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  1. Michael Gaydos art for the Prince’s Gambit card game TLDR: Myself and a whole bunch of Onyx Path folks just got back from the 2017 MidWinter convention. Why you should care: We had a great time there, which helps us get recharged to tackle the many projects were working on) and had some business meetings that may pay off this year, as well as demoing upcoming games, and meeting and answering questions with a lot of attendees (both current fans and those who we hope will be). Also among those we chatted with were possible freelance creators who will help us continue to create these great projects and might even help us drive a few projects forward faster. And Now, On With the Show: Thursday most of us flew in, got settled at the hotel, and before we could blink it was time for the annual Onyx Path dinner at Mader’s. This medieval decorated German restaurant was White Wolf‘s special place to eat back in the day, so I love introducing our Onyx Path crew to its bounty of boots of beer, salty bread, and genuine German cuisine. Neall Raemonn Price, noted Scion developer, seated next to his wife Aimee, loves his boot of beer. Meredith Gerber has a much smaller stein… …while Mike Hollywood Tomasek challenges Neall as to who can finish their boot first, and Monica Valentinelli, HtV2nd developer, looks on in amusement. Mighty Matt McElroy, Michelle Webb, her husband, and Rose Bailey look on in sheer awe as Mike and Neall compete. We were also joined by freelance writer and developer Danielle Harper and friends, and writer (and the man who keeps our booth running) Bill Bodden was just to my left at our table, so was unfortunately cut from these pics. Neall left early and heroically to run a Scion 2e demo game. I should also note that The Legend Dave Martin and the Wrecking Crew were already running a variety of Onyx Path games (although I forgot to take any pics when I visited them.) Thursday night was mostly carousing in the hotel at the Monarch Lounge as attendees showed up and were loudly greeted. There’s a very welcoming feeling as old friends are met again, and you wind up meeting new folks that somehow you missed the last few years. Here’s an illustration interlude by Brian LeBlanc for Changeling: the Dreaming 20th Anniversary Edition Friday, we got the booth together, had great sales, and then it was time for Mighty Matt McElroy’s Pentex Retreat LARP. The Onyx Path booth before opening. And a booth action shot by Meredith Gerber A bird got into the vendor room and stayed there through the con. An omen of what, though? The Pentex Retreat LARP as Werewolf’s Pentex employees mix and mingle and do corporate team-building exercises before things heated up. Near the end as the many underlying plots came together. Eddy Webb was whacked by an ambitious corporate ladder climber, and the Orpheus group had record enrollments. This was a one-shot using very simple rules that relied on playing your role. I was there as Black Dog Game Factory CEO, Ron Thompson, and I survived the entire thing by doing an exaggerated version of myself and one-time WW CEO Mike Tinney. There have been a lot of calls from players for Matt to run it again next year, which we’re taking as a good sign that great fun was had. Friday night, after a lovely dinner at the steak house in the hotel, Eddy Webb ran a “friends&family” playtest for Monarchies of Mau, the cat focused follow-up and connected game to Pugmire. This went very well, although we were all rolling abysmally, and ultimately my Wanderer(Monk) cat, Halo von Siberian, did succeed in a Disadvantaged leap to kick one of the White Rats off of a roof in the adventure’s climax. At the same time Rose Bailey was running a Cavaliers of Mars demo that I hear was filled with swashbuckling fun. We all met up again in the Monarch to share our stories and fire Neall. Illustration interlude by Shen Fei of the Pointer splat for Pugmire Saturday was our busiest day for activities, starting with an interview alongside Eddy that I hope to have a link to sometime soon, and a very productive if fast lunch with Rose and Matt as we discussed potential new projects and further ways to improve how we work with developers and writers. We would have done this by Skype anyway, but there were a few things that needed saying in person. Then we began our day in the Oak Boardroom, a cool meeting room we were able to use for the rest of Saturday. First was the first-ever playtest of a secret card game project for Pugmire that Eddy has been working on. Even I had never seen the components and how it actually played. Here are a few uncredited, because it is secret, pics of the play with the prototypes: Next was our Onyx Path Q&A, which was packed. We provided some “refreshments” and the more intimate room setting was really much more enjoyable, for me at least, than the classic front table and audience format at lot of panels use. Would do again. We, the dark council, have brought you all here today… Thanks to everybody who sat in and threw your great questions at us. Finally, I sat in on the first half of the official Monarchies of Mau playtest, and these folks really got into their Cat characters. A really great sign. I also heard that the Halo in this session also kicked a Rat off the roof. Hmm, must be something about that character. Finally on Saturday, a rare selfie by me of Neall, Danielle, Maria Cambone, one of our friends from By Night Studios who helped edit their very beautiful and big new Werewolf: the Apocalypse for Live Action play, and yours truly, after Maria managed to get the attention of the bartenders and got us drinks. She’s a lifesaver. Thought I had gotten back to my room at a reasonable hour, but then folks started dropping by, so we talked about life, the universe, and everything for a couple more hours. Sunday, briefly, was standing in line for twenty minutes at Starbucks because also in the hotel were several HS girl’s volleyball teams and every single one of them needed whatever drink had the most tooth rotting combination of syrups, and then getting my Chai Latte in time to meet with Matt and several other folks from other companies as strategic alliances were proposed. We shall see if anything happens this year with those things, and then it was check-out and airport and buh-bye. I also finally got to chat a bit with another long-timer, John Wick, after more than a decade of not seeing the guy. We had promised to say hi at last year’s GenCon and that never worked out because at the bigger cons we’re all just so freaking busy. Which is another great thing about MidWinter. Overall, this was a very successful MidWinter con for us, with tons of input from playtesters to go over, game and other proposals to review, and many friendships renewed. BLURBS! KICKSTARTER! We’re exploring card game Kickstarters, packaging, and components, for Prince’s Gambit. Justin, Eddy, a crack team of players, and our talented videographers have finished shooting the KS videos in Atlanta and are assembling edits even as you read this. Things look good, and we are all for starting the KS in late January so long as the process of pulling the KS together cooperates. If so, then Monarchies of Mau KS would be next, after Gambit. ON SALE! Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ The cards are alive! Conditionally. This Weds. the Advance PDF version of the Promethean 2nd Edition Condition Cards goes on sale at DTRPG! It is now the preordained time for Dawn of Heresies, the Mummy: the Curse novel written by internationally renowned author Brian Hodge to arise! Both PDF/electronic and physical book PoD versions are now available on DTRPG! http://www.drivethrurpg.com/product/198720/Dawn-of-Heresies Open the V20 Dark Ages: Tome of Secrets now on DTRPG! Both PDF and physical book PoD versions are now available! http://www.drivethrurpg.com/product/197358/V20-Dark-Ages-Tome-of-Secrets The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s about peeling back the curtain, and digging a little deeper. Inside, you’ll find: • Expanded treatment of Assamite Sorcery, Koldunic Sorcery, Necromancy, and Setite Sorcery • A look at Cainite knightly orders, faith movements, and even human witchcraft • Letters and diaries from all over the Dark Medieval World Travel with us all the way to the Red Planet for the Cavaliers of Mars Jumpstart: A Festival of Blades, available in PDF and PoD on DTRPG! http://www.drivethrurpg.com/product/191678/A-Festival-of-Blades-A-Cavaliers-of-Mars-Jumpstart Live, fight, and love on Mars, a world of red death and strange mystery, a world of savagery and romance. Includes: A complete adventure set in one of dying Mars’ greatest remaining cities. The innovative DEIMOS rules, for high-flying, swashbuckling adventure. Four pre-generated player characters, ready to get into the heart of the action. The Advance PDF for Reap the Whirlwind, the Vampire: the Requiem 2nd Edition Jumpstart swirls into being on DTRPG! http://www.drivethrurpg.com/product/201127/Reap-the-Whirlwind-Revised-VtR-2e You are a vampire, a junkie. Every night, you beg and you borrow and you steal just a little more life, just a few more sweet moments. But there’s a guy at the top. The Prince. He’s got everything. The money, the secrets, the blood. Tonight, you’re going to take it from him. Tomorrow, there’ll be hell to pay. This updated edition of Reap the Whirlwind features revisions to match the core rulebook for Vampire: the Requiem 2nd Edition. Text edits and rules clarifications have also been updated. Reap the Whirlwind Revised includes: Rules for creating and playing vampires in the Chronicles of Darkness The first two levels of every clan Discipline, the dark powers of the dead A complete adventure by noted horror author Chuck Wendig This new revised Reap the Whirlwind Revised includes an updated booklet, 7 condition cards, and the interactive Vampire: the Requiem 2nd Edition character sheet. The Locker is open; the Chronicles of Darkness: Hurt Locker, that is! The Advance PDF is now available on DTRPG! http://www.drivethrurpg.com/product/199275/Chronicles-of-Darkness-Hurt-Locker Hurt Locker features: Treatment of violence in the Chronicles of Darkness. Lasting trauma, scene framing, and other tools for making your stories hurt. Many new player options, including Merits, supernatural knacks, and even new character types like psychic vampires and sleeper cell soldiers. Expanded equipment and equipment rules. Hurt Locker requires the Chronicles of Darkness Rulebook or any other standalone Chronicles of Darkness rulebook such as Vampire: The Requiem, Werewolf: The Forsaken, or Beast: The Primordial to use. Discover the long-awaited Secrets of the Covenants for Vampire: the Requiem 2nd Edition as we unearth the Advance PDF now on DTRPG! http://www.drivethrurpg.com/product/199280/Secrets-of-the-Covenants This book includes: A variety of stories from each of the covenants, all told in their own words. Never-before revealed secrets, like the fate of the Prince of New Orleans. New blood sorcery, oaths, and other hidden powers of the covenants. We have now added a B&W PoD version of the Endless Ages Vampire Anthology to the existing full color PDF and PoD choices! Celebrating 25 years of personal horror, the eighteen stories in Endless Ages range in style and aesthetics from the very first edition of Vampire released in 1991, all the way to the latest books put out for the 20th Anniversary Edition. http://www.drivethrurpg.com/product/193199/V20-The-Endless-Ages-Anthology Seek the Cainite Conspiracies, the fiction anthology for V20 Dark Ages, in PDF and PoD physical book formats! http://www.drivethrurpg.com/product/195704/V20-The-Cainite-Conspiracies-Anthology This collection of short stories features tales by Vampire developers such as Justin Achilli, Eddy Webb, David A. Hill, Jr., and Neall Raemonn Price along with award-winning horror authors including Maurice Broaddus, Catherine Lundoff, and Richard Dansky. Promethean: the Created 2nd Edition comes to life in both PDF and PoD physical book versions NOW on DTRPG! http://www.drivethrurpg.com/product/189395/Promethean-the-Created-2nd-Edition You are a pilgrim now, one of the Created. You rose to life from dead flesh or inert matter, under the ministrations of one of your own, or a mad scientist, or perhaps just the power of the Divine Fire. You wander the world, sometimes alone, sometimes in the blessed company of your own kind, driven by memories of events and facts you never knew, all in the service of one Great Work… …to be human. Humans don’t make it easy, though. The Divine Fire that animates you burns too bright, blinds people, and scorches the land if you linger too long. It masks your disfigurements and makes you appear human, but that mask slips and people see your hideous, true form. The Pilgrimage is a long, difficult road, but it is yours, and you know, somehow, that the salvation of the New Dawn waits at the end. This book contains: The complete guide to playing a Promethean in the Chronicles of Darkness Reimagined Lineages and Refinements, and a redesigned system for Transmutations A more detailed approached to the Pilgrimage that presents players with more control over their characters’ path New challenges on the road to humanity, including deranged, greedy alchemists CONVENTIONS! Discussing GenCon plans. Every chance the booth will actually be 20′ x 30′ this year. And now, the new project status updates! DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition) Trinity Continuum Core Rulebook (The Trinity Continuum) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition) M20 Cookbook (Mage: the Ascension 20th Anniversary Edition) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) WoD Ghost Hunters (World of Darkness) CtD C20 Jumpstart (Changeling: the Dreaming 20th Anniversary Edition) Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition) C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition) Pugmire Fiction Anthology (Pugmire) Pugmire Pan’s Guide for New Pioneers (Pugmire) Monarchies of Mau Early Access (Pugmire) Redlines Scion: Origins (Scion 2nd Edition) Scion: Hero (Scion 2nd Edition) Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition) GtS Geist 2e core (Geist: the Sin-Eaters Second Edition) VtR Half-Damned (Vampire: the Requiem 2nd Edition) Second Draft The Realm (Exalted 3rd Edition) Dragon-Blooded (Exalted 3rd Edition) Wraith: the Oblivion 20th Anniversary Edition BtP Beast Player’s Guide (Beast: the Primordial) Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition) Development W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition) Signs of Sorcery (Mage: the Awakening Second Edition) SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Ring of Spiragos (5e – Scarred Lands 2nd Edition) SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Dagger of Spiragos (5e– Scarred Lands 2nd Edition) Arms of the Chosen (Exalted 3rd Edition) Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition) W20 Song of Unmaking novel (Bridges) (Werewolf: the Apocalypse 20th Anniversary Edition) BtP Building a Legend (Beast: the Primordial) CtD C20 Anthology (Changeling: the Dreaming 20th Anniversary Edition) Editing: Cavaliers of Mars VtR A Thousand Years of Night (Vampire: the Requiem 2nd Edition) V20 Beckett’s Jyhad Diary (Stretch Goal Content) Post-Editing Development: CtL fiction anthology (Changeling: the Lost 2nd Edition) Indexing: ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Dark Eras Companion Beckett’s Jyhad Diary C20 M20 Book of Secrets – AD’d W20 Pentex Employee Indoctrination Handbook V20 Dark Ages Companion Mortal Remains – Beast – AD’d EX3 Tomb of Dreams Jumpstart – Continuing to get sketches and seeing first color comps. Dagger of Spiragos – Putting together the art buy. Marketing Stuff Banner and Slider Updates – Working on new stuff for Hurt Locker, Secrets of the Covenants, and Scarred Lands. In Layout Necropolis Rio Promethean 2 Condition Cards V20 Lore of the Bloodlines Prince’s Gambit – Kickstarter Prep. Pugmire Wise and the Wicked 5e – Starting on it sometime this week. Proofing At Press Ex 3 Screen – Finished at the Printer. Ex 3 core book – From RichT: manufacturing continues. Gilding finished at last, now on to binding. Beast Condition Cards – Getting physical cards uploaded. CofD Hurt Locker – Waiting for errata to make PoD. Secrets of the Covenants – Waiting for errata to make PoD. Revised Reap The Whirlwind Jumpstart – PoD proof ordered. Beckett Screen – At Printer. W20 Shattered Dreams – Deluxe Edition at press. Shattered Dreams Screen – At Printer. Dark Eras: Ends of Empire – PoD proof ordered. Dark Eras: The Sundered World – PoD proof ordered. Promethean 2nd Condition Cards – Advance PDF going on sale this this Wednesday. Beast Conquering Heroes – Advance PDF now on sale at DTRPG, gathering errata. TODAY’S REASON TO DRINK: Pelt of the werewolf that bit ya. View the full article
  2. From The Way of Endings by Bill Bridges: Tom stood up and wiped the dirt from his pants. “Okay, I’ll play along. I assume this is some sort of weird initiation ceremony your ‘tribe’ is putting me through for some reason. But I’m game. So, what’s next?” Maggie pointed at the rabbit painting. “I need to open the inner door, and that painting is the clue. I think it’s from that other story you mentioned, where Lynx chases down Rabbit through many guises.” Tom nodded. “The one where Rabbit uses his m’téoulin powers to escape over and over.” “Right. I remember something about Rabbit throwing those bark chips in the air and leaping on them, one by one, so he didn’t leave any tracks.” “But Lynx circles Rabbit’s empty lodge, in an ever-widening arc, until he catches the scent.” Maggie threw her arms around Tom. “I could kiss you!” She jumped away from him and ran to the center of the room. “Circles! That’s it. The Gauntlet is too thick here, old strong magic. But circles, like in the old story… we just have to keep going until I get the scent!” “Okay,” Tom said, throwing up his hands. “If that’s how the game goes. So what do I do while you’re going around in circles?” Maggie looked at him, a mischievous grin stretching from cheek to cheek. “You’re walking right behind me, holding my hand. Tight. Do not slip out of my grip. I might not be able to get you back.” Tom shrugged and walked up behind Maggie, taking her hand. “Look, there’s a payoff for this, right? Am I going to get inducted into this kusiut of yours?” Maggie smiled, shaking her head. “Not exactly. But I promise: by the end of this, you’ll know exactly who you are.” Tom smiled, only rolling his eyes a little. “Enigmatic. Nice. Okay, let’s do this.” “One more thing. A favor. Where we’re going… well, I’ve got a plan. But it might backfire. If I seem, like, really confused, as in totally drugged-out kind of confused, I need you to say something to me. Okay?” “Okay. I guess.” “Just say the words, okay?” Tom sighed. “I’m humoring you so far, aren’t I? What words?” “What’s up, doc.” “You’re kidding. I thought you were allergic to rabbits.” “Rabbit magic, yeah.” Maggie shrugged. “I’m hoping some reverse psychology will work here. Let’s go.” She began walking in a widening spiral, sniffing the air with every step. Tom’s ?ashlight was pointed down at the ?oor, and Maggie’s lamp faced away from him, but for a moment the shadows seemed to paint whiskers on her cheeks. “Aha!” Maggie cried. “Hold on tight. I got it. The scent. It’s rabbit, all right. We’re stepping over now.” Tom felt the ?oor drop out from under him, his stomach lurching with the sudden shift. Then, he felt gravity again and realized his feet had never left the ground. You can grab Werewolf: The Apocalypse’s Songs of the Sun and Moon: The Changing Breeds Anthology in ebook and print from DriveThruFiction. View the full article
  3. New Year, New Game Sale 2017!

    Once again DriveThruRPG is running their New Year, New Game sale, and once again Onyx Path is participating. Featured Bundles Of the sale’s six Featured Bundles, we’re behind two of them! The Scarred Lands Starter Bundle offers an introduction to the Scarred Lands setting, a $52.94 value, for just $24.99 (53% off)! A broken world where legends walk. The revised and re-imagined Scarred Lands is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions and hides unsolved riddles from numerous ancient cultures. Now, bring this cherished fantasy setting back to your table! Includes: Gauntlet of Spiragos (5e) Scarred Lands Players Guide (5e) Serpent Amphora Cycle 1: Serpent in the Fold (d20) Serpent Amphora Cycle 2: The Serpent & The Scepter (d20) Serpent Amphora Cycle 3: The Serpent Citadel (d20) Serpent Amphora: Free Adventure (d20) The Divine and the Defeated (d20) Wilderness & Wasteland (d20) The Mummy: The Curse Starter Bundle introduces Mummy: The Curse for the Chronicles of Darkness, a $71.94 value, for only $29.99 (58% off)! “We are real. And we are arisen.” Imagine being both dead and deathless. Imagine being cradled in the arms of death for years, for decades on end, but all the while knowing that you will eventually not only arise again, but awaken to an unfamiliar world that fears and hates you. Now imagine that your entire existence is bound within this cycle. In Mummy: The Curse, for the Chronicles of Darkness, you are one of them. Includes: The Chronicles of Darkness Rulebook Mummy: The Curse Rulebook Cursed Necropolis: DC Guildhalls of the Deathless Mummy: The Curse Storyteller’s Screen Mummy Ready-Made Characters And More! But that’s not all: the sale contains much much more, including nearly 50 White Wolf rulebooks! View the full article
  4. Now available as advance PDF from DriveThruRPG, Night Horrors: Conquering Heroes for Beast: The Primordial! Conquering Heroes is the first Night Horrors book in seven years, since January 2010’s Night Horrors: The Unbidden! We’re delighted to bring this series back for the first time for the 2nd Edition Chronicles of Darkness. Sure, you can do what you want, feed from the locals, and go back to hiding in your lair when you’re done. You may think you’re safe there, it sure feels safe. But, you aren’t the only thing connected to the Primordial Dream, and no lair is safe from what lurks beyond. Don’t fool yourself. — Naomi Walker, Ugalla A Night Horrors Sourcebook for the Beast: The Primordial RPG This book includes: An in-depth look at how Heroes hunt and what makes a Hero, with eleven new Heroes to drop into any chronicle. A brief look at why Beasts may antagonize one another, with seven new Beasts to drop into any chronicle. Rules for Insatiables, ancient creatures born of the Primordial Dream intent on hunting down Beasts to fill a hunger without end, featuring six examples ready to use in any chronicle. Now available in print from DriveThruFiction: Dawn of Heresies for Mummy: The Curse. Rawhead and bloody bones Steals naughty children from their homes, Takes them to his dirty den And they are never seen again. So says the nursery rhyme that gives birth to Rawhead, the most fearsome entity to imperil the living since the infamous Roller. Once an obedient mummy by name of Benefre, a desperate bid by his cult fails in tragic fashion, and in so doing, sends him to the Devourerís waiting, corruptive maw. What remains of Benefreís ambitious soul rises again, impure and unholy, set to the execution of a scheme so baleful, it constitutes a heresy even among his own misbegotten kind. All that stands between Rawhead and his terrible aim are a lone mummy, Kemsiyet, and what little remains of her cult following its destruction at Rawhead’s hands. Declan, her prized security aide, and Fiona, an Irish researcher only just recently inducted into the cult and its blood-soaked world, must fight both the odds and the clock in order to prevent a calamity the likes of which the world hasnít seen since the days of the mummies’ creation. About the Author: BRIAN HODGE is the acclaimed author of 11 novels, almost 125 short stories, and four full-length collections. His first collection, The Convulsion Factory, was ranked by critic Stanley Wiater among the 113 best books of modern horror. Heís currently wrapping up his fifth, The Immaculate Void. Among gamers, he is perhaps best known as the author of the first official Hellboy novel, On Earth as It Is in Hell. Recent works include “The Weight of the Dead,” from Tor, and novelettes of cosmic horror in The Mammoth Book of Cthulhu and Children of Lovecraft. His oft-reprinted 2013 novella, “The Same Deep Waters as You” has recently been optioned by a London-based production studio for development for television. Brian lives in Colorado. Dawn of Heresies is his first roleplaying game novel. View the full article
  5. Yes. We’re headed out this week to the MidWinter Convention in Milwaukee! It’s going to be cold. It’s also going to be a great chance for fun, edumacation, and making deals and brainstorming projects. See the notes in the BLURBS! section, below. I’m planning on bringing a folio of character art from both Pugmire and the new signature characters from Monarchies of Mau, so hit me up while we’re there and I’ll give ya a sneak peek. Beast: Conquering Heroes art by Avery Butterworth This week, Rose and Matt continue to grow into their full time positions with serious work on our infrastructure, and conversations with our Devs. Many Google docs and Excel spreadsheets were started and consulted. They will both be at MidWinter, and my plan is to have a mini-summit where we look at both current projects and our possible releases for the next three years. I doubt we’ll get into new gamelines, but we’ll be devoting serious thought to the White Wolf lines, and Scion 2e and the Trinity Continuum and how all these lines need to fit together. So, most of our conversations today were some discussion followed by “we’ll go over this when we’re sitting down at MidWinter“. Lavinia from Scarred Lands The Wise & The Wicked by Bryan Syme Meanwhile, while I’m running amok in Milwaukee, it is the beginning of the year tax time for Lovely LisaT, our Office Manager, as she prepares all the documents our accountant needs to tell us if we are still OK as a business. I really feel bad about heading to a con during this time of the year. No, really. BLURBS! KICKSTARTER! We’re exploring card game Kickstarters, packaging, and components, for Prince’s Gambit. Justin, Eddy, a crack team of players, and our talented videographers have finished shooting the KS videos in Atlanta and are assembling edits even as you read this. Things look good, and we are all for starting the KS in late January so long as the process of pulling the KS together cooperates. If so, then Monarchies of Mau KS would be next, after Gambit. ON SALE! Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ The cards are alive! Conditionally. This Weds. the Advance PDF version of the Promethean 2nd Edition Condition Cards goes on sale at DTRPG! It is now the preordained time for Dawn of Heresies, the Mummy: the Curse novel written by internationally renowned author Brian Hodge to arise! Both PDF/electronic and physical book PoD versions will be available Wednesday the 9th on DTRPG! Open the V20 Dark Ages: Tome of Secrets now on DTRPG! Both PDF and physical book PoD versions are now available! http://www.drivethrurpg.com/product/197358/V20-Dark-Ages-Tome-of-Secrets The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s about peeling back the curtain, and digging a little deeper. Inside, you’ll find: • Expanded treatment of Assamite Sorcery, Koldunic Sorcery, Necromancy, and Setite Sorcery • A look at Cainite knightly orders, faith movements, and even human witchcraft • Letters and diaries from all over the Dark Medieval World Travel with us all the way to the Red Planet for the Cavaliers of Mars Jumpstart: A Festival of Blades, available in PDF and PoD on DTRPG! http://www.drivethrurpg.com/product/191678/A-Festival-of-Blades-A-Cavaliers-of-Mars-Jumpstart Live, fight, and love on Mars, a world of red death and strange mystery, a world of savagery and romance. Includes: A complete adventure set in one of dying Mars’ greatest remaining cities. The innovative DEIMOS rules, for high-flying, swashbuckling adventure. Four pre-generated player characters, ready to get into the heart of the action. The Advance PDF for Reap the Whirlwind, the Vampire: the Requiem 2nd Edition Jumpstart swirls into being on DTRPG! http://www.drivethrurpg.com/product/201127/Reap-the-Whirlwind-Revised-VtR-2e You are a vampire, a junkie. Every night, you beg and you borrow and you steal just a little more life, just a few more sweet moments. But there’s a guy at the top. The Prince. He’s got everything. The money, the secrets, the blood. Tonight, you’re going to take it from him. Tomorrow, there’ll be hell to pay. This updated edition of Reap the Whirlwind features revisions to match the core rulebook for Vampire: the Requiem 2nd Edition. Text edits and rules clarifications have also been updated. Reap the Whirlwind Revised includes: Rules for creating and playing vampires in the Chronicles of Darkness The first two levels of every clan Discipline, the dark powers of the dead A complete adventure by noted horror author Chuck Wendig This new revised Reap the Whirlwind Revised includes an updated booklet, 7 condition cards, and the interactive Vampire: the Requiem 2nd Edition character sheet. The Locker is open; the Chronicles of Darkness: Hurt Locker, that is! The Advance PDF is now available on DTRPG! http://www.drivethrurpg.com/product/199275/Chronicles-of-Darkness-Hurt-Locker Hurt Locker features: Treatment of violence in the Chronicles of Darkness. Lasting trauma, scene framing, and other tools for making your stories hurt. Many new player options, including Merits, supernatural knacks, and even new character types like psychic vampires and sleeper cell soldiers. Expanded equipment and equipment rules. Hurt Locker requires the Chronicles of Darkness Rulebook or any other standalone Chronicles of Darkness rulebook such as Vampire: The Requiem, Werewolf: The Forsaken, or Beast: The Primordial to use. Discover the long-awaited Secrets of the Covenants for Vampire: the Requiem 2nd Edition as we unearth the Advance PDF now on DTRPG! http://www.drivethrurpg.com/product/199280/Secrets-of-the-Covenants This book includes: A variety of stories from each of the covenants, all told in their own words. Never-before revealed secrets, like the fate of the Prince of New Orleans. New blood sorcery, oaths, and other hidden powers of the covenants. We have now added a B&W PoD version of the Endless Ages Vampire Anthology to the existing full color PDF and PoD choices! Celebrating 25 years of personal horror, the eighteen stories in Endless Ages range in style and aesthetics from the very first edition of Vampire released in 1991, all the way to the latest books put out for the 20th Anniversary Edition. http://www.drivethrurpg.com/product/193199/V20-The-Endless-Ages-Anthology Seek the Cainite Conspiracies, the fiction anthology for V20 Dark Ages, in PDF and PoD physical book formats! http://www.drivethrurpg.com/product/195704/V20-The-Cainite-Conspiracies-Anthology This collection of short stories features tales by Vampire developers such as Justin Achilli, Eddy Webb, David A. Hill, Jr., and Neall Raemonn Price along with award-winning horror authors including Maurice Broaddus, Catherine Lundoff, and Richard Dansky. Promethean: the Created 2nd Edition comes to life in both PDF and PoD physical book versions NOW on DTRPG! http://www.drivethrurpg.com/product/189395/Promethean-the-Created-2nd-Edition You are a pilgrim now, one of the Created. You rose to life from dead flesh or inert matter, under the ministrations of one of your own, or a mad scientist, or perhaps just the power of the Divine Fire. You wander the world, sometimes alone, sometimes in the blessed company of your own kind, driven by memories of events and facts you never knew, all in the service of one Great Work… …to be human. Humans don’t make it easy, though. The Divine Fire that animates you burns too bright, blinds people, and scorches the land if you linger too long. It masks your disfigurements and makes you appear human, but that mask slips and people see your hideous, true form. The Pilgrimage is a long, difficult road, but it is yours, and you know, somehow, that the salvation of the New Dawn waits at the end. This book contains: The complete guide to playing a Promethean in the Chronicles of Darkness Reimagined Lineages and Refinements, and a redesigned system for Transmutations A more detailed approached to the Pilgrimage that presents players with more control over their characters’ path New challenges on the road to humanity, including deranged, greedy alchemists CONVENTIONS! Onyx Path will be at Mid Winter Con 2017 this week in the lovely city of Milwaukee. Come brave the cold wastes to game and cavort with us! Please keep an eye out on the MidWinter site for announcements as to our very special beta test and Play With The Creator special events! http://www.midwintergamingconvention.com/ Here are three reasons to attend, if you had any doubts!: RPG Playing! We have once again convinced Dave Martin and his Wrecking Crew team of game masters to run a vast plethora of Onyx Path games. Everything from World of Darkness to Scion to Cavaliers of Mars and Pugmire, as well as a bunch of Prince’s Gambit casual vampire card game sessions. We have a whole ballroom dedicated to our games this year, so sign up and play. RPG Playtests! Onyx Path loves to use MidWinter as a sort of test-lab for our games, and this year is no exception! Eddy Webb will be playtesting Monarchies of Mau, the cat follow-up to the smash-hit Pugmire, as well as a couple of card game projects he has been tinkering with. Rose Bailey will be running a playtest sneak-peak of Cavaliers of Mars, and Neall Raemonn Price may have some Scion 2e goodness to share. The Onyx Path Gang! Yep, a bunch of us will be at MidWinter, and not only will we be at the intimate Onyx Q&A listed during the events, but we’ll be at our booth in the sales area, at other events, hanging out in our gaming room with the Wrecking Crew, or just sitting back and chatting around the hotel. MidWinter is a great venue to speak with us as it is nowhere near as hectic as GenCon, and we have fewer business commitments. So look for me, Rose, Eddy, Neall, Monica, Matt McElroy, and a bunch of our awesome creative contributors too! And now, the new project status updates! DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition) Trinity Continuum Core Rulebook (The Trinity Continuum) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition) M20 Cookbook (Mage: the Ascension 20th Anniversary Edition) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) GtS Geist 2e core (Geist: the Sin-Eaters Second Edition) VtR Half-Damned (Vampire: the Requiem 2nd Edition) WoD Ghost Hunters (World of Darkness) CtD C20 Jumpstart (Changeling: the Dreaming 20th Anniversary Edition) Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition) C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition) Pugmire Fiction Anthology (Pugmire) Pugmire Pan’s Guide for New Pioneers (Pugmire) Monarchies of Mau Early Access (Pugmire) Redlines Scion: Origins (Scion 2nd Edition) Scion: Hero (Scion 2nd Edition) Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition) Second Draft The Realm (Exalted 3rd Edition) Dragon-Blooded (Exalted 3rd Edition) Wraith: the Oblivion 20th Anniversary Edition BtP Beast Player’s Guide (Beast: the Primordial) Development W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition) Signs of Sorcery (Mage: the Awakening Second Edition) SL The Wise and the Wicked (5e – Scarred Lands 2nd Edition) SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Ring of Spiragos (5e – Scarred Lands 2nd Edition) SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Dagger of Spiragos (5e– Scarred Lands 2nd Edition) Arms of the Chosen (Exalted 3rd Edition) VtR A Thousand Years of Night (Vampire: the Requiem 2nd Edition) Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition) V20 Beckett’s Jyhad Diary (Stretch Goal Content) W20 Song of Unmaking novel (Bridges) (Werewolf: the Apocalypse 20th Anniversary Edition) BtP Building a Legend (Beast: the Primordial) CtD C20 Anthology (Changeling: the Dreaming 20th Anniversary Edition) Editing: CtL fiction anthology (Changeling: the Lost 2nd Edition) Cavaliers of Mars Post-Editing Development: Indexing: ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Dark Eras Companion Beckett’s Jyhad Diary C20 M20 Book of Secrets – AD’d W20 Pentex Employee Indoctrination Handbook V20 Dark Ages Companion Mortal Remains – Beast – AD’d EX3 Tomb of Dreams Jumpstart – Continuing to get sketches and seeing first color comps. Dagger of Spiragos – Putting together the art buy. Marketing Stuff Banner and Slider Updates – Working on new stuff for Hurt Locker, Secrets of the Covenants, and Scarred Lands. In Layout Necropolis Rio Promethean 2 Condition Cards V20 Lore of the Bloodlines Prince’s Gambit Pugmire Wise and the Wicked PF – Cover design stuff and it’ll be done. Wise and the Wicked 5e – Starting on it sometime this week. Proofing Beast Conquering Heroes – To WWP. SL Wise and Wicked Update At Press Ex 3 Screen – Finished at the Printer. Ex 3 core book – From RichT: manufacturing continues. Printer confirming gilding numbers this week and then on to binding. Dawn of Heresies Mummy Novel – On sale PDF/ePub/PoD versions on Wednesday. Beast Condition Cards – Getting physical cards uploaded. CofD Hurt Locker – Waiting for errata to make PoD. Secrets of the Covenants – Waiting for errata to make PoD. Revised Reap The Whirlwind Jumpstart – Processing at Lightning Source. Beckett Screen – Going to Printer. W20 Shattered Dreams – Deluxe Edition at press. Shattered Dreams Screen – Going to Printer. Dark Eras: Ends of Empire – Processing at Lightning Source. Dark Eras: The Sundered World – Processing at Lightning Source. Promethean 2nd Condition Cards – Advance PDF going on sale this Wednesday. TODAY’S REASON TO DRINK: Have to imbibe something to wash down the salty bread at Maders! Might be a boot of beer, might be Malort, might be Riot Juice. View the full article
  6. From Joshua Alan Doetsch’s Lullay, Lullay: My windshield is a moth-gore massacre. The wipers make it worse. The road is all cricket croons, whispering leaves, and groans-by-night corn — all things that make monsters nervous. We crossed roads even fends fear to tread. Four domains. Four temperamental dead guys. Not a hitch. But there’s one last stop. The woods are lovely, dark, and deep, but I have promises to keep, and miles to go before I sleep. That whole bit. I kill the engine under blinking neon. It’s a strip club off of I-39, surrounded by farmland, the smell of diesel, and nothing and nothing, just north of Normal. The animated lights do lewd things through the blur of glowing guts. She looks up at me from the passenger seat, from under her red hood — escaping strands of dark hair, a nine-year old grin, and those big, big eyes. “You better wait out here,” I say. “OK, Daddy.” She kisses my cheek. A goofy grin breaks my goonish face. Suddenly it’s all worth it. Out of the car, into the halogen-bright lot, and then into the music-throb dark. “Here to see Rycroft,” I say. The bouncer’s eyes narrow. I sigh and whisper a secret word. He turns and leads me further in, past the tables, the stage, and the weekday dancers who don’t look anything like the billboards that haunt the lonesome freeway. Can’t say I don’t scarf a few eyefuls though. Back in the VIP rooms with the little shower stalls that offer certain slippery fantasies, the bouncer turns. “Hey-hey-hey,” he says. “Aren’t you…that guy?” I nod. “Yeah-yeah. You were in that movie. What’s it called? The one with the sledgehammer fight.” I nod. Once upon a time, I was a stuntman. I’ve got King Kong proportions and a craggy, Karloffian demeanor, scored a lot of bit roles, always a bad-guy heavy, always dying in some horrible way. You won’t remember my name, but might recognize my face. The title of the ?ick will wriggle on the tip of your tongue. He laughs. He claps me on the shoulder, shakes my hand. “Fan-fucking-tastic! An honor, man. Truly. Best death scene ever. Must be a blast doing that work.” “Just something I used to do.” “Whatcha got going these days?” “This and that. Got a little girl to feed now.” “Ah, right. Changes your world, don’t it?” “That it does.” He points to a door at the end of a hall. I take a breath and open it. Back room office. I can count three of them. Two are dead. All look up. You can grab Vampire: The Requiem’s The Strix Chronicle Anthology in ebook and print from DriveThruFiction. For another preview of Lullay, Lullay, see this earlier blog post. View the full article
  7. Now available in ebook format from DriveThruFiction: Dawn of Heresies for Mummy: The Curse! Rawhead and bloody bones Steals naughty children from their homes, Takes them to his dirty den And they are never seen again. So says the nursery rhyme that gives birth to Rawhead, the most fearsome entity to imperil the living since the infamous Roller. Once an obedient mummy by name of Benefre, a desperate bid by his cult fails in tragic fashion, and in so doing, sends him to the Devourerís waiting, corruptive maw. What remains of Benefreís ambitious soul rises again, impure and unholy, set to the execution of a scheme so baleful, it constitutes a heresy even among his own misbegotten kind. All that stands between Rawhead and his terrible aim are a lone mummy, Kemsiyet, and what little remains of her cult following its destruction at Rawhead’s hands. Declan, her prized security aide, and Fiona, an Irish researcher only just recently inducted into the cult and its blood-soaked world, must fight both the odds and the clock in order to prevent a calamity the likes of which the world hasnít seen since the days of the mummies’ creation. About the Author: BRIAN HODGE is the acclaimed author of 11 novels, almost 125 short stories, and four full-length collections. His first collection, The Convulsion Factory, was ranked by critic Stanley Wiater among the 113 best books of modern horror. Heís currently wrapping up his fifth, The Immaculate Void. Among gamers, he is perhaps best known as the author of the first official Hellboy novel, On Earth as It Is in Hell. Recent works include “The Weight of the Dead,” from Tor, and novelettes of cosmic horror in The Mammoth Book of Cthulhu and Children of Lovecraft. His oft-reprinted 2013 novella, “The Same Deep Waters as You” has recently been optioned by a London-based production studio for development for television. Brian lives in Colorado. Dawn of Heresies is his first roleplaying game novel. Unfortunately a minor issue once again prevented us from including the print option this week as we had planned, but we wanted to get the book out to you patient Mummy fans ASAP. The PoD will follow as soon as we can! While you wait, consider checking out the Curse of the Blue Nile, our anthology of Mummy: The Curse stories. View the full article
  8. Hi, folks! As the new year begins, we’re in the final stages of development on A Thousand Years of Night. One of the big points of this project is to provide frameworks for making history meaningful in your games. And something I love in vampire media is flashback scenes that show us our elders in previous lifetimes. In order to facilitate playing flashbacks on the spot, A Thousand Years of Night includes dynamic scenes you can insert into a session, with sample stakes, and roles for multiple players. I’d like to share a few! (These scenes are written by Matthew Dawkins, and inspired by the framing scenes from Hurt Locker, as conceived by David Hill and Malcolm Sheppard.) Intrigue What better cause to persist for centuries than the unsolved mystery, the Machiavellian scheme, and the political competitiveness of Kindred? Vampires pursue intrigues lasting centuries, conspiring to one-up each other in the fields of influence, power, and blood potency. Grudges linger, mysteries expand to encompass further mysteries, and elders pull the strings of neonates attempting to wade through the morass of plots. The instigation of intrigues and the beats at which they progress construct important points in an elder’s life. The Lost Clan When pioneers hiked the Oregon Trail, attempting to settle untouched parts of America, their unpreparedness resulted in no few casualties. Few Kindred accompanied such small bands of travelers, as scarce food resulted in rapid torpor. In this scene, a caravan comprising near 100 fur traders, animal herders and their families sets out on the Trail. The elder rides as a secret passenger. As the pioneers endure wearisome environments, sickness, hypothermia, and poor maps leading them off-track, the true horrors commence at nightfall. A band of Kindred, unlike any the elder has encountered, materializes from harsh gales and plucks the resting kine from their bedrolls. They leave only drained corpses marked with carvings for relatives to find. These new vampires intrigue and terrify the elder. They possess unfamiliar powers, and appear to be of the indigenous Shoshone. The elder may learn much from these night horrors, or question why no other vampire claims to have encountered them. Bonds The Trapper represents the mortal interests, and continues pushing them west and north, despite the dangers. His insistence that they continue moving on endangers the group. The Guide is indigenous to the region. It appears he led the pioneers in to the vampires’ territory, and the Trapper holds him responsible. In truth, he knows nothing of the Kindred, and begs for freedom. The Veteran attempts to rally a group of pioneers to go hunt the vampires. If the elder accompanies him, she may discover more of this clan. Stakes The elder risks torpor on this journey. The Kindred will not attack the elder, unless she attacks them, but they will leave her hungry after killing every mortal in her company. The elder may discover the truth of this vampire clan, if she enters their good graces by offering the kine as willing sacrifices. Such rare knowledge is powerful, though limited in its use. The Ordo Dracul and Circle of the Crone hold great interest in obscure lines and Kindred history. If the elder protects the mortals the full length of the Trail, she will have a sizeable Herd at her disposal. From this group, she could gain ghouls or childer. Resolution and Moving On The elder experiences a mystery that continues to gnaw at her. Who were these vampires? Where did they go? Only in the modern nights do the Dragons and the Acolytes show enough interest to sponsor membership in their covenants, providing the elder discovers the truth. Childer and ghouls may form from the pioneer group. The Veteran, Guide, and Trapper all possess valuable skills in Persuasion, Survival, Firearms, and Animal Ken. The elder may form bonds with the secretive vampires. These will likely be Contacts, rather than Allies. If relations are fostered, introducing this clan to one of the domains along the Trail grants the vampire great Kindred Status. Love The Daeva believe there are few emotions as powerful as love. Some love objects. Others love causes. Vampires may love one another, or pursue the ill-fated love for a mortal. Love drives vampires to bold pursuits, and ascendancy beyond the pettiness of politicking. Love also carries tragedy on its back. When love is unrequited, a jealous vampire might strike out violently. When a foe destroys love, the elder vampire repays unkindness with ferocity. Love compels a vampire to great deeds, and foolish ends. Sturm und Drang The idea of freely expressed emotional extremes entered cultural vogue in 18th century Germany. The Sturm und Drang movement rebuked the Enlightenment’s rationalism and embraced impulse over calculation. The Kindred of Leipzig fanatically pursue the concept of forbidden love, often leading to tempestuous violence and heartbreak. The domain plunges into emotional hedonism, under the influence of the Daeva Marquis. The elder falls in love as the city rages around him. While his peers pursue human excess in twisted mimicry, he experiences true affection for another of his kind. Eager to see the relationship play out, the Marquis gives the elder the blessing to share Vitae and experience passion at its fullest. In the wings waits a jealous Ventrue, horrified to see the elder bind her childe. She challenges the elder to a duel over the childe. Without intent, the elder’s true love is pulled into Leipzig’s Sturm und Drang; another play of vengeance and passion. Bonds The Marquis manipulates the emotions of all the Leipzig Kindred with his powers of Majesty. He is decadent, and would happily see his domain ruined if it was through love, lust, and passion. He encourages every vice. The Beloved is a source of affection for her sire and the elder. Her Vinculum to the elder sways her to him, but she questions whether her affections are true. The Ventrue will not allow her childe to join the elder’s illicit union. She challenges the elder to a duel to torpor over the Beloved’s love. Stakes Passions run high in 1770s Leipzig. The elder may experience true love and gain an ally in the form of the Beloved, at the same time as developing a permanent foe in the form of the Ventrue. The Marquis will happily tutor the two vampires in the ways of Kindred romance, indoctrinating them into perverse blood sharing ceremonies. The Beloved will likewise tutor in her own Disciplines. The duel between Kindred results in one succumbing to torpor. In the modern nights, the loser will awake, and continue to seek vengeance. Resolution and Moving On With the rise of the Circle of the Crone, the Marquis switches covenants, and attempts to bring all his students ? the elder included ? with him. Sharing blood with the Beloved assists the elder in learning Ventrue powers, as she is of that clan. If the two drink multiple times, they become Touchstones to one another. If the elder loses the duel and falls to torpor, he awakens to discover his love gone. The feelings of love still linger, so a quest to track her down naturally follows. Loving acts inspire high Humanity. If the vampires share blood, it also inspires the Obsession Condition. Masquerade Concealment is the vampire’s greatest weapon. The ability to hide oneself in plain sight despite predatory urges and necessities enables the Kindred to pursue agendas and obtain blood without raising flags with hunters who would see the Danse Macabre exposed. Sometimes a vampire’s cloak of subterfuge slips, however. When that happens, the Kindred must work fast to plug the gap. The Curse That Wasn’t There In the late 19th century, Frenchman Louis Le Prince pioneered the new single lens camera, capable of recording motion. Others ? including renowned inventor and scientist Thomas Edison ? claimed credit for the discovery, yet it was Le Prince’s invention that enabled cinema to take its first step. Upon the advice of his Kindred patron, Le Prince filmed the elder feeding from one of the kine. The patron assured the elder that the recording showed only blurred motion and nothing evidencing a vampire living out her Requiem. Yet, when the short film was revealed to a coterie within the domain, the vampire’s actions were visible to all. Le Prince disappeared in France, in 1890, shortly after destroying the original version of his vampire recording dubbed “The Lovers.” The elder ? terrified her nature will be exposed for all to see ? desperately attempts to secure all copies of the recording, and silence any witnesses including the vanished Louis Le Prince. Bonds The Inventor never intended to record something monstrous on his camera. When Le Prince saw what was on his film, he destroyed the original and disappeared into the night. Though not the Patron’s ghoul, the vampire previously exerted a mental hold over Le Prince. The Patron hired the Inventor to film vampires as they fed, ignorantly assuring that a Kindred curse would protect her identity ? “the dead do not show up on film.” When the Party watch the footage, word quickly spreads about a Masquerade breach, and the quirky Patron seeks sanctuary wherever she can find it. The Party discover Le Prince’s talents, and demand he shows them his small catalogue of recordings. As they watch the elder feeding, shock infects the room. The Party give the elder one night to sew up this Masquerade breach before they sear the wound by whatever means necessary. Stakes The elder may gain a talented Retainer in the form of Louis Le Prince, or a longtime Ally in the form of the Patron, if she can provide safety to either. Conversely, she gains Status in the domain and within her covenant if she silences both permanently and destroyed Le Prince’s work. Forming a bond with the Inventor, confirming his silence and taking him from a dangerous domain, allows the elder a new Touchstone and potentially an increase in Humanity, if she doesn’t mentally subjugate Le Prince. Allowing the footage to escape into the wild increases the elder’s Fame, for better or worse. Resolution and Moving On The Party either respect the elder for serving the Masquerade, or detest her for her frivolous breach. While they will not seek to destroy her, they treat her as impulsive and foolish forever after. She gains a poor reputation that never fades. If the elder maintains Le Prince’s footage, she gains dots in the Library Merit, with media-savvy vampires desirous of the recordings come the modern era. Curating the Inventor’s work grants the elder dots in Academics and Crafts. If the elder saves the Patron, she grants the elder any boon within her power. If the elder destroys the Patron, she claims the eccentric vampire’s Haven and dots in Resources. The Patron was an Unaligned loner, with no close companions to kick up a fuss following her death. Heroism Rare as it may seem, Kindred occasionally perform feats of heroism. Any sapient being is capable of throwing himself on the grenade to protect his friends. Only at the depths of humanity do murder and callous cruelty appear reasonable actions. Neonates are more likely to behave based on modern moralistic behavior than elders, but elders learn much from their descendants. The dedicated fledgling who saves an elder’s life may deeply affect the older vampire. The elder who sees a mortal child in danger and against better judgment, plucks her from the grip of the city Sheriff, is in his own way heroic. Heroism contributes to a vampire’s reputation, for better or worse. Not all seek the mantle of “hero,” but few deny the impression it leaves when declared as such. The Starving Masses In the mid-18th century, the Kingdom of Ireland suffered the Year of Slaughter. Following years of frost and damp, followed by drought and poor harvests, nearly 40% of the Irish population succumbed to starvation, hypothermia, or disease. The elder exists in this domain, a bystander as kine wither and die around her. Most of the Kindred flee to healthier shores as Ireland rots, but the elder remains, caretaker over her people and determined to outlast the Year of Slaughter. A choice faces the elder. If she sacrifices personal wealth and uses her Disciplines on the correct people, she may be able to ensure food from grain ships reaches those who need it. Alternatively, if she bides her time and waits for the kine to grow weaker, she can play robber baron with the grain stores and docklands domains, only conveying the food to those she chooses. Bonds The Baron is a mortal with massive grain stores, withheld from the starving masses for the use of his own family. The Baron locks himself away and hopes to weather the frost, ignoring the cries of the people outside. The elder may seek to emulate this mortal, or manipulate him into gifting his stocks to the people. The Priest represents the Church of Ireland, and at great sacrifice, arranges the distribution of coal and meat. The Priest is aware of the elder’s nature, and humbles himself, asking that with all the vampire’s gifts, she do something to stave off the nation’s hunger. The Rioter is hungry, angry, and supported by a small army of starving Irish. He intends to raid the next ship in the docks for its stores, even though doing so may prevent future ships from docking. A passionate and charismatic mortal, the elder may twist his anger into service, or convince him to pacify his people. Stakes The elder may become a hero in this scene, or profit from the kine’s misery. By ensuring the people remain fed and healthy, the elder is acclaimed and revered as a champion to the common folk. The loyalty engendered causes kine in the know to offer their services as ghouls, with the Priest and Rioter as potentially useful retainers in the future. Both carry influence in different areas. If the elder cares little for the dreadful ongoing situation, she gains from the weakened kine. Feeding becomes easier, the mortals more desperate and willing to abase themselves for mercy and the smallest kindnesses. Resolution and Moving On The heroic path leads to a depletion of Resources and Contacts as the elder expends her power to strengthen the domain’s kine. She does however benefit in the long-term, as the kine remember her for her kindness. The elder gains dots in Empathy, for her close proximity to the suffering mortals. The path involving less sacrifice makes feeding easier in the short-term, as the kine put up little resistance. Dots in Allies increase as the Baron and other peers respect the elder’s restraint. Other vampires resent the damage the elder does to the Irish kine. The elder gains dots in Manipulation and Subterfuge for controlling the mortals’ chances of survival, though her Humanity decreases. As one of few Kindred remaining in the domain, she claims Kindred Status and title within her covenant, gaining dots in Politics. View the full article
  9. We made it! Here on the very precipice of 2017, the first step of many along the Onyx Path in the new year, I first want to thank all of you for your support these past five years. That’s right, Onyx Path Publishing is five years old, and 2017 will be our sixth year making books and the worlds featured in them! And we could not have done it without you. Thanks so much! The Company in 2017 In a lot of ways, 2016 was our year to build the structure that 2017 will be standing on and building from. We’re going to reap the benefits of last year’s work in this coming year, for sure. We have a staff of five now, with both Rollickin’ Rose Bailey and Mighty Matt McElroy devoted to tightening our creation process in the coming year so that our talented creative teams can better roll through it in a timely manner without sacrificing quality. We have several freelance graphic designers to call on this year so that Mirthful Mike Chaney has more options to cover all of our layout needs. We have our Extended Media teams exploring getting our projects (first fiction) up on Amazon and other electronic publishing venues. They’ve been reading through your comments and emails from the past two weeks and are pulling together a battle plan for how we can help our community play our games on on-lines sites like Roll20 and Fantasy Grounds. Getting Books in Stores Last year, we ran three Kickstarters whose purpose was to get the traditionally printed books into game stores, with Scarred Lands, Scion 2e, and Pugmire. This year, we’ll see how that all works out even as we’re running a few more KSs that have the same goal. Plus, we are extending our list of available books being offered by our friends at Indy Press Revolution as both more Deluxe/Prestige books are added, and they distribute the traditionally printed books I mentioned. (As an aside, some of you may not realize that Indy Press Revolution has both an online store that you can order from as an individual, and are distributors that your Friendly Local Game Store can order from to get a selection of our books into your nearest store. Please let your local game store owner know that IPR is one easy way they can get Onyx Path books for their customers.) Samedi by Mark Kelly for Lore of the Bloodlines Convention Appearances The last couple of years, we’ve been fine-tuning how we deal with convention attendance; do we go, and if so, what is our purpose? Other than smoozing with our fans and fellow RPG creators, of course. Without a warehouse jammed with books like in the old WW days, we have to order and ship anything we hope to sell, so having that rare book from 1995 for sale isn’t something we can really do as an ongoing thing. What worked all last year was to focus on bringing the new books and other stuff, and re-arranging our booth so that we have more opportunities for demoing and introducing folks to how to play our games. We’ve started linking our booth demoing to the games that are being played in the gaming areas by the Wrecking Crew and other folks playing Onyx Path games, and we expect to more of that in 2017. Especially since, this year is Gen Con‘s 50th Anniversary, so there is every expectation that the place will be a madhouse. If all goes as planned, we will also be in a booth twice as big as previously, along with our friends at Nocturnal Media; the better to highlight Scarred Lands in Pathfinder and 5e editions. We’re thrilled to start 2017’s con season at MidWinter Con in Milwaukee next week – check out more info below in the BLURBS! section. And expect to see some sort of Onyx Path representation at even more cons this year coming up. Kickstarters Yes. We will do some. Seriously, we’re continuing to look at Kickstarter not as simply a funding tool, although that is always important, but as a way to involve our community in the creation and outreach for a project. We want each KS to be more like an event that couldn’t happen any other way. Our biggest experiment actually starts off the year, as we are prepping for the Kickstarter for the Prince’s Gambit casual card game. We’ve simply have never done a card game Kickstarter before, so there is a lot to learn. Should this work out, though, it could open the door for a Werewolf follow-up, and/or at least one of the Pugmire card games Eddy has been cackling madly over. We have further potential KSs this year for Monarchies of Mau, and then maybe Changeling: the Lost 2nd and/or Hunter: the Vigil 2nd, Cavaliers of Mars, What Fire Hath Wrought: the Dragon Blooded, Deviant, Dark Eras 2, and most certainly the Trinity Continuum. Maybe one or more card games, maybe something new, and maybe something almost 20 years old. Astraea by Brian LeBlanc Very Short Looks at Game Lines and Not Schedule Previews World of Darkness: Like we said in August, in 2017 we’re really going to concentrate on getting the many KS projects we have started out to folks this year when we are still in kind of a natural break between major game lines that are at their 20 year marks. Plus, we’re preparing our ideas for projects that work with the new White Wolf‘s 5th Edition. There is a lot still unknown about all that, so we’ll all see how things develop together! Chronicles of Darkness: We’ll be continuing the 2nd Editions with CtL2, HtV2, and Geist 2nd as well, and we’re looking at a series of Night Horrors books that bring back that idea of books featuring antagonists and other weirdness for the lines. We’re also looking at a list of projects still in the offing we need to deliver for the existing lines, and maybe a “bluebook” or two. Exalted 3rd: We’ve been working with the Devs to create a schedule that works, and our team is committed to putting together a regular series of releases for EX3 in 2017. Everyone involved in the monumental task of creating the 3rd Edition core book devoted insane amounts of effort to it, and that very extended effort was exhausting. Time now, though, to get folks the new books they need to keep playing. Scion 2nd Edition: We’re going to be making and delivering the KS’d projects. Gearing up for even more coolness beyond that. Trinity Continuum: Kickstarter this year, with two whole lines starting there for the TC core and TC: Aeon. Scarred Lands: PGs shipped out, along with adventures and the revised Wise and the Wicked. We’ve been talking about a new Creature Collection, if anybody might be interested in that. Pugmire: Going to get it made and shipped, the KS projects too, and then the next books in the line. (Which we haven’t announced yet in order to focus on the KSd projects). Monarchies of Mau KS’d, and maybe a card game this year. This world has the potential to really go nuts, so we’re keeping a careful eye on both the RPG and the extra projects like the fiction and interactive audio drama adventure. Cavaliers of Mars: KS’d this year, and we’re expecting a very cool and focused set of projects to come out from that for starters. New Games and Game Worlds: Yes, we have a bunch in various stages of creation, from accepted pitches to being written. I’m not seeing a rush to release in 2017 next year with all we have happening, but who knows what might change? Allright, that’s next year in a prophetic nutshell. If 2016 was any indication, any and all of this could be upended by surprise developments, so let’s figure that this is the path so far as we can tell, and start walking it and see where it leads. It’s going to be fantastic! ___________________________________________________________________________ BLURBS! KICKSTARTER! We’re exploring card game Kickstarters, packaging, and components, for Prince’s Gambit. Justin, Eddy, a crack team of players, and our talented videographers have finished shooting the KS videos in Atlanta and are assembling edits even as you read this. Things look good, and we are all for starting the KS in late January so long as the process of pulling the KS together cooperates. If so, then Monarchies of Mau KS would be next, after Gambit. ON SALE! Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ It is now the preordained time for Dawn of Heresies, the Mummy: the Curse novel written by internationally renowned author Brian Hodge to arise! Both PDF and physical book PoD versions will be available Wednesday the 4th on DTRPG! Open the V20 Dark Ages: Tome of Secrets now on DTRPG! Both PDF and physical book PoD versions are now available! http://www.drivethrurpg.com/product/197358/V20-Dark-Ages-Tome-of-Secrets The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s about peeling back the curtain, and digging a little deeper. Inside, you’ll find: • Expanded treatment of Assamite Sorcery, Koldunic Sorcery, Necromancy, and Setite Sorcery • A look at Cainite knightly orders, faith movements, and even human witchcraft • Letters and diaries from all over the Dark Medieval World Travel with us all the way to the Red Planet for the Cavaliers of Mars Jumpstart: A Festival of Blades, available in PDF and PoD on DTRPG! http://www.drivethrurpg.com/product/191678/A-Festival-of-Blades-A-Cavaliers-of-Mars-Jumpstart Live, fight, and love on Mars, a world of red death and strange mystery, a world of savagery and romance. Includes: A complete adventure set in one of dying Mars’ greatest remaining cities. The innovative DEIMOS rules, for high-flying, swashbuckling adventure. Four pre-generated player characters, ready to get into the heart of the action. The Advance PDF for Reap the Whirlwind, the Vampire: the Requiem 2nd Edition Jumpstart swirls into being on DTRPG! http://www.drivethrurpg.com/product/201127/Reap-the-Whirlwind-Revised-VtR-2e You are a vampire, a junkie. Every night, you beg and you borrow and you steal just a little more life, just a few more sweet moments. But there’s a guy at the top. The Prince. He’s got everything. The money, the secrets, the blood. Tonight, you’re going to take it from him. Tomorrow, there’ll be hell to pay. This updated edition of Reap the Whirlwind features revisions to match the core rulebook for Vampire: the Requiem 2nd Edition. Text edits and rules clarifications have also been updated. Reap the Whirlwind Revised includes: Rules for creating and playing vampires in the Chronicles of Darkness The first two levels of every clan Discipline, the dark powers of the dead A complete adventure by noted horror author Chuck Wendig This new revised Reap the Whirlwind Revised includes an updated booklet, 7 condition cards, and the interactive Vampire: the Requiem 2nd Edition character sheet. The Locker is open; the Chronicles of Darkness: Hurt Locker, that is! The Advance PDF is now available on DTRPG! http://www.drivethrurpg.com/product/199275/Chronicles-of-Darkness-Hurt-Locker Hurt Locker features: Treatment of violence in the Chronicles of Darkness. Lasting trauma, scene framing, and other tools for making your stories hurt. Many new player options, including Merits, supernatural knacks, and even new character types like psychic vampires and sleeper cell soldiers. Expanded equipment and equipment rules. Hurt Locker requires the Chronicles of Darkness Rulebook or any other standalone Chronicles of Darkness rulebook such as Vampire: The Requiem, Werewolf: The Forsaken, or Beast: The Primordial to use. Discover the long-awaited Secrets of the Covenants for Vampire: the Requiem 2nd Edition as we unearth the Advance PDF now on DTRPG! http://www.drivethrurpg.com/product/199280/Secrets-of-the-Covenants This book includes: A variety of stories from each of the covenants, all told in their own words. Never-before revealed secrets, like the fate of the Prince of New Orleans. New blood sorcery, oaths, and other hidden powers of the covenants. We have now added a B&W PoD version of the Endless Ages Vampire Anthology to the existing full color PDF and PoD choices! Celebrating 25 years of personal horror, the eighteen stories in Endless Ages range in style and aesthetics from the very first edition of Vampire released in 1991, all the way to the latest books put out for the 20th Anniversary Edition. http://www.drivethrurpg.com/product/193199/V20-The-Endless-Ages-Anthology Seek the Cainite Conspiracies, the fiction anthology for V20 Dark Ages, in PDF and PoD physical book formats! http://www.drivethrurpg.com/product/195704/V20-The-Cainite-Conspiracies-Anthology This collection of short stories features tales by Vampire developers such as Justin Achilli, Eddy Webb, David A. Hill, Jr., and Neall Raemonn Price along with award-winning horror authors including Maurice Broaddus, Catherine Lundoff, and Richard Dansky. Promethean: the Created 2nd Edition comes to life in both PDF and PoD physical book versions NOW on DTRPG! http://www.drivethrurpg.com/product/189395/Promethean-the-Created-2nd-Edition You are a pilgrim now, one of the Created. You rose to life from dead flesh or inert matter, under the ministrations of one of your own, or a mad scientist, or perhaps just the power of the Divine Fire. You wander the world, sometimes alone, sometimes in the blessed company of your own kind, driven by memories of events and facts you never knew, all in the service of one Great Work… …to be human. Humans don’t make it easy, though. The Divine Fire that animates you burns too bright, blinds people, and scorches the land if you linger too long. It masks your disfigurements and makes you appear human, but that mask slips and people see your hideous, true form. The Pilgrimage is a long, difficult road, but it is yours, and you know, somehow, that the salvation of the New Dawn waits at the end. This book contains: The complete guide to playing a Promethean in the Chronicles of Darkness Reimagined Lineages and Refinements, and a redesigned system for Transmutations A more detailed approached to the Pilgrimage that presents players with more control over their characters’ path New challenges on the road to humanity, including deranged, greedy alchemists CONVENTIONS! Onyx Path will be at Mid Winter Con 2017 in January in the lovely city of Milwaukee. Come brave the cold wastes to game and cavort with us! Please keep an eye out on the MidWinter site for announcements as to our very special beta test and Play With The Creator special events! http://www.midwintergamingconvention.com/ Here are three reasons to attend, if you had any doubts!: RPG Playing! We have once again convinced Dave Martin and his Wrecking Crew team of game masters to run a vast plethora of Onyx Path games. Everything from World of Darkness to Scion to Cavaliers of Mars and Pugmire, as well as a bunch of Prince’s Gambit casual vampire card game sessions. We have a whole ballroom dedicated to our games this year, so sign up and play. RPG Playtests! Onyx Path loves to use MidWinter as a sort of test-lab for our games, and this year is no exception! Eddy Webb will be playtesting Monarchies of Mau, the cat follow-up to the smash-hit Pugmire, as well as a couple of card game projects he has been tinkering with. Rose Bailey will be running a playtest sneak-peak of Cavaliers of Mars, and Neall Raemonn Price may have some Scion 2e goodness to share. The Onyx Path Gang! Yep, a bunch of us will be at MidWinter, and not only will we be at the intimate Onyx Q&A listed during the events, but we’ll be at our booth in the sales area, at other events, hanging out in our gaming room with the Wrecking Crew, or just sitting back and chatting around the hotel. MidWinter is a great venue to speak with us as it is nowhere near as hectic as GenCon, and we have fewer business commitments. So look for me, Rose, Eddy, Neall, Monica, Matt McElroy, and a bunch of our awesome creative contributors too! And now, the new project status updates! DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition) Trinity Continuum Core Rulebook (The Trinity Continuum) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition) M20 Cookbook (Mage: the Ascension 20th Anniversary Edition) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) GtS Geist 2e core (Geist: the Sin-Eaters Second Edition) VtR Half-Damned (Vampire: the Requiem 2nd Edition) WoD Ghost Hunters (World of Darkness) CtD C20 Jumpstart (Changeling: the Dreaming 20th Anniversary Edition) Ex Novel 2 by Aaron Rosenberg (Exalted 3rd Edition) C20 Novel (Cassada) (Changeling: the Dreaming 20th Anniversary Edition) Pugmire Fiction Anthology (Pugmire) Pugmire Pan’s Guide for New Pioneers (Pugmire) Monarchies of Mau Early Access (Pugmire) Redlines Scion: Origins (Scion 2nd Edition) Scion: Hero (Scion 2nd Edition) Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition) Second Draft The Realm (Exalted 3rd Edition) Dragon-Blooded (Exalted 3rd Edition) Wraith: the Oblivion 20th Anniversary Edition BtP Beast Player’s Guide (Beast: the Primordial) Development W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition) Signs of Sorcery (Mage: the Awakening Second Edition) SL The Wise and the Wicked (5e – Scarred Lands 2nd Edition) SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Ring of Spiragos (5e – Scarred Lands 2nd Edition) SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Dagger of Spiragos (5e– Scarred Lands 2nd Edition) Arms of the Chosen (Exalted 3rd Edition) VtR A Thousand Years of Night (Vampire: the Requiem 2nd Edition) Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition) V20 Beckett’s Jyhad Diary (Stretch Goal Content) W20 Song of Unmaking novel (Bridges) (Werewolf: the Apocalypse 20th Anniversary Edition) BtP Building a Legend (Beast: the Primordial) CtD C20 Anthology (Changeling: the Dreaming 20th Anniversary Edition) Editing: CtL fiction anthology (Changeling: the Lost 2nd Edition) Cavaliers of Mars Post-Editing Development: Indexing: ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Dark Eras Companion Beckett’s Jyhad Diary C20 – Wrapping up shenanigans. M20 Book of Secrets – AD’d W20 Pentex Employee Indoctrination Handbook V20 Dark Ages Companion Mortal Remains – Beast – AD’d EX3 Tomb of Dreams Jumpstart – Continuing to get sketches and seeing first color comps In Layout Necropolis Rio Promethean 2 Condition Cards V20 Lore of the Bloodlines Beckett Screen Prince’s Gambit Pugmire Dark Eras: Ends of Empire – Wrapping it up. Dark Eras: The Sundered World – Converting that over for PoD. Proofing Beast Conquering Heroes – At WWP. SL Wise and Wicked Update CofD Hurt Locker – Awaiting errata. Secrets of the Covenants – Awaiting errata. At Press Ex 3 Screen – Finished at the Printer. Ex 3 core book – From RichT: manufacturing continues. Waiting for printer to return from holiday to get update on gilding progress. V20 DA Tome of Secrets – PDF/PoD versions on sale. Dawn of Heresies Mummy Novel – PDF/electronic formats/physical book PoD versions on sale Wednesday the 4th on DTRPG. Beast Condition Cards – Prepping PoD press files. Cavaliers of Mars Jumpstart – PoD on sale. Revised Reap The Whirlwind Jumpstart – Advance PDF on sale. TODAY’S REASON TO DRINK: To a new year rich with possibilities! View the full article
  10. Release Roundup: 2016

    Wow, 2016 was a pretty amazing year for releases! Although I’ve only listed our public releases, we’ve also created a bunch of material which is currently only available to Kickstarter backers and not yet available to the public. Let’s delve in: Game Books Onyx Path: Onyx Path 2016-2017 Publishing Brochure (PDF) Onyx Path: Storypath System Preview (PDF) Scarred Lands: Gauntlet of Spiragos for 5th Edition (PDF + print) Scarred Lands: Scarred Lands Players Guide for 5th Edition (advance PDF) Scarred Lands: Scarred Lands Players Guide for Pathfinder (advance PDF) Cavaliers of Mars: A Festival of Blades: A Cavaliers of Mars Jumpstart (PDF + print) Pugmire: Pugmire Early Access (PDF + print) Vampire: The Masquerade: Lore of the Clans Wallpapers Vampire: The Masquerade: The Black Hand: A Guide to the Tal’Mahe’Ra (PDF + print) Vampire: The Masquerade: Ghouls & Revenants (PDF + print) Vampire: The Masquerade: V20 Ready Made Characters (PDF + print) V20 Dark Ages: V20 Dark Ages Storytellers Screen (PDF) V20 Dark Ages: Tome of Secrets (PDF + print) Werewolf: The Apocalypse: 20th Anniversary Edition Storytellers Screen (PDF) Werewolf: The Apocalypse: Shattered Dreams (PDF + print) Werewolf: The Apocalypse: Kinfolk: A Breed Apart (PDF + print) Exalted: Exalted 3rd Edition (PDF + print) Chronicles of Darkness: Chronicles of Darkness: Revised Storytelling System Rulebook (print) Chronicles of Darkness: Chronicles of Darkness: Dark Eras (PDF + print) Chronicles of Darkness: Chronicles of Darkness: Hurt Locker (advance PDF) Vampire: The Requiem: Secrets of the Covenants (advance PDF) Vampire: The Requiem: Reap the Whirlwind Revised (advance PDF) Werewolf: The Forsaken: Tribes of the Moon (now in print) Werewolf: The Forsaken: The Pack (PDF + print) Werewolf: The Forsaken: Signs of the Moon (now in print) Werewolf: The Forsaken: Night Horrors: Wolfsbane (now in print) Mage: The Awakening: Intruders: Encounters with the Abyss (now in print) Mage: The Awakening: Mage: The Awakening 2nd Edition (PDF + print) Promethean: The Created: Dark Eras: A Handful of Dust (PDF + print) Promethean: The Created: Promethean: The Created 2nd Edition (PDF + print) Mummy: The Curse: Dreams of Avarice (PDF + print) Demon: The Descent: Demon Storytellers Guide (PDF + print) Beast: The Primordial: Beast: The Primordial (PDF + print) Beast: The Primordial: Beast Ready Made Characters (PDF + print) Beast: The Primordial: Beast: The Primordial Wallpaper Bundles: Scion 1e Complete Bundle for Scion Bundles: Trinity 1e for Trinity Continuum: Aeon Bundles: V20 Starter Kit for Vampire: The Masquerade Bundles: Classic Clanbooks for Vampire: The Masquerade Bundles: Vampire: The Damned for Vampire: The Masquerade Bundles: Archons, Alastors, and Anathema for Vampire: The Masquerade Bundles: Fire it Up, Anarchs! for Vampire: The Masquerade Bundles: Those Who Serve The Dead for Vampire: The Masquerade and Vampire: The Dark Ages Bundles: Undead Blood Magic for Vampire: The Masquerade and Mage: The Ascension Bundles: W20 Starter Kit for Werewolf: The Apocalypse Bundles: Wyrm Taint for Werewolf: The Apocalypse Bundles: Mage Revised Traditions for Mage: The Ascension Bundles: Technocratic Union for Mage: The Ascension Bundles: Mage Translation Toolkit for Mage: The Ascension and Mage: The Awakening Bundles: Demon Translation Toolkit for Demon: The Fallen and Demon: The Descent Bundles: Orpheus Complete Bundle for Orpheus Bundles: Bloodthirsty Adventures for Vampire: The Requiem Bundles: Requiem Bloodlines for Vampire: The Requiem Bundles: Mummy: The Curse Starter Kit for Mummy: The Curse Bundles: Demon: The Descent Starter Kit for Demon: The Descent Cards and Posters (Note that the printers for cards and posters are different from the game book and fiction printers, so print orders for each group may have to be done separately) Onyx Path: 12 Days of Onyx Condition Cards (print) Scion: Scion 2nd Edition Gen Con 2016 Poster (PDF + print) Pugmire: Spike and Friends Poster (PDF + print) Exalted: Third Edition Charm Cards Set 1: Archery-Investigation (PDF/print, also available separately:) Archery Charm Cards Athletics Charm Cards Awareness Charm Cards Brawl Charm Cards Bureaucracy Charm Cards Craft Charm Cards Dodge Charm Cards Integrity Charm Cards Investigation Charm Cards Exalted: Third Edition Charm Cards Set 2: Larceny-Resistance (PDF + print, also available separately:) Larceny Charm Cards Linguistics Charm Cards Lore Charm Cards Medicine Charm Cards Melee Charm Cards Occult Charm Cards Performance Charm Cards Presence Charm Cards Resistance Charm Cards Exalted: Third Edition Charm Cards Set 3: Ride-War (PDF + print, also available separately:) Ride Charm Cards Sail Charm Cards Socialize Charm Cards Stealth Charm Cards Survival Charm Cards Thrown Charm Cards War Charm Cards Chronicles of Darkness: Chronicles of Darkness Condition, Numina, and Dread Power Cards (PDF + print) Chronicles of Darkness: Chronicles of Darkness Tilt Cards (PDF + print) Werewolf: The Forsaken: Werewolf Condition Cards (PDF + print) Mage: The Awakening: Mage Condition and Numina Cards (PDF + print) Beast: The Primordial: Beast Condition Cards (advance PDF) Fiction Vampire: The Masquerade: The Endless Ages Anthology (ebook + print) V20 Dark Ages: The Cainite Conspiracies (ebook + print) Werewolf: The Apocalypse: Tribe Novels: Silver Fangs & Glass Walkers (ebook) Mage: The Ascension: Truth Beyond Paradox (ebook + print) Wraith: The Oblivion: Dark Kingdoms Trilogy (ebook) Exalted: Tales from the Age of Sorrows (ebook + print) Chronicles of Darkness: Tales of the Dark Eras (ebook + print) Mummy: The Curse: Curse of the Blue Nile (ebook + print) Beast: The Primordial: The Primordial Feast (ebook + print) Bundles: Predator & Prey Bundle for Hunter: The Reckoning Merch Onyx Path: Happy Text Logo (phones, shirts, mugs, stickers) Onyx Path: Happy Full Logo (shirts, mugs) Scion: Hero (phones) Scion: Demigod (phones) Scion: God (phones) Scion: Ragnarok (phones) Scion: Pantheon: Aesir (phones) Scion: Pantheon: Kami (phones) Scion: Pantheon: Netjer (phones) Scion: Pantheon: Shen (phones) Scion: Pantheon: Theoi (phones) Scion: Pantheon: Tuatha (phones) Scion: Pantheon: Yazata (phones) Scion: Pantheon: Devas (shirts) Cavaliers of Mars: Art: City of Vance (shirts, phones) Pugmire: Lineup (shirts) Pugmire: Sgt. Leo Bulldog Elite Fitness (shirts) Pugmire: We Are Good Dogs, feat. Spike and Friends (shirts) Vampire: The Masquerade: Bloodline: Ahrimanes (shirts) Vampire: The Masquerade: Bloodline: Anda (shirts) Vampire: The Masquerade: Bloodline: Baali (shirts) Vampire: The Masquerade: Bloodline: Blood Brothers (shirts) Vampire: The Masquerade: Bloodline: Cappadocians (shirts) Vampire: The Masquerade: Bloodline: Children of Osiris (shirts) Vampire: The Masquerade: Bloodline: Daughters of Cacophony (shirts) Vampire: The Masquerade: Bloodline: Gargoyles (shirts) Vampire: The Masquerade: Bloodline: Harbingers of Skulls (shirts) Vampire: The Masquerade: Assamite V20 (phones) Vampire: The Masquerade: Brujah V20 (phones) Vampire: The Masquerade: Followers of Set V20 (phones) Vampire: The Masquerade: Gangrel V20 (phones) Vampire: The Masquerade: Giovanni V20 (phones) Vampire: The Masquerade: Lasombra V20 (phones) Vampire: The Masquerade: Malkavian V20 (phones) Vampire: The Masquerade: Nosferatu V20 (phones) Vampire: The Masquerade: Ravnos V20 (phones) Vampire: The Masquerade: Toreador V20 (phones) Vampire: The Masquerade: Tremere V20 (phones) Vampire: The Masquerade: Tzimisce V20 (phones) Vampire: The Masquerade: Ventrue V20 (phones) Vampire: The Masquerade: Lore of the Clans: Succubus Club (phones) Vampire: The Masquerade: V20 Ankh (mugs) Vampire: The Masquerade: Assamite (mugs) Vampire: The Masquerade: Brujah (mugs) Vampire: The Masquerade: Followers of Set (mugs) Vampire: The Masquerade: Gangrel (mugs) Vampire: The Masquerade: Giovanni (mugs) Vampire: The Masquerade: Lasombra (mugs) Vampire: The Masquerade: Malkavian (mugs) Vampire: The Masquerade: Nosferatu (mugs) Vampire: The Masquerade: Ravnos (mugs) Vampire: The Masquerade: Toreador (mugs) Vampire: The Masquerade: Tremere (mugs) Vampire: The Masquerade: Tzimisce (mugs) Vampire: The Masquerade: Ventrue (mugs) Vampire: The Masquerade: Skeleton Creeper (mugs) Vampire: The Masquerade: Sect: The Black Hand (shirts) Vampire: The Masquerade: Art: Black Hand Cover (shirts) Vampire: The Masquerade: Art: Black Hand (shirts) Vampire: The Masquerade: Bloodline: Maeghar (shirts) Vampire: The Masquerade: Clan Variant: Old Clan Tzimisce (shirts) Vampire: The Masquerade: Red List XIII: Rabbat (shirts) Vampire: The Masquerade: Red List XII: Raymond Narcisse (shirts) Vampire: The Masquerade: Red List XI: Kiyoko Shinsegawa (shirts) Vampire: The Masquerade: Red List X: Christopher Barrow (shirts) Vampire: The Masquerade: Red List IX: Alex Swift (shirts) Vampire: The Masquerade: Red List VIII: Germaine (shirts) Vampire: The Masquerade: Red List VII: Francisca Santos dos Rodrigues (shirts) Vampire: The Masquerade: Red List VI: Ayisha Jocastian (shirts) Vampire: The Masquerade: Red List V: Karen Antos (shirts) Vampire: The Masquerade: Red List IV: Valerius Maior (shirts) Vampire: The Masquerade: Red List III: Dylan Bruce (shirts) Vampire: The Masquerade: Red List II: Petaniqua (shirts) Vampire: The Masquerade: Red List I: Kemintiri (shirts) Werewolf: The Apocalypse: Black Furies Revised (shirts) Werewolf: The Apocalypse: Bone Gnawers Revised (shirts) Werewolf: The Apocalypse: Children of Gaia Revised (shirts) Werewolf: The Apocalypse: Fianna Revised (shirts) Werewolf: The Apocalypse: Get of Fenris Revised (shirts) Werewolf: The Apocalypse: Glass Walkers Revised (shirts) Werewolf: The Apocalypse: Red Talons Revised (shirts) Werewolf: The Apocalypse: Shadow Lords Revised (shirts) Werewolf: The Apocalypse: Silent Striders Revised (shirts) Werewolf: The Apocalypse: Silver Fangs Revised (shirts) Werewolf: The Apocalypse: Stargazers Revised (shirts) Werewolf: The Apocalypse: Uktena Revised (shirts) Werewolf: The Apocalypse: Wendigo Revised (shirts) Mage: The Ascension: Tradition: Akashayana M20 (shirts) Mage: The Ascension: Tradition: Celestial Chorus M20 (shirts) Mage: The Ascension: Tradition: Cult of Ecstasy M20 (shirts) Mage: The Ascension: Tradition: Dreamspeakers M20 (shirts) Mage: The Ascension: Tradition: Euthanatoi M20 (shirts) Mage: The Ascension: Tradition: Hollow Ones M20 (shirts) Mage: The Ascension: Tradition: Order of Hermes M20 (shirts) Mage: The Ascension: Tradition: Society of Ether M20 (shirts) Mage: The Ascension: Tradition: Verbenae M20 (shirts) Mage: The Ascension: Tradition: Virtual Adepts M20 (shirts) Mage: The Ascension: Convention: Iteration X Revised (shirts) Mage: The Ascension: Convention: New World Order Revised (shirts) Mage: The Ascension: Convention: Progenitors Revised (shirts) Mage: The Ascension: Convention: Syndicate Revised (shirts) Mage: The Ascension: Convention: Void Engineers Revised (shirts) Exalted: Art: Mask of Winters (shirts) Exalted: Art: Skunk (shirts) Exalted: Art: Echoing Breath (shirts) Chronicles of Darkness: Dark Eras skull (shirts) Chronicles of Darkness: Dark Eras art (phones) Vampire: The Requiem: Dark Eras skull (shirts) Werewolf: The Forsaken: Dark Eras skull (shirts) Werewolf: The Forsaken: Lodge: Eaters of the Dead (shirts,mugs) Werewolf: The Forsaken: Lodge: Lodge of Garm (shirts,mugs) Werewolf: The Forsaken: Lodge: Temple of Apollo (shirts,mugs) Werewolf: The Forsaken: Lodge: The Screaming Moon (shirts, mugs) Werewolf: The Forsaken: Lodge: Thousand Steel Teeth (shirts, mugs) Werewolf: The Forsaken: Art: Big Bad Wolf (phones) Werewolf: The Forsaken: Art: Big Bad Wolf duotone (phones) Werewolf: The Forsaken: Art: Garage Rumble (shirts, phones) Werewolf: The Forsaken: Art: Thailand (shirts, phones) Werewolf: The Forsaken: Art: The Pack Cover (shirts, phones) Werewolf: The Forsaken: Art: The Pack Cover w/logo (shirts) Mage: The Awakening: Dark Eras skull (shirts) Mage: The Awakening: Art: Design 01 (shirts) Mage: The Awakening: Art: Design 02 (shirts) Mage: The Awakening: Art: Design 03 (shirts) Mage: The Awakening: Art: Design 04 (shirts) Mage: The Awakening: Art: Design 05 (shirts) Promethean: The Created: Dark Eras skull (shirts) Changeling: The Lost: Dark Eras skull (shirts) Hunter: The Vigil: Dark Eras skull (shirts) Geist: The Sin-Eaters: Dark Eras skull (shirts) Mummy: The Curse: Dark Eras skull (shirts) Mummy: The Curse: Art: Design 01 (phones) Mummy: The Curse: Art: Design 02 (phones) Mummy: The Curse: Art: Design 03 (phones) Demon: The Descent: Dark Eras skull (shirts) Demon: The Descent: Art: Design 01 (phones) Demon: The Descent: Art: Design 02 (phones) Demon: The Descent: Art: Design 03 (phones) Demon: The Descent: Art: Flowers of Hell: The Demon Players Guide (phones) Demon: The Descent: Art: Demon Storytellers Guide (phones) Beast: The Primordial: Skull (shirts) Beast: The Primordial: Art: Dragon (shirts) Beast: The Primordial: Art: Fireguy (shirts) Beast: The Primordial: Art: Lakeside (shirts) Beast: The Primordial: Art: Multilimb (shirts) Beast: The Primordial: Family: Anakim (shirts) Beast: The Primordial: Family: Eshmaki (shirts) Beast: The Primordial: Family: Makara (shirts) Beast: The Primordial: Family: Namtaru (shirts) Beast: The Primordial: Family: Ugallu (shirts) Kickstarters Deluxe Changeling: The Dreaming 20th Anniversary Edition started in 2015, wrapped up in 2016. We ended with 760% of our goal! You can still preorder on BackerKit. Scarred Lands in 5e OGL and Pathfinder Editions, via our partners at Nocturnal Media, and our first non-White Wolf Kickstarter. We ended with 339% of our goal! You can still preorder on BackerKit. Eddy Webb’s Pugmire. We ended with an incredible 1289% of our goal! You can still preorder on BackerKit. Deluxe V20 Beckett’s Jyhad Diary. We ended at 292% of our goal! You can still preorder on BackerKit. Scion 2nd Edition, the first wholly-owned Onyx Path Kickstarter. We closed at a mind-boggling 1339%! The BackerKit for Scion has not yet launched. View the full article
  11. 2016 Year in Review: Eddy Webb

    Most fun project: Pugmire, by a wide margin. While I’ve been working on it for a couple of years now, it’s really been great to build from a massively successful Kickstarter and finally make this crazy idea into a real thing. Plus, learning that there’s such a large and enthusiastic community for Pugmire makes it really worthwhile! Most interesting research: I’ve been researching a lot of things, but I’d have to say that it’s a tie between learning about how dog breeds are grouped (turns out it’s by various stages of canine cognition) and learning how cats build social groups. Suffice it to say, I know a lot more about animals than I did a year ago. Favorite Passage: I’ve been pretty pleased by this small piece from Pugmire, which shows the blend of domestic behavior and religious overtones that lie at the core of the world. Westwall is the quarter furthest from the Fearful Forest and from the traffic of the north and south gates to the kingdom. The locals often call this the Religious Quarter, as it contains the spiritual center of the Church of Man, the Chapel of St. Anna. This area is home to many artisans and shepherds, acolytes and sages, and it’s not uncommon to see strange lights or hear rhythmic chanting at all hours from a variety of magical experiments and religious observances. Some specialized merchants also set up shop here, such as booksellers and peddlers of potions and fixes. Several times a day, the great gong of St. Anna sounds, and all faithful dogs within earshot are expected to go outside and walk the streets in contemplation. This is in observance of Man’s desire for all dogs to walk outside by their side, but these days only the most devout and conservative dogs observe the call to walk. View the full article
  12. Most fun project: This is a really hard one, but Changeling: The Lost, Second Edition. I worked on a lot of things I’m very proud of, but Changeling gave me the chance to dig into what I really feel is the core of Chronicles of Darkness. By that, I mean using horror, fantasy, exploration, adventure, investigation, and social interaction to explore ideas about the human condition. To a lot of philosophy, their relationship to pain is the one thing that makes human beings unique. And Changeling is a game about people who were hurt, and who are reacting to that. It’s a way to explore relationships to pain, wrapped up in this really layered, evocative, fantastic tapestry. I particularly enjoy it because it gives you all these great chances to step back, to step away. If the topic gets too deep, you can side track and get lost for a little while in the sheer weirdness of the fae world. It does this great speculative fiction thing where you can ask all these, “what if,” questions about the way the world works, and those can drive entire stories despite (or complementing) the core premise of the game. If the pain gets a little too close to home, you can explore oneiromancy, for example, and just get lost in the implications of the ability to reshape dreams. Most interesting research: I went to a bunch of bars and random sites in Shinjuku for some of my work in Lost Second Edition, Hurt Locker, and the various other game lines’ Tokyo sections. Some of the bars offer all-you-can-drink deals. To the professional writer, that’s like having a magic idea fairy that sits on your shoulder and feeds you story ideas, up until she decides to punch you in the face and knock you out. You can see why that’d be valuable. Shinjuku Park is this utterly lovely place full of exotic plantlife, where you can sit down and relax after a long day of travel. When I hit blocks, I found that sitting in a place like that and drawing a picture opened up my mind and got me interested in putting more words on the screen. While not every place ended up inspiring a specific location in a Chronicles of Darkness book, some caught my interest and kept me wanting to do more. For example, one of the major toilet manufacturers has an open showroom you can go to and have tea in. It’s sort of a toilet museum, which has a very strange appeal. Shinjuku is also well-known for its gay bars, having the largest LGBT district in Asia. There are literally hundreds of bars there, most very small, and every one a little different than the last. If you want a gay bar with authentic Mexican food, this is the place to go. Being a Southern California transplant, my need for authentic Mexican food is a mighty one and Japan isn’t exactly bursting with options. But this neighborhood is wonderful, because it’s just this amazing collection of more unique places than you can count. By the time you get through from one end to another, one bar has closed and re-opened under another name. Some of these places literally change throughout the day – they’ll have a restaurant name and theme through lunch, a hip dinner hangout name and theme through the early evening, then at night it becomes a bar and dance club with a third name entirely. That, to me, perfectly encapsulates the density of Tokyo, and the way it ebbs, flows, and adapts. Favorite passage: From Changeling: The Lost 2E: The Hedge isn’t all spikes and whips and rust and blood. Some of it is smokey-eyed come-hither looks. Some of it is the pie your mom made you before she died. Some of it is the feel of silk, or the weight of gold in your hand. Some of it is the childish wonder of magic made flesh, of sorcery and enchantments and quests and dragons and eternal adventure. But some of it is spikes. All of it could hurt. And if it starts hurting, it goes away once it stops hurting. Much of the time, that hurt comes from facing the reality. It’s empowering to don yourself in mirror-finished platemail, charging into the cave to slay the dragon for your beloved. It’s the dragon your foster mother told you about growing up. It has scales of brushed and polished platinum. It sits atop a pile of treasure, including but not limited to the lost texts of the Library of Alexandria and the magical trident held by the king of Atlantis. But at the end of that tunnel, there’s a dragon, and it’s very real, and its teeth are very deadly. Just because it’s beautiful and wondrous doesn’t mean it can’t eat you alive. The Hedge can be beautiful, but make no mistake, it can eat you alive. View the full article
  13. Most fun project: Changeling: The Dreaming 20th Anniversary Edition. While I was a World of Darkness fan before Changeling came out, when I picked up that book I fell in love with its beautiful stained glass heart almost immediately. It was bright, it was fun, it was joyous and engaging … but under the colorful surface it was darker and more tragic than most any game I’d played. I also loved how it not only captured what it is to be an artist but also a gamer’s life too, both seeing a different world layered on top of this one, struggling harder every year to balance passion and imagination with responsibilities and obligations. It’s been more than two decades and two Worlds of Darkness, with a lot of amazing stories in many different games, but I still come home to the Dreaming every time. I simply love it, purely and with all my heart. Most interesting research: I think one of the most important things I’ve done this year was seeing Hamilton on Broadway. I’m not the biggest Broadway guy, so I actually resisted it for a while, but then a friend convinced me to listen to “Wait for It” and I was hooked. Even so, seeing it live was breathtaking. There is such tremendous power in seeing creative individuals who are united behind something they completely and utterly believe in; it’s impossible not to be swept up in their narrative and just transported by it. There was something especially urgent about it in an election year as well, a powerful reminder that so many people argued and debated and raised hopes and made mistakes and bled and died just to start this beautiful, delicate experiment that we’ve inherited more than two centuries later. We’ve been through dark times and hard times before, every generation really — what’s important is what we do about those times when they come. Favorite passage: From the upcoming C20 Anthology: Olga’s had been a local institution for years, though it was a hard, bitter sort of institution, like a reform school neither staff nor students found any value in attending. It one of those old diners that was always empty yet never closed, perpetually seeming at the edge of going out of business yet somehow staying open out of sheer spite. The classic chrome look was spoiled by years of tarnish, the windows so weathered and scratched they were nearly opaque. The staff was as old and resentful as their meager clientele and worked at the speed of the condemned marching to the gallows. To changeling eyes, Olga’s looked much the same, though with a few medieval touches such as actual torches instead of flickering fluorescent lamps and scuffed animal pelts instead of shabby carpeting. A large “NO KITHAIN DISCOUNTS” sign hung next to the door on thick rope, blocky runic lettering angrily chiseled into chipped gray stone. The whole effect of the place could have only been more inhospitable if the staff had placed bear traps on the seats, and from the suspect look of some of the pelts they might have tried it. It was, in short, precisely how the owner liked it. Tommy Broadhead was enormous, even by troll standards, and his nickname definitely wasn’t ironic. As a mortal, he had a head that was definitely on the unsettling side of too large; as a troll, it was positively immense, looking like a blue-gray stone block had been dropped onto his shoulders. His thick, gnarled horns only added to the impression, sweeping back from his brow and back along his skull like slicked back hair. If he had a neck, it had long ago given up and retreated into his torso. View the full article
  14. Most fun project: W20 Shattered Dreams was the most fun project I worked on this year. It’s the most ambitious book that we’ve produced for W20 in terms of sheer scope — originally, the book focused on the it looks at the life and wars of the Changing Breeds around the Wars of Rage. The first War of Rage covers 70,000 BCE through to 2,000 BCE, while the second runs from 1492 CE to the fall of Bat in the mid 17th Century. Beyond that, the additional material that we were able to add as stretch goals allowed us to include the War of Tears for the first time, as well as the wars between shapeshifters long before the humanity’s existence. Tying all of this together is not one but two chronicle structures, so the majority of the book can be used in a modern game. Most interesting research: The coolest research references were for Signs of Sorcery. Tome of the Mysteries introduced Ars Novum, magical tools derived from the modern world, and Tome of the Watchtowers expanded the correspondences and magical tools of each Path. Updating these tools for Mage: The Awakening 2nd Edition wasn’t just a case of copying and pasting from those books. I went back to the correspondences between the themes of each Path in various occult traditions to firm up the expanded path tools, and used those to derive a greater range of modern magical tools for the Ars Novum. As someone who studies various occult traditions for fun, it was a great chance to put a lot of what I’ve learned over the years to good use. Favorite passage: From The Pack, for Werewolf: The Forsaken: She was a girl hiding in a women’s shelter, no older than sixteen. Her soul was different. Her soul was no soul, but a horror of legend, a great plague wyrm of rotting flesh and tumorous scales. She had tried to starve it, so it had tended its own hunt without her. It wanted her to feed, to run among the herd for prey, but she feared the hunger would destroy her and change her into something other than human. We told her the truth, as we always do: humanity is weak, an evolutionary dead-end that requires culling. Her dragon was a gift, and we would show her how best to use it. We Izidakh know the power of fear and holy plague. Now the nightmares answer to us, keeping the herd in their place and the Forsaken at bay. We all hunt now, wolves and wyrm together. View the full article
  15. Illustration for Dark Ages Companion by Felipe Gaona Most fun project: The V20 Dark Ages Companion was my first solo development project. To develop and write for a book set in my favourite Vampire era was superb fun. Something I added to the outline for this book was that I wanted the writers to make it the book everyone refers to as “that brilliant sourcebook with all the cool stuff inside.” I genuinely feel we hit that mandate, with strong material on multiple domains, a streamlined combat system, an excellent chapter on era-appropriate arms and armour, detailed clan apocrypha to provide players with a host of new options, and even a mini bestiary for when you want your coterie to go off the beaten path. I’m proud of my writers, and myself, for the work that went into this book. Most interesting research: In A World of Darkness 2nd Edition, and a couple of other Vampire sourcebooks, allusions are made to vampires native to South America. These lines are never defined, but within the Beckett’s Jyhad Diary‘s chapter “The Drowning of Rasputin” we finally begin to give some of these vampires coverage. In designing these vampires, I wanted to aim for authenticity. I didn’t want exotic vampires in war paint, styled in some jingoistic way or seen through the lens of a non-South American. So, I spent the time doing the research on mythology appropriate to the many civilisations that rose and fell on the continent, and consulted with a few friends and former colleagues of mine who I’ll cite — the wonderful Paola, formerly of Bogotá; the effusive Felipe, recently returned to a village near Rio (apparently Rio’s too loud these days for such an old, yet strangely energetic man); and Felipe mk2 (sorry mate) who regularly travels between the UK, Mexico, and Cuba for reasons he’s never defined. These three scholars gave their anecdotes, folklore, myths, legends, and horror stories — both urban and rural — freely, and happily. Only Felipe mk2 is a roleplayer, but he was delighted to know some of the legends he grew up on might influence some of the material in an upcoming Vampire book. For me, the experience was a joy from beginning to end. An excuse to talk with my friends about horror is always a cause for celebration. Favorite passage: From Half-Damned, for Vampire: The Requiem: Krissie Gold smiled demurely, turning her face from the camera and into her master’s shoulder; a rehearsed move to imply intimacy and coy embarrassment. The vampire was in no mood to play along. Staring coldly at the journalist, he uttered a simple instruction, forcing the film crew away, and taking Krissie’s chances of a red carpet interview with them. The vampire felt the sting of Krissie’s hand on his face before seeing it coming. Opening his eyes to examine the ghoul, he recognized the indignation on her face. There were no angry tears, just pure bottled wrath. He wanted to admonish her for drawing attention. He wanted to deny her Vitae, and leave her alone and embarrassed on this treadmill of fame. But she was a Gold. “I apologize most unreservedly, Miss Gold.” The vampire bowed, in the middle of the red carpet, and kissed his ghoul’s hand. “Please forgive me.” View the full article