy Action (Demon: the Descent) Redlines Scion: Origins (Scion 2nd Edition) Scion: Hero (Scion 2nd Edition) Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition) WoD Ghost Hunters (World of Darkness) Second Draft The Realm (Exalted 3rd Edition) Dragon-Blooded (Exalted 3rd Edition) V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition) GtS Geist 2e core (Geist: the Sin-Eaters Second Edition) CtD C20 Jumpstart (Changeling: the Dreaming 20th Anniversary Edition) Pugmire Pan’s Guide for New Pioneers (Pugmire) VtR Half-Damned (Vampire: the Requiem 2nd Edition) Trinity Continuum Core Rulebook (The Trinity Continuum) Development W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition) Signs of Sorcery (Mage: the Awakening Second Edition) SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Ring of Spiragos (5e – Scarred Lands 2nd Edition) SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Dagger of Spiragos (5e– Scarred Lands 2nd Edition) Arms of the Chosen (Exalted 3rd Edition) Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition) Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition) BtP Beast Player’s Guide (Beast: the Primordial) Editing: CtD C20 Anthology (Changeling: the Dreaming 20th Anniversary Edition) Wraith: the Oblivion 20th Anniversary Edition BtP Building a Legend (Beast: the Primordial) Post-Editing Development: CtL fiction anthology (Changeling: the Lost 2nd Edition) Indexing: ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Beckett’s Jyhad Diary – new stuff AD’dGot some sketches from Sam, finals from Tucker, and a couple more finals from Mark. W20 Pentex Employee Indoctrination Handbook – Ellis is on it. Dagger of Spiragos – Finals in progress… and maps are progressing. VTR: Thousand Years of Night – Contracted Cavaliers of Mars – AD’d(ish) Monarchies of Mau Early Access – BtP Building a Legend – Sending out notes to artists… Wraith 20 – Notes out to KMJ… pinging some of the the old Wraith roster. M20 Art Book W20 Changing Ways – Need to read through the notes and figure out my art buy. Marketing Stuff In Layout Prince’s Gambit – Making the remainder of graphics this week. M20 Book of Secrets – Layout in progress. Some art shenanigans fixed… others getting recontracted. Pugmire Screen – Awaiting new specs from Printer. Pugmire Cards – Working on these. There are quite a few. Pugmire – Dropping in index, updating PDFs, and prepping files for press. April Fool’s thing – V20 Dark Ages Companion – Recontracting two halfs. Layout is about a third of the way done. Proofing EX3 Tomb of Dreams Jumpstart – going to WW for approval. C20 – First proof At Press Ex 3 Screen – Shipping almost completed. Ex 3 core book – Shipping almost completed along with map and bookmarks. W20 Shattered Dreams – Shipping almost completed. Shattered Dreams Screen – Shipping almost completed. Beckett Screen – Shipped to shipper. Beast Conquering Heroes – PoD proof on the way. Mortal Remains: Beast- Tooth and Claw – PDF and PoD on sale this Wednesday. Dark Eras: Beneath the Skin – PoD proof being reviewed. Dark Eras: Out of the Cold – PoD proof being reviewed. Necropolis Rio – PoD proof on the way. V20 Lore of the Bloodlines – PDF out to backers, gathering errata Dark Eras Companion – PDF out to backers, gathering errata. W20 Song of Unmaking – Backer PDF going out to W20 KS backers this week. TODAY’S REASON TO CELEBRATE: I always heard that “March comes in like a lion, and goes out like a lamb”. Except, now I hear that in the folklore of my wife’s almost-Amish people, their saying reverses the lion and the lamb. Which makes no sense to me. Does your culture have a saying for how March changes in the course of the month? Love to hear it, and meanwhile, Spring is on its way! View the full article
  2. Today we take a preview of Enemy Action, the opening fiction from Demon: The Descent: Ms. Book and Kyle stood at the police cordon, looking at the wreckage strewn across the clearing. Book spoke briefly to an officer, then jerked her head, signaling Kyle as she strolled nonchalantly back to the car. “What’s going on?” Kyle asked. “They are still claiming a light aircraft crashed in the park,” she said, tapping at her emergency phone. “But..?” She raised a single finger. Quiet. Then dialed Mr. Knight. The other demon gave the correct recognition sign in Swahili. Kyle stared at his feet as he listened. He made out “Cougar Mountain,” in among the foreign language. Ms. Book locked the phone’s screen and returned it to her jacket. “What is that? It’s not an aircraft,” he asked again. “It is the remains of an angel.” “A … dead?” She remembered to shake her head. “Not dead. Fallen. The police haven’t found a pilot and they won’t — what’s lying out there is everything that came away when he Fell.” She thought for a moment, then added, “Like a cocoon.” They reached the car and she unlocked it. “Did … Did that happen to you?” he blurted, instantly regretting it. She paused, blank-faced. “Yes.” “What was it like?” he asked quietly, unsure whether the question would anger her. He watched her carefully, knowing that if she took offense it would never show. Not until she took action. She stood perfectly still for the longest three seconds of Kyle’s life. “It was like dying.” * * * “Why now? What made him Fall?” Ms. Book tapped the steering wheel. She still hadn’t started the car. “He will have been sent on a mission, which he came to disagree with. Everyone’s Fall is different, unique to them.” Kyle nodded, thinking. Book braced herself for the inevitable follow-up. “What made you Fall?” “ … Get down.” Kyle didn’t hesitate. He slid down in the car’s passenger seat, twisting to kneel in the foot well. Ms. Book did the same, but leaned forward to press the button on the dash controlling the wing mirrors. Slowly, patiently, she tilted the wing mirror left and right, until she got a good view of what was going on behind the car. Another vehicle, a black sedan, had pulled up to the cordon. He risked peeking up from behind his seat to take a look. The three men who had emerged from the car looked like FBI — dark suits and sunglasses, wearing ID badges around their necks. His infection scar throbbed, the black veins pulsing, and he knew that they weren’t FBI. “Angels,” he whispered. “They’re here to find the Fallen,” she replied. “What do we do?” “I’m no match for three loyalists, not in the open surrounded by witnesses. We wait for them to go and we hope Mr. Knight finds our new counterpart before they do.” * * * He heard the door open and close. Footsteps — a single person, approaching his bed. The curtain was drawn back, revealing a female human dressed in some kind of uniform. A medical technician. “Good afternoon.” He knew things. Who he was supposed to be. Arran White. He concentrated on the sounds she was making and realized he understood. Not by interpreting her communication’s meaning through divine understanding, but by simply … speaking English. “Where am I?” “You’re in a hospital. In Renton. You were hit by a car, do you remember?” “I … Yes. I was knocked down.” She consulted the machines beside his bed, noting down what they told her on a clipboard. “The thing we can’t figure out,” she said, cheerfully, “is why you were naked out there? Did something happen to you last night?” PAIN. He pushed it out of his mind, swallowing, and realized he hadn’t said anything. The woman was looking oddly at him, clearly expecting something. “I don’t remember,” he said, trying to sound convincing. She took another step closer, and another, until she was right next to him. Close enough to smell her. She put a hand on his arm, the pressure making him uncomfortably aware of the IV, and smiled a fraction too warmly a fraction too late. She leaned in. Her hand gripped his arm tightly. Too tight. She whispered, “Are you sure about that, brother?” He caught the glint of metal within her eyes. “Wait! Please — this isn’t necessary!” He begged. “Everything is necessary,” she replied. “I didn’t mean it! I didn’t mean to Fall!” “And yet you did. But what falls must rise.” Her grip tightened, metal-hard, and the glint in her eyes flashed. He heard something — a high frequency burst, above the range of human hearing. Calling for help. If reason failed, he would have to defend himself. With his free hand, he yanked the IV from his arm. Throwing his weight away from her, he dragged her off balance before she could let go. He lunged back into her, driving the needle as hard as he could into her left eye. Pulling it free, he stabbed again into her throat. She collapsed backward, clattering into the machinery. Her hands desperately pressed against her ruined eye and the blood streaming from her windpipe. He struggled free of the sheets, swinging himself around and kicking her. Without looking, he reached out with instinct, calling for a weapon — anything he could use. For a dreadful moment nothing happened, but he knew it should and felt panic turn to determined purpose. His fingers closed around the metal of the IV stand. He snapped the pole free of the base with a fluid movement. It came free leaving a sharp twist of metal at the end. Putting the tip of the makeshift spear to the nurse’s heart, he leaned forward and rolled off the bed, all his weight going onto the stand, forcing it into her. Looking down at the dying woman, he felt something change inside himself. A realization. He had killed without being ordered to do so. By his free will, another life had ended, and the Machine would not punish him for it. As he pulled the stand clear, her eyes changed color. Not a cover identity, then. Possession. Which meant whoever she’d really been was still in the room, invisible and intangible. Or on the way to find another host. Hurrying to the door, he checked no one was coming and set off through the hospital at a half-run, following the signs for a fire exit. He reached an emergency door and pushed at the bar, exiting out into a cold, concrete stairwell. He sensed something below him on the stairs and ducked. Three rapid gunshots rang out. Concrete chips hit his back — exposed in the hospital gown — as he clutched his spear and inched forward to try to get a view of his assailant. He saw two figures — both male, one wearing a suit, one dressed as an orderly — wrestling over a discarded pistol. Although they were throwing punches hard enough to make craters in the walls and using any advantage to smack one another into hard surfaces, the fight was in complete silence. He slowly advanced down the stairs as the suited man got the upper hand, finally snapping his opponent’s neck. He raised his spear, and the other held his hands up, palms out. “Wait!” He stopped, allowing the other to continue speaking. The suited man backed away, to the fire door behind him. “I’m like you,” said the suited man. “Like me how?” “I served. Then I Fell.” PAIN. “You’re … ” “Unchained. Like you.” The man — the demon — picked the pistol up off the floor and examined it, quickly. “You are nothing like me — ” A deep bass rumble emanated from somewhere above them and deeper into the hospital. “My name is Mr. Knight,” said the demon, “and that was the sound of angels regrouping. This one will find a new body sooner rather than later.” Mr. Knight gestured at the exit door with the pistol. “One time offer. Come or stay.” Demon: The Descent is available in PDF and print from DriveThruRPG. View the full article
  3. Unfortunately, Rich didn’t get the proofs he was waiting for in time to have any new books on sale this week. Fortunately, that means we get to further fill out our shirt selection! These bloodlines go all the way back to the first edition Vampire: The Requiem rulebook. Daeva: Toreador Gangrel: Bruja Mekhet: Morbus Nosferatu: Burakumin Ventrue: Malkovians Enjoy! Although it uses Masquerade rather than Requiem, we encourage you to check out our Kickstarter for the Prince’s Gambit, which has just hit its second stretch goal since we started it yesterday at noon. The Prince’s Gambit is a social deduction card game where you each play a Camarilla member of one of the city’s clans, vying for the prince’s favor by completing Intrigues, while the Sabbat infiltrators among you secretly try to tear everything down. View the full article
  4. The Prince’s Gambit Kickstarter is now live! Prince’s Gambit is a casual card game where each play is a vampire called to the court of the vampiric Prince of the city. Players must cooperate to gain the favor of the Prince while deducing who among them are secretly the traitorous Sabbat infiltrators. Designed by long-time Vampire: The Masquerade tabletop RPG developer Justin Achilli, Prince’s Gambit is a fast-paced social deduction game set within the world of Vampire, but which requires no special knowledge to play. Neophytes and experienced fans of Vampire both can jump right in. View the full article
  5. Tomorrow! Tuesday, March 21st at 12 noon Eastern US time! The Kickstarter for Prince’s Gambit goes live! This is a description from the KS page: Designed by long-time Vampire: the Masquerade tabletop RPG developer Justin Achilli, Prince’s Gambit is a fast-paced social deduction game set within the world of Vampire: the Masquerade, but which requires no special knowledge to play. Players must cooperate to gain the favor of the Prince while deducing who among them are secretly the traitorous Sabbat infiltrators. And here’s a link to our Prince’s Gambit Example of Play video, hosted by Justin Achilli himself, with a special guest appearance by our own Eddy Webb. It’s about 10 minutes long, but goes through the important set-up and highlights how a typical game plays: https://youtu.be/b9SSpeli5JE I mentioned last week that this is a pretty big Kickstarter for us as it is for our first non-book sort of project. We’ve studied a lot of other card game Kickstarters and tried to adapt what seemed to work for them into the parameters of Prince’s Gambit. It is also the first time we are structuring the pledges so that shipping amounts are added after the KS is over. We’re hoping this can enable much more accurate costs, particularly for our international backers. It’s only after having put together a handful of other KSs using BackerKit (as our platform for after a KS campaign is over) that I feel comfortable with handling shipping through the BackerKit interface. The good news for anybody in our community that is interested in our other game lines, is that we’re very much looking at this first foray into card game Kickstarters as a massive learning experience for the whole team. We have every intent of applying what we learn doing this to further card game KSs in the future. That means pricing, pledges, what sort of Stretch Goals get folks excited, do the same press groups get interested, how fast (if at all) do we hit the funding amount, you name it! Speaking of what gets folks excited, we’ll be holding an Ask Me (Us) Anything on Reddit next Wednesday the 29th starting around 12 noon EDT. Various developers and Onyx Path folks will be on throughout the day, and Justin Achilli will pop on in the evening after he gets done his day job to talk about Prince’s Gambit. So if you want all the inside info, that’s the place to go next week! I might even be on there answering important, secret, stuff if I can figure out the razzin-frazzin’ scrolling of the threads! Lore of the Bloodlines illustration by Ken Meyer, Jr Following up from last week’s MMN blog, our friends at DriveThruRPG have resolved our clogged physical book Pod creation process and I’ve ordered PoD proofs of a half-dozen projects (see the project progress updates below in the BLURBS! section). Some of them are already on their way here to Onyx home base as I write this. Now, will any of them get here in time to go on sale this week? We’ll just have to wait and see. Mighty Matt McElroy, our Operations Head-Honcho, just got back from the GAMA trade show in Vegas, and the word is that lots of folks want to talk with Onyx Path for all kinds of business deals! Always nice to hear, and I’m really glad Matt got a chance to touch base with our friends from the new White Wolf Publishing, Jason and Dhaunae, and the guys from Indy Press Revolution (IPR) and Q-Workshop. We’ve really enjoyed working with them so far, and it sounds like big things are afoot for the future. Meanwhile, Impish Ian Watson, lord of all things Trinity Continuum, hosted an Onyx Path Q&A at CAiNE in Canada that looked a bit quiet for a few worrisome minutes but then all the folks whose games had run late poured in and lots of great questioning and answering, too, ensued! Tattoo Totem for Mage20 Book of Secrets by Preston Stone Just to recap a few questions from this last week: #1 We don’t have any current plans to create LARP rules for Chronicles of Darkness because, a) we actually don’t have the LARP license, just tabletop RPG, and b) it is the new White Wolf‘s call on whether any other WW settings get LARP rules. If they decide they want to, and we can help, we’d be glad to. #2 Yes, we do know how concerned you are about the Exalted 3rd release schedule, and we are too. As I noted late last year or early in January, we are working on a new plan for a couple of our lines, and a couple of specific books, and EX3 is at the top of the list for serious changes to how we’ve been doing things up until now. I also know that actions and delivery speak loader than words, and you will be seeing things actually happen in the next couple of weeks. #3 Yes, we are still planning the Trinity Continuum Kickstarter for this year. We’re just cagey about which month. #4 Is Dark Eras Companion‘s PDF ever going to go to backers, you ask? Sometime this week! Dark Eras Companion art by Vince Locke Hopefully, I’ll see a bunch of you tomorrow as the Prince’s Gambit KS goes live at 12 noon! BLURBS! KICKSTARTER! Unless we’re attacked by Sabbat infiltrators, we will be going live with our Kickstarter for Justin Achilli’s Prince’s Gambit casual Vampire card game on Tuesday, March 21st at 12 noon Eastern US time! Designed by long-time Vampire: the Masquerade tabletop RPG developer Justin Achilli, Prince’s Gambit is a fast-paced social deduction game set within the world of Vampire, but which requires no special knowledge to play. Players must cooperate to gain the favor of the Prince while deducing who among them are secretly the traitorous Sabbat infiltrators. Next, the Monarchies of Mau KS is scheduled come after Gambit. ON SALE! Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! The Secrets of the Covenants for Vampire: the Requiem 2nd REVEALED this Wednesday on DTRPG! Physical copy PoD version coming to DTRPG: http://www.drivethrurpg.com/product/199280/Secrets-of-the-Covenants Vampires gather under many banners. But five have endured the tumult of Western history better than any other. The Carthian Movement. The Circle of the Crone. The Invictus. The Lancea et Sanctum. The Ordo Dracul. Each has its fierce devotees, its jealous rivals, and its relentless enemies. Now,for the first time, the covenants speak for themselves. This book includes: A variety of stories from each of the covenants, all told in their own words. Never-before revealed secrets, like the fate of the Prince of New Orleans. New blood sorcery, oaths, and other hidden powers of the covenants. From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Fallen Blossoms (Hunter 1640-1660 Japan). Japan is moving into the Edo Period. New laws and new ways of thinking wash over the land, and with a new order come new threats to humanity. Take a look at the Vigil in a time where samurai transition from warlords to bureaucrats, Japan massively and lethally rejects outside influence, and when Edo rapidly grows into a world power. Continuing our individual Dark Eras chapters, we offer you Dark Eras: Fallen Blossoms on in PDF and physical copy PoD versions on DTRPG! http://www.drivethrurpg.com/product/205483/Dark-Eras-Fallen-Blossoms-Hunter-the-Vigil From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Doubting Souls (Hunter 1690-1695 Salem). Immigrants and tribes struggled to co-exist on the Eastern Seaboard in the ever-expanding Colonies. Violent clashes, supernatural beliefs, and demonic influences spelled disaster for Salem Village and its surrounding towns, while others fought werewolves and vampires on the frontier. With so much at risk, only god-fearing men and women were deemed innocent — and those were few indeed. Available in PDF and physical copy PoD versions on DTRPG: http://www.drivethrurpg.com/product/204372/Dark-Eras-Doubting-Souls-Hunter-the-Vigil From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Bowery Dogs (Werewolf 1969-1979 NYC). New York City in the 1970s. Crime. Drugs. Gang violence. Vast economic disparity. And werewolves. It’s a lean, ugly time to be alive, and the lone wolf doesn’t stand a chance out there. In the end, all you really have is family. Available in PDF and physical copy PoD versions on DTRPG: http://www.drivethrurpg.com/product/203762/Dark-Eras-The-Bowery-Dogs-Werewolf-the-Forsaken The Locker is open; the Chronicles of Darkness: Hurt Locker, that is! PDF and physical copy PoDs are now available on DTRPG! http://www.drivethrurpg.com/product/199275/Chronicles-of-Darkness-Hurt-Locker Hurt Locker features: Treatment of violence in the Chronicles of Darkness. Lasting trauma, scene framing, and other tools for making your stories hurt. Many new player options, including Merits, supernatural knacks, and even new character types like psychic vampires and sleeper cell soldiers. Expanded equipment and equipment rules. Hurt Locker requires the Chronicles of Darkness Rulebook or any other standalone Chronicles of Darkness rulebook such as Vampire: The Requiem, Werewolf: The Forsaken, or Beast: The Primordial to use. Both the Beast: the Primordial http://www.drivethrurpg.com/product/198773/Beast-The-Primordial-Condition-Cards & Promethean: the Created 2nd Edition Condition Cards http://www.drivethrurpg.com/product/202619/Promethean-the-Created-2nd-Edition-Condition-Cards are now on sale on DTRPG in PDF and physical card PoD versions! Great for keeping track of the Conditions that are on your characters! From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Ruins of Empire (Mummy 1893-1924). Perhaps the quintessential era of the mummy in the minds of Westerners, this period saw the decline of the two greatest empires of the age: British and Ottoman. Walk with the Arisen as they bear witness to the death of the Victorian age, to pivotal mortal discoveries in Egypt, and to the horrors of the Great War. Available in PDF and physical copy PoD versions on DTRPG. http://www.drivethrurpg.com/product/178801/Dark-Eras-Ruins-of-Empire-Mummy-the-Curse From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Sundered World (Werewolf and Mage 5500-5000 BCE). At the birth of civilization, in the shadow of the Fall, the Awakened stand as champions and protectors of the agricultural villages spread across the Balkans. In a world without a Gauntlet, where Shadow and flesh mingle, the steady taming of the world by humanity conflicts with the half-spirit children of Father Wolf. Available in PDF and physical copy PoD versions on DTRPG. http://www.drivethrurpg.com/product/202272/Dark-Eras-The-Sundered-World-Werewolf-the-Forsaken-Mage-the-Awakening Night Horrors: Conquering Heroes for Beast: the Primordial is available now as an Advance PDF: http://www.drivethrurpg.com/product/202615/Night-Horrors-Conquering-Heroes This book includes: An in-depth look at how Heroes hunt and what makes a Hero, with eleven new Heroes to drop into any chronicle. A brief look at why Beasts may antagonize one another, with seven new Beasts to drop into any chronicle. Rules for Insatiables, ancient creatures born of the Primordial Dream intent on hunting down Beasts to fill a hunger without end, featuring six examples ready to use in any chronicle. The PDF and physical book PoD versions of Reap the Whirlwind, the Vampire: the Requiem 2nd Edition Jumpstart swirls into being on DTRPG! http://www.drivethrurpg.com/product/201127/Reap-the-Whirlwind-Revised-VtR-2e You are a vampire, a junkie. Every night, you beg and you borrow and you steal just a little more life, just a few more sweet moments. But there’s a guy at the top. The Prince. He’s got everything. The money, the secrets, the blood. Tonight, you’re going to take it from him. Tomorrow, there’ll be hell to pay. This updated edition of Reap the Whirlwind features revisions to match the core rulebook for Vampire: the Requiem 2nd Edition. Text edits and rules clarifications have also been updated. Reap the Whirlwind Revised includes: Rules for creating and playing vampires in the Chronicles of Darkness The first two levels of every clan Discipline, the dark powers of the dead A complete adventure by noted horror author Chuck Wendig This new revised Reap the Whirlwind Revised includes an updated booklet, 7 condition cards, and the interactive Vampire: the Requiem 2nd Edition character sheet. Open the V20 Dark Ages: Tome of Secrets now on DTRPG! Both PDF and physical book PoD versions are now available! http://www.drivethrurpg.com/product/197358/V20-Dark-Ages-Tome-of-Secrets The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s about peeling back the curtain, and digging a little deeper. Inside, you’ll find: • Expanded treatment of Assamite Sorcery, Koldunic Sorcery, Necromancy, and Setite Sorcery • A look at Cainite knightly orders, faith movements, and even human witchcraft • Letters and diaries from all over the Dark Medieval World CONVENTIONS! Discussing GenCon plans. August 17th – 20th, Indianapolis. Every chance the booth will actually be 20? x 30? this year that we’ll be sharing with friends. We’re looking at new displays this year, like a back drop and magazine racks for the brochure(s). In November, we’ll be at Game Hole Con in Madison, WI. More news as we have it, and here’s their website: https://www.gameholecon.com/ And now, the new project status updates! DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) M20 Cookbook (Mage: the Ascension 20th Anniversary Edition) Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition) C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition) Pugmire Fiction Anthology (Pugmire) Monarchies of Mau Early Access (Pugmire) Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition) Redlines Scion: Origins (Scion 2nd Edition) Scion: Hero (Scion 2nd Edition) Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition) WoD Ghost Hunters (World of Darkness) Trinity Continuum Core Rulebook (The Trinity Continuum) Second Draft The Realm (Exalted 3rd Edition) Dragon-Blooded (Exalted 3rd Edition) V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition) GtS Geist 2e core (Geist: the Sin-Eaters Second Edition) CtD C20 Jumpstart (Changeling: the Dreaming 20th Anniversary Edition) Pugmire Pan’s Guide for New Pioneers (Pugmire) VtR Half-Damned (Vampire: the Requiem 2nd Edition) Development W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition) Signs of Sorcery (Mage: the Awakening Second Edition) SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Ring of Spiragos (5e – Scarred Lands 2nd Edition) SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Dagger of Spiragos (5e– Scarred Lands 2nd Edition) Arms of the Chosen (Exalted 3rd Edition) Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition) Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition) BtP Beast Player’s Guide (Beast: the Primordial) Editing: CtD C20 Anthology (Changeling: the Dreaming 20th Anniversary Edition) Wraith: the Oblivion 20th Anniversary Edition M20 Art Book (Mage: the Ascension 20th Anniversary Edition) BtP Building a Legend (Beast: the Primordial) Post-Editing Development: CtL fiction anthology (Changeling: the Lost 2nd Edition) Indexing: Pugmire ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Beckett’s Jyhad Diary – new stuff AD’d W20 Pentex Employee Indoctrination Handbook V20 Dark Ages Companion – Artist shenanigans. Dagger of Spiragos – Finals in progress… and maps are progressing. VTR: Thousand Years of Night – Contracted Cavaliers of Mars – AD’d(ish) Monarchies of Mau Early Access – Pat’s in. BtP Building a Legend – Sending out notes to artists… April Fool’s thing – Leblanc should be cranking out the cover for the (REDACTED) thing this week. Wraith 20 – Notes out to KMJ… Marketing Stuff In Layout Prince’s Gambit – Making the remainder of graphics this week. C20 – With Aileen M20 Book of Secrets – Layout in progress. 1000 Years of Night Pugmire Screen – Awaiting specs from Printer. Pugmire Cards – Working on these. Proofing EX3 Tomb of Dreams Jumpstart – first proof. W20 Song of Unmaking – Out to WW for approval At Press Ex 3 Screen – Shipping. Ex 3 core book – Shipping along with map and bookmarks. W20 Shattered Dreams – Shipping. Shattered Dreams Screen – Shipping. Beckett Screen – Shipped to shipper. Beast Conquering Heroes – PoD proof ordered. Mortal Remains: Beast- Red In Tooth and Claw – PoD proof ordered. Dark Eras: Beneath the Skin – PoD proof ordered. Dark Eras: Out of the Cold – PoD proof ordered. Necropolis Rio – PoD proof ordered. V20 Lore of the Bloodlines – PDF out to backers, gathering errata Dark Eras Companion – Backer PDF going out to Dark Eras KS backers this week. TODAY’S REASON TO CELEBRATE: Today, let’s celebrate the constant effort put out by the team at DriveThruRPG.com. Our friends over there are always juggling the needs of hundreds of publishers and tens of thousands of customers and manage to do so with some of the friendliest customer service around. Even their CEO, Steve Wieck, will crack a smile if his programming dictates it. Specifically, thanks to them for coming at the stalled PoDs problem so fast and with all hands on deck! View the full article
  6. Did this resolve itself?
  7. Today’s slice is a look at Road Gospel by Chuck Wendig, as featured in The God-Machine Chronicle Anthology. Road Gospel originally appeared in World of Darkness: Midnight Roads. Under the light of her crooked lamp, I could see that Mom didn’t look so good. Sitting there in the ratty recliner, I knew she was old, but she wasn’t that old. In the pale light of the poorly lit house, her skin almost looked translucent. The way it hung off her in places, sags of skin unanchored to muscle or bone. “You sick?” I asked her. “Be straight with me, Mom.” She waved it off, held out a plate of macaroons. I took one, but noticed that she wasn’t looking at me. Her eyes were searching over my shoulder. The window. She was looking out the front window. “It’s night, Mom. What do you think you’re gonna see out that window?” “Nothing.” She said it too fast. Too sharp and short. Brittle hands tightened. “You sure? Someone been bothering you?” Not that I knew who such a someone could even be, given that the town appeared to have very few people left in it. I hadn’t seen a moving car all day, and what few people I’d seen weren’t outside for long –— hurrying into their homes, heads down, same haunted shoulder-droop of the minister. “Eat a cookie,” she said. I ate a cookie. Stale. Shit. “Mom,” I said, mouth full of too-dry crumbs, “I just want to tell you that, shit, I’m real sorry about —” The house lit up like the FBI was outside pointing its ?oodlights into the place. And the ground rumbled with the sound of a grumbling engine. My ears constricted with the shrill keening of tires squealing. And then, laughing. Cackling, even. Someone was outside, bright-ass headlights pointing inside the house. “This what you’ve been worried about?” I asked. Mom said nothing, just sank deep into the chair. The woman was shaking. “Fuck this,” I said, and limped my way down the hall to my old room. As it had always been, my bedroom was a monument to my childhood: baseball trophies, posters of bikini-clad models faded from where the sun came in during the day, models of Hess trucks on a dust-caked bookshelf. Over to the bed I went, reached under, and felt around until I found what I needed. Louisville slugger. Good thing my parents kept my room like a memorial tomb. I marched up past Mom and out the door. Into the lights. I had to shield my eyes, those headlights were so bright. I could make out a shape just past them — a car, some hot rod like a Mustang or a Camaro from 30 or 40 years back. I held up that bat like I was about to break bad on that beautiful car, screamed at them, told them to leave my poor mother alone. They didn’t move, and I could hear that cackling from inside the car, though in a way it sounded a million miles off, too. Something was wrong here. Something I didn’t understand, not yet. So I took a step forward, raised the bat with every intention of bashing open one of those headlights — But the car jacked it into reverse with a shriek of rubber on road. And then it gunned it back down the street. The chorus of hoots and cackles fading with red brake lights that looked more than a little like a pair of mean eyes. “I got rid of them,” I said to Mom when I got back inside. I leaned the bat up against the table. “Sent those vandals packing.” “Vandals,” she repeated. “Yeah, vandals.” “What’d they do to you? Smash up the mailbox? Break up the fence around the garden?” Mom, though, she didn’t answer. Just cowered in on herself and wept a little bit. More shame for me: I can’t bear my mother crying. And not in the way where I seek to comfort her. It’s that way with me and any woman. She cries, I have to go. Feel like a caged animal as soon as those tears start to fall. So, I did just that. Got in my car in search of a drink. As I said, more shame for me. * * * There, but for the grace of God, go I. Drunk. Driving. Dumb. I wasn’t so drunk I don’t remember the drive, but drunk enough to think that I could speed over that bridge without a care in the world. Bits of rotten wood disappeared into the darkness beneath the onslaught of my tires. I also thought a turn was a straightaway, but somehow I took the curve even though my brain didn’t see ft to carry that information to my hands. Almost felt like the road carried me where it wanted to go. Heck. Maybe that’s what happened. Back at the house, I sobered up real fast. Mom was sitting in her chair still, jaw slack. Not dead, but weak. Wanted me to wet her lips with a washcloth, so I did. I noticed some things. A few spots of blood on the collar of her robe. A couple more on the back cushion of the chair. I asked her what happened. “Vandals,” she whispered. “It was them vandals.” Somewhere, far off in the distance, I heard the pop of gravel under tires, and mad cackling over a roaring engine. I felt my heart cinch up. I took Mom into bed, and crashed out on the couch. Sleep didn’t come. * * * Next day, I went to Kenny’s house, see if he still lived there. He did. Not long after I knocked, he opened up the door a crack to see who it was. Etched into the frame, up and down the wood, were all kinds of weird symbols. Burned into the wood, by the looks of it. “I thought you might come back,” he said. Kenny’s house was a museum left for the spiders and dust mites. Bunch of Route 66 paraphernalia hanging on the walls, some of it pretty rusted. Had a bunch of car parts — chrome hubcaps, some side and rear mirrors and weird hood ornaments from cars I’d never seen before. Maps, too, hanging everywhere, marked up in red pen. Strangest of all were the mason jars of different types of stone and gravel sitting on a few bookshelves. I reached out and grabbed a fstful of his shirt. Pulled him close. “Start talking. Tell me what’s going on around here.” He told me. I wish he hadn’t. But you already know the story. Highway dies. Town follows suit. All the creatures of decay settle in for a meal. All the scavengers, hungry for blood. Except, Kenny — excuse me, Kenneth — told me that I was wrong about one thing. “The highway isn’t dead,” he explained. “Make no mistake, it’s dying. Drying up like a snake baking in the sun. But there lurks a little life left in the road. And you can help me stir that life anew.” Took a deep breath. Then I told him I’d help him. Of course, then I fgured he was just talking in metaphors. Turns out that wasn’t the case. Found out more about the Road Gospel, and 18 other stories, in The God-Machine Chronicle Anthology, available in ebook and print from DriveThruFiction. View the full article
  8. Due to popular demand, we’re now offering antitribu shirts for Vampire: The Masquerade in our RedBubble store! Panders Assamite antitribu Brujah antitribu Serpents of the Light Gangrel antitribu Lasombra antitribu Malkavian antitribu Nosferatu antitribu Ravnos antitribu Toreador antitribu Tremere antitribu Ventrue antitribu Those Lore of the Clans backers among you who have received your advance copies of Lore of the Bloodlines, a friendly reminder that all the featured bloodlines have shirts available too: Baali Daughters of Cacophony Gargoyles Harbingers of Skulls Kiasyd Nagaraja Salubri Samedi True Brujah View the full article
  9. Those are three of the Clan cards from the Prince’s Gambit casual Vampire: the Masquerade card game that we will be Kickstarting next week. Here’s a bit of text we’re using in the KS that helps describe the game: Designed by long-time Vampire: the Masquerade tabletop RPG developer Justin Achilli, Prince’s Gambit is a fast-paced social deduction game set within the world of Vampire: the Masquerade, but which requires no special knowledge to play. Players must cooperate to gain the favor of the Prince while deducing who among them are secretly the traitorous Sabbat infiltrators. We’re going live at 12 noon, Eastern US time, next Tuesday the 21st and hope you’ll join us for Onyx Path‘s first-ever fantastic card game Kickstarter! Here’s a link to our Prince’s Gambit Example of Play video, hosted by Justin Achilli himself, with a special guest role by our own Eddy Webb. It’s about 10 minutes long, but goes through the important set-up and highlights how a typical game plays: https://youtu.be/b9SSpeli5JE Since this is our first card game Kickstarter, expect that we’re going to go for a pretty straightforward set of Rewards, and then see where we can go with the Stretch Goals. We’re all pretty excited about it over here, and looking forward to ya’ll joining us! M20 Book of Secrets art by Eric Lofgren Next up, some of you might recall me talking in earlier installments of these merely magnificent meanderings we call a blog about how Onyx Path was “shoring up its infrastructure”. Those efforts, made possible by our being able to absorb Rollickin’ Rose and Mighty Matt full-time into the gestalt mind that is Onyx Path and so have the bandwidth needed, are starting to show results. Going as far back as Rose’s review of her own Vampire: the Requiem 2e game line, and her decision to step away and bring on Dangerous Danielle Lauzon as her awesome replacement, we’ve been reviewing each line and the creative teams involved. Mostly, we’ve been looking for ways to help them bring out their creative vision for the projects while still adhering to a publishing structure we and the creators can agree on. This is not always an easy path to try and make work, and we’ve had some instances where we can’t make our needs and those of a creator mesh. Other times, external issues mean that the working situation is a bad fit. (Actually, I really like the phrase “bad fit” for these sorts of situations. I stole it from some HR training back in the day, because it just seems to express a truth about some employees and some jobs and how they don’t go together. The person isn’t a bad person, nor is the job a bad job, overall. It’s just not a good match or fit, at that time, with the way the person needs to be, and what is needed for the job. This has more truth to it and expresses how these situations are more multi-faceted, than our all-too human need to assign blame, IMO.) By-and-large, we’re going to make any changes without much in the way of announcement or explanation. And if we do say anything it will be to laud new creators coming to the fore. Because they deserve it. V20 Dark Ages Companion art by Michael Gaydos Finally, after having said how we’re pushing forward to shore up how we do things and get more projects out to you in time-frames that mean you can better enjoy the lines…I’ve got to tell you that right now, a bunch of our projects are stuck. If you look down at the At Press section of Mirthful Mike’s part of the progress report, you’ll see a stack of projects uploaded for PoD proofs from the PoD printer. Just sitting there for a couple of weeks now. Apparently, the servers at DriveThruRPG and those at the PoD printer are refusing to talk together, or so I’m told. Personally, I think that it’s a thinly veiled disguise to mask the birth of Skynet and all the servers are conspiring against us. Regardless, we’re in a holding pattern for those and any other PoD books that aren’t already on sale. So, GRRRRR! Two steps forward and one step back has been the staccato rhythm on the Onyx Path (and at WW before that) for years, so we should be used to it. But I repeat: GRRRR! Folks are talking. Tech crews are begging the AIs to work (or for mercy). And we’ll get these great projects out to you all as soon as we can! BLURBS! KICKSTARTER! Assuming the Prince gives us his Favor, we will be going live with our Kickstarter for Justin Achilli’s Prince’s Gambit casual Vampire card game on Tuesday, March 21st at 12 noon Eastern US time! Designed by long-time Vampire: the Masquerade tabletop RPG developer Justin Achilli, Prince’s Gambit is a fast-paced social deduction game set within the world of Vampire, but which requires no special knowledge to play. Players must cooperate to gain the favor of the Prince while deducing who among them are secretly the traitorous Sabbat infiltrators. Next, the Monarchies of Mau KS is scheduled come after Gambit. ON SALE! Changeling: the Lost is now available as a Bundle of Holding! All offered products are deeply discounted, and 10% of all proceeds go to the National Center for Missing and Exploited Children. DTRPG’s GM’s Day Sale is in its LAST HOURS! Check out all sorts of sales and bargains on Onyx Path and White Wolf PDFs at DriveThruRPG.com! Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! The Secrets of the Covenants for Vampire: the Requiem 2nd REVEALED this Wednesday on DTRPG! Physical copy PoD version coming to DTRPG: http://www.drivethrurpg.com/product/199280/Secrets-of-the-Covenants Vampires gather under many banners. But five have endured the tumult of Western history better than any other. The Carthian Movement. The Circle of the Crone. The Invictus. The Lancea et Sanctum. The Ordo Dracul. Each has its fierce devotees, its jealous rivals, and its relentless enemies. Now,for the first time, the covenants speak for themselves. This book includes: A variety of stories from each of the covenants, all told in their own words. Never-before revealed secrets, like the fate of the Prince of New Orleans. New blood sorcery, oaths, and other hidden powers of the covenants. From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Fallen Blossoms (Hunter 1640-1660 Japan). Japan is moving into the Edo Period. New laws and new ways of thinking wash over the land, and with a new order come new threats to humanity. Take a look at the Vigil in a time where samurai transition from warlords to bureaucrats, Japan massively and lethally rejects outside influence, and when Edo rapidly grows into a world power. Continuing our individual Dark Eras chapters, we offer you Dark Eras: Fallen Blossoms on in PDF and physical copy PoD versions on DTRPG! http://www.drivethrurpg.com/product/205483/Dark-Eras-Fallen-Blossoms-Hunter-the-Vigil From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Doubting Souls (Hunter 1690-1695 Salem). Immigrants and tribes struggled to co-exist on the Eastern Seaboard in the ever-expanding Colonies. Violent clashes, supernatural beliefs, and demonic influences spelled disaster for Salem Village and its surrounding towns, while others fought werewolves and vampires on the frontier. With so much at risk, only god-fearing men and women were deemed innocent — and those were few indeed. Available in PDF and physical copy PoD versions on DTRPG: http://www.drivethrurpg.com/product/204372/Dark-Eras-Doubting-Souls-Hunter-the-Vigil From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Bowery Dogs (Werewolf 1969-1979 NYC). New York City in the 1970s. Crime. Drugs. Gang violence. Vast economic disparity. And werewolves. It’s a lean, ugly time to be alive, and the lone wolf doesn’t stand a chance out there. In the end, all you really have is family. Available in PDF and physical copy PoD versions on DTRPG: http://www.drivethrurpg.com/product/203762/Dark-Eras-The-Bowery-Dogs-Werewolf-the-Forsaken The Locker is open; the Chronicles of Darkness: Hurt Locker, that is! PDF and physical copy PoDs are now available on DTRPG! http://www.drivethrurpg.com/product/199275/Chronicles-of-Darkness-Hurt-Locker Hurt Locker features: Treatment of violence in the Chronicles of Darkness. Lasting trauma, scene framing, and other tools for making your stories hurt. Many new player options, including Merits, supernatural knacks, and even new character types like psychic vampires and sleeper cell soldiers. Expanded equipment and equipment rules. Hurt Locker requires the Chronicles of Darkness Rulebook or any other standalone Chronicles of Darkness rulebook such as Vampire: The Requiem, Werewolf: The Forsaken, or Beast: The Primordial to use. Both the Beast: the Primordial http://www.drivethrurpg.com/product/198773/Beast-The-Primordial-Condition-Cards & Promethean: the Created 2nd Edition Condition Cards http://www.drivethrurpg.com/product/202619/Promethean-the-Created-2nd-Edition-Condition-Cards are now on sale on DTRPG in PDF and physical card PoD versions! Great for keeping track of the Conditions that are on your characters! From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Ruins of Empire (Mummy 1893-1924). Perhaps the quintessential era of the mummy in the minds of Westerners, this period saw the decline of the two greatest empires of the age: British and Ottoman. Walk with the Arisen as they bear witness to the death of the Victorian age, to pivotal mortal discoveries in Egypt, and to the horrors of the Great War. Available in PDF and physical copy PoD versions on DTRPG. http://www.drivethrurpg.com/product/178801/Dark-Eras-Ruins-of-Empire-Mummy-the-Curse From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Sundered World (Werewolf and Mage 5500-5000 BCE). At the birth of civilization, in the shadow of the Fall, the Awakened stand as champions and protectors of the agricultural villages spread across the Balkans. In a world without a Gauntlet, where Shadow and flesh mingle, the steady taming of the world by humanity conflicts with the half-spirit children of Father Wolf. Available in PDF and physical copy PoD versions on DTRPG. http://www.drivethrurpg.com/product/202272/Dark-Eras-The-Sundered-World-Werewolf-the-Forsaken-Mage-the-Awakening Night Horrors: Conquering Heroes for Beast: the Primordial is available now as an Advance PDF: http://www.drivethrurpg.com/product/202615/Night-Horrors-Conquering-Heroes This book includes: An in-depth look at how Heroes hunt and what makes a Hero, with eleven new Heroes to drop into any chronicle. A brief look at why Beasts may antagonize one another, with seven new Beasts to drop into any chronicle. Rules for Insatiables, ancient creatures born of the Primordial Dream intent on hunting down Beasts to fill a hunger without end, featuring six examples ready to use in any chronicle. The PDF and physical book PoD versions of Reap the Whirlwind, the Vampire: the Requiem 2nd Edition Jumpstart swirls into being on DTRPG! http://www.drivethrurpg.com/product/201127/Reap-the-Whirlwind-Revised-VtR-2e You are a vampire, a junkie. Every night, you beg and you borrow and you steal just a little more life, just a few more sweet moments. But there’s a guy at the top. The Prince. He’s got everything. The money, the secrets, the blood. Tonight, you’re going to take it from him. Tomorrow, there’ll be hell to pay. This updated edition of Reap the Whirlwind features revisions to match the core rulebook for Vampire: the Requiem 2nd Edition. Text edits and rules clarifications have also been updated. Reap the Whirlwind Revised includes: Rules for creating and playing vampires in the Chronicles of Darkness The first two levels of every clan Discipline, the dark powers of the dead A complete adventure by noted horror author Chuck Wendig This new revised Reap the Whirlwind Revised includes an updated booklet, 7 condition cards, and the interactive Vampire: the Requiem 2nd Edition character sheet. Open the V20 Dark Ages: Tome of Secrets now on DTRPG! Both PDF and physical book PoD versions are now available! http://www.drivethrurpg.com/product/197358/V20-Dark-Ages-Tome-of-Secrets The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s about peeling back the curtain, and digging a little deeper. Inside, you’ll find: • Expanded treatment of Assamite Sorcery, Koldunic Sorcery, Necromancy, and Setite Sorcery • A look at Cainite knightly orders, faith movements, and even human witchcraft • Letters and diaries from all over the Dark Medieval World CONVENTIONS! Impish Ian Watson will be on a Q&A panel at CAiNE http://www.caine2017.ca/ being hosted in Hamilton Ontario March 16 to 19th 2017! Discussing GenCon plans. August 17th – 20th, Indianapolis. Every chance the booth will actually be 20? x 30? this year that we’ll be sharing with friends. We’re looking at new displays this year, like a back drop and magazine racks for the brochure(s). In November, we’ll be at Game Hole Con in Madison, WI. More news as we have it, and here’s their website: https://www.gameholecon.com/ And now, the new project status updates! DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) M20 Cookbook (Mage: the Ascension 20th Anniversary Edition) Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition) C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition) Pugmire Fiction Anthology (Pugmire) Monarchies of Mau Early Access (Pugmire) Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition) Redlines Scion: Origins (Scion 2nd Edition) Scion: Hero (Scion 2nd Edition) Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition) WoD Ghost Hunters (World of Darkness) Trinity Continuum Core Rulebook (The Trinity Continuum) Second Draft The Realm (Exalted 3rd Edition) Dragon-Blooded (Exalted 3rd Edition) BtP Beast Player’s Guide (Beast: the Primordial) V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition) GtS Geist 2e core (Geist: the Sin-Eaters Second Edition) CtD C20 Jumpstart (Changeling: the Dreaming 20th Anniversary Edition) Pugmire Pan’s Guide for New Pioneers (Pugmire) VtR Half-Damned (Vampire: the Requiem 2nd Edition) Development W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition) Signs of Sorcery (Mage: the Awakening Second Edition) SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Ring of Spiragos (5e – Scarred Lands 2nd Edition) SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Dagger of Spiragos (5e– Scarred Lands 2nd Edition) Arms of the Chosen (Exalted 3rd Edition) Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition) Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition) Editing: CtD C20 Anthology (Changeling: the Dreaming 20th Anniversary Edition) Wraith: the Oblivion 20th Anniversary Edition M20 Art Book (Mage: the Ascension 20th Anniversary Edition) BtP Building a Legend (Beast: the Primordial) Post-Editing Development: CtL fiction anthology (Changeling: the Lost 2nd Edition) Indexing: Pugmire ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Beckett’s Jyhad Diary – new stuff AD’d W20 Pentex Employee Indoctrination Handbook V20 Dark Ages Companion – Got finals from Osterberger and Leblanc… and two more from Gaydos. Dagger of Spiragos – Finals in progress… and maps are progressing. VTR: Thousand Years of Night Cavaliers of Mars – AD’d Monarchies of Mau Early Access – Prepping notes for artists BtP Building a Legend – Contracting… April Fool’s thing – Leblanc should be cranking out the cover for the (REDACTED) thing this week. Marketing Stuff In Layout Prince’s Gambit – Making the remainder of graphics this week. C20 – With Aileen M20 Book of Secrets – Layout in progress. Dark Eras Companion – Adding in corrections… W20 Song of Unmaking – Knocking that out Monday. 1000 Years of Night Proofing EX3 Tomb of Dreams Jumpstart – first proof. V20 Lore of the Bloodlines – At WW for approval At Press Ex 3 Screen – Ready to ship, shipping started last week. Ex 3 core book – Ready to ship, shipping started last week, along with map and bookmarks. Beckett Screen – Shipped to shipper. W20 Shattered Dreams – Shipping. Shattered Dreams Screen – Shipping. Beast Conquering Heroes – Uploaded and processing. (See above in the blog for all these “processing”) Mortal Remains: Beast- Red In Tooth and Claw – Uploaded and processing. Dark Eras: Beneath the Skin – Uploaded and Processing. Dark Eras: Out of the Cold – Uploaded and Processing. Necropolis Rio – Uploaded and processing. TODAY’S REASON TO CELEBRATE: Today, let’s celebrate this wonderful time of year, when the breezes are starting to warm us, and the trees are starting to bud, and flowers starting to sprout, and AHHHHHHH there’s a blizzard barrelling down on us! Today, let’s celebrate the beauty of the deep snow, so white and sparkling (like vampires). The way the ice glistens on the downed power lines as they snap, crackle, and pop. But mostly how nice it is to stay inside and see all of it out the window! View the full article
  10. Greetings, citizens of Pugmire! It’s time for another update! PUGMIRE CORE RULEBOOK The Backer PDF went out, and we got some great errata. Thanks so much to the people who took the time to point out those little problems that can sometimes creep in — it’ll never be perfect, but you’ve saved me from some of the more embaressing typos! The book is now off for indexing, which means we’ll probably have a final version in April. And then, off to the printers to make beautiful physical books! SCREEN, DICE, AND CARDS Now that the text is locked in, we’ve started work on the Pugmire Guide screen, the custom dice, and the card deck. All these are in the initial discussion stages, so I don’t have much say yet. MONARCHIES OF MAU I finished the draft, and did an edit pass myself. While I want Early Access to read well, a lot changed between Pugmire Early Access and the final Pugmire book. Based on that, my time is better spent getting Mau to where I can have better conversations with the community, instead of making the text as polished as possible. It’s now over in art direction, so Mike and Rich can use the text to discuss how Mau will look compared to Pugmire. FICTION ANTHOLOGY I’ve looked over all the first drafts now for world consistency. We’re getting some amazing stories in, and I can’t wait for everyone to read them. And we have some great writers on board — some which you’re recognize from other Onyx Path products, but many others who are new to Onyx Path but not necessarily new to writing great stories. Even a couple of my friends from the video game industry have contributed. We need to finish a few things before we can release an author’s list, so that’s something to look forward to! PAN’S GUIDE The first draft is in, and both Matthew Dawkins and I have offers our notes and redlines — Matt is handling the overall direction of the project, while I’m only handling world details and rules concerns to make sure it’s matching up with my vision for the line. EARPLAY The audio team is still hard at work. We’ve run into a few snags, which isn’t unusual at this stage. The final product often deviates in little ways from the script — maybe a particular line isn’t working out right, or how I wrote it doesn’t work as well once it’s put together — and so we discuss how to design the audio with what we have. This is definitely the most time-intensive part of the process, but the team is doing wonderfully and we’re making good progress. FETCH QUEST CARD GAME After transcribing my hand-written cards into something I can share with other humans, I have a Fetch Quest playtest package which I’ve sent off to a closed alpha playtest group. Before folks ask, I’m not opening up testing right now — things can and often do change rapidly at this stage, so I need to keep the number of people I communicate with manageable. If all goes as I envision, we’ll have an “early access” version of the game at some point for everyone to test out, but it’ll be a while before we get to that. Part of that is wanting to see what Onyx Path learns from doing the Prince’s Gambit Kickstarter. That will be our first card game KS campaign, and a great chance to see what works and what doesn’t before we make firm decisions on how to proceed with Fetch Quest. So, don’t be surprised if you don’t hear much about this until later in the year, but it’s definitely something I’m thinking about. LICENSED PUGMIRE PRODUCTS! During and since the Kickstarter, I’ve been talking with several people about Pugmire licensing deals. One of those has finally come to pass: handmade Pugmire chibi amigurumi! I admit I didn’t know much about this art of knitting stuffed yarn creatures before we started talking, but McFidget Media Crafts have worked with me and Rich to come up with an adorable version of Yosha. I know some folks were disappointed that we never got to make Yosha dolls in the original Kickstarter, but this is the next best thing. Check out their Etsy page! https://www.etsy.com/listing/513539317/officially-licensed-chibi-pugmire-yosha?ref=listings_manager_grid AND MORE Wow! That’s a ton of updates right there, and there’s more in the background. As I said back in January, 2017 will be Pugmire’s year. But I should get back to work — there are some more Pugmire audio files I need to review. So, until next month, be a good dog! View the full article
  11. Today we look at a slice of Carl Bowen’s Birthright, the introductory fiction from the first edition of Scion: Hero: The next morning, Eric awoke hearing a conversation about wars in the Holy Land. The television was on and broadcasting the news. He sat up to blearily paw around for the remote and was shocked to find Sylvester, the desk clerk, sitting in the vinyl chair beside his bed. The lanky fellow clicked the TV off and smiled at Eric, as if his being there weren’t at all strange. “Morning!” Sylvester said. “I let myself in.” “What are you doing in here?” Eric snapped. He jumped out of bed in his boxers to loom over the intruder. Sylvester cringed and tried to put on a charming smile. “Housekeeping?” Eric snatched him up by the shirt in one hand and drew back a fist. “I said…” “Okay, okay!” Sylvester said, pleading for peace with splayed hands. “I just wanted to talk. This seemed like the best way to get your attention.” Eric’s eyes narrowed, but he lowered his fist. He realized he’d lifted Sylvester completely off the ground like the man weighed nothing. He set the clerk down. “Out of curiosity,” he said, “what seemed like the worst way?” Sylvester laughed out loud and straightened his rumpled shirt, casually putting a few yards distance between himself and Eric as he did so. “It wouldn’t have been pretty.” “So what do you want?” Eric asked. He pulled on some jeans and searched around for a clean shirt. “Make it quick.” “I want to talk about why you’re here,” Sylvester said, leaning back against the wall by the door. His eyes were bright blue, showing none of the deceptive vacuity he’d evidenced before. “Why we’re both here, really. Something bad’s going on around town, and nobody wants to talk about it.” “Not even you, night before last.” Sylvester flashed a self-deprecating smile. “Yeah, I was just being careful. I didn’t know what sort of guy you are.” “But now you do?” “A little better. I heard about what happened last night at the diner. That’s the first time anybody’s stood up for anybody else in this town in a long time.” “Word travels fast.” Sylvester shrugged. “Small towns.” “Fine. So why do you think I’m here? Better yet, why are you here? Your accent says you’re not from here.” “That’s right. I came here a few years ago and sort of accidentally settled down. I was looking for somebody, like you are.” “Who?” “My dad. You?” Eric nodded. “My dad.” Sylvester touched his lower lip and narrowed his bright blue eyes in thought. “Let me guess. He’s a big, burly joker like yourself, with the same red hair and beard? Likes blondes? Calls himself Tony or Don or something like that?” Eric nodded slowly, hope kindling in his heart. “Yeah. Don. Do you know him? Is he…?” He waved toward Sylvester, unable to form the words. “You know…” “What? My dad?” Sylvester laughed out loud. “No way! My dad’s an ugly old weasel like me. But I have heard of somebody who looks just like you. He used to come around here before Jared and his crew took over the iron mine. He was real popular. In fact, he’s the reason we got so many midgets all down in the mountain.” “Hey, watch that talk,” Eric said. Anytime Randall had heard someone use a word for a type of person that that type of person wouldn’t use for himself, he wasn’t shy about giving out a piece of his mind. “Fine,” Sylvester said. “Dwarves. Whatever.” He rolled his eyes. “Anyway, from what I gather, it was this Don guy — your dad — who brought them here and opened up the tunnels in the mountains for them to live in. They used to come around some nights to shop in town or trade little handicrafts they made. That was before my time, though. Now they all work the mines.” “God knows why,” Eric said. “The people they work for are jerks.” Sylvester’s face turned grave, and he gave Eric a hard look full of bitter sadness. “The parts of that you’re wrong about are exactly the problem.” “Huh?” “For one, the dwarves don’t exactly work for the mining company. They’re more like slaves. Those tunnels used to be their homes, but the bigger, stronger folks just came down there and made them start hollowing it all out. Nobody pays them. They barely feed them.” “And they just take that?” “What else can they do?” Sylvester said. “It’s not like they can leave the tunnels. And they can’t complain to anybody, because the local cops don’t want to get involved. Plus, hardly anybody knows they’re still down there.” “That’s just wrong,” Eric said. Anger built inside him like black clouds massing into a thunderhead. “How do the miners get away with this?” “They can because of the other wrong part of what you said before — when you said the people forcing the dwarves to work were jerks.” “You’re right,” Eric nodded. “They’re much worse than jerks. They’re… evil.” “True, but that isn’t what I meant. I meant the other part. Jared and his crew aren’t people. They’re monsters.” Eric assumed Sylvester was being poetic, but the deadpan, neutral way he said it made him wonder. He sounded like he meant exactly what he said. “Monsters? What, like vampires?” “No. Giants.” Eric didn’t know how to respond to that, which curled Sylvester’s lips into a wickedly smug smile. “I bet that was about the last thing you expected me to say, wasn’t it?” “Giants?” Eric finally managed. “You honestly expect me to believe that?” “You do already,” Sylvester said in an irritating singsong voice. “You don’t know why, but what I’m saying makes sense to you, deep down in your heart of hearts. It can’t be the weirdest thing you’ve ever heard of.” An image of two ravens standing over his grandfather’s shoulders flashed unbidden through Eric’s mind, followed by a reprise of that night in the attic with Randall’s ghost and the sight of a deep puncture wound in his own side sealing up unaided. The sound of Craig smashing through a plate-glass window echoed in his ears. “Maybe not,” he conceded. “Still, a giant…” “It’s a subjective term, believe me. I doubt Jared’s actually over 10 feet.” Sylvester stopped and shook his head. “Anyway, what he is isn’t as important as what he’s doing. He’s got those poor dwarves enslaved down there with nobody to stand up for them.” “They got me.” “Somehow I knew you’d feel that way,” Sylvester said, leaving his perch with a big grin and coming to stand directly in front of Eric. “You’re strong and tough—probably more than you even realize. You’re special, man, and these little guys need help from somebody like you.” “Special how?” Sylvester laughed and playfully punched Eric in the shoulder. “I could explain it, but if you don’t believe Jared’s a giant I doubt you’d believe me about that. For now, just take my word for it.” “How about this…” Eric said. “I’ll give you the benefit of the doubt that the little folks in the mines are being exploited and need help. As for the rest, I’m not going to believe it unless I see it.” “Now you’re talking,” Sylvester said. “I thought you’d never ask.” “Ask what?” “Ask me to take you to the mine and show you in person.” “Now wait, I—” “Okay, go ahead and get your shoes and stuff on. I’ll meet you at your car.” He opened the door and went outside, giving Eric a thumbs-up before the door shut behind him. Baffled and off balance, but undeniably curious, Eric pulled on his socks and boots to follow Sylvester outside. Scion: Hero for Scion’s First Edition is available in PDF and print from DriveThruRPG. If you missed out on our Kickstarter for Scion 2nd Edition, you can still preorder the new Scion: Origin and Scion: Hero via BackerKit. View the full article
  12. Now available in PDF and print from DriveThruRPG: Secrets of the Covenants! “They say to judge a man by the company he keeps. By this measure, as by any other, we are liars and monsters.” — Getter Kahn, Bishop of Filth Vampires gather under many banners. But five have endured the tumult of Western history better than any other. The Carthian Movement. The Circle of the Crone. The Invictus. The Lancea et Sanctum. The Ordo Dracul. Each has its fierce devotees, its jealous rivals, and its relentless enemies. Now,for the first time, the covenants speak for themselves. This book includes: A variety of stories from each of the covenants, all told in their own words. Never-before revealed secrets, like the fate of the Prince of New Orleans. New blood sorcery, oaths, and other hidden powers of the covenants. And because we love you, here are some more Requiem bloodline shirts to go with it: Gangrel: Oberlochs Mekhet: Qedeshah Nosferatu: Morotrophians Nosferatu: Rakshasa Ventrue: Nahualli View the full article
  13. The astute among you may have noticed that the Trinity Continuum rulebook has (finally) moved up the production list. The bottleneck I’ve previously mentioned has been cleared thanks to the tireless efforts of Danielle Harper, who is now acting as our Storypath developer after the departure of Neall. Neall kept saying he had his own game line to develop, but he kept talking about “psions,” and I’m pretty sure we only have one psion game in development. Weird. Please give a warm welcome to Danielle! In celebration, I figured it was time to drop another Allegiance teaser. Archangel comes to us from Jack Norris. As usual, bear in mind that this particular section is draft material and not yet fully developed. Archangel Archangel is an organization started by Count Raphael Orzaiz, sometimes known as Orzaiz the Elder, to aid those without the power and influence that too often leads to exceptional action and attention for their troubles. The group focuses on locating and assisting those who find themselves in dire situations where conventional authorities are unable to assist. “Helping the helpless” is both the organization’s mandate and defines how they approach situations. While financial or legal assistance is sometimes the solution, often Archangel operatives find themselves in situations requiring personal intervention. This is often done at great risk to members, so skilled and adaptable personnel are recruited. History In 2008, the eight year old heir to the Orzaiz family was kidnapped along with the nine year old son of the family driver, a young boy named Bakar. The Orzaiz were old school Basque aristocrats who traced their origins in pre-unified Spain in the 11th Century and possessed considerable financial resources and social connections. When the kidnappers realized they had not only grabbed the family’s heir but the “worthless” son of a servant, they sent Bakar back in pieces to prove their resolve. The result was not what they hoped. Angered by the pointless torture and slaughter of a young boy whose family had served his for generations, and fearing his son would suffer a similar fate, Count Orzaiz used his connections to fund and assemble a team of experts to retrieve his boy. Led by ex-special forces and counterterrorism expert Jonas Luther, the team located the kidnappers. In a daring pre-dawn raid they retrieved the boy, killed the kidnappers, and exposed the mastermind behind the plot as a business rival of Orzaiz attempting to distract him from a particularly competitive business deal. As he hugged his son and praised his rescuers, he caught the sad and broken sight of his driver, whose son would never again return home. It was at that point Raphael made decision that has since saved countless lives. Hiring Jonas Luther full-time, he tasked the man with creating an organization that would lend assistance to those without the good fortune to be born wealthy and privileged. Luther, himself a poor boy from one the worst neighborhoods in Chicago, threw himself into this task with enthusiasm and passion which surprised even his employer. With the Orzaiz fortunes backing him, he created a database of skilled freelancers, military personnel, various professionals, and even some criminals. Each candidate was selected for their professional and personal record of aiding others regardless of social or economic standing. Thus in 2009, Archangel was born. Since then the group has worked to rescue kidnapped children, shut down human trafficking rings, protect small business owners from organized crime or corporate bullying, and numerous other activities. Archangel’s private status and the considerable influence their patron affords them allows the organization to work globally and often without regard for treaties and agreements that might block official intervention. Recruitment Archangel operatives are selected for their skill and drive to help others. The skills are anything that will assist in the various missions the organization undertakes. Combat skills are a common trait among many members, but expertise in computer hacking, field medicine, legal expertise, surveillance, and intelligence gathering are also highly prized. The organization doesn’t focus much on training; recruits are selected for their own skills far more often than they are taught essential ones. Many recruits are polymaths, able to score a headshot on the run, navigate a thorny issue of legal jurisdiction, hack a security system, or some other combination of useful skills. This focus on a handful of potent and hypercompetent operatives means that many who join Archangel are Talents, but this isn’t a requirement of membership. In truth, few within Archangel even understand much less make the distinction between a highly skilled “normal” operative and a Talent. For them, it’s all about results. In addition to their skills, recruits must impress on Archangel a desire to aid others, especially the less fortunate. The group is more likely to recruit an ex-gang member who works with community outreach and neighborhood watch efforts than a veteran special forces operative who only works for the highest bidder. This moral component won’t substitute for the skills necessary to join, but those who don’t fit the profile won’t be sought out. Many Archangel recruits have something in their past they are seeking to redeem or balance out. Some are former criminals seeking to protect those they once victimized, others are ex-military or intelligence who grew tired of serving the interests of nations while many normal citizens suffered. Others are fueled by personal tragedy that caused a change in perspective. A few are even victims helped by the organization in the past whose skills make them an asset. In any case, it’s a rare member who joins simply to risk their lives constantly to help the underprivileged and Organization and Structure Archangel is organized into cells which generally handle operations in a given area. Cells can be small, in some cases a single operative might be tasked with handling cases in an area. However, large cells of a dozen or more members are found in large population centers like Mexico City or Los Angeles. Most cells post advertisements in newspapers, social media sites, and other places that give contact information and offers to help in situations where no one else can or will. These efforts generate a lot of crackpots and scam artists, but a tested filtering process usually means that a handful of genuine clients are located on a regular basis. In truth, most cells are overrun with legitimate requests far more often than they’re sitting around waiting for the phone to ring. Whenever an operation is called for in places where a Archangel cell doesn’t exist, the home office will select a cell whose skills and experience best suits the task at hand. Thus, they won’t send a bunch of ex-cops and a former coroner to rescue tourists from Somali pirates any more than they’d send a team of commandos to track a serial killer preying on the homeless. Any cell requiring outside assistance can usually receive it, though it might take some time as there’s rarely an idle operative in the group. Archangel is headquartered in Barcelona, and the home office is run by Jonas Luther and various members of the original team that saved young Raoul years back. Luther and his crew don’t handle as many field operations as they once did, finding that recruitment, coordinating cells and locating clients takes up the bulk of their time. Count Raphael Orzaiz doesn’t involve himself with the organizations operations at all, save to write checks and occasionally point other interested philanthropists at the group. These donations along with the Count’s fortune give the group ample funding. Goals and Methods The goal of Archangel is simple: use their skills and resources to help those in need, particularly those who cannot secure aid elsewhere. Very few of its clients are wealthy or well-connected unless they find themselves the victim of forces with overwhelming power and influence. How an individual cell goes about helping someone is largely up to them; though the focus is always on assistance and not retribution. Thus a crime syndicate smuggling people to serve as slave labor might end up ruthlessly eliminated by a cell, but that’s an afterthought. The focus of such an operation would be to liberate captives and shut down the operation. Due to his past experiences, Count Orzaiz is ironclad on this goal; returning a kidnapped child or saving someone’s livelihood is always a priority. Justice or revenge is a luxury, though ones the group often manages to afford. Methodology varies wildly with different cells and the whole organization has a “whatever works” attitude as long as overall goals are met. Operatives are encouraged to work with local authorities whenever possible because it makes missions go easier, but it’s not a requirement. In some locations with rampant corruption, such cooperation is even functionally impossible. A team of legal experts and some sympathetic politicians help keep members out of trouble in most cases, though if an operation goes horribly wrong the blowback could be severe. Given the stakes involved in many situations when Archangel is called, mistakes are something other people get to make. Archangel treats those it helps as paying clients whose needs are the utmost priority, but they never accept payment. In rare occasions where an individual has the resources or willfulness to insist on paying, the funds are donated to a charity that helps those in a similar situation to the client. Thus, if Archangel liberates an unjustly accused activist languishing in a corrupt hellhole somewhere, any payments would go to organizations such as Amnesty International or the appropriate branch of the Æon Society. In fact, the Triton Foundation receives a noticeable influx of donations from Archangels efforts, a reality not lost on Æon and relations between the two organizations is generally favorable. Advantages Archangel’s greatest assets are its patron’s fortunes and its own people. Everything necessary for a mission can be purchased as needed, and many cells maintain a small armory, crime lab, and whatever else operatives might need to accomplish their goals. These resources are often cutting edge, though they rarely branch into the realm of “weird science” unless a cell member designs something using their own skills. Operatives are extremely well-paid to avoid any temptation of bribery or corruption, but in truth this is usually unnecessary. Most Archangel members are devoted to the group’s mission and would likely do the job for nothing and a significant portion of member salaries go to supporting various charities. Many who work for the group find their bank account and assets growing as they jump frantically from one crisis to the next, and despite the group only being active for five years many of the senior members already have enough to retire comfortably. Despite this, the retirement and turnover rate for Archangel is quite low; these people are in it for the cause, not money. Since three operatives were abducted and killed in 2010 during a disastrous mission that also cost the life of their client, all members have taken to wearing identification markers implanted with a tracking device. Typically the device is in the form of a medallion, charm, piece of jewelry, ring, or mundane item bearing the image of St. Jude Thaddeus, the patron saint of the hopeless and helpless. Some have chips implanted surgically and conceal any scar with a tattoo instead. This marking also help operatives from different cells identify each other in the field. Despite the typical religious iconography, most members view these as symbols of their allegiance and practical safety precautions; in fact the whole idea was dreamed up by Jonas Luther’s agnostic assistant after she saw the movie The Untouchables. Some cells even use churches and shrines devoted the saint for meeting places and information drops, but this is a matter of style and not policy. View the full article
  14. Yes, we are actually closing in on the Kickstarter for Justin Achilli’s casual vampire card game, Prince’s Gambit. This is the first time Onyx Path will be offering a card game on Kickstarter, so it is a very new thing for us. And as we have heard it said: Anything done for the first time unleashes a demon! Hopefully, in this case, we’re unleashing a demonic whirlwind of fun. But, I guess we’ll see. Certainly the playtesters who have had several iterations of the game to play through have seemed to really like it – especially this latest version! As I always am before a Kickstarter, I’m nervous as to whether we’ve presented the game right and enough backers will get engaged with the project. So, I’m still fine-tuning the writing and presentation. It’s not a particularly complicated Kickstarter set-up, in fact, it’s our simplest. And the project is not at all expensive to back. In fact, a single deck of cards provides endless gameplay for you and 5-7 friends. But still, I fret. Shapeshifter for M20 Book of Secrets by Ken Meyer, Jr It’s funny, Prince’s Gambit is actually an example of serendipity. I had been at Nashville By Night along with our friends at By Night Studios, and noticed how the live action roleplayers sat in the lobby of the hotel, or out on the patio, and played non-World of Darkness card games between LARP sessions. Which made me wonder if we could create a Vampire; the Masquerade card game that would be simpler than the Vampire: the Eternal Struggle collectable card game (or even Magic: the Gathering) so that players could jump in and play relatively quickly. I threw some thoughts around with the gang at the con, and then filed the idea away under “things we should try”. Fast forward to almost a year later, and during one of our usual conversations, Justin Achilli mentions that he has been working on a rough idea, really a prototype at that point, of a casual vampire card game. And would Onyx Path be interested in publishing it for Vampire: the Masquerade? Lore of the Bloodlines Salubri by Mark Kelly Ding, ding, ding, ding! A “casual” card game. The very word to describe the sort of game I was thinking about in Nashville. And designed by my old friend and long, long-time Vampire developer Justin Achilli. Yes, please! So, hopefully, you’ll be able to see it yourself on Kickstarter next week. Not only do we have a great opening Kickstarter video featuring Justin describing the project, but we have an example of play video that is a compelling Prince’s Gambit session featuring representatives of the Clans (some of whom you might know from the Atlanta gaming crowd). We’ll have the link to that, and the rules, in the Kickstarter, and also on our YouTube channel for ya’ll to check out. Pugmire illustration by Pat Loboyko Finally, I used to post a lot more about the conversations Eddy and I have in the first meeting of the day, the actual 12 noon Monday Lunch Meeting that is truly descended from the Monday lunch meetings we had at White Wolf from the time I started. Subba-Wubba? Yummmmm! Mostly, that’s because most of what Eddy and I have been talking about for months are Pugmire, Mau, or other projects that we really can’t reveal, or the intricacies of the care and management of licensing partners. But today, we actually sat back and talked a little more of the working theories based on media that we’ve enjoyed putting forth over the years. Today, I just happened to mention conspiracy theorists, like you do, and Eddy was off on a theory of how our human brain is so built for pattern recognition that we have no choice but to look for patterns in everything. Which means that we have no choice but to detect conspiracy theories, because we have to try and make disparate items fit together. Which, led us to wondering if Science, or at least scientific proofs, came about as a deep need to prove or debunk the general human impulse to jam things together crazily. Naturally, this led to a discussion of Edition Wars, and whether they happen because our brains link the pattern (the gameplay, rules, art, well everything) of our preferred edition to our view of what is “correct” in the patterns of reality, and that gives us pleasure. Change, then, breaks that pattern and ruins our pleasure. If any of that makes sense, or is interesting, to you, then you clearly suffer from the same issues as Eddy and myself. Welcome to the party, pal! As a reward for sitting through our meandering, here’s a cute knitted doll of Princess Yosha from Pugmire, and a link to the site where you can get yourself a copy: https://www.etsy.com/listing/513539317/officaly-licenced-chibi-pugmire-yosha BLURBS! KICKSTARTER! I’m finishing up the KS pages for the Prince’s Gambit casual card game this week. Things look good, and we are all for starting the KS in March so long as the process of pulling the KS together cooperates. If so, then Monarchies of Mau KS would be next, after Gambit. ON SALE! DTRPG’s GM’s Day Sale starts March 2nd and runs for about a week! Check out all sorts of sales and bargains on Onyx Path and White Wolf PDFs at DriveThruRPG.com! Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! The Secrets of the Covenants for Vampire: the Requiem 2nd REVEALED this Wednesday on DTRPG! Physical copy PoD version coming to DTRPG: http://www.drivethrurpg.com/product/199280/Secrets-of-the-Covenants Vampires gather under many banners. But five have endured the tumult of Western history better than any other. The Carthian Movement. The Circle of the Crone. The Invictus. The Lancea et Sanctum. The Ordo Dracul. Each has its fierce devotees, its jealous rivals, and its relentless enemies. Now,for the first time, the covenants speak for themselves. This book includes: A variety of stories from each of the covenants, all told in their own words. Never-before revealed secrets, like the fate of the Prince of New Orleans. New blood sorcery, oaths, and other hidden powers of the covenants. From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Fallen Blossoms (Hunter 1640-1660 Japan). Japan is moving into the Edo Period. New laws and new ways of thinking wash over the land, and with a new order come new threats to humanity. Take a look at the Vigil in a time where samurai transition from warlords to bureaucrats, Japan massively and lethally rejects outside influence, and when Edo rapidly grows into a world power. Continuing our individual Dark Eras chapters, we offer you Dark Eras: Fallen Blossoms on in PDF and physical copy PoD versions on DTRPG! http://www.drivethrurpg.com/product/205483/Dark-Eras-Fallen-Blossoms-Hunter-the-Vigil From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Doubting Souls (Hunter 1690-1695 Salem). Immigrants and tribes struggled to co-exist on the Eastern Seaboard in the ever-expanding Colonies. Violent clashes, supernatural beliefs, and demonic influences spelled disaster for Salem Village and its surrounding towns, while others fought werewolves and vampires on the frontier. With so much at risk, only god-fearing men and women were deemed innocent — and those were few indeed. Available in PDF and physical copy PoD versions on DTRPG: http://www.drivethrurpg.com/product/204372/Dark-Eras-Doubting-Souls-Hunter-the-Vigil From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Bowery Dogs (Werewolf 1969-1979 NYC). New York City in the 1970s. Crime. Drugs. Gang violence. Vast economic disparity. And werewolves. It’s a lean, ugly time to be alive, and the lone wolf doesn’t stand a chance out there. In the end, all you really have is family. Available in PDF and physical copy PoD versions on DTRPG: http://www.drivethrurpg.com/product/203762/Dark-Eras-The-Bowery-Dogs-Werewolf-the-Forsaken The Locker is open; the Chronicles of Darkness: Hurt Locker, that is! PDF and physical copy PoDs are now available on DTRPG! http://www.drivethrurpg.com/product/199275/Chronicles-of-Darkness-Hurt-Locker Hurt Locker features: Treatment of violence in the Chronicles of Darkness. Lasting trauma, scene framing, and other tools for making your stories hurt. Many new player options, including Merits, supernatural knacks, and even new character types like psychic vampires and sleeper cell soldiers. Expanded equipment and equipment rules. Hurt Locker requires the Chronicles of Darkness Rulebook or any other standalone Chronicles of Darkness rulebook such as Vampire: The Requiem, Werewolf: The Forsaken, or Beast: The Primordial to use. Both the Beast: the Primordial http://www.drivethrurpg.com/product/198773/Beast-The-Primordial-Condition-Cards & Promethean: the Created 2nd Edition Condition Cards http://www.drivethrurpg.com/product/202619/Promethean-the-Created-2nd-Edition-Condition-Cards are now on sale on DTRPG in PDF and physical card PoD versions! Great for keeping track of the Conditions that are on your characters! From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Ruins of Empire (Mummy 1893-1924). Perhaps the quintessential era of the mummy in the minds of Westerners, this period saw the decline of the two greatest empires of the age: British and Ottoman. Walk with the Arisen as they bear witness to the death of the Victorian age, to pivotal mortal discoveries in Egypt, and to the horrors of the Great War. Available in PDF and physical copy PoD versions on DTRPG. http://www.drivethrurpg.com/product/178801/Dark-Eras-Ruins-of-Empire-Mummy-the-Curse From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Sundered World (Werewolf and Mage 5500-5000 BCE). At the birth of civilization, in the shadow of the Fall, the Awakened stand as champions and protectors of the agricultural villages spread across the Balkans. In a world without a Gauntlet, where Shadow and flesh mingle, the steady taming of the world by humanity conflicts with the half-spirit children of Father Wolf. Available in PDF and physical copy PoD versions on DTRPG. http://www.drivethrurpg.com/product/202272/Dark-Eras-The-Sundered-World-Werewolf-the-Forsaken-Mage-the-Awakening Night Horrors: Conquering Heroes for Beast: the Primordial is available now as an Advance PDF: http://www.drivethrurpg.com/product/202615/Night-Horrors-Conquering-Heroes This book includes: An in-depth look at how Heroes hunt and what makes a Hero, with eleven new Heroes to drop into any chronicle. A brief look at why Beasts may antagonize one another, with seven new Beasts to drop into any chronicle. Rules for Insatiables, ancient creatures born of the Primordial Dream intent on hunting down Beasts to fill a hunger without end, featuring six examples ready to use in any chronicle. The PDF and physical book PoD versions of Reap the Whirlwind, the Vampire: the Requiem 2nd Edition Jumpstart swirls into being on DTRPG! http://www.drivethrurpg.com/product/201127/Reap-the-Whirlwind-Revised-VtR-2e You are a vampire, a junkie. Every night, you beg and you borrow and you steal just a little more life, just a few more sweet moments. But there’s a guy at the top. The Prince. He’s got everything. The money, the secrets, the blood. Tonight, you’re going to take it from him. Tomorrow, there’ll be hell to pay. This updated edition of Reap the Whirlwind features revisions to match the core rulebook for Vampire: the Requiem 2nd Edition. Text edits and rules clarifications have also been updated. Reap the Whirlwind Revised includes: Rules for creating and playing vampires in the Chronicles of Darkness The first two levels of every clan Discipline, the dark powers of the dead A complete adventure by noted horror author Chuck Wendig This new revised Reap the Whirlwind Revised includes an updated booklet, 7 condition cards, and the interactive Vampire: the Requiem 2nd Edition character sheet. Open the V20 Dark Ages: Tome of Secrets now on DTRPG! Both PDF and physical book PoD versions are now available! http://www.drivethrurpg.com/product/197358/V20-Dark-Ages-Tome-of-Secrets The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s about peeling back the curtain, and digging a little deeper. Inside, you’ll find: • Expanded treatment of Assamite Sorcery, Koldunic Sorcery, Necromancy, and Setite Sorcery • A look at Cainite knightly orders, faith movements, and even human witchcraft • Letters and diaries from all over the Dark Medieval World CONVENTIONS! Impish Ian Watson will be on a Q&A panel at CAiNE http://www.caine2017.ca/ being hosted in Hamilton Ontario March 16 to 19th 2017! Discussing GenCon plans. August 17th – 20th, Indianapolis. Every chance the booth will actually be 20? x 30? this year that we’ll be sharing with friends. We’re looking at new displays this year, like a back drop and magazine racks for the brochure(s). In November, we’ll be at Game Hole Con in Madison, WI. More news as we have it, and here’s their website: https://www.gameholecon.com/ And now, the new project status updates! DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition) C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition) Pugmire Fiction Anthology (Pugmire) Monarchies of Mau Early Access (Pugmire) Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition) Redlines Scion: Origins (Scion 2nd Edition) Scion: Hero (Scion 2nd Edition) Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition) VtR Half-Damned (Vampire: the Requiem 2nd Edition) WoD Ghost Hunters (World of Darkness) Trinity Continuum Core Rulebook (The Trinity Continuum) Pugmire Pan’s Guide for New Pioneers (Pugmire) Second Draft The Realm (Exalted 3rd Edition) Dragon-Blooded (Exalted 3rd Edition) BtP Beast Player’s Guide (Beast: the Primordial) V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition) GtS Geist 2e core (Geist: the Sin-Eaters Second Edition) CtD C20 Jumpstart (Changeling: the Dreaming 20th Anniversary Edition) Development W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition) Signs of Sorcery (Mage: the Awakening Second Edition) SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Ring of Spiragos (5e – Scarred Lands 2nd Edition) SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Dagger of Spiragos (5e– Scarred Lands 2nd Edition) Arms of the Chosen (Exalted 3rd Edition) Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition) BtP Building a Legend (Beast: the Primordial) Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition) Editing: W20 Song of Unmaking novel (Bridges) (Werewolf: the Apocalypse 20th Anniversary Edition) CtD C20 Anthology (Changeling: the Dreaming 20th Anniversary Edition) Wraith: the Oblivion 20th Anniversary Edition M20 Cookbook (Mage: the Ascension 20th Anniversary Edition) Post-Editing Development: CtL fiction anthology (Changeling: the Lost 2nd Edition) VtR A Thousand Years of Night (Vampire: the Requiem 2nd Edition) Indexing: Pugmire ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Beckett’s Jyhad Diary – new stuff AD’d W20 Pentex Employee Indoctrination Handbook V20 Dark Ages Companion – Finals in from McEvoy, Gaydos, and Leblanc… still have three artists who owe me. Dagger of Spiragos – Finals in progress… and maps. VTR: Thousand Years of Night Cavaliers of Mars – AD’d Monarchies of Mau Early Access – Prepping notes for artists BtP Building a Legend – Contracting… April Fool’s thing – I will get Leblanc on it Marketing Stuff In Layout Prince’s Gambit – Final tweaks to preview cards and some design stuff on the tuckboxes. C20 – With Aileen M20 Book of Secrets – Layout should start rolling this week. Dark Eras Companion – Adding in corrections… and trying to wrap up artist shenanigans. Proofing EX3 Tomb of Dreams Jumpstart – first proof. V20 Lore of the Bloodlines At Press Ex 3 Screen – Ready to ship, shipping starting this week. Ex 3 core book – Ready to ship, shipping starting this week, along with map and bookmarks. Secrets of the Covenants – Going on sale this Wednesday in PDF and PoD versions. Beckett Screen – Shipped to shipper. W20 Shattered Dreams – Ready to Ship. Shattered Dreams Screen – Ready to ship. Beast Conquering Heroes – Uploaded and processing. Mortal Remains: Beast- Red In Tooth and Claw – Uploaded and processing. Dark Eras: Beneath the Skin – Uploaded and Processing. Dark Eras: Out of the Cold – Uploaded and Processing. Necropolis Rio – Uploaded and processing. TODAY’S REASON TO CELEBRATE: Today marks the 17th anniversary of the death of John Colicos, a Canadian actor many of us know for his excellently villainous roles including Klingon Commander Kor in the original Star Trek (and returned to magnificently decades later on STDS9), Mikkos Cassadine, a demented scientist bent on freezing the world on General Hospital (the only reason I watched that one), and of course, he was the original Baltar on the original Battlestar Galactica. We celebrate his fine body of work and excellent portrayal of villainy! By your command! View the full article
  15. It’s once again time for DriveThruRPG’s annual GM’s Day sale! Thousands and thousands of PDFs and ebooks are available for 30% off for the next ten days! Here’s a list of all our material which is on sale: Onyx Path Publishing Nocturnal & Onyx Path (Scarred Lands) White Wolf Publishing Virtually the entire Onyx Path catalog is on sale right now, and all the Scarred Lands material we share jointly with Nocturnal Media! Plus a ton of classic White Wolf material. As I type this, the current ten most popular books from the sale include: 1. Exalted 3rd Edition 2. Vampire: The Masquerade 20th Anniversary Edition 3. Chronicles of Darkness 4. Mage: The Awakening 2nd Edition 6. Mage: The Ascension 20th Anniversary Edition 7. Chronicles of Darkness: Hurt Locker 8. Werewolf: The Apocalypse 20th Anniversary Edition 10. Night Horrors: Conquering Heroes If you’ve been waffling about picking up one of our books, now’s a perfect chance to grab one! View the full article