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  1. Just two weeks ago we released the PDF and PoD versions of Exalted 3rd Edition for sale and going “double platinum”, and now this week we’ll be release the Advance PDF for Mage: the Awakening 2nd Edition! New, improved, self-contained, and more mysterious magic and mysticism than ever before! What a month! For those of you who might not know what I mean by “Advance PDF”, that’s the first PDF released to the public for sale on DriveThruRPG.com. It is not what we would consider the finished PDF, like it won’t have hyperlinks or an index. It is however the stage where we encourage our amazingly dedicated community to read through and send us notes on any mistakes or unclear areas of the text (or strange places where we drop a line of text or hide it behind a sidebar or art), that sort of stuff. A thousand eyes rather than a dozen, if you will. We got this idea from our Kickstarted projects actually, because we’d promise the PDF before the printed version and when we first started getting notes back, we’d input a few changes. And with the next KS, we got a bunch more and input those. It really helped the books, so now we do it as a part of our book creation process. PDFs (whether Backer or Advance) are much easier to fix than printed books, obviously, so it makes sense to proceed this way. Then, after we assemble the errata and input the changes, we create PoD or traditionally printed printer files that are a lot cleaner. And we use DTRPG’s system to automatically update the Advance PDF into the final PDF with the corrections, index, hyperlinks, and bookmarks all in there. Folks who got the earlier PDF then automatically get the finished one in their DTRPG “library”. Mage: the Awakening 2nd full page art by Andrew Trabbold I really wish we had had this system back in the old White Wolf days. Those PgXX’s? Gone. (But of course, in those days, we had to wait for people’s thoughts to come in through the physical mail, or through the nascent message boards.) Mage: the Awakening 2nd Mastigos by Priscilla Kim There are downsides to this process though. Like, we can’t do the index until the errata is input because we don’t want to have messed up page numbers if text shifts with the changes, so doing things this way further extends how long it takes for the final PDF and the PoD (or Deluxe) book to go on sale. By at least a month and maybe more. And from the point of view of Onyx Path as a business, there’s some validity to the idea that releasing a book this way diminishing the marketing OOMPH that can lead to buying frenzies and huge numbers on the DTRPG metal tote boards. In fact, we have to deal with the fact that some folks think the Advance or Backer PDFs are the finals and think the project sucks because it “clearly was not finished before being released”. Right now, we’re taking the risk of those downsides. Because we like having our community involved. We like having fewer errors in the final product. Absolutely no project has ever been released in a perfect, no-errors, state. It’s an axiom in publishing. Seriously doesn’t happen with books as big as ours. But this process sure does hit a lot more errors than we could hit before. So, check out Mage 2nd this Wednesday and let us know what you think. There will be a thread on our forums for errata, and if you have time, we’d love to have you contribute. W20 Kinfolk full page illustration by Brian LeBlanc BLURBS! ON SALE! Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ Coming this Wednesday out of mystery and wonder: Mage: the Awakening 2nd Edition! Advance PDF available Weds at DTRPG.com! Some…things. Arise. The Primordial Feast fiction anthology for Beast: the Primordial is on sale at DriveThruRPG.com in PDF, ebook and PoD versions! http://www.drivethrurpg.com/product/178807/The-Primordial-Feast-An-Anthology-for-Beast-the-Primordial The world of the Chronicles of Darkness is a strange place… For the human masses, it is terrifying and brutal, full of monsters waiting to drink the blood and taste the flesh of those foolish enough to delve into forbidden corners. For the Begotten, though, it is home, and those who transgress serve to feed the Horrors within. The Primordial Feast contains nine new stories inspired by Beast: The Primordial. Children of the Unconquered Sun arise! Exalted 3rd Edition in both PDF and PoD versions is now on sale at DriveThruRPG.com: http://www.drivethrurpg.com/product/162759/Exalted-3rd-Edition This is your tale. This is Exalted. What legends will they tell of your deeds? Exalted 3rd Edition depicts both a revitalized and expanded Creation, and the triumphant return of the Solar Exalted—but whether their rebirth will herald the salvation or destruction of the world, none can say. The system redesign takes the best parts of the previous editions and streamlines the mechanics for maximum playability. Exalted 3rd Edition includes: New Fiction – Read a new tale by original Exalted developer and author Geoff Grabowski. New Artwork – See the Realm in a new light with stunning artwork by both new and classic Exalted artists working under the direction of Maria Cabardo. Expanded Locales – Expand your campaigns with a detailed overview of the sprawling and decadent Second Age of Man. In addition to classic locales such as Chiaroscuro and Nexus, find many new locations not detailed in previous editions, from the treacherous intrigues of Port Calin to the proud warriors of the frigid plains and forests of Medo, held in check only by the iron hand of the Realm. Intrigue and Mystery – Discover a revitalized Realm, still standing at the brink of civil war, but more dangerous than ever before; and the Lunar dominions which harry its borders, seeking redress for ancient crimes while pursuing modern ambitions. Expanded Character Creation – Create and play Solar Exalted characters and compelling mortal heroes with more information and fleshed out details. Combat System – Fight with a new cinematic combat engine, primed to deliver dynamic, exciting, and easily resolved battles between heroes, gods, and armies. Charms – Explore a vibrant new Charm set encompassing both classic Solar powers from previous editions and all-new powers to shift the course of Creation. …and much, much more! The Black Hand returns! V20 The Black Hand: Guide to the Tal’Mahe’Ra Advance PDF is available on DTRPG! http://www.drivethrurpg.com/product/179023/V20-The-Black-Hand-A-Guide-to-the-TalMaheRa Beware the Beast: the Primordial PDFs and PoDs NOW on sale at DTRPG.com! http://www.drivethrurpg.com/product/162443/Beast-The-Primordial You are a Beast, and you must feed. Your Hunger drives you, and your Hunger might damn you. Indulge too lightly and your Horror will take matters into its own hands, roaming the Primordial Dream for sustenance and awakening murderous hatred in spiritually weak individuals. Feed too deeply and too often, and you become sluggish, sacrificing the raw edge of Hunger for the languor of Satiety. You must decide how to grow your Legend – will you be the monster incarnate, the thing that all other monsters fear? Or are you doomed to die under a Hero’s sword? This book contains: The complete guide to playing a Beast in Chronicles of Darkness A game system designed for crossover with the other Chronicles of Darkness lines A look at the Beasts and their broods all around the world, from Vancouver to Tokyo Rules for Heroes, the deluded individuals who think that this is their story The Chronicles of Darkness Core Rulebook looms out of the shadows, and is now on sale with PDF and PoD versions on DTRPG: http://www.drivethrurpg.com/product/168428/Chronicles-of-Darkness Chronicles of Darkness RPG rulebook contains: A guide to creating characters to explore a world of modern horror, from hopes and fears to psychic powers. Dramatic rules for investigation, social manipulation, and bone-crunching violence. Over a dozen monsters straight out of weird fiction and urban legend… plus complete rules for creating your own. The God-Machine Chronicle, a massive collection of sample characters and techgnostic adventures. Formerly titled nWoD Core Rulebook 2nd Edition. CONVENTIONS! Gen Con 2016 planning has started. We’re starting to plan our booth demo schedule and our 2016-2017 Brochure and a Scion/Trinity/StoryPath brochure, too. Here’s a con Fast Eddy Webb will be attending! Talk to him about V20 and Pugmire and Sherlock Holmes and Oxford Commas: MomoCon (May 26-29, 2016, Atlanta, GA) Matt McFarland (2Ms) and Matt McElroy (3Ms) are guests at Marcon: http://marcon.org/ (May 6-8th). They’ll be doing a “What’s up with Onyx Path?” panel on Saturday the 7th. Some Onyx Path brochures and some Condition Cards will be given away. And now, the new project status updates! DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) M20 Book of Secrets (Mage: the Ascension 20th Anniversary Edition) Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition) CtL fiction anthology (Changeling: the Lost 2nd Edition) Ring of Spiragos (Scarred Lands) VtM Endless Ages fiction anthology (Vampire: the Masquerade 20th Anniversary Edition) BtP Building a Legend (Beast: the Primordial) Trinity Continuum Core Rulebook (The Trinity Continuum) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) V20 Dark Ages Anthology (Vampire: the Masquerade 20th Anniversary Edition) VtR A Thousand Years of Night (Vampire: the Requiem 2nd Edition) Scion: Origins (Scion 2nd Edition) Scion: Hero (Scion 2nd Edition) BtP Mortal Remains (Beast: the Primordial) BtP Player’s Guide Pugmire Core Book Ring of Spiragos (5e) Dagger of Spiragos (5e) Redlines Dagger of Spiragos – Pathfinder Version (Scarred Lands) EX3 Quickstart (Exalted 3rd Edition) Scarred Lands Player’s Guide 5E: Ghelspad (Scarred Lands 2nd Edition) Second Draft Arms of the Chosen (Exalted 3rd Edition) The Realm (Exalted 3rd Edition) Dragon-Blooded (Exalted 3rd Edition) Cavaliers of Mars Changeling: the Dreaming 20th Anniversary Edition Wraith: the Oblivion 20th Anniversary Edition V20 Dark Ages Companion (Vampire 20th Dark Ages) Development W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition) Beast Ready Made Characters (Beast: the Primordial) Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition) W20 Pentex Employee Indoctrination Handbook (Werewolf: the Apocalypse 20th Anniversary Edition) Signs of Sorcery (Mage: the Awakening Second Edition) Night Horrors: Conquering Heroes (Beast: the Primordial) SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition) SL The Wise and the Wicked (5e – Scarred Lands 2nd Edition) SL The Wise and the Wicked (Pathfinder – Scarred Lands 2nd Edition) SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Editing V20 DA Tome of Secrets (Vampire 20th Dark Ages) MtC Mummy Novel (Mummy: the Curse) V20 Lore of the Bloodlines (Vampire: the Masquerade 20th Anniversary Edition) CofD Hurt Locker (Chronicles of Darkness) Post-Editing Development: Scarred Lands Player’s Guide: Ghelspad – Pathfinder (Scarred Lands 2nd Edition) The Prince’s Gambit (Vampire: the Masquerade 20th Anniversary Edition) Indexing: ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction W20 Shattered Dreams Scarred Lands PG Dark Eras Companion Necropolis Rio W20 Kinfolk EX3 Backer Charms – Finals in for WWP approval. Beckett’s Jyhad Diary CofD Hurt Locker Mummy Novel V20 DA Tome of Secrets In Layout Promethean: the Created Second V20 Ready Made Characters Secrets of the Covenants Ex 3 Screen V20 Black Hand Dark Eras – Prepping PoD files. Ex 3 core book – From RichT: Prepping the actual deluxe traditionally printed files. Proofing WtF2 The Pack V20 Ghouls – At WWP for approvals. Curse of the Blue Nile – With Colin. At Press Beast Screen – At shipper. Beast Prestige Edition Special- projects on hold in the art and production area until an external factor is resolved Wraith 20 – Art direction and layout can’t go further until art notes come in, still being developed by Rich Dansky. Pentex Employee Indoctrination Manual – Some added and amended text needs to come in. TODAY’S REASON TO DRINK: First EX3, now Mage2nd! The Editions are editioning! View the full article
  2. In an interview I hosted several years ago with Richard Dansky as my guest, he said to me “Dark Ages is a world lit only be firelight.” It’s a phrase that’s always stuck with me. In Masquerade, vampires walk the cold city streets illuminated by flickering street lights, neon from shop windows, and the occasional gleam of a car’s headlights as it rushes by at speed, to get out of the dreadful neighbourhood. In Dark Ages, the only light is fire. What brave mortal will extinguish her candle? Who would be so foolish to travel between villages at night? What of pious kine, holding torches aloft in one hand, their faith brandished in the other? The darkness is the vampire’s friend, just as much as it’s the mortal’s enemy. The darkness hides a multitude of monsters the world over. This is something I want to explore with V20: Dark Ages Companion. The plans of vampires dwelling the shadows, from different regions, with different beliefs. The societies they form for their own protection, and philosophical furtherance they pursue to give meaning to lives without light. The domains they build, designed to keep out the intruding flame of life. The horror of combat, fought only by the embers of a bonfire, every sword slash a shadow, every clash of metal even more deafening for the lack of illumination. V20: Dark Ages Companion explores the literal and philosophical cut and thrust of a life lived in the dark. Inverted and subverted beliefs, rotting kingdoms, and dedication to blood – both its procurement and spillage. Our Dark Ages are a time even harsher than the real Middle Ages, not just for mortals, but also the vampires preying on them. It is difficult to find meaning when all you know is darkness. Over the past month or two, both myself and the team on V20: Dark Ages Companion have been hard at work, producing a book for you that I’m hoping you’ll find rather enjoyable. I’ve not spoken much about what the V20: Dark Ages Companion is due to include, so in this blog post, I intend to provide some illumination. Setites and Lasombra are therefore urged to don shades, hoods, or wide-brimmed hats. I wanted Companion to expand on V20: Dark Ages, and the Dark Ages lines of the previous two decades (and saying that makes me feel old.) I asked my gaming groups what they wanted to see in a Dark Ages book. I read forum posts and reviews of V20: Dark Ages. I also researched what readers loved about the historic Dark Ages material. I’m a massive fan of Dark Ages: Vampire myself (you may have seen some of my YouTube videos on the subject) so I even looked into the chronicles for which I’ve been Storyteller, to analyse what material was particularly well received by players. I thought about what a Companion should offer to both players and Storytellers. V20: Dark Ages Companion explores the geography of the World of Darkness. It explores it in a way designed to evoke the mood of the places we visit. We examine domains of varying sizes, to see how chronicles may be different from one to another. If you wish to set your chronicle in intimate surroundings, where schemes are small and every Cainite knows her neighbour, the small Norwegian island of Bjarkarey or the provincial British town of Bath receive in-depth coverage, complete with plots, characters, and ways to make those domains – or domains like them – your own. The same options are present, should you desire somewhere untouched by established lore. The cosmopolitan domain of Mangalore on India’s west coast, as a popular route to China, may hold appeal. Alternatively, if you seek a chronicle set in a domain wracked with internal conflict, conflicting faith, and new takes on established Clans, Mogadishu receives a spotlight. For those seeking examination of epic domains, where multiple chronicles can be set without your ever having to see the same Cainite twice, and grand schemes take place that your vampires may wish to become embroiled in or desperately avoid, both Rome and Constantinople also receive chapters. This book isn’t only a travelogue. Knowing how well-received the Clan apocrypha chapter was in V20: Dark Ages, and knowing players love options, we once again have apocrypha for every Clan, and at least one “bloodline.” These sections contain new Roads, new rules, new orders, new myths and history – new ways to play your favourite lines, tying into the lore presented in V20: Dark Ages, its predecessors, the upcoming V20: Dark Ages Tome of Secrets, and this book as well. There’s even more. This book contains a bestiary of creatures of the night, specific to the time, and focused on areas we cover in our various domains. It also holds rules for simplified combat, for those who like their bloodshed quick and brutal. It also also holds an in-depth look at the weaponry and armour of the period, so you know when your Cainite is disemboweling that ghoul, he’s doing it with the right blade. It also also also has what currently ranks as my favourite chapter (though this changes nightly), on how to build a domain. Backgrounds for communal domain building, the maintenance of the manor, staff and servants a vampire may require, disasters and events that may afflict the vampire’s holdings – all are included. This chapter provides you a method of building a domain from scratch, so if your vampire wants to set out on his own and build a town between Paris and Rouen, he will be able to do so. I want this book filled with at least one thing for every gaming group. We are currently at final draft stage for this book. I will post below a selection of extracts from first drafts. If there’s anything in particular you wish to preview in the coming weeks, please state in the comments, whether it be in respect of a specific Clan’s apocrypha, a particular domain, or any of the other chapters noted. – The Grand Bazaar (from the Domain of Constantinople, by Meghan Fitzgerald) For all the wrack and ruin festering behind Constantinople’s walls, nothing has yet been able to snuff the spark of the Grand Bazaar, the commercial hub where Latin and Byzantine, East and West, mortal and Cainite, all commingle in a glorious urban cacophony. Thanks to centuries of vampiric influence, the Bazaar never sleeps. During daylight hours, merchants from every far-flung corner of the world unpack their wares and sell, sell, sell. Wagons and carts, tents and shacks, mats and carpets, makeshift booths, stands, storefronts, squares, and even the merchants themselves bedecked from head to toe all offer a whirlwind of goods local and foreign. When the sun sets, the market grows quieter but no less teeming with merchandise. While the Latin Quarter holds the record for common illicit business, oddities and horrors found nowhere else in the known world crawl out from the cracks of these night-brokers’ shops. They have been serving the perverse needs of the Cainite set since Byzar first planted his flag, and each year they get more creative. That’s the part all Cainites know. What most don’t know is that the Grand Bazaar also hides a grim order of vampire hunting maniacs with dead vitae in their veins and murder in their hearts. These fanatic kine were once starry-eyed ghouls in the company of undead gods, serving the Trinity families loyally for decades before it all came crashing down around them. Left behind when their regnants burned or fled in 1204, they pined and wept for years before the loss of their dark masters drove them to a hateful, bitter rage at their own survival. Taking their own (or each other’s) lives seemed like a waste of the sacred trust bestowed upon them by their lords, so instead they have vowed to cleanse Constantinople of the base filth calling themselves Cainites in these debased nights. The order has no name, communicating only through subtle signs and signals scattered throughout the Bazaar. They work in tandem and in numbers to lure vampires away from the crowd, falling upon them with stakes and fire once they’re alone. The only Cainites safe from their predations are the Nosferatu, known to them as true allies of the vanished Dream. – Zoroastrian Rituals (from Assamite Apocrypha, by Steffie de Vaan) The Zoroastrians have their own Dur-an-Ki rituals. While any Assamite can learn these, their reliance on Zoroastrian beliefs and symbolism often puts them out of reach for other vampires. Many of these rituals call for a sacrifice to serve as a conduit between the damned vampire and Ahura Mazda. This is an unfortunate necessity and all sacrifices must be done cleanly, without pain or fear from the sacrifice, lest the ritual offends Ahura Mazda and fails. The caster may cast all these rituals on herself, or on another beneficiary. Guardian’s Gaze (•••) The vampire finds a “four eyed” dog (i.e one with spots above his eyes) and spends an hour or longer bonding with it. She then kills the creature and places its head to oversee her resting place. The dog’s spirit guards her as she sleeps, and it wakes her if she is in danger. The vampire remains awake until the immediate threat is dealt with, though she may still not have any dice pool greater than her Road rating. Judgment of Ahura Mazda (•••) The vampire calls on Ahura Mazda to judge her victim and give him a glimpse of the hell that awaits. Her victim relives his three greatest sins, and his player re-rolls any Degeneration the act would cause. These sins are judged on the victim’s Road rather than the caster’s. Creatures with a Road rating (or equivalent) of 10 are immune to this ritual. View the full article
  3. Release Roundup: April 2016

    It’s been a big month for us as we continue to push our way through the development bottleneck. In the last couple of days of March we released Beast: The Primordial, and then a slew of April Fools posts, and the fun train didn’t stop there: Books Vampire: The Masquerade: The Black Hand: A Guide to the Tal’Mahe’Ra (Advance PDF) Beast: The Primordial: The Primordial Feast fiction anthology (ebook and print) Exalted: Exalted Third Edition (PDF and print) Merch Onyx Path: Happy Text Logo (Galaxy phones, iPhones, shirts, mugs, travel mugs, stickers) Onyx Path: Happy Full Logo (shirts, mugs, travel mugs) Vampire: The Masquerade: Sect: The Black Hand (shirts) Vampire: The Masquerade: Art: Black Hand Cover (shirts) Vampire: The Masquerade: Art: Black Hand (shirts) Vampire: The Masquerade: Bloodline: Maeghar (shirts) Vampire: The Masquerade: Clan Variant: Old Clan Tzimisce (shirts) View the full article
  4. Philosophy is odious and obscure; Both law and physic are for petty wits; Divinity is basest of the three, Unpleasant, harsh, contemptible, and vile. ‘Tis magic, magic that hath ravished me. — Christopher Marlowe, Doctor Faustus Welcome back, faithful readers! You’ve all been patiently and not-so-patiently waiting for Mage‘s release. Every Monday Meeting blog, someone asks about it. Every time I turn up on a different forum, someone asks about it. There’s a reddit thread asking about it right now. Last time on Signs of Sorcery‘s Open Development, I said my next blog would likely be good news. And it is. Mage: The Awakening Second Edition will be released next Wednesday, the 4th May This will be the Advance PDF, and after a few weeks of collecting errata and mistakes eagle-eyed readers submit on our official forum, the book will then be locked and the Print-on-Demand option turned on. If something unexpectedly bad happens to us or DrivethruRPG, it could delay release, but the game has now been cleared by White Wolf and, from our point of view, is ready to go. I should note that the Advance PDF won’t have an index – as with Requiem and Forsaken, we’ll do that after the open errata-gathering, when we update the pdf with any corrections. The Road Behind December 2012. That’s when Mage became more than a thirty-second conversation with Rich at GenCon (I said “would you be open to me pitching a Mage Chronicle Book?” He said “Yeah!”) That’s when I pitched the Fallen World Chronicle. 2013 was spent on Vampire and Demon, until GenCon that year, when Werewolf and Mage were announced and work began. I recruited the finest writing team I’ve ever worked with and reexamined every aspect of Mage, at length. In May 2014, we had a writer’s bible the size of a thin sourcebook, a clear vision of what the mechanics would look like (even if it did call Reach “Shifts” and have other minor differences to the game being released next week) and an outline. By GenCon 2014 we had a nearly-complete first draft, and I was told the book was changing title to be a proper Second Edition. Disaster struck first two of our writers, delaying the first draft by a few months, and then me, delaying the redlining. Still, by the following spring Mage was back out to the writers and I came to GenCon 2015 with a complete second draft that had been sent to our volunteer playtest groups. In late August 2015 the book went off to editing and art direction. Then CCP sold White Wolf to Paradox, and the game was delayed again while our new licensor tackled the mountain of tasks needed to take over the property. By last Christmas, that had all resolved and we were putting the finishing touches on it as final art came in. Then text approval, layout, proofing, and finally the last few weeks of approval to publish. It’s been a long, sometimes difficult, but incredibly rewarding road, and I wouldn’t have missed out on it for the world. The Path Ahead Signs of Sorcery is in Development (which will become more Open after the core’s release) and we have support material planned for the blog; 2e mechanics for Tremere, Scelesti, and Mad Ones, and some converted Legacies; the Cryptologos, Sisterhood of the Blessed, Perfected Adepts, and Orphans of Proteus. I’ve been thinking about ways to do a formal FAQ with our forums, too. But that’s all for the future. For now, the long wait is nearly over. Prepare to Awaken View the full article
  5. Eileen Bran, Scion of The Dagda, the Red Man of All Knowledge “His followers called him Mahasamatman and said he was a god. He preferred to drop the Maha- and the -atman, however, and called himself Sam. He never claimed to be a god, but then he never claimed not to be a god.” – Roger Zelazny, Lord of Light We often sneer as we say the word “myth”, using it as a way to deride ideas and concepts as fanciful falsehoods that have no basis in fact. We do this to exalt our own narrative, our own truth, reducing all others to, well, myths. But the root of the word myth has a different meaning – ‘story’, no more true or false than any other. What if all those stories we call myth were true after all? The Roman Sallustius said “Myths are things that never happened but always are.” Mircea Eliade said, “A myth is a true story that may or may not have happened.” But what if they did happen? Those ancient powers never went away. They wander our roads and cities, mingling with the teeming masses of humanity. You are one of their children, born to the magic of yesterday and the promise of tomorrow. Your ancient enemies, the Titans, have stirred in their prisons beneath the lands of the dead, beyond the edges of the world, and even in amnesty in the heavens. Their spawn come forth from lands of myth, and the specter of war falls across the World. Titanomachy. Into this age of turmoil, you are called on to seize your birthrights and feel the mantle within your blood. Family has brought you here, and heroism will take you to your end, whatever that may be. Find your destiny. Live the myth. Embrace your Fate. Last week was Scion’s ninth anniversary — April 18, 2007. I remember exactly where I was the first time I read the book, four laptops ago — in my college coffeeshop, drinking a hot chocolate (okay, okay…a hot chocolate with Bailey’s). It was raining then, just like it’s raining now outside my window. The air was chilly enough that my hot chocolate was really comforting, and the light was dim enough that the brightness of my screen didn’t bother me. I waited for the file to finish downloading on the coffeeshop’s crappy wi-fi, opened it up, and started reading. Since then, I’ve run countless Scion games and played in countless others. One Scion game even managed to heal a rift in my gaming group that had split it for years, just on the thought of being really awesome badass demigods running around. But really, what is Scion? Scion is a game about gods and humanity and everything in between. It’s a game about mythic deeds and the reasons why people talk about those mythic deeds. It’s also about modernity – the World today is a very different place than the anything our ancestors could’ve conceived – yet their lessons and their actions are still with us. Scion 2nd Edition is four books, defining and expanding the setting (hereafter: the World) and some of the more primary pantheons defining that World. What I’d like to keep in this edition is the focus on “divine pulp heroes”, the sense of adventuring towards apotheosis, the focus on divinity, and the slightly gonzo feel of 1e. Most importantly, the overwhelming idea that all myths are true. What I’d like to change in this edition is to introduce a sense of religious wonder, clear up some of the “foggy setting”, but allow for alternate settings and modes of play, and to give the players a much tighter, narrative, and play-focused base system and power set. Themes Scion 2e has a lot of themes running through it, but the three biggest themes are relationships, heroism, and faith. Every myth cycle is, at the heart, a story told by real humans to inspire, caution, and explain the way we think and believe. At the core of those myth cycles are the heroes, the figures whose virtues and flaws are larger than life. Scion’s about two things: modern myth, and myth in the modern day. Modern myth in the sense that these are ancient tales and tropes that never truly grow old, that recur eternally, that are intrinsically tied to human nature. That’s the modern myth part. Yet there’s a lot in these stories that makes us sick, that doesn’t jive with our understanding of the world and morality, that’s at odds with who we are and how we want the World to be. This is myth in the modern day – the past is a different country. Some things never change, but a lot of things do. Modern mythologies can change to suit modern needs, even if it means discarding old traditions. But there’s one more thing. If you need to sum up Scion in a single sentence, it’s this: “Who you are is very much tied to who you are to other people”. You are bound, and somewhat defined, by your relationships. It’s in the name of the game: being a scion of something means you’re from a greater parent, which defines your identity by someone or something else. Scion’s Alpha Slice Here’s the link to part of Scion’s Alpha Slice. I commissioned the Scion Alpha Slice for Midwinter 2016, and my team made a really cool proof of concept game that nonetheless made me want to do a lot of things differently from how the slice ended up. In gaming parlance, an alpha slice is a chunk of the game – a little à la carte gaming design, taking each separate piece of the system, making an example of it, and plugging it in to see if it works. By doing so, we are able to tell a rough shape of how things work, and what’s superfluous (and what’s missing). A lot of things worked. A lot didn’t. That’s what an alpha slice is for. The Midwinter players seemed to enjoy it a lot, though, so I’m going to show you some of it here. There’s a lot in this alpha slice that you’ve seen before, though a good bit that you haven’t. We don’t have labors or milestones in the experience pools. We don’t have the movement dice and actions in here that we do now, nor do we have the Knacks system fully written up – part of the alpha involved deciding just how Boons and Knacks and Edges worked, so I ended up scrapping a lot of them out of the alpha that you see here, just so the final version doesn’t look too different. Heck, we don’t even have the shifting continuum between Virtures. (Paths have also changed a bit to involve more twists and turns and specializations, but they’re largely the same format as before.) But everything else! Everything else is here. Don’t take Emanuel Montero’s stats as gospel – he was written up as an alpha character, and like I said I excised some of the stuff we’ve totally changed. A character of Legend 3 will probably have at least three Boons and certainly that many Knacks! In the final version, the Pantheon-Specific Purview also details how your character works marvels with their other Purviews, and each PSP has specific Boons of their own. And now, for next week: do you want to hear more about the World, Scion’s setting, so like our modern Earth yet teeming with divinity and mystically connected the Unknown Lands; or would you rather hear about the Titans, the progenitors of the gods, consumed by their Purviews? Vote in the comments below! Today’s Music: Something appropriate to heroes, wouldn’t you say? View the full article
  6. Some interesting questions were raised with last week’s Marfisa preview, courtesy of Topher Gerkey. Let’s see how the rest plays out: Pandorans and Preservers By 2104 the planet’s population had grown to almost five million, and Endurance had achieved a sort of practical, friendly independence from Endeavor. That was the year that everything changed, when – in one last spasm of uncontrolled power – the warp tunnel opened up one last time and spit out a huge metallic cube into a residential area of Endeavor. The police force discovered an entry into the cube, and exploration quickly revealed what had landed on Marfisa: a giant, quantum­tech automated manufactory, capable of consuming raw materials and producing practically any tool or technology the colonists might want. The manufactory was controlled by an artificially intelligent supercomputer, who confirmed that “she” had been created by Babbage to help the colonists in whatever way they required. The computer had been sent immediately after the colonists, but due to the disastrous failure of the warp tunnel, it had somehow arrived sixty years later. The population of the colony was almost immediately divided. The leadership of Endeavor, convinced that any product of Aberrant power must be evil and harmful, dubbed the new arrival “Pandora” and insisted that she destroyed – or at least sealed up and never used – in order to preserve the good life that the Marfisans now had. Many of the citizens of Endurance, however, saw Pandora as a gift that could make their difficult lives much easier. Why should they suffer and die to create technology when the manufactory could do it almost magically? The Marfisans were nearly evenly divided in their opinions, with the “Preservers” just barely outnumbering the “Pandorans.” The strength of the Pandoran voice was enough to prevent the Preservers from destroying the manufactory and computer, but the Preservers were powerful enough to prevent anyone from gaining access to Pandora and putting her to use. Over the next year, the population shifted, with most Preservers aligning themselves with Endeavor and most Pandorans basing themselves in Endurance. By 2103, the two cities had begun an armed conflict. The war was short­lived in its active form, simply because the two populations were so dependent upon each other’s exported goods – the Pandorans needed food, and the Preservers needed fuel, raw materials and tools. The conflict settled into a sort of cold war in which each faction regularly threatened to withhold its vital goods in an attempt to force the other to concede on the issue of Pandora. The occasional border conflicts were officially condemned by both sides. This state of cold war lasted until 2122, when a group of young, angry Pandorans took it upon themselves to make a strike into Endeavor in an attempt to reach and fully activate Pandora. Most of the small force were killed by the Preserver defense force, and the remainder were captured and held as prisoners of war. The populations of both sides were furious – the Preservers at the raid, and the Pandorans at the deaths – and the cold war is rapidly becoming hot again. Plans For Recontact With the initial survey completed, the Æon Trinity and the United Nations are now deliberating on how to proceed with first contact. Because the situation on Marfisa is so delicate, decisions about whom to talk to, what to say to them, and what side to take – if any – may have enormous repercussions. The question of what to do with Pandora also looms large in any attempt to plan first contact. Personal Log of Horace Guo 04.02.2123 I’ve never seen anything quite like this. The tech, the clothes – hell, even the hair – are all like something out of a history vid from, I don’t know, 1985. And everyone is so angry. It hits me like waves every time we go out into the city. All this red, rumbling anger on the verge of exploding into violence. The team over in Endurance says it’s the same there. It’s ugly, and it’s just getting uglier. We have to be very careful here. Any show of psi powers is just going to convince them they have Aberrants in their midst (which as far as we can tell, they don’t), and that might be all it takes to set off the whole powder keg. I wish we could just blow up the damned box. I don’t trust that tech any more than the Preservers do. But doing that would just start a bloodbath. I don’t even know how we’re supposed to tell them we’re from Earth. I guess that’s Neptune’s problem, though. I just want to get out of here. View the full article
  7. I'm Back, Sorta

    Hey Dave. Glad to see ya around. I'll think of ya next time I eat a cheeseburger. Hope you've been doing well.
  8. Now available in ebook and print formats on DriveThruFiction: The Primordial Feast Fiction Anthology The world of the Chronicles of Darkness is a strange place… For the human masses, it is terrifying and brutal, full of monsters waiting to drink the blood and taste the flesh of those foolish enough to delve into forbidden corners. For the Begotten, though, it is home, and those who transgress serve to feed the Horrors within. The Primordial Feast contains nine new stories inspired by Beast: The Primordial, including new fiction from: Christine Beard Dave Brookshaw Gregory Eburn Meghan Fitzgerald Jose R. Garcia Myranda Kalis Lauren M. Roy Sean K.I.W. Steele Peter Woodworth View the full article
  9. Aberrant: Nexus to be available for download in May Look for Aberrant: Nexus only at www.rpgpost.com. Aberrant: Nexus is divided into four chapters and four appendices: Chapter One: The Aeon Continuum This is our attempt to outline the overall metaplot for all three Aeon Continuum gamelines. A partial timeline is also provided, with the missing portions having already been presented in the core books for Adventure!, Aberrant and Trinity. Both make handy references for Storytellers, who can use them as baselines (no pun intended) for the plots and timelines of their Aberrant chronicles to either stay in line with or to deviate from as they see fit. These are meant to be metaphorical launchpads for the Storyteller's imagination, not straitjackets. Chapter Two: Sojourns In Spacetime Here the focus is on time travel, crosstime travel and extrasolar space. Mechanics for changing timelines are presented, along with information on the two major figures of the Aeon Continuum and other uses for time travel. Then we take a look at the wonders and hazards of the Omniverse that lies beyond the universes of the Aeon Continuum. The potential of crosstime travel is explained, and three sample alternate universes are submitted for your gaming enjoyment. Then we shift focus to the stars and what can be found out there. Guidelines for creating and using alien civilizations are given, including systems for roleplaying First Contact scenarios. Chapter Three: Storytelling This chapter is where we arm Storytellers with the goods on how best to use the themes and conflicts presented in Aberrant: Nexus in their chronicles. Crossover mechanics for playing Aberrant characters in both the Adventure! and Trinity settings are established. Rules for playing surviving Adventure! and Aberrant characters in the later eras of the Aeon Continuum can be found here. Finally, we are also pleased to present some much-needed material on how to run the high-powered Aberrant chronicles which focus on the second generation novas (presented in Aberrant: A Breed Apart) successfully. Chapter Four: New Items Here is an array of new enhancements and quantum powers that are of use in Aberrant chronicles that involve time travel, crosstime travel and extrasolar space. A new mechanic for representing the general level of a setting's technological development is presented, allowing for new backgrounds tied to that mechanic to be created. And yes, there are a few new merits and flaws that are relevant in chronicles using Aberrant: Nexus. Appendix #1: Mega-Willpower This appendix covers the tenth and least-known of the Mega-Attributes, complete with plenty of enhancements for novas to develop. If you want to replicate the feats of unbelievable willpower exhibited by the likes of Spider-Man, Batman and Doctor Doom, this is just what you need. Appendix #2: Telluric Weirdness For those who enjoy a bit of real-world strangeness in their chronicles, here is a brief overview of Fortean phenomena and guidelines on how to use them in any of the Aeon Continuum games. Also provided is the Weirdness Magnet aberration and flaw. Appendix #3: The Discarnate Adventure! gave us a brief glimpse of what Aeon knows as "psi forms" - namely, ghosts and various other spirits. This appendix is a guide to noetic space and its native inhabitants, complete with a new psionic Aptitude that they use against both other spirits and the living. Details on how novas interact with spirits and noetic space are also outlined. Appendix #4: The Doyen Finally, this appendix is the low-down on the infamous alien manipulators seen in Trinity. Get the inside information on their ancient origins, their capabilities, their history and their civilization. Advice for Storytellers on how to use the Doyen in any of the Aeon Continuum settings is given. Also, guidelines for introducing the Human-Doyen War for both Aberrant and Trinity chronicles are laid out for the Storyteller's perusal. Preview a few pages from Aberrant: Nexus. Aberrant Nexus-Sample.pdf
  10. Last week, we put Exalted 3rd Edition on sale! (I know, I know: “Finally!”) Truth though, it was a long time coming. No one can deny that. Thanks to all of you who stuck with us as we wrestled this mammoth project into being. And as the number of sales are showing, I have a lot of dedicated Exalted fans to thank! So: Thanks Again, folks! For all of you, it’s the actual game you can play, and talk about again. For John Morke and Holden Shearer and their writing team, it is the actual book that they have labored over these several years available for everybody to get, read, and play. The start of their edition of Exalted. For Onyx Path, it is the third section of our drive to revitalize the old White Wolf game lines finally happening. Right on the edge of my original 5-Year Plan, but happening nevertheless! Phew! We are just so very happy the book has been received so very well. I feel like we are finally fulfilling the potential we committed to when Onyx Path was first created. It’s a huuuge book, a gorgeous book! It brings back the mystery needed for adventure, and features systems that both enhance the thrill of combat and enable players to solve problems without a physical fight. When Fast Eddy Webb and I sat down with Holden and John in New Orleans totalk with them aboutthe next edition, we had no way of knowing that the project would go through the massive changes it did. We had no way of knowing about Kickstarter then and how EX3‘s would break and set records that would hold for years. Hell, we had no way of knowing how intense the EX3 Kickstarter would be, or how complicated. None of our previous ones had exploded as EX3‘s did! (I mean that in every sense of the word.) That does bring up a downside to the Kickstarter experience I only just realized: I almost forgot that last Wednesday was the actual “this book is now real!” release, because I was so wrapped up in the steps to fulfill the rewards for our KS backers. I saw the PDF/PoD versions as a step towards getting the Deluxes created (which it is) and wasn’t mentally celebrating the release until I was messaged by a backer who was thrilled it was all happening. “Well, duh.” (I said) “I am so smart, SMRT!” Hence, all the lines I just wrote above. Note to self: enjoy these moments, getting your core book into the community’s hands is one of the great payoffs of what we do. Thanks again, folks, for moments like that, they ain’t no fun without you. W20 Kinfolk full page illustration by Brian LeBlanc While all the Exalted 3rd Edition hoopla has been hooping, we’ve been rolling along as you can see below. As we are creating, one of the exciting things we are hearing about is more and more folks playing our games and video posting their sessions, or streaming them live. Continuing the EX3 theme, we have ExalTwitch streaming their games, and you really need to see the effort these folks have put in. Here are the ExalTwitch schedule/characters/info etc: http://exaltwitch.webs.com/ And their previous sessions: https://www.youtube.com/playlist?list=PLiS0McnLDI6Q0PmHK9Z7W61UCjzx9HN2r There is also an ongoing Roll20 plays Mage20 game happening, and here is their playlist: https://www.youtube.com/playlist?list=PLTj75n3v9eTkXCNzUSeNzeTi4unkvghuY And finally, something we are still just amazed about! The gang at theGeek & Sundry “spin-off” No Survivors will be playing Pugmire TONIGHT! at 7PM Pacific US time! TONIGHT! https://www.twitch.tv/geekandsundry At least, we’re 80% sure it’s tonight. Sorry, TONIGHT! Scarred Lands PG equipment full page art by Mitch Malloy I was going to say more, but honestly, I’ve got to get back to compiling pitch ideas and setting up the Changeling 20th BackerKit and I want to get this blog out ASAP for folks wanting to see the very likely Pugmire Twitch session I mention above! See ya next week! BLURBS! ON SALE! Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ Some…things. Arise. The Primordial Feast fiction anthology for Beast: the Primordial goes on sale this Wednesday at DriveThruRPG.com in PDF, ebook and PoD versions! Children of the Unconquered Sun arise! Exalted 3rd Edition in both PDF and PoD versions is now on sale at DriveThruRPG.com: http://www.drivethrurpg.com/product/162759/Exalted-3rd-Edition This is your tale.This isExalted. What legends will they tell of your deeds? Exalted 3rd Editiondepicts both a revitalized and expanded Creation, and the triumphant return of the Solar Exalted—but whether their rebirth will herald the salvation or destruction of the world, none can say. The system redesign takes the best parts of the previous editions and streamlines the mechanics for maximum playability. Exalted 3rd Edition includes: New Fiction – Read a new tale by originalExalteddeveloper and author Geoff Grabowski. New Artwork– See the Realm in a new light with stunning artwork by both new and classicExaltedartists working under the direction of Maria Cabardo. Expanded Locales – Expand your campaigns with a detailed overview of the sprawling and decadent Second Age of Man. In addition to classic locales such as Chiaroscuro and Nexus, find many new locations not detailed in previous editions, from the treacherous intrigues of Port Calin to the proud warriors of the frigid plains and forests of Medo, held in check only by the iron hand of the Realm. Intrigue and Mystery – Discover a revitalized Realm, still standing at the brink of civil war, but more dangerous than ever before; and the Lunar dominions which harry its borders, seeking redress for ancient crimes while pursuing modern ambitions. Expanded Character Creation – Create and play Solar Exalted characters and compelling mortal heroes with more information and fleshed out details. Combat System – Fight with a new cinematic combat engine, primed to deliver dynamic, exciting, and easily resolved battles between heroes, gods, and armies. Charms – Explore a vibrant new Charm set encompassing both classic Solar powers from previous editions and all-new powers to shift the course of Creation. …and much, much more! The Black Hand returns! V20 The Black Hand: Guide to the Tal’Mahe’Ra Advance PDF is available on DTRPG! http://www.drivethrurpg.com/product/179023/V20-The-Black-Hand-A-Guide-to-the-TalMaheRa Beware theBeast: the Primordial PDFs and PoDs NOW on sale at DTRPG.com! http://www.drivethrurpg.com/product/162443/Beast-The-Primordial You are aBeast, and you must feed. Your Hunger drives you, and your Hunger might damn you. Indulge too lightly and your Horror will take matters into its own hands, roaming the Primordial Dream for sustenance and awakening murderous hatred in spiritually weak individuals. Feed too deeply and too often, and you become sluggish, sacrificing the raw edge of Hunger for the languor of Satiety. You must decide how to grow your Legend – will you be the monster incarnate, the thing that all other monsters fear? Or are you doomed to die under a Hero’s sword? This book contains: The complete guide to playing aBeastin Chronicles of Darkness A game system designed for crossover with the other Chronicles of Darkness lines A look at theBeastsand their broods all around the world, from Vancouver to Tokyo Rules for Heroes, the deluded individuals who think that this istheirstory The Demon Storyteller Guide has dropped its cover and is on sale as a PDF and a physical copy PoD on DTRPG! http://www.drivethrurpg.com/product/170165/Demon-Storytellers-Guide The Demon Storyteller’s Guide includes: Expanded information on angels, including a look at how Incarnations apply to them A extensive look at the spy genre and its permutations and how they apply to Demon Three “setting hacks,” including an examination of Demon in the Bronze Age The Chronicles of Darkness Core Rulebook looms out of the shadows, and is now on sale with PDF and PoD versions on DTRPG: http://www.drivethrurpg.com/product/168428/Chronicles-of-Darkness Chronicles of Darkness RPG rulebook contains: A guide to creating characters to explore a world of modern horror, from hopes and fears to psychic powers. Dramatic rules for investigation, social manipulation, and bone-crunching violence. Over a dozen monsters straight out of weird fiction and urban legend… plus complete rules for creating your own. The God-Machine Chronicle, a massive collection of sample characters and techgnostic adventures. Formerly titled nWoD Core Rulebook 2nd Edition. CONVENTIONS! Gen Con 2016 planning has started. We’re starting to plan our booth demo schedule and our 2016-2017 Brochure and a Scion/Trinity/StoryPath brochure, too. Here’s a con Fast Eddy Webb will be attending! Talk to him about V20 and Pugmire and Sherlock Holmes and Oxford Commas: MomoCon(May 26-29, 2016, Atlanta, GA) Matt McFarland (2Ms) and Matt McElroy (3Ms) are guests at Marcon: http://marcon.org/ (May 6-8th). They’ll bedoing a “What’s up with Onyx Path?” panel on Saturday the 7th. Some Onyx Path brochures and some Condition Cards will be given away. And now, the new project status updates! DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) M20Book of Secrets(Mage: the Ascension 20th Anniversary Edition) Exalted 3rd Novelby Matt Forbeck(Exalted 3rd Edition) CtL fiction anthology(Changeling: the Lost 2nd Edition) Ring of Spiragos (Scarred Lands) VtM Endless Ages fiction anthology (Vampire: the Masquerade20th Anniversary Edition) BtP Building a Legend (Beast: the Primordial) Scarred Lands Player’s Guide 5E: Ghelspad (Scarred Lands2nd Edition) Trinity Continuum Core Rulebook (The Trinity Continuum) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) V20 Dark Ages Anthology (Vampire: the Masquerade20th Anniversary Edition) VtR A Thousand Years of Night (Vampire: the Requiem 2nd Edition) Scion: Origins (Scion 2nd Edition) Scion: Hero (Scion 2nd Edition) Redlines Dagger of Spiragos – Pathfinder Version(Scarred Lands) EX3 Quickstart (Exalted 3rd Edition) Scarred Lands The Wise and the Wicked (Scarred Lands2nd Edition) Second Draft Arms of the Chosen(Exalted 3rd Edition) TheRealm(Exalted 3rd Edition) Dragon-Blooded(Exalted 3rd Edition) Cavaliers of Mars Changeling: the Dreaming 20th Anniversary Edition Wraith: the Oblivion 20th Anniversary Edition V20 Dark Ages Companion (Vampire 20th Dark Ages) Development W20 Changing Ways(Werewolf: the Apocalypse 20th Anniversary Edition) Beast Ready Made Characters (Beast: the Primordial) Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition) W20PentexEmployee Indoctrination Handbook (Werewolf: the Apocalypse 20th Anniversary Edition) CofD Hurt Locker (Chronicles of Darkness) Scion: Alpha (Scion 2nd Edition) Signs of Sorcery (Mage: the Awakening Second Edition) Night Horrors: Conquering Heroes (Beast: the Primordial) Editing V20 DA Tome of Secrets (Vampire 20th Dark Ages) The Prince’s Gambit (Vampire: the Masquerade 20th Anniversary Edition) CofD Dark Eras Companion Cleopatra Mummy content (Chronicles of Darkness) MtC Mummy Novel (Mummy: the Curse) V20 Lore of the Bloodlines(Vampire: the Masquerade 20thAnniversaryEdition) Post-Editing Development: Scarred Lands Player’s Guide: Ghelspad (Scarred Lands2nd Edition) Beckett’s Jyhad Diary (Vampire: the Masquerade 20th Anniversary Edition) Indexing: ART DIRECTION FROM MIRTHFUL MIKE: InArtDirection W20 Shattered Dreams Scarred Lands PG Dark Eras Companion Necropolis Rio W20 Kinfolk EX3 Backer Charms – Finals in for WWP approval. Beckett’s Jyhad Diary CofD Hurt Locker –Contracting. Got fulls and most of the halfs AD’d… just waiting on some artists to email me back. Mummy Novel V20 DA Tome of Secrets – working out the buy and my artist roster. In Layout Promethean: the CreatedSecond V20 Ready Made Characters Secrets of the Covenants Ex 3 Screen Curse of the Blue Nile Proofing Ex 3 core book – From RichT:Prepping the actual deluxe traditionally printed files. Mage: the Awakening Second – At WWP for approvals. WtF2 The Pack – At WWP for approvals. V20 Ghouls At Press Beast Screen–At shipper. Beast Prestige Edition Beast Anthology Dark Eras V20 Black Hand Special- projects on hold in the art and production area until an external factor is resolved Wraith 20 –Art direction and layout can’t go further until art notes come in, still being developed by Rich Dansky. Pentex Employee Indoctrination Manual – Some added and amended text needs to come in. TODAY’S REASON TO DRINK: Exalted 3 = Platinum, baby! So great to see so many people excited about the book! View the full article
  11. Thanks for all your comments about Sudamérica in our last couple of previews! I know theÆon team appreciates your thoughts. Having explored one of Earth’s many continents, let’s turn our eyes skyward. There are dozens of worlds and outposts in the depths of space.While Sudamérica is territory we’ve travelled before in previous editions (albeit somewhat different than our presentation),let’s have a look at something entirely new: a nova colony. Or to be more specific, a nova-era colony with no novas, which should be useful even for those of you who prefer yourÆon quantum-free. While this will also be split into two parts, this is a bit of a shorter preview. Marfisa The most recently discovered “lost colony” from the Aberrant War era, Marfisa has been isolatedfor nearly a century due to a catastrophic accident that occurred during the colonists’ Aberrant-provided warp to the distant planet. The circumstances of the warp disaster stranded the survivorsfor sixty years without access to advanced technology. The unexpected recovery of a quantum­-techsupercomputer and automated manufactory led to an ideological split in the colony’s population,forming the basis for a 19 year cold war between the Preserver and Pandoran factions. While anÆon Trinity recon team has learned much about Marfisa and its society, a true first contact missionis still in the planning stages. Planetary Data: Marfisa Founded: 2042 (Independent colonization) Discovery: 2040 (Aberrant discovery) Rediscovered: 2123 (Upeo/ISRA Survery) Distance from Earth: 13,750 light years Star: Angelica – G1 Diameter: 12,111 km Gravity: 1.01 Earth Atmosphere: Oxygen & Nitrogen (breathable) Air Pressure: .99 Earth Percentage Ocean: 85% Rotation Period: 36 hours Native Life: Plants, insect­-like and fish-­like animals Human Population: 5,000,000 A Lost Colony At War With Itself In January of 2123, the members of an Upeo/ISRA exploration team, searching for worlds suitablefor human colonization, were startled to discover that one of the planets on their list of candidateswas already home to a human colony. Following standard protocols, they called in an Æon Trinityrecon squad to learn as much as possible about the colony before making contact. Extensive clairsentient scanning from a stationary orbit behind Marfisa’s single moon, Virago,revealed two large human settlements surrounded by a web of smaller towns. The larger city,Endeavor, was located in the center of the colony’s agricultural operations, with satellitecommunities focused on farming and fishing. The slightly smaller city, Endurance, was in amountainous region and populated by miners and industrial workers. During this routine scanning,the clears were startled to observe a number of small military engagements between the tworegions. It rapidly became clear that the people of Marfisa were at war with one another. The recon squad needed more information, but secrecy was a paramount concern, as interferingwith the colony, or even letting the colonists know they had been rediscovered, might make thesituation worse. A small group of clairsentient, telepathic and biokinetic infiltrators was teleportedto the planet to gather more intel about the colony and its reasons for civil war. A little over twomonths later, a picture of Marfisa’s history began to take shape. Shortly before the Aberrant War, two charismatic and powerful “Novas” made an offer to take anybaseline human who wanted an escape from the rapidly degenerating situation on Earth to a safe,distant world to start over. The Aberrant calling herself “Tunnel Rat” would create a warp gateconnecting Earth to the new colony planet, while her partner “Babbage” would supply thecolonists with quantum technology that would make their lives easy. Nearly four million peoplefrom all over the world took them up on their offer and traveled to the departure point in NewZealand, where they would take a twelve­-hour journey through the warp. Unfortunately, Tunnel Rat was heavily Corrupted, and maintaining such a large warp tunnel forsuch a long time caused her powers to go out of control, killing her and catastrophically alteringthe environment inside the tunnel. Most of the colonists, as well as their livestock and seedlings,arrived on Marfisa intact, but much of their technology was shredded and scrambled by the chaoticwarp energy. Although some of the equipment was salvageable and Marfisa had plentiful naturalresources, it would be decades before the colonists were able to return to even a mid-­1980s level oftechnology and industry. The colonists initially focused on survival, founding their first settlement, Endeavor, on a simpleagenda of farming and families. People who had been enemies on Earth due to politics, race, orreligion found themselves forced to let go of old hatreds in order to survive and prosper. In placeof the old prejudices, a new one formed: the Aberrants Tunnel Rat and Babbage were seen asnearly satanic figures whose superhuman abilities had stranded the colonists and left them fordead. As the colony prospered and grew, a second large settlement, Endurance, was founded in order tohelp meet the Marfisans’ growing need for better tools and machines. Unlike the pastoral regionthat Endeavor was located in, life in and around Endurance was harsh and unpleasant; the miningwork was brutally hard and living in a polluted industrial zone often led to illnesses and earlydeaths. Despite the hardships, the people of Endurance were proud of the work they did to helpmodernize the colony, contributing equipment for farming, materials for construction, and evenradios and primitive computers. Sounds pretty good so far, but you know it can’t be that easy, or else contact would already have been made by that recon team. What do you think of Marfisa so far? What do you think happened afterwards? Let us know in the comments! View the full article
  12. It’s here! Now available in PDF and print at DriveThruRPG: This is the tale of a forgotten age before the seas were bent, when the world was flat and floated atop a sea of chaos. This is the tale of a decadent empire raised up on the bones of the fallen Golden Age, whose splendor it faintly echoed but could not match. This is a tale of primal frontiers, of the restless dead, of jeweled cities ruled openly by spirits in defiance of Heaven’s law. This is a tale of glorious heroes blessed by the gods, and of their passions and the wars they waged in the final era of legends. This is your tale.This isExalted. What legends will they tell of your deeds? Exalted 3rd Editiondepicts both a revitalized and expanded Creation, and the triumphant return of the Solar Exalted—but whether their rebirth will herald the salvation or destruction of the world, none can say. The system redesign takes the best parts of the previous editions and streamlines the mechanics for maximum playability. Exalted 3rd Edition includes: New Fiction – Read a new tale by originalExalteddeveloper and author Geoff Grabowski. New Artwork– See the Realm in a new light with stunning artwork by both new and classicExaltedartists working under the direction of Maria Cabardo. Expanded Locales – Expand your campaigns with a detailed overview of the sprawling and decadent Second Age of Man. In addition to classic locales such as Chiaroscuro and Nexus, find many new locations not detailed in previous editions, from the treacherous intrigues of Port Calin to the proud warriors of the frigid plains and forests of Medo, held in check only by the iron hand of the Realm. Intrigue and Mystery – Discover a revitalized Realm, still standing at the brink of civil war, but more dangerous than ever before; and the Lunar dominions which harry its borders, seeking redress for ancient crimes while pursuing modern ambitions. Expanded Character Creation – Create and play Solar Exalted characters and compelling mortal heroes with more information and fleshed out details. Combat System – Fight with a new cinematic combat engine, primed to deliver dynamic, exciting, and easily resolved battles between heroes, gods, and armies. Charms – Explore a vibrant new Charm set encompassing both classic Solar powers from previous editions and all-new powers to shift the course of Creation. …and much, much more! Check out the size of this beast: View the full article
  13. Mage: the Awakening 2nd Edition full page illustration by Andrew Trabbold Like the above art we are scribing like mad here at the Onyx Path. So I’m going to be briefer than normal today. Part of that is sorting through and assembling lists of pitches, so Thanks! everybody who posted your ideas for projects for Chronicles of Darkness, Vampire: the Requiem 2nd Edition, and Werewolf: the Forsaken 2nd Edition last week. We just had so many excellent ideas, many with really interesting descriptions and reasons, that I could do little but watch them pour in and marvel at the variety. Rockin’ Rose wanted me to pass on her thanks for all the Vampire pitch ideas in particular, she really appreciates them! W20 Kinfolk art by Drew Tucker Yes, it’s a circus here right now. Besides running through the pitch ideas in order to submit a new schedule to the new White Wolf Publishing, we’re settling the lingering shipping issues with the Deluxe Mage 20 ship-out, and starting shipping on the Deluxe V20 Lore of the Clans, and getting out backer discounts for Exalted 3rd Edition PoDs. I’m also setting up the Deluxe Changeling 20th Edition KS surveys in BackerKit. I tried out BackerKit for our Pugmire KS, and thought it worked so smoothly to extend the KS, in that if you missed the KS you can still pre-order the books and screens and such, that I thought I’d try it on one of our Deluxe KSs. So if you missed the Changeling 20th KS, keep an eye here for the link to the Deluxe Changeling 20th Pre-Order page. Here is Pugmire‘s Pre-Order page if you want to get in on the Doggy Goodness: https://pugmire-fantasy-tabletop-rpg.backerkit.com/hosted_preorders And speaking of Pugmire, our buddy Rick Carroll gives Eddy and I a podcast-tastic interview all about the beginnings ofPugmire and Onyx Path and what we are looking at doing next. It’s a huge list and I scramble to try and hit even the highlights! http://rickacarroll.com/podcast/episode-0021-pug-life-eddy-webb-rich-thomas/ Promethean: the Created 2nd Edition interior art by Tiago Silverio Finally, today is the 9 year anniversary of the release of the first edition of Scion: Hero. So very hard to believe that it has been that long, and now we are actively planning the Scion 2nd Edition Kickstarter! So very cool, and I even just sent over the first new art notes for the new edition for a big battle scene in the city streets to Mirthful Mike. Scion as a game linesurprised a lot of peoplein that it proved that WW was still one of the only big tabletop companies that could create an entirely new game line that sold, and I think that the new edition is going to build on top of the first in a way we rarely see with 2nd Editions. A huge part of that has been the untiring efforts of Naughty Neall Raemonn Price; first as the team leader for the StoryPath System, and then with his work as Scion 2nd developer. Check out below for a special sale on DTRPG that we are running this week to celebrate! And now, back to work! BLURBS! SPECIAL SALE: DriveThruRPG celebrates the 9th anniversary of Scion being launched by putting all Scion PDFs on sale for 30% off! https://www.drivethrurpg.com/browse/pub/4261/Onyx-Path-Publishing/subcategory/8329_8569/Scion ON SALE! Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ Children of the Unconquered Sun arise! Exalted 3rd Edition in both PDF and PoD versions will go one sale at DriveThruRPG.com on Wednesday! The Black Hand returns! V20 The Black Hand: Guide to the Tal’Mahe’Ra Advance PDF is available on DTRPG! http://www.drivethrurpg.com/product/179023/V20-The-Black-Hand-A-Guide-to-the-TalMaheRa Beware theBeast: the Primordial PDFs and PoDs NOW on sale at DTRPG.com! http://www.drivethrurpg.com/product/162443/Beast-The-Primordial You are aBeast, and you must feed. Your Hunger drives you, and your Hunger might damn you. Indulge too lightly and your Horror will take matters into its own hands, roaming the Primordial Dream for sustenance and awakening murderous hatred in spiritually weak individuals. Feed too deeply and too often, and you become sluggish, sacrificing the raw edge of Hunger for the languor of Satiety. You must decide how to grow your Legend – will you be the monster incarnate, the thing that all other monsters fear? Or are you doomed to die under a Hero’s sword? This book contains: The complete guide to playing aBeastin Chronicles of Darkness A game system designed for crossover with the other Chronicles of Darkness lines A look at theBeastsand their broods all around the world, from Vancouver to Tokyo Rules for Heroes, the deluded individuals who think that this istheirstory The Demon Storyteller Guide has dropped its cover and is on sale as a PDF and a physical copy PoD on DTRPG! http://www.drivethrurpg.com/product/170165/Demon-Storytellers-Guide The Demon Storyteller’s Guide includes: Expanded information on angels, including a look at how Incarnations apply to them A extensive look at the spy genre and its permutations and how they apply to Demon Three “setting hacks,” including an examination of Demon in the Bronze Age The Chronicles of Darkness Core Rulebook looms out of the shadows, and is now on sale with PDF and PoD versions on DTRPG: http://www.drivethrurpg.com/product/168428/Chronicles-of-Darkness Chronicles of Darkness RPG rulebook contains: A guide to creating characters to explore a world of modern horror, from hopes and fears to psychic powers. Dramatic rules for investigation, social manipulation, and bone-crunching violence. Over a dozen monsters straight out of weird fiction and urban legend… plus complete rules for creating your own. The God-Machine Chronicle, a massive collection of sample characters and techgnostic adventures. Formerly titled nWoD Core Rulebook 2nd Edition. The Pugmire Early Access book is for sale in both PDF and PoD formats! Check out the beta-rules for our family-friendly fantasy game of uplifted dogs exploring a world they never made! Lord of the Rings meets Planet of the Apes, but with dogs! CONVENTIONS! Gen Con 2016 planning has started. We’re starting to plan our booth demo schedule and our 2016-2017 Brochure and a Scion/Trinity/StoryPath brochure, too. Here are some cons Fast Eddy Webb will be attending! Talk to him about V20 and Pugmire and Sherlock Holmes and Oxford Commas: ECGC(April 19-21, 2016, Raleigh, NC) MomoCon(May 26-29, 2016, Atlanta, GA) Matt McFarland (2Ms) and Matt McElroy (3Ms) are guests at Marcon: http://marcon.org/ (May 6-8th). They’ll bedoing a “What’s up with Onyx Path?” panel on Saturday the 7th. Some Onyx Path brochures and some Condition Cards will be given away. And now, the new project status updates! DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) M20Book of Secrets(Mage: the Ascension 20th Anniversary Edition) Exalted 3rd Novelby Matt Forbeck(Exalted 3rd Edition) CtL fiction anthology(Changeling: the Lost 2nd Edition) Ring of Spiragos (Scarred Lands) VtM Endless Ages fiction anthology (Vampire: the Masquerade20th Anniversary Edition) BtP Building a Legend (Beast: the Primordial) Scarred Lands Player’s Guide 5E: Ghelspad (Scarred Lands2nd Edition) Trinity Continuum Core Rulebook (The Trinity Continuum) DA V20 Dark Ages Companion (Vampire 20th Dark Ages) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) V20 Dark Ages Anthology (Vampire: the Masquerade20th Anniversary Edition) VtR A Thousand Years of Night (Vampire: the Requiem 2nd Edition) Redlines Dagger of Spiragos – Pathfinder Version(Scarred Lands) EX3 Quickstart (Exalted 3rd Edition) Scarred Lands The Wise and the Wicked (Scarred Lands2nd Edition) Second Draft Arms of the Chosen(Exalted 3rd Edition) TheRealm(Exalted 3rd Edition) Dragon-Blooded(Exalted 3rd Edition) Cavaliers of Mars Changeling: the Dreaming 20th Anniversary Edition Wraith: the Oblivion 20th Anniversary Edition Development W20 Changing Ways(Werewolf: the Apocalypse 20th Anniversary Edition) V20 Lore of the Bloodlines(Vampire: the Masquerade 20thAnniversaryEdition) Beast Ready Made Characters (Beast: the Primordial) Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition) W20PentexEmployee Indoctrination Handbook (Werewolf: the Apocalypse 20th Anniversary Edition) CofD Hurt Locker (Chronicles of Darkness) Scion: Alpha (Scion 2nd Edition) Signs of Sorcery (Mage: the Awakening Second Edition) Night Horrors: Conquering Heroes (Beast: the Primordial) Editing Beckett’s Jyhad Diary (Vampire: the Masquerade 20th Anniversary Edition) DA Tome of Secrets (Vampire 20th Dark Ages) The Prince’s Gambit (Vampire: the Masquerade 20th Anniversary Edition) CofD Dark Eras Companion Cleopatra Mummy content (Chronicles of Darkness) MtC Mummy Novel (Mummy: the Curse) Post-Editing Development: Scarred Lands Player’s Guide: Ghelspad (Scarred Lands2nd Edition) Indexing: ART DIRECTION FROM MIRTHFUL MIKE: InArtDirection W20 Shattered Dreams Scarred Lands PG Dark Eras Companion Secrets of the Covenants Necropolis Rio . W20 Kinfolk V20 Ready Made Characters EX3 Backer Charms – Finals coming in and being reviewed. Beckett’s Jyhad Diary CofD Hurt Locker Mummy Novel In Layout Promethean: the CreatedSecond V20 Ghouls Proofing Ex 3 core book – From RichT:PoD and PDFs on sale to the public this Wednesday, backers will get the discounted PoD links before that. Now on to prepping the actual deluxe traditionally printed files. Curse of the Blue Nile – Proofing. Mage: the Awakening Second – At WWP for approvals. WtF2 The Pack – At WWP for approvals. At Press Beast Screen–At shipper. Beast Prestige Edition Lore of the Clans LtD Edition –Shipping to backers this week. Lore of the Clans Screen – Shipping to backers this week. Beast Anthology Dark Eras V20 Black Hand – Advance PDF is live and errata collecting ends this week. Special- projects on hold in the art and production area until an external factor is resolved Wraith 20 –Art direction and layout can’t go further until art notes come in, still being developed by Rich Dansky. Pentex Employee Indoctrination Manual – Some added and amended text needs to come in. TODAY’S REASON TO DRINK: Games of Thrones Season 6 on Sunday! Will Tyrion wear Space Shorts? View the full article
  14. Last time, I gave you an overview of the contents ofThe Pack, and the crowd went wild. As well you might, as this book’s going to beamazeballs. Yeah, I went there. I do have a Lodge for you, but I’m going to make you hold onjust a little more. Before we get to it, let’s talk some about what a supplement is. That’s obvious, right? It’s in the name. The material’s supplementary to the core book, something you can add to the main work to bring out more of the flavour of certain parts. Some folks like to have all the flavour, all of the time, and add in all of the supplements. Other people, however, want to mix in only one or two extras. They want a kick of paprika, but don’t need the tumeric or cumin; they like the pickle on the burger but think the onion rings and bacon are overkill. I’m drifting. Then again, shouldn’t you expect a food metaphor from someone who wrote a cookbook? Anyway. What I’m trying to get at is a point that I picked up working with Ethan on early Werewolf and then had beaten into me (in the good way) by Matt McFarland. Every supplement needs to work for people who only have the corebook. Sometimes that’s hard, because what’s in one supplement or another should logically reference something else. Sometimes, that’s worth a small call-out. Other times, supplements only work with others; while you can mix them in with just the base it won’t bring out the same depth of flavour. But these last aren’t something we do with the Chronicles of Darkness. Each supplement stands alone; each picks a part of the game and shines a spotlight on it. That’s what we’re doing with The Pack. It’s the book you want when you want your games to have a greater focus on the pack as a thematic element. Now, that does raise the question: What happens when we introduce a system in one supplement that gets used in another? The Pack introduces systems for Lodges, and odds-on we’re going to use them in other books. Every developer has their own way of doing things, mine is to hold fast to the “only the core book” philosophy. So we condense the basic principles and systems and present them along with the Lodges in each book, along with a small call-out for The Pack. You’re not here for that. You’re here for this. This is the Lodge I promised you. Fire all of the guns at once. Explode into space. The Thousand Steel Teeth Steel Predators, Road Wolves, Gear Dogs He’s on the road out of town, pedal to the metal. The wolves were on his bloody trail, but he knows they’re territorial animals and no way they’ll track him on the highway. He glances at his wing mirror and his eyes widen; he sees a car coming up behind, headlights bright in the night. The shape behind the wheel has a grin that’s far too wide, and filled with way too many teeth. The Thousand Steel Teeth are road warriors, hunters of the highways, oil-smeared wolves riding war-wagons bound with spirits. Claws hitting tarmac isn’t enough for a gear dog; no thrill matches that of hunting from a chariot of steel. The Lodge exists wherever mankind has clogged the air with exhaust fumes and wherever the roads stretch out for miles. Prey fear the Thousand Steel Teeth because not much is as terrifying as being pursued by an adrenaline junkie werewolf screaming down the road in a van made of murder-spirits. The Lodge isn’t just about roaring engines and blood on the asphalt though. Gear dogs provide the Forsaken with vital lines of transport, communication, and mechanical expertise. The Thousand Steel Teeth choose those who would take to the road as their sacred prey, hunting humans and Claimed and Uratha alike upon steel steeds. Holiness is in the snarl of the machine and the thunder of the wind, and divine exhilaration in the sheer speed and adrenaline and impact of vehicle against flesh. So many prey think they can outrun the judgment of the hunt or the wrath of the Urdaga. So many prey think that taming a beast of metal makes them a superior predator than the wolves. The Thousand Steel Teeth prove them all wrong. Most gear dogs come to the Lodge from the Iron Masters — Uratha who believe the flows of traffic and movement that run through humanity’s domain hide deeper secrets and mysteries, or who simply thrill at the sensation of hunting on the wheel. A surprising number of Storm Lords and Bone Shadows also join the Thousand Steel Teeth, usually because they concern themselves with spirits of machinery and travel; the Lodge has hunted down no few bizarre possessed and Claimed vehicles bent on their own bloody rampages along the tarmac. Gear dogs in less densely settled areas tend to be nomadic, travelling from place to place and claiming only the roads as their territory. This sort of lifestyle has its benefits for other Forsaken; nomadic Steel Teeth take on the role of trusted messengers and couriers who always get the delivery through no matter what obstacle gets in their way. More settled Steel Teeth build lairs where they can tend to their great passion — garages and workshops of customized and modified vehicles. Gear dogs are often in deep with biker gangs, illegal racing circuits, highway police, car thieves, and — in lawless lands — actual road bandits. Adherents know the road networks like the back of their hands, learn every shortcut and underpass in the bustling, clogged city, and call upon little gods of wheel and steel at their bloody shrines to road-rage and tar. Totem: The Smoke Drinker The Smoke Drinker has an eternal thirst that it cannot slake, a craving for speed and oil it cannot sate. It’s a snarling thing of billowing fumes, grinding gears, and shining chrome, roaring out its utterances with all the subtlety of a thousand engines. The Smoke Drinker thunders through the Shadow at the head of a mad cavalcade of spirits of smoke and steel; its heralds are sinuous, snaking road-spirits that ooze tar and spew smog. The totem never stays in one place for long, loping along an endless journey through the Hisil. The Steel Teeth prepare the way for their god of gears. Cultists maintain shrines of tangled chassis and machinery inscribed with sacred glyphs under soaring overpasses, in the dripping spaces beneath garages, in the corners of car factories; they anoint the rusted altars with gore and gasoline taken from kills on the road. Adherents caper through mad, frantic dances by moonlit roads, smeared with oil, scrubbing their own blood into the asphalt. Wolves howl to the snarls of finely-tuned holy engines. The ceremonies and sacrifices of the road feed the Smoke Drinker and provide its cavalcade of followers with thick, oily Essence at the Lodge’s gasoline holes. The Smoke Drinker has predators of its own — clattering, shambling hunters made of rust, decay, and wreckage that are always on its trail, the servants of a terrible god of ruin called That Which Is Broken. Steel Teeth are set on the pursuit of spirits and Claimed from the nemesis’ court. The totem is terrified of obsolescence, falling behind the curve of vehicular technology, and has its adherents steal modern vehicles, take them to pieces and bring them into the Shadow as offerings that it can absorb into its own framework. Bonds Blessing:When she spends Willpower to add dice to a Drive roll, a Crafts roll to repair or modify a vehicle, or an Athletics roll to move between moving vehicles, the Lodge member gains the rote quality on that roll. Aspiration:To improve and enhance a vehicle the adherent possesses. Ban:A Lodge member cannot sleep in the same place on consecutive nights; she must travel to a different resting place at least a mile away. The Sacred Hunt The Lodge Sacred Hunt grants your character the ability to track prey even while she is in a moving vehicle; she suffers no penalties to the tracking attempt for the prey using a vehicle. While the prey is in a vehicle, your character can downgrade any lethal damage to bashing damage that is inflicted due to being hit by a vehicle, falling off a moving vehicle or her own vehicle being damaged or destroyed. Tales of the Steel Teeth It’s a tough time to be a gear dog. A tar-skinned duguthim runs the local court of fumes and fuel, and has no desire for peace or mutual respect with the Thousand Steel Teeth. Adherents’ vehicles sputter and due in quivering submission any time they go near the Claimed lord. A gear dog needs to step up and tame the wildest, most savage spirit of the road — a vehicle so proud it doesn’t accept the duguthim noble’s authority. The Predator Kings have moved against the Steel Teeth. Lines of supply between Forsaken Protectorates are vulnerable to relentless attacks from wolves strong enough to flip trucks right off the road. The Pure are hitting the city packs hard, and the Protectorates need all the help they can get — so a Steel Tooth convoy sets off, loaded with talens and gathra. The convoy has to make it through the Predator King blockade. The moon and the stock market prices of the big car manufacturers have aligned; it is time for the sacred Hecatomb. One hundred cars must burn in a grand sacrifice to the Smoke Drinker. Cue a night of thievery and high speed chases as the Steel Teeth compete for the finest rides they can steal. The Steel Teeth have made a treaty with the road spirits, and for a price they’ll ensure green lights, clear roads and healthy engines for Forsaken packs. Problem is, the Lodge stick their snout in whenever a pack tries to subdue the roads in its own territory, rolling up to support the spirits. Local Blood Talons are on the verge of violence, but the Steel Teeth refuse to back down; they seem to think the roads are theirs, no matter where the asphalt lies. Tools The Thousand Steel Teeth have access to the Lodge Connections Merit, but only for the purposes of vehicle- and travel-related matters. Iron Leviathan Harpoon (Fetish ••) The barbed head of an iron leviathan harpoon will punch through the hide of any road-prey. Effect: When thrown at a moving vehicle, this fetish weapon ignores the prey’s Durability entirely. A vehicle with an iron leviathan harpoon stuck in it suffers a -2 penalty to all Drive rolls. Nomad Chain (Fetish •••) Just a small trinket or talisman, but it marks the steed as having an owner. Effect: An Uratha with the Ward the Wolf’s Den Warding Facet can settle into the driver’s seat of the vehicle and use the Facet for a modified result, targeting the vehicle itself. For the rest of the month the vehicle is warded — the fetish adds the werewolf’s Glory Renown to dice pools and values to contest, resist or withstand supernatural effects from anyone other than the wielder. If an effect outright destroys or incapacitates the vehicle, the wielder may spend one point of Essence and suffer one point of aggravated damage to nullify it entirely. Roadkiller (Fetish ••••) Roadkillers are hungry, angry vehicles whose headlights glare in the night. Effect: A Roadkiller is a vehicle fetish that inflicts twice the normal damage from hitting characters or objects. If a Roadkiller wrecks another vehicle by ramming it, the fetish regenerates any Structure that it has lost. A depressing lack of back-matter this week. Normally I get a bit meta, and talk about music. I’ve alreadythreaded the most obvious music choice throughout the post, andyou don’t want me being meta up here. So again, I’m taking requests from the booth; the floor’s open.Give me some werewolf-y recipes you’ve come up with. Link’em or post them here. Tell me about your tastes in food. View the full article
  15. Welcome back, faithful readers! Mage: the Awakening High Speech illustration by Brian Huth Since we opened Open Development on Signs of Sorcery, Mage: The Awakening Second Edition has moved through layout and proofing to the final approval by White Wolf. Those of you who read our last post will have already seen the second edition Mage Sight rules, though (if you haven’t, go read them here – you’ll need them to understand today’s Open Dev document.) When we were designing new Mage Sight, we wanted to unify the old Sight spells under a Mage Template system, divide it into three levels of awareness (Peripheral, Active, and Focused) and give the system for scrutinizing information about Mysteries. Matt McFarland crammed an awful lot into what turns out to be four and a half pages, but there’s some permutations, exceptions, and curious circumstances you might come up against. How can magic affect the process, now it isn’t a spell itself? What happens when you try to have multiple mages scrutinizing the same thing? How does it interact with the Investigation subsystem introduced in the Chronicles of Darkness corebook? To that end, Chapter One of Signs of Sorcery contains a section on advanced Mage Sight rules, for when things get really strange or you as a Storyteller want an extra helping hand. You can find it here: Signs of Sorcery Open Development 1: Mage Sight The linked document has not been to an editor, so please don’t waste my time and yours flagging spelling and grammar mistakes. I will be most pleased to hear from people who try some of these advanced rules out in their own games; if comments on this blog close, feel free to PM me on the Onyx Path forums. Next time on the blog At this rate, will be the post-release material for Awakening 2e. We won’t forget about Signs, though, don’t worry. View the full article