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  1. Cthulhu Mythos Sale

    DriveThruRPG is currently running their Cthulhu Mythos Sale, covering a bunch of creepy cthonic entities for your games! A number of our products are, of course, part of the sale: World of Darkness: The God-Machine Chronicle The God-Machine Chronicle Anthology The Chronicles of Darkness Rulebook Falling Scales Chapter Two Hunter: The Vigil: Mortal Remains Some products from the White Wolf back catalogue are also available: Falling Scales Chapter One World of Darkness: Asylum World of Darkness: Inferno World of Darkness: Mirrors World of Darkness: Mysterious Places World of Darkness: Reliquary World of Darkness: Second Sight World of Darkness: Slasher Hunter: The Vigil Rulebook Hunter: The Vigil: Horror Recognition Guide Monte Cook’s World of Darkness View the full article
  2. Now available in advance PDF from DriveThruRPG: A Festival of Blades: A Cavaliers of Mars Jumpstart Return now to dying Mars in its last age of glory. A planet of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where fortune and death are two sides of the same obsidian chit, where lost cities and dry oceans stretch between the last bastions of civilization. Where the First Martians, the monument-builders, are but a haunted memory. Where the Red Martians become decadent and reckless in their last days. Where the Pale Martians rule the wastes, remembering a history whose weight would crush a lesser people. In this adventure, you’ll find yourself in Vance at festival time. When revolutionaries strike a visiting prince, you’ll need to explore the city’s dark underbelly, before racing across its towered tombs! Live, fight, and love on Mars, a world of red death and strange mystery, a world of savagery and romance. Includes: A complete adventure set in one of dying Mars’ greatest remaining cities. The innovative DEIMOS rules, for high-flying, swashbuckling adventure. Four pre-generated player characters, ready to get into the heart of the action. If you’ve previously checked out the 2012 Cavaliers of Mars Quickstart, this is an all-new updated version which more accurately reflects the current form of the game. Also available in digital and print, our two Gen Con 2016 posters: Pugmire: Spike and Friends Poster Be a Good Dog. Protect Your Home. Be Loyal To Those Who Are True. These are the words of the Code of Man. Dogs have inherited the world, building the kingdom of Pugmire thousands of years after the Ages of Man. These dogs have been changed to use tools and language, and they (along with other races of uplifted animals) seek to rediscover the world they’ve inherited. Some dogs use the leftover technology of humanity, but they believe it all to be magic handed to them by their dead gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore. The world is dangerous and mysterious, but courageous and loyal dogs will persevere. Pugmire is a light-hearted and family-friendly fantasy world. It’s one of the first of Onyx Path Publishing’s creator-owned games, produced in a partnership with Eddy Webb and Pugsteady. Combining the ideas, passion, and creative of experienced designers with decades of experience in producing quality roleplaying game products, these creator-owned games push the boundaries of the “Onyx Path brand” in new and diverse directions. Look for more Pugmire coming throughout 2016. Poster size is 12″ x 18″. Scion 2nd Edition Gen Con 2016 Poster Scion is a contemporary game game of modern myth and epic heroism. Its first edition was published in 2007, and it quickly gained an enthusiastic following, winning the ENnies Game of the Year award. Originally slated as a simple three-book series, its fervent following merited an expansion beyond those original limits, resulting in a series of books and PDFs released over the next several years. Onyx Path is proud to oversee the publishing of an entirely new edition of the game. This poster was released at Gen Con 2016 and is now available for those who missed the convention. Be sure to check out the Storypath System Preview for further details about the upcoming Scion 2nd Edition! View the full article
  3. Ooookaaaay! We’re back from our various vacation moments, which were much-needed and awesome, and while the mega-excitement of Grande Masquerade 2016 in New Orleans over the Labor Day weekend is building, the business of Onyx Path is to get caught up on all the items coming out of this last month. One of these is the Cavaliers of Mars Jumpstart, which Rollickin’ Rose Bailey pulled together with Mirthful Mike these last few weeks, and which will be available on DriveThruRPG.com this Wednesday as an Advance PDF. But Rich, I think I hear you ask although really my ears could be playing tricks on me, what IS a Jumpstart anyway? It’s a booklet designed to enable you to get started quickly playing an abbreviated version of the game. We would have called it a “Quickstart” a few years ago, but that term has become loaded up with some expectations based on the previous years of making them that kind of force these Jumpstarts to be put together a certain way that doesn’t work for all game lines. We need to be able to allow each line to shine by emphasizing what we think makes the game line special and interesting to play, so we renamed this sort of booklet to give the whole idea a fresh start. So check it out and get your pulse racing and your blood boiling as you trade bon-mots and flashing blades on Mars! Illustration from Cursed Necropolis: Rio by Tiago Silverio Besides Rollickin’ Rose catching up on her Cavaliers of Mars and Vampire: the Requiem 2nd projects, I’ll be pulling together the upcoming Scion 2nd Edition Kickstarter (it looks more like early September now, though), getting the Beckett’s Diary KS BackerKit page up and out, and sending out PDFs of Promethean 2nd Edition to our Beast Kickstarter backers who pledged at the right levels for it. Mirthful Mike will be able to pay undivided attention to the various books that are in various stages that the Mage 2nd Edition errata and Promethean 2nd layout processes (not to mention all the incredible and fun stuff the Mirthful One pulled together for Gen Con) slowed down. As a group, we’ll be reviewing the many, many emails/resumes that were sent in inquiring about the Extended Media freelance position this week, and hope to reach out to a few folks for further discussion before the month is out. Illustration from CofD Hurt Locker by Luis Sanz Beyond those direct projects, there are so many possible tasty items coming out of Gen Con that we’re discussing, and which I hope to be able to reveal in the months to come. Some of those are internal organization and pay rate increases, and some are cool alliances and projects with other companies, and some are new projects for existing lines that just emerged right before our eyes as we talked late into the night. And some are changes based on the critiques given by ourselves to ourselves at the Onyx Path Summit we held Saturday night at our hotel after a delicious meal at Harry and Izzy’s. The main Onyx team were all there, and we reviewed the past year’s triumphs, tragedies, and frustrations with what I think was a critical yet constructive eye towards the future of Onyx Path. Because I want our team to always be willing to lay it all on the line and speak their minds without concern that things will be repeated, I’m not going to go into more detail here, but rest assured that you’ll be able to trace many of the upcoming positive changes this whole next year to this year’s Summit. Any negative changes are all Eddy Webb’s fault. And with that, I am out of here! (And back to working on the stuff mentioned above). BLURBS! KICKSTARTER! We’re looking at our next KS campaign being for Scion 2nd Edition in late August/early September. Neall and I sat down at Gen Con to discuss the last details, in fact. Neall’s working on his voice-overs for the Kickstarter videos even as I write this. More news when we have it! ON SALE! Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ A Festival of Blades, the swashbuckling new Jumpstart advance PDF for Rose Bailey’s Cavaliers of Mars goes on sale on DTRPG this Wednesday! If you weren’t lucky enough to get our gorgeous new Scion 2nd Edition and Pugmire posters at Gen Con, they will be available on Wednesday at DTRPG! Behold the Miracles of the Solar Exalted! Originally a backer reward for the EX3 Kickstarter, but now so much more, with additional Charms written by the developers just for this book! For sale now at DTRPG in PDF and PoD versions! http://www.drivethrurpg.com/product/184596/Miracles-of-the-Solar-Exalted This book contains over 80 new Solar Charms embodying a range of concepts and stories dreamed up by players of Exalted and meticulously crafted and balanced for inclusion at any and all tables. Fire an arrow and let it become a waiting judgment upon the wicked. Unleash a sword stroke that can overwhelm the blade of Heaven itself. Train your loyal beast companion into an unstoppable colossus. Effortlessly seed the battlefield with inspiring words alongside arrows and blades. Empower your spirit familiar with the light of your anima. Tame a hurricane with your music. These miracles and more may be found within. What was once unliving now arises! The Promethean: the Created 2nd Edition Advance PDF is now available at DTRPG! http://www.drivethrurpg.com/product/189395/Promethean-the-Created-2nd-Edition You are a pilgrim now, one of the Created. You rose to life from dead flesh or inert matter, under the ministrations of one of your own, or a mad scientist, or perhaps just the power of the Divine Fire. You wander the world, sometimes alone, sometimes in the blessed company of your own kind, driven by memories of events and facts you never knew, all in the service of one Great Work… …to be human. This book contains: The complete guide to playing a Promethean in the Chronicles of Darkness Reimagined Lineages and Refinements, and a redesigned system for Transmutations A more detailed approached to the Pilgrimage that presents players with more control over their characters’ path New challenges on the road to humanity, including deranged, greedy alchemists NOTE: This is the Advance PDF version. A final PDF version and PoD versions will be available at a later date. If you have purchased this Advance PDF, you will be automatically updated to the final PDF and receive a link to enable you to purchase the PoD at a discount designed so that your total price matches our usual PDF and Print combo offer. The Curse of the Blue Nile fiction anthology for Mummy: the Curse is now on sale at DriveThruRPG in PDF/electronic and PoD versions! http://www.drivethrurpg.com/product/182835/Curse-of-the-Blue-Nile Welcome to the first anthology of original fiction set in the world of Mummy. With Curse of the Blue Nile, the veil draws back to reveal a host of dark glimpses into the power of a single relic… and of the lengths to which the Deathless of lost Irem will go to secure it. Each tale is a novella, spooling out the unique nature of the Blue Nile within its encapsulated view of the world’s setting, and each story touches on a different one of the five Arisen guilds: The Alchemists, Laborers, Masons, Priests, and Scribes. Five dark turns at the wheel, helmed by the talented hands of veteran talespinners Lisa Morton, Stefan Petrucha, Malcolm Sheppard, Greg Stolze, and Mercedes M. Yardley. Come, join us on a tour of the mysteries of the ancient, blood-soaked world. Now Available! on DTRPG in PDF and PoD versions: V20 Ready Made Characters. http://www.drivethrurpg.com/product/185028/V20-Ready-Made-Characters Running a one-night game of Vampire: The Masquerade 20th Anniversary Edition? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for some examples of how to use the material in Lore of the Clans? Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the vampire Clans. Each character is provided with background, roleplay suggestions, art, and some potential coteries and plot hooks — everything you need to start your endless nights as one of the Kindred. This book includes: Thirteen pre-generated player character, with both starting and experienced character sheets. A brief break-down of the character’s history and roleplaying suggestions. Six possible coteries for these characters, complete with coterie charts. Seven plot seeds to help the Storyteller jumpstart her chronicle. Servants of the Damned: the PDF and PoD versions for V20 Ghouls & Revenants are now available at DTRPG! http://www.drivethrurpg.com/product/184039/V20-Ghouls–Revenants Ghouls & Revenants includes: Expanded and revised character creation for ghoul and revenant player-characters Clan and Sect write-ups for ghouls who serve them New revenant families including the Rossellini, Kairouan Brotherhood, and more. New rules for ghouls and revenants including new Merits & Flaws, Backgrounds, Discipline Packages, etc. A Storyteller chapter for advice on running ghoul-or-revenant focused chronicles. …and more! Mage: the Awakening 2nd Edition Advance PDF NOW available at DTRPG.com! http://www.drivethrurpg.com/product/181754/Mage-the-Awakening-2nd-Edition You are a mage, one of the Wise. You see, know, and explore what others can’t imagine, from the depths of the human soul to the hidden corners of reality. Armed with your spells, driven by an addiction to Mysteries, you delve into the secrets of the world. Knowledge has a price, and the dangers are many. This book contains: The complete guide to playing a mage in the Chronicles of Darkness. Reimagined Paths, Orders, and powers to create your Awakened characters and their allies, including an updated version of the most comprehensive free-form magic system in gaming. Five example settings across the world, from Los Angeles to Salamanca, each with a central Mystery. A brand-new look at all the strange places of the Fallen World, from the Lower Depths to the Emanation Realms, and what mages might find within. NOTE: This is the Advance PDF version. A final PDF version and PoD versions will be available at a later date. If you have purchased this Advance PDF, you will be automatically updated to the final PDF and receive a link to enable you to purchase the PoD at a discount designed so that your total price matches our usual PDF and Print combo offer. You must have your DTRPG account set to accept messages from Onyx Path Publishing before the link messages are sent out, though, so please adjust your settings if you want that discount. CONVENTIONS! RichT, Matthew “Gentleman Gamer” Dawkins, Bill Bodden, and Matt McElroy, with special guest Aaron “The Executioner” Voss, will be at the 2016 Grand Masquerade in New Orleans over the Labor Day Weekend both talking about the early years of White Wolf and representing the tabletop part of the World of Darkness! Come play in games hosted by legendary Dave Martin and the Wrecking Crew and demos at the Onyx Path booth in the dealer area! http://www.masqueradebynight.com/ Meanwhile, Ian Watson and Eddy Webb will be at Fan Expo Canada, a HUGE convention in Toronto September 1-4. I hear tell there might be Pugmire gaming there! http://fanexpocanada.com/ And Matt McElroy, Monica Valentinelli, Bill Bodden, and Mike “Hollywood” Tomasek will be at Geek.kon from August 26th to the 28th, with a What’s Up with Onyx Path panel on Sat. the 27th, and they’ll be carrying around assorted swag! http://www.geekkon.net/ And now, the new project status updates! DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition) CtL fiction anthology (Changeling: the Lost 2nd Edition) BtP Building a Legend (Beast: the Primordial) Trinity Continuum Core Rulebook (The Trinity Continuum) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) Scion: Origins (Scion 2nd Edition) Scion: Hero (Scion 2nd Edition) BtP Player’s Guide V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition) M20 Cookbook (Mage: the Ascension 20th Anniversary Edition) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) Redlines EX3 Jumpstart (Exalted 3rd Edition) VtR A Thousand Years of Night (Vampire: the Requiem 2nd Edition) Second Draft Arms of the Chosen (Exalted 3rd Edition) The Realm (Exalted 3rd Edition) Dragon-Blooded (Exalted 3rd Edition) Cavaliers of Mars Wraith: the Oblivion 20th Anniversary Edition Pugmire Core Book Development W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition) Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition) Signs of Sorcery (Mage: the Awakening Second Edition) SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition) SL The Wise and the Wicked (5e – Scarred Lands 2nd Edition) SL The Wise and the Wicked (Pathfinder – Scarred Lands 2nd Edition) SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition) BtP Mortal Remains (Beast: the Primordial) Scarred Lands Player’s Guide 5E: Ghelspad (Scarred Lands 2nd Edition) Ring of Spiragos (5e – Scarred Lands 2nd Edition) Dagger of Spiragos (5e– Scarred Lands 2nd Edition) V20 Dark Ages Anthology (Vampire: the Masquerade 20th Anniversary Edition) Editing: Changeling: the Dreaming 20th Anniversary Edition M20 Book of Secrets (Mage: the Ascension 20th Anniversary Edition) Post-Editing Development: Night Horrors: Conquering Heroes (Beast: the Primordial) V20 Dark Ages Companion (Vampire 20th Dark Ages) Indexing: Mage: The Awakening 2nd Edition core book (Mage: the Awakening 2nd Edition) ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Dark Eras Companion Beckett’s Jyhad Diary CofD Hurt Locker Mummy Novel V20 DA Tome of Secrets V20 Lore of the Bloodlines SL Wise and Wicked Update Prince’s Gambit Beast Conquering Heroes C20 M20 Book of Secrets W20 Pentex Employee Indoctrination Handbook In Layout Secrets of the Covenants Kinfolk Necropolis Rio V20 Endless Ages Beast RMCs Awakening 2 Condition Cards A Feast of Blades (new Cavs Jumpstart) Proofing Scarred Lands PG PF W20 Shattered Dreams At Press Beast Screen – At shipper- going out with books. Beast Prestige Edition – hoping shipping has been finalized and should start ASAP. Dark Eras – PDF and PoD versions on sale at DTRPG. Prestige Edition files at printer. Ex 3 Screen – At the Printer. Ex 3 core book – From RichT: been jockeying the size of the “gold plate” for the Ultra Deluxe cover, everything else still good. Expecting samples of the material possibilities for the canvas map. Dark Eras Screen – At the Printer. Promethean: the Created Second – errata phase. Special- projects on hold in the art and production area until an external factor is resolved Wraith 20 – Art direction and layout can’t go further until art notes come in, still being developed by Rich Dansky. TODAY’S REASON TO DRINK: To the Summer that was! Hot, and hotter, humid and rainy! View the full article
  4. Now available in PDF and print from DriveThruRPG: Miracles of the Solar Exalted! The blessing of the Unconquered Sun unlocks the potential within each of his Chosen, allowing their heroic skills to become expressions of divinity. More than any other Exalted, the Charms of a Solar express who she is and what shape her legend will burn into the world. This book contains over 80 new Solar Charms embodying a range of concepts and stories dreamed up by players of Exalted and meticulously crafted and balanced for inclusion at any and all tables. Fire an arrow and let it become a waiting judgment upon the wicked. Unleash a sword stroke that can overwhelm the blade of Heaven itself. Train your loyal beast companion into an unstoppable colossus. Effortlessly seed the battlefield with inspiring words alongside arrows and blades. Empower your spirit familiar with the light of your anima. Tame a hurricane with your music. These miracles and more may be found within. Also available from DriveThruComics: The Exalted Comic & Art Bundle. This bundle includes: The Making of Exalted (1st Edition) The Art of Exalted (1st Edition) Exalted Comic Volume 1 (2nd Edition) Exalted: Tale of the Visiting Flare (3rd Edition) View the full article
  5. Yep, that’s our booth, with both Mikes, Mirthful and Hollywood, wearing the Onyx Path colors and ready to rumble. Er, uh, I mean: ready to chat about your favorite Onyx Path games! Hard to believe that just last week we were all just getting back from Gen Con 2016. After all the months of hard work and planning, we dove into Gen Con and emerged on the other side happy, exhausted, and energized about all the good feedback we got from our community, creative contributors, and prospective creative contributors and business partners. The crowds come pouring in on Day One! Matt McElroy secretly counts how many books we have left to sell… As you might be able to see in the pics above, we were experimenting this year with having our booth major in demoing and other friendly introductions to our worlds and Onyx Path in general, with a minor in selling books. Our minor, we got an A in, as we sold out of pretty much everything by Saturday. If we had been majoring in sales, I would have been concerned that we hadn’t brought more to sell, but as it was the booth kept hopping even without a lot to sell folks. Rose Bailey running a Cavaliers of Mars demo. Eddy Webb running a Pugmire demo. Our demoing went off amazingly well, with Eddy running 5 Pugmire demos, and Mike Hollywood running two; but the second was a huge eight person event that used both demo tables pushed together! Rose ran 7 Cavaliers of Mars and a couple of Chronicles of Darkness demos, and Neall ran several Scion 2nd Edition demos demonstrating the new Storypath System at the booth – and three actual multi-hour game sessions with our friends the Wrecking Crew in their gaming area. Next year, we think we’ll structure the demos with actual sign up times. This year we kept it very ad hoc, with people in the booth ready to demo if asked, just to see how that would go. Even though we had the opportunities I mentioned above, I think letting folks know we’ll have certain demos at certain times, and still being able to offer impromptu sessions, might just give us the advantages of set times people can plan for, as well as being able to jump in with demos as folks come up with questions at the booth. People really getting into the Dark Eras and DE Anthology signing panel. Our many panels went off really well this year. We think we managed to record all of them, but until Ian gets back, reviews them, and posts them, we’ll have to wait with bated breath. Rose points out that the Storytelling Tricks panel went especially well, with lots of great interaction from the audience, and the Pugmire/Cavaliers panel was easily four times the attendance than we had last year. Wonder if a really successful Pugmire Kickstarter was in any way a part of that? We met with so many folks wanting to pitch ideas and find ways to work together, as well as what seemed like every old White Wolf employee we ever worked with (which, of course, wasn’t the case as there are still many, many, folks that aren’t in the business any longer). We also encountered, met with, had some laughs with and scary tales of death with, Martin Ericsson from the new White Wolf Publishing. Which was really great for the members of Onyx Path‘s team who had not yet met Martin in person. He even helped us tear down our booth: And the walls came tumbling down! Our pallet sits in plastic wrapped beauty waiting to be picked up as Martin and Monica discuss deep writing matters. And with that, our time in Indy drew to a close. We ended it as it had begun, with shrimp cocktails at the airport branch of Harry and Izzy’s and the spiciest shrimp cocktails evah! I mean, they are so intense with horseradish that your head spasms and tears have been known to dribble down one’s cheeks. But in a really good, addictive, way. I mean, I took a picture of the cocktails. I love them soooo much. Next week: back to busy-ness! BLURBS! KICKSTARTER! We’re looking at our next KS campaign being for Scion 2nd Edition in late August. Neall and I sat down at Gen Con to discuss the last details, in fact. More news when we have it! ON SALE! Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ Behold the Miracles of the Solar Exalted! Originally a backer reward for the EX3 Kickstarter, but now so much more, with additional Charms written by the developers just for this book! Going live on DTRPG in PDF and PoD versions this Wednesday! What was once unliving now arises! The Promethean: the Created 2nd Edition Advance PDF is now available at DTRPG! http://www.drivethrurpg.com/product/189395/Promethean-the-Created-2nd-Edition You are a pilgrim now, one of the Created. You rose to life from dead flesh or inert matter, under the ministrations of one of your own, or a mad scientist, or perhaps just the power of the Divine Fire. You wander the world, sometimes alone, sometimes in the blessed company of your own kind, driven by memories of events and facts you never knew, all in the service of one Great Work… …to be human. This book contains: The complete guide to playing a Promethean in the Chronicles of Darkness Reimagined Lineages and Refinements, and a redesigned system for Transmutations A more detailed approached to the Pilgrimage that presents players with more control over their characters’ path New challenges on the road to humanity, including deranged, greedy alchemists NOTE: This is the Advance PDF version. A final PDF version and PoD versions will be available at a later date. If you have purchased this Advance PDF, you will be automatically updated to the final PDF and receive a link to enable you to purchase the PoD at a discount designed so that your total price matches our usual PDF and Print combo offer. The Curse of the Blue Nile fiction anthology for Mummy: the Curse is now on sale at DriveThruRPG in PDF/electronic and PoD versions! http://www.drivethrurpg.com/product/182835/Curse-of-the-Blue-Nile Welcome to the first anthology of original fiction set in the world of Mummy. With Curse of the Blue Nile, the veil draws back to reveal a host of dark glimpses into the power of a single relic… and of the lengths to which the Deathless of lost Irem will go to secure it. Each tale is a novella, spooling out the unique nature of the Blue Nile within its encapsulated view of the world’s setting, and each story touches on a different one of the five Arisen guilds: The Alchemists, Laborers, Masons, Priests, and Scribes. Five dark turns at the wheel, helmed by the talented hands of veteran talespinners Lisa Morton, Stefan Petrucha, Malcolm Sheppard, Greg Stolze, and Mercedes M. Yardley. Come, join us on a tour of the mysteries of the ancient, blood-soaked world. Now Available! on DTRPG in PDF and PoD versions: V20 Ready Made Characters. http://www.drivethrurpg.com/product/185028/V20-Ready-Made-Characters Running a one-night game of Vampire: The Masquerade 20th Anniversary Edition? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for some examples of how to use the material in Lore of the Clans? Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the vampire Clans. Each character is provided with background, roleplay suggestions, art, and some potential coteries and plot hooks — everything you need to start your endless nights as one of the Kindred. This book includes: Thirteen pre-generated player character, with both starting and experienced character sheets. A brief break-down of the character’s history and roleplaying suggestions. Six possible coteries for these characters, complete with coterie charts. Seven plot seeds to help the Storyteller jumpstart her chronicle. Servants of the Damned: the PDF and PoD versions for V20 Ghouls & Revenants are now available at DTRPG! http://www.drivethrurpg.com/product/184039/V20-Ghouls–Revenants Ghouls & Revenants includes: Expanded and revised character creation for ghoul and revenant player-characters Clan and Sect write-ups for ghouls who serve them New revenant families including the Rossellini, Kairouan Brotherhood, and more. New rules for ghouls and revenants including new Merits & Flaws, Backgrounds, Discipline Packages, etc. A Storyteller chapter for advice on running ghoul-or-revenant focused chronicles. …and more! There has always been…Darkness. Coming at you through time itself, the Chronicles of Darkness: Dark Eras PDF and physical book PoD versions are now available at DTRPG! http://www.drivethrurpg.com/product/178583/Chronicles-of-Darkness-Dark-Eras Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past. Through sixteen eras, you’ll learn the secret history of the world, from the flame-lit tales of the Neolithic to the drug-fueled rebellion of the 1970s. Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights. Dark Eras includes historical settings for Chronicles of Darkness game lines: Vampire: the Requiem Werewolf: the Forsaken Mage: the Awakening Promethean: the Created Changeling: the Lost Hunter: the Vigil Geist: the Sin-Eaters Mummy: the Curse Demon: the Descent Mage: the Awakening 2nd Edition Advance PDF NOW available at DTRPG.com! http://www.drivethrurpg.com/product/181754/Mage-the-Awakening-2nd-Edition You are a mage, one of the Wise. You see, know, and explore what others can’t imagine, from the depths of the human soul to the hidden corners of reality. Armed with your spells, driven by an addiction to Mysteries, you delve into the secrets of the world. Knowledge has a price, and the dangers are many. This book contains: The complete guide to playing a mage in the Chronicles of Darkness. Reimagined Paths, Orders, and powers to create your Awakened characters and their allies, including an updated version of the most comprehensive free-form magic system in gaming. Five example settings across the world, from Los Angeles to Salamanca, each with a central Mystery. A brand-new look at all the strange places of the Fallen World, from the Lower Depths to the Emanation Realms, and what mages might find within. NOTE: This is the Advance PDF version. A final PDF version and PoD versions will be available at a later date. If you have purchased this Advance PDF, you will be automatically updated to the final PDF and receive a link to enable you to purchase the PoD at a discount designed so that your total price matches our usual PDF and Print combo offer. You must have your DTRPG account set to accept messages from Onyx Path Publishing before the link messages are sent out, though, so please adjust your settings if you want that discount. CONVENTIONS! We’ll be at the 2016 Grand Masquerade in New Orleans over the Labor Day Weekend both talking about the early years of White Wolf and representing the tabletop part of the World of Darkness! Come play in games hosted by legendary Dave Martin and the Wrecking Crew and demos at the Onyx Path booth in the dealer area! Meanwhile, Ian Watson and Eddy Webb will be at Fan Expo Canada, a HUGE convention in Toronto September 1-4. I hear tell there might be Pugmire gaming there! http://fanexpocanada.com/ And Matt McElroy, Monica Valentinelli, Bill Bodden, and Mike “Hollywood” Tomasek will be at Geek.kon from August 26th to the 28th, with a What’s Up with Onyx Path panel on Sat. the 27th, and they’ll be carrying around assorted swag! http://www.geekkon.net/ And now, the new project status updates! DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition) CtL fiction anthology (Changeling: the Lost 2nd Edition) BtP Building a Legend (Beast: the Primordial) Trinity Continuum Core Rulebook (The Trinity Continuum) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) Scion: Origins (Scion 2nd Edition) Scion: Hero (Scion 2nd Edition) BtP Player’s Guide V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition) M20 Cookbook (Mage: the Ascension 20th Anniversary Edition) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) Redlines EX3 Jumpstart (Exalted 3rd Edition) VtR A Thousand Years of Night (Vampire: the Requiem 2nd Edition) Second Draft Arms of the Chosen (Exalted 3rd Edition) The Realm (Exalted 3rd Edition) Dragon-Blooded (Exalted 3rd Edition) Cavaliers of Mars Wraith: the Oblivion 20th Anniversary Edition VtM Endless Ages fiction anthology (Vampire: the Masquerade 20th Anniversary Edition) Pugmire Core Book Development W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition) Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition) Signs of Sorcery (Mage: the Awakening Second Edition) SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition) SL The Wise and the Wicked (5e – Scarred Lands 2nd Edition) SL The Wise and the Wicked (Pathfinder – Scarred Lands 2nd Edition) SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition) BtP Mortal Remains (Beast: the Primordial) Scarred Lands Player’s Guide 5E: Ghelspad (Scarred Lands 2nd Edition) Ring of Spiragos (5e – Scarred Lands 2nd Edition) Dagger of Spiragos (5e– Scarred Lands 2nd Edition) V20 Dark Ages Anthology (Vampire: the Masquerade 20th Anniversary Edition) Editing: Changeling: the Dreaming 20th Anniversary Edition M20 Book of Secrets (Mage: the Ascension 20th Anniversary Edition) Post-Editing Development: Night Horrors: Conquering Heroes (Beast: the Primordial) W20 Pentex Employee Indoctrination Handbook (Werewolf: the Apocalypse 20th Anniversary Edition) V20 Dark Ages Companion (Vampire 20th Dark Ages) Indexing: Mage: The Awakening 2nd Edition core book (Mage: the Awakening 2nd Edition) ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Dark Eras Companion Beckett’s Jyhad Diary CofD Hurt Locker Mummy Novel V20 DA Tome of Secrets V20 Lore of the Bloodlines Beast RMCs SL Wise and Wicked Update Prince’s Gambit Beast Conquering Heroes C20 M20 Book of Secrets In Layout Secrets of the Covenants Kinfolk Necropolis Rio V20 Endless Ages Proofing Scarred Lands PG PF W20 Shattered Dreams At Press Beast Screen – At shipper. Beast Prestige Edition – done printing, arranging shipping. Dark Eras – PDF and PoD versions on sale at DTRPG. Prepping Prestige Edition files for printer. Ex 3 Screen – At the Printer. Ex 3 core book – From RichT: Printing the interior. Dark Eras Screen – At the Printer. Promethean: the Created Second – Advance PDF on sale at DTRPG. Ex 3 Backer Charm Book – PDF/PoD going on sale Wednesday. Special- projects on hold in the art and production area until an external factor is resolved Wraith 20 – Art direction and layout can’t go further until art notes come in, still being developed by Rich Dansky. TODAY’S REASON TO DRINK: To a great time at Gen Con 2016, and a much needed vacation time! View the full article
  6. Version 1.0.0

    3 downloads

    The evolution of the Storypath system is tied to our work on Trinity: Continuum, a world of hope, heroism, and peril, and Scion, a world where the children of the old gods walk the earth. Early on, we found that both new editions of these games had similar system needs, because their characters are larger-than-life and fight in epic battles on a grand scale. We knew we needed a system that could accommodate everyday citizens on the street, superheroes soaring above skyscrapers, and gods of the sun and sky, but we also wanted rules to help facilitate the connection between the player-characters, their organizations (Allegiances for Trinity and Pantheons for Scion), and their values. To move forward, however, we needed to take a step back, because the first editions of Trinity: Continuum and Scion used custom variants of the Storyteller System which powered Vampire: The Masquerade and other classic White Wolf games. Despite the differences between those variants, however, at its core the Storyteller System was designed chiefly as a horror game for creatures that could be effectively fought by human opponents. In other words, the Storyteller System is great for vampires, but it didn’t excel at portraying superheroes…or gods! To us, this meant that the stories of these action-adventure games were hindered by their original systems. The Storypath System was designed as a new set of rules, inspired by the legacy of the Storyteller and Storytelling Systems, in addition to other story-centric rules. The Storypath System keeps the focus on narrative, story-built play, and action-adventure. It also draws inspiration from a number of other influences that focus on a cinematic high-octane action and storytelling, as well, to create a streamlined experience for epic stories. Within these pages, you’ll find a preview of the rules and examples for both Scion and Trinity: Continuum. We hope you enjoy the new Storypath System and are inspired to roll the dice and tell great stories! - Onyx Path Design Team
  7. The evolution of the Storypath system is tied to our work on Trinity: Continuum, a world of hope, heroism, and peril, and Scion, a world where the children of the old gods walk the earth. Early on, we found that both new editions of these games had similar system needs, because their characters are larger-than-life and fight in epic battles on a grand scale. We knew we needed a system that could accommodate everyday citizens on the street, superheroes soaring above skyscrapers, and gods of the sun and sky, but we also wanted rules to help facilitate the connection between the player-characters, their organizations (Allegiances for Trinity and Pantheons for Scion), and their values. To move forward, however, we needed to take a step back, because the first editions of Trinity: Continuum and Scion used custom variants of the Storyteller System which powered Vampire: The Masquerade and other classic White Wolf games. Despite the differences between those variants, however, at its core the Storyteller System was designed chiefly as a horror game for creatures that could be effectively fought by human opponents. In other words, the Storyteller System is great for vampires, but it didn’t excel at portraying superheroes…or gods! To us, this meant that the stories of these action-adventure games were hindered by their original systems. The Storypath System was designed as a new set of rules, inspired by the legacy of the Storyteller and Storytelling Systems, in addition to other story-centric rules. The Storypath System keeps the focus on narrative, story-built play, and action-adventure. It also draws inspiration from a number of other influences that focus on a cinematic high-octane action and storytelling, as well, to create a streamlined experience for epic stories. Within these pages, you’ll find a preview of the rules and examples for both Scion and Trinity: Continuum. We hope you enjoy the new Storypath System and are inspired to roll the dice and tell great stories!
  8. Welcome back, faithful readers! Mage‘s errata is being incorporated, and the second edition core will soon be off to have an Index added. In the meantime, now that we have a stable ruleset, I think it’s high time to get back to Signs of Sorcery. Our topic tonight is the Perfected Metals, one of the lesser-known pieces of Awakening lore. They showed up in a spell (“Forge Thaumium”) in the 1st ed core, and of course in the names of some of the Watchtowers, but it wasn’t until Legacies: The Ancient that they were explained. Essentially, the seven classical metals of gold, mercury, silver, tin, copper, lead, and iron had Perfected, magical forms . Gold, for example, became orichalcum, which when alloyed with lunargent (silver) and hermium (mercury) in a spell became Thaumium. Legacies: The Ancient gave a few lines of notes about what those metals did when not alloyed together, and launched a dozen fan theories and rules expansions in the process. When Signs of Sorcery was but a glint in a Developer’s eye, I knew I wanted to finally take a look at the Perfected metals. I knew it with such certainty that we cut Forge Thaumium from second edition’s corebook in order to revisit it properly in Signs. I asked my writers to give rules for all seven metals (only four had them in Legacies: The Ancient) and to give more alloys than just Thaumium. They spun off from there, taking in things like Perfected fire, Perfected water, Perfected flesh. It’s a shortish section full of plot hooks right at the start of Signs’ chapter on Crafting, and it’s available for your reading pleasure here. As always, this has not been to an editor. Pointing out spelling mistakes is just denying the editor the satisfaction of their job. I am particularly interested in whether or not the spells involved should keep the ability to make them Lasting. Those of you trying to convert the Crasftmasons. Yeah, they probably have Hone the Perfected Form as an Attainment. (NB: Yes, Apeiron here is different to the substance described in Imperial Mysteries, which used its name to refer to the ultimate expression of Matter magic. If we ever revisit archmasters’ mechanics, that’ll be getting a name change, in the same spirit that Platonic Forms and Eidolons are no longer called Tulpa because that’s what Mad Ones’ Arcana manifestations are called, and goetic entities are called Goetia to distinguish them from Pandemonium’s natives. Mage has a vast lexicon, and every now and again we come across two things sharing a name like this.) View the full article
  9. Pugmire August Update!

    I am back and (relatively) rested up from a wonderful and insanely busy Gen Con. Thanks so much to all the backers who stopped by to say hi! I had some good meetings at the show, and I announced some things as well. There’s a lot to cover, so let’s dive right in! PUGMIRE EARPLAY AND AUDIO DRAMA Still in very early stages, but we’re at the “discussing how to spend the budget wisely” stage of things. I’ve been chatting with some professional actors about providing voice work on Pugmire and/or other potential audio projects. Everyone I’ve talked to has been really excited so far, which is very heartening! PUGMIRE RPG MANUSCRIPT The magic chapter, enemies chapter, and introductory adventure are all redlined and back to the writers. I should be getting final drafts from them soon. Further, I’ve been heads-down in writing my own chunks of the book, and I’m pretty far along. In fact, here’s a snapshot of where things are at with the manuscript as a whole. Credits Etc: 939 words Player’s Prologue: 753 words Introduction: 3,434 words Yosha’s Journal: 5,175 words Character Creation: 21,908 words Playing the Game: 6,510 words Magic: 17,061 words Guide’s Prologue: 685 words World of Pugmire: 8,655 words Guide Advice: 0 words Masterworks: 2,645 words Enemies: 8,362 words Adventure: 7,751 words Afterword and legal text: 1,291 words Total: 85,169 words (out of 100,000) My goal this month is a little over 6,000 more words on the world of Pugmire, and 8,000 words of Guide advice. It’s a lot to get through, and wordcount may shift around, but I hope to have a complete (unedited) manuscript by early September. This means we’re still on track to have the PDF out to backers in January 2017, with printing taking place soon after that. PUGMIRE BACKER LOCATIONS While working on the world chapter, I’ve gone through the backer suggestions for places. As we mentioned when the campaign was running, I’ve been editing all of the suggestions to fall in line with the world I’m creating, but I have been trying very hard to keep the spirit of the suggestions as much as possible. Here are two of the locations I’ve written so far, to give you an idea of how they’re turning out. The Spilled Dish and the Dirty Bowl These two taverns have been rivals for years. The Spilled Dish was built by Tag and Winston Spaniel, along with their sister Sparks and her husband Yogs Bernese. It was meant to be a nice, quiet place for miners and other working class dogs to have a drink and unwind. Soon after it opened, however, a retired pioneer named Mad Guinness Cocker built the Dirty Bowl right across the street as a haven for adventurers, hunters, and free dogs to loudly blow off some steam. The city guard has broken up several fights between the patrons of each establishment, but the tensions between the two won’t die down. The Spaniels have made several offers to buy the Dirty Bowl, but Cocker refuses. He’d rather spend his money repairing the cheap furniture in his place than give up his tavern. PUGMIRE BACKER CHARACTERS I’ve also worked on those people who pledged both to have illustrated NPCs and to just have character names added. There are a lot, and not all of them work well, but I’ve got some in there so far. Here’s an excerpt! Imperial Exploration, and the War […] Jake Staffordshire was instrumental in the development of Waterdog Port, passionate to use the fleet to explore lands beyond the mountains and the forest surrounding Pugmire. He formed “Jake’s Pioneers,” an organization devoted to exploration on both sea and land. He organized and funded a few expeditions that managed to reach a variety of strange lands (most notably the lands where the lizards lived). Only one expedition made it back, but they brought with them a variety of masterwork artifacts. Queen Lilly Springer II, in recognition of Jake Staffordshire’s work and vision, gave his organization royal sanction, and it was renamed to the Royal Pioneers of Pugmire. PUGMIRE FICTION ANTHOLOGY One of the meetings I had at Gen Con was to get an editor for the fiction anthology, and I’m very happy to say that my good friend James Lowder has agreed to come on board! I need to work with him on contracts and sort out the writers we want to invite, but I’m extremely comfortable putting this project into his capable hands. If you don’t know Jim, he was heavily involved in the TSR fiction line both as editor and writer, so you know this is someone who understands how to help others make great fantasy stories. Plus, we’ve been talking for years about finding a project to work together on, and now I’m in a place where I can make that happen. Just check out his Wikipedia page to get a tiny glimpse into his amazing career. PUGMIRE GEN CON ANNOUNCEMENT! Finally, we made an announcement at the Pugmire panel at Gen Con. I know 2016 has been all about dogs, dogs, dogs. Well, the cat fans will get their turn next year, as Onyx Path has agreed to run a Monarchies of Mau Kickstarter in early 2017! Once the RPG manuscript is in editing, I’m going to turn around and dive into writing “Monarchies of Mau Early Access,” which I’m currently visualizing as Renaissance Italy meets Prussia, but with cats. SEE YOU IN SEPTEMBER! So as you can see, things are picking up in the world of Pugmire. I’ll be doing panels at some Pugmire games at Fan Expo Canada September 1-4 in Toronto, so hopefully I’ll get to meet some of the Canadian backers! View the full article
  10. Now available from DriveThruFiction in ebook and print: Tales of the Dark Eras! Walk through the ages… As a companion to Chronicles of Darkness: Dark Eras this anthology reveals secrets of the mystics, whispers rumors of the dead, and shines a light into the darkest corners of the world. This collection includes historical stories based within the shadowed past of Vampire: The Requiem, Mage: The Awakening, Werewolf: The Forsaken, Changeling: The Lost, and other Chronicles of Darkness settings. In the Chronicles of Darkness… Explore the shadows with tales by Howard Ingham, Malcolm Sheppard, Pete Woodworth, Renee Ritchie, Jess Hartley, Monica Valentinelli, Danielle Harper, Matthew McFarland, Mike “Hollywood” Tomasek, Eric Zawadski, Meghan Fitzgerald, and Dennis Detwiller. Also available: new Chronicles of Darkness Starter Kits! The Mummy: The Curse Starter Kit includes: World of Darkness Rulebook Mummy: The Curse Rulebook Mummy: The Curse Storytellers Screen Mummy: The Curse Ready Made Characters Guildhalls of the Deathless The Demon: The Descent Starter Kit includes: World of Darkness Rulebook Demon: The Descent Rulebook Demon: The Descent Storytellers Screen Demon: The Descent Ready Made Characters The Demon Seed Collection View the full article
  11. Now available from DriveThruRPG: Onyx Path Publishing’s Storypath System Preview! The evolution of the Storypath system is tied to our work on the Trinity Continuum, a world of hope, heroism, and peril, and Scion, a world where the children of the old gods walk the earth. Early on, we found that both new editions of these games had similar system needs, because their characters are larger-than-life and fight in epic battles on a grand scale. We knew we needed a system that could accommodate everyday citizens on the street, superheroes soaring above skyscrapers, and gods of the sun and sky, but we also wanted rules to help facilitate the connection between the player-characters, their organizations (Allegiances for Trinity and Pantheons for Scion), and their values. To move forward, however, we needed to take a step back, because the first editions of the Trinity Continuum and Scion used custom variants of the Storyteller System which powered Vampire: The Masquerade and other classic White Wolf games. Despite the differences between those variants, however, at its core the Storyteller System was designed chiefly as a horror game for creatures that could be effectively fought by human opponents. In other words, the Storyteller System is great for vampires, but it didn’t excel at portraying superheroes…or gods! To us, this meant that the stories of these action-adventure games were hindered by their original systems. The Storypath System was designed as a new set of rules, inspired by the legacy of the Storyteller and Storytelling Systems, in addition to other story-centric rules. The Storypath System keeps the focus on narrative, story-built play, and action-adventure. It also draws inspiration from a number of other influences that focus on a cinematic high-octane action and storytelling, as well, to create a streamlined experience for epic stories. Within these pages, you’ll find a preview of the rules and examples for both Scion and the Trinity Continuum. We hope you enjoy the new Storypath System and are inspired to roll the dice and tell great stories! View the full article
  12. The first brochure for Trinity Continuum and Trinity Continuum: Æon is available at the link below.
  13. Version 1.0.0

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    Trinity Continuum EVERY AGE HAS ITS HEROES. Our modern world is fraught with dangers, from the products of mad science and corporate greed to the perils of lost civilizations. Fortunately, as many of the Talented will tell you, danger is their middle name, and the Æon Society is here to help them put things to right. The only constant in the world is change, and that’s where you come in. At long last, the Trinity: Continuum returns in this new edition with a new system and setting revised from the ground up. Talents: the subtle champions, daredevils of unparalleled skill and luck. Psiads: those able to employ the powers of their own minds to affect those around them. Novas: the stalwart few with the power to alter the very fabric of reality. These Inspired arise in times of need. Few of them will ever sit idly: they seem to be driven to act. Some will be crowned as heroes, others as power–mad aberrations. Which will you be? The Trinity: Continuum Rulebook will include: • The Storypath system • A modern introductory setting that’s packed with action and adventure • A full guide to playing Talents, their Gifts, and their various allegiances. Trinity Continuum: Æon In a world still recovering from a devastating war with horrifying mutated Aberrants, the last thing humanity wants to hear is that they’re are back, and they want Earth. Fortunately, Orders have arisen, each responsible for the creation of a specialized type of psion ready to combat the Aberrant menace. Will it be enough? A battle rages among the stars, and the psions are humanity’s best weapon. Trinity Continuum: Æon will include a: • Complete 22nd century setting featuring Earth’s first steps into the greater galaxy. • Guide to psions, the powerful artificially–created psi–users produced by the quixotic Psi Orders. • GM–centric material detailing some of the setting’s secrets and potential future fates.
  14. Afternoon, everyone! This popped up online a few days ago, but I haven’t had the opportunity to post about it here on the blog yet. Our latest Onyx Path 2016/2017 Publishing Brochure is now available. Our focus is a bit different this time around, so you won’t see calendar of upcoming products in the back. Instead, that information’s sprinkled through the appropriate sections of the rest of the brochure. Thanks to everyone who joined us at Gen Con 2016! View the full article
  15. Tomb Stalkers attack grave robbers near Chiaro Hi, folks! I ran demos of Cavaliers at Mars at our booth throughout Gen Con, and the Wrecking Crew did the same thing in our game room. We had a blast playing the game with folks, and I thought I’d share the short demo kit I was using in the booth. This rules packet covers the core resolution system and the combat engine, trimmed down from the latest playtesting documents. The included characters show a range of careers and traits, but there are even more in the full game. Enjoy, and let us know what you think! View the full article