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  2. Krusk focused and asked Bahamut's aid and his eyes were drawn to the dwarven dagger in Eon's hand, sensing the touch of the divine on it, but aside from that, nothing else was brought to his senses. The dagger... Arturs shook his head as Dread spoke and waited for him to finish. "And how did they get past both locked doors? Only Toral, Alrid and I know how to open the tomb doors. And if this person did manage to open the doors, then how would Toral know to come and stop him? Why write the note? Tried? Trapped? Failed? It does not fit." Artus said, his mind shifting to more analytical for a moment, so as to not dwell on the sight of his dead master. "And why the zombies? Who or what made them? Why was the other chamber full of them? Who or what sealed us inside with them, like a staged trap? This charred body may have been one. And there was a charred body outside the tomb too, remember?" And why did they want me dead so badly? I own nothing of value, have offended nobody and the only things of note I know are a smattering of magic and Toral, but Alrid knows him better I think." Arturs asked, still confused. "And how to open the Tomb too, I guess." the young apprentice added with a shrug.
  3. D&D 5e: A New Age - A New Legend Is Born

    "I find that a dagger through the heart is pretty immediately terminal. There'd be no "Oh, I have been stabbed, better slash my hand, daub this message, put my dagger away and quietly expire." There would be "Oh," and he would be dead. Particularly with the blade actually buried in his heart." Eon sighs. "Several issues with this. One; We both do not know this. Because people do. Not everyone is well versed in a blade to know the most efficient methods of killing themselves. Two; What you are talking about are what you would do were you trying to kill him. Not him committing suicide. Three; There is nothing hasty about his message. If it was, it would have been a fraction the length, the letters would have been different sizes and it would have faded in and out as he ran out of blood and continued on rather than going over everything clearly. Four; if it is as you say, he managed to turn around and barbecue his attacker without sustaining any other defensive wounds. Five: If that is so, I suppose he tore his own shirt to paint a bullseye on where he wished to be stabbed? AS I find it hard to believe that if there was enough of a scuffle to tear his shirt there are not other cuts or abrasions on his person, and what killed him was a single stab, not a slash, and further, a stab that was not pushed the whole way in.. Sooooo no. I sincerely doubt he was killed by this thing. Besides. Were he dying, why bother writing trapped in his message at all?" "In this regard, we are at least in agreement. Though I'd like to know why Shayuri thinks we shouldn't first." He leans back against the wall, one foot resting on it as he takes out the cloth and proceeds to at least clean the dagger of any blood.
  4. D&D 5e: A New Age

  5. Today
  6. At The Space Port Echo twisted the icon and attempted to dive into the holography unit in the starport lounge...only to encounter an unexpectedly strong firewall! It was the sort of thing that could be bypassed, but not without spending a little time on decryption. Time they didn't have in a fight! Shit! She grimaced and the armor over her right arm slid open, revealing guide rails that ejected her arc pistol from its concealed compartment into her hand. "Old fashioned way it is." She drew a bead and waited for her target to get in the clear.... That figured. Gorunta thought, At least the drawing of the gun made anything afterward self-defense. But still, this being a very public place, he knew it wouldn't hurt to refrain from killing blows. In case of biased law enforcement, which he'd seen enough times. So he didn't touch his sword but just charged for the lashunta, being the one most on the ball and thus dangerous. The Veskarium had a good many martial arts styles, and Gorunta had mastered a number of them. His most preferred was Ferra Mur, a hard style which prioritized defense over offense, and physical resilience along with solid powerful strikes. The downside was that initial strikes like the haymaker he started with were somewhat telegraphed when taking the initiative, and thus easily evaded. The Lasunta had been caught off guard by the Vesk's fast move and that he hadn't gone for his sword as he had expected, still he was quick enough to at least lean away from the hammer handed blow that the giant lizard had thrown his way. A little off balance he felt the rush of air as the clawed fist passed within millimeters of his face. With a snal of his own he raised his snub blaster and pointed it right at the Vesk's face. Jexa walks in with Jordayn, pleased at their escape from the trio that had been shadowing them, only to see a Lashunta pull a pistol on Gorunta. < Shit! Get some cover! > she thought to Jordayn as she moved to acquire cover as well. With a swing of her arm Jexa's trusty arc pistol slide from the hidden storage compartment and into her hand with the capacitor humming to life. She watched as the Vesk swung at the lashunta, noting the reaction of the half-orcs who were obviously up to no good. And today half-orcs were working a nerve with Jexa. < Fuck'em up! We got your back. > she thought to Gorunta as she took aim at one of the half-orcs and squeezed the trigger. The capacitor released the stored up charge and the two-pronged crackled with electricity for a spit second before sending a small, crackling ball electricity across the bay and right at the half-orc. The bolt of electricity shot between Gorunta and the Lasunta about to blow his head off. The bolt struck the closer Halforc male, his body stiffening as electricity sheathed his body. Startled the Lashunta switched targets and fired in the direction the bolt had comefrom on instinct a mistake on his part as his energy bolt flashes well wide of the two newcomers to the fray, striking and shattering the plexglass door they had just come through. Gorunta took fulla advantage of this mistake. <This day is going sideways very fast,> Jordayn replied as he unholstered his arc pistol and dashed forward for cover behind some cargo crates. <Must mean we're on the right track.> Jordayn peeked around the edge of the crates, judging the distance to Gorunta and his attackers (or was it his victims?). It was near the limit of the range of his mystic blessings, but he believed he could reach them. He and Jexa seemed to have arrived just as hostilities started. Gorunta looked to be in a fine fettle for a fight, but it wouldn't hurt to give him a bit of an edge. Jordayn sang a quick prayer to Arshea to lend him a bit of her divine light and pointed at the Lashunta woman. A ball of gold and blue light appeared around the Lashunta's head, the will'o'wisp darting about, harrying and distracting her. "Anyway we can talk about this before things devolve any further?" Jordayn called out, peering over the edge of the crates so only his eyes were visible? The female Halforc stepped back a half step flicked her wrist and a baton appeared in her hand emitting a reddish glow and sizzling sparks as she swung at Gorunta. But Gorunta was trained soldier even though his focus was on the Lashunta he was fully aware of his surrounding and the threats he faced. He twisted as his fist missed the Lashunta nd brought that arm up and back into the forearm of the Halforc to catch and deflect the the blow of the energy-baton aimed at him. The wounded Halforc danced in the electric field and as it faded staggered back reaching into his vest pocket to draw out a small laser of his own. The last thug ducked turned and vaulted over the counter pushing the wide eyed port employee away as he also drew a small laser and looked for a target. An Alarm begines to wail as the plexglass crashes to the floor. The few employees and customers so far are just standing wide eyed and stunned not quite aware of what they are witnessing. The pnaic has yet to take hold. At The Casino Clevus licks his lips letting his tongue brush his fangs as he takes Evana's hands in his own removes them from his lapels and tucks her arm back into his. "Let's find someplace... a little more private." They walk through the casino both Evana and Sunshine notice that there are security thugs shadowing them but they seem to be keeping their distance. Clevus takes the two mercenaries through a concealed door which opens on to an office. A very posh looking office. Lot of 3-D plaques showing a baldin Lavender skinned Human shaking the hands of celebrities and other assumed important people. Family pictures of more lavender skinned near humans and the man in the showoff pictures. a fully equipped and supplied bar, two or three computer terminals an couch the both know will fold out inot a very comfortable bed not used for sleeping.. oh and a white haired drow in a skimpy outfit with a shock collar around her neck sitting chained to a table laying some sort of card out in a pattern. "Now we can talk." Clevus says pointing the two women to chairs as he takes a seat behind the big fancy desk. "Atuz, was an idiot showing up here again. But then maybe I was an idiot for letting the skreeshid to ever leave here alive in the first place." he sighs. "So Kind of a motley band he put together here, gotta admit didn't think he had that kind of Moxey. The Lizard and the Android, even you Sunshine, I get. But you, Evana, a singer," he shrugs,"what are you doing here?"
  7. HfH Combat Thread

    <This day is going sideways very fast,> Jordayn replied as he unholstered his arc pistol and dashed forward for cover behind some cargo crates. <Must mean we're on the right track.> Jordayn peeked around the edge of the crates, judging the distance to Gorunta and his attackers (or was it his victims?). It was near the limit of the range of his mystic blessings, but he believed he could reach them. He and Jexa seemed to have arrived just as hostilities started. Gorunta looked to be in a fine fettle for a fight, but it wouldn't hurt to give him a bit of an edge. Jordayn sang a quick prayer to Arshea to lend him a bit of her divine light and pointed at the Lashunta woman. A ball of gold and blue light appeared around the Lashunta's head, the will'o'wisp darting about, harrying and distracting her. "Anyway we can talk about this before things devolve any further?" Jordayn called out, peering over the edge of the crates so only his eyes were visible?
  8. D&D 5e: A New Age - A New Legend Is Born

    "If he could get out, why say he's trapped now?" Shayuri muses to herself as she studies the tableau. She glances at Delgath. "I wouldn't put the dagger back with that skeleton if I were you."
  9. D&D 5e: A New Age - A New Legend Is Born

    "That guy," Dread pointed at the charred husk. He tore off a bite of bread from his pack and chewed. "Was robbing the sarcophagus. That guy," He pointed to the dead wizard. "Was trying to stop him. He got off the spell, but not before the creature plunged the dagger into his chest. Mutually assured destruction. Trust me, Eon, I've dedicated my entire life to knowing how to kill things." He gave Eon a 'you should know better' look. "C'mon, scholar, a man doesn't stab himself in his own heart to commit suicide, we both know that. The breast bone gets in the way. You either need to go upwards and under the bone or go in at an angle around the ribs... if he was looking for the easy way, he was smart enough to slit his wrists. Very little pain, quiet way to go. He was dying swiftly and expectantly, hence the hastily written message." "Let's just clean off the blade, put it back with it's rightful owner, and be on our way. The dead deserve better than us leering over their corpses, especially a hero."
  10. Krusk shakes his head. "What a terrible end for a good man." He sighs and then heads over to the body, going through rites and putting it at rest. After he finishes, he stands up and moves to the sarcophagus. He moves his hand over the side that is open and then peers into it to view the corpse. He moves away from it and casts 'Detect Evil and Good' to see if there is anything in the room currently or beyond the room they are in, maintaining concentration until noted otherwise.
  11. HfH Combat Thread

    Jexa walks in with Jordayn, pleased at their escape from the trio that had been shadowing them, only to see a lashunta pull a pistol on Gorunta. < Shit! Get some cover! > she thought to Jordan as she moved to acquire cover as well. With a swing of her arm Jexa's trusty arc pistol slide from the hidden storage compartment and into her hand with the capacitor humming to life. She watched as the Vesk swung at the lashunta, noting the reaction of the half-orcs who were obviously up to no good. And today half-orcs were working a nerve with Jexa. < Fuck'em up! We got your back. > she thought to Gorunta as she took aim at one of the half-orcs and squeezed the trigger. The capacitor released the stored up charge and the two-pronged crackled with electricity for a spit second before sending a small, crackling ball electricity across the bay and right at the half-orc.
  12. Arturs listened to Eon, but looked confused for a moment. "Toral knew how to open it from the inside, just as I do." he corrected.. Arturs looked at the carvings and thought for a moment, recalling the stories of Adris Softnote and nodded. "Well, the dagger was Adris' weapon of choice, a gift from his father when he left Silver Hill. He carried it on his journeys and adventures, and it served him well. While his companions favored other weapons, Jhulae and her dual swords, Nolim and his magic, and Bowlloff and his Hammerblade, Ardis always trusted in his dagger. Together, the four of them had many adventures, and when the Horrors began to appear, they opposed them. For years they battled against them, and in time, only Ardis remained. Even alone he fought against the Horrors, with the aid of his magic and stealth, his dagger would often find its way into their vulnerable spots, wounding and slaying many and even wounding and driving off Neth'ka when it attacked as our shelter was being sealed. it served him well in his time before the shelter, and even during his time with us in the shelter, it is said that dagger never left his side." he stated, reciting parts of the story of Ardis that he learned so well in his studies.
  13. D&D 5e: A New Age - A New Legend Is Born

    "Well shit." Eon mutters to himself. Placing a commiserating hand on Arturs shoulder, giving a light squeeze. As Delgath pipes up he responds "You'd be more useful by the door, actually. Stabbing anything that tries to lock us in. Again. But thank you." paying the irate warrior no more heed, he moves into the room. "For all that, though. It looks fairly straightforward. Toral was in here and was attacked. He killed him or it with fire, but the door had been sealed and he wasn't able to open it from the inside. He committed suicide rather than facing a slow death by starvation or suffocation." he pauses for a moment, eyes glancing over the message left behind and frowning. "Or possibly just in shame. About three days ago." he hunkers down, glancing in askance at the dagger still on his hip and the one lodged into his chest. "Though why the Dwarfs dagger is beyond me." He gestures to the pictographs displaying the Dwarf wielding a dagger and again at the Sarcophagus distinctly missing a dagger of any description. With a quiet "Pardon me" to the corpse, he reaches forward and, one hand splayed against the chest, withdraws the dagger with the other. Standing up and looking at the dagger, he grunts. "Well, it's a dagger, certainly. Of good quality. Dwarven, obviously. Beyond that, I've got nothing. Could be magic. Could not. You know anything about it, Arturs?"
  14. D&D 5e: A New Age - A New Legend Is Born

    "Well," Dread said with a sigh that stated his lack of concern for the apprentice and his sob story. "I'm sure the rest of you want to stand here and talk for the next several hours about the bodies, the dead dwarf, and spin a series of speculations that get us nowhere..." He pointed to a comfortable spot. "I'll be over there."
  15. Yesterday
  16. HfH Combat Thread

    That figured. At least the drawing of the gun made anything afterward self-defense. But still, this being a very public place, Gorunta knew it wouldn't hurt to refrain from killing blows. In case of biased law enforcement, which he'd seen enough times. So he didn't touch his sword but just charged for the lashunta, being the one most on the ball and thus dangerous. The Veskarium had a good many martial arts styles, and Gorunta had mastered a number of them. His most preferred was Ferra Mur, a hard style which prioritized defense over offense, and physical resilience along with solid powerful strikes. The downside was that initial strikes like the haymaker he started with were somewhat telegraphed when taking the initiative, and thus easily evaded.
  17. Arturs managed a small smile and nodded. "Thank you. Thank you all." Arturs said with another nodd to the party. Arturs then turned to the door and moved his hands hands over the carvings, pressing here and there, causing an occasional audible *click* or some other sounds of a mechanism being triggered inside the door. He paused for a moment and looked over his shoulder at the others. "Uhhh... it is almost unlocked. I am not sure what might be waiting on the other side, so I will press the last trigger and then push the door open. Be ready." he said. The others readied weapons and prepared spells in anticipation and Arturs turned back to the door, said a small prayer, pressed a carved rune and pushed. Just like the entrance door, this interior door was heavy and made of stone, but remarkably well balanced, allowing Arturs to push it open without too much effort. The light from Shayuri's glowing stone spilled into the much smaller room as the smell of decay wafted out of it. Hands tightened on weapons at the smell and Arturs spun to the side as they waited for any sound or movement, half expecting zombies to come pouring out of the small, inner chamber. Dread rolled his eyes and strode through the doorway, ready for all on comers, but he was met with just still silence. The others entered behind him, allowing Shayuri's stone to illuminate the small room. The walls were covered it more relief carvings and dwarvish writing and in the middle of the room sat a stone sarcophagus, with the lid slid half off. Inside was the skeleton of a being of short stature, held together by remains of desiccated sinew, Ardis Softnote apparently, along with some bits of jewelry and a remarkably well preserved cloak, set of boots and leather armor. Even at a glance it was apparent the remains had been disturbed, the hands crossed over his chest having seemingly held something at one point were now empty.. In the far corner on the inner chamber was two bodies. The first lay on its back, severely charred,, male as best as anybody could guess. The other was slumped against the wall , a much older human male with a dagger tucked into his belt and his robes ripped open to bare his chest, where a dagger was plunged through his heart. One palm was cut, and on the stone wall next to the body, written over part of the story of Ardis that was carved into the wall, in blood where the words, I TRIED TRAPPED HERE NOW I'VE FAILED YOU ALL PLEASE FORGIVE ME "Master!" Arturs exclaimed as he pushed his way through the others and knelt at the side of his dead master, trembling hands reaching out for the body, but unsure of what to do. "This.. It is.. was... Toral." Arturs said as he fought to hold back tears at the sight of dead master.
  18. Aberrant: Dave's Toy Box

    Boost Level: 2 Quantum Minimum: 2 Dice Pool: Quantum + Boost Manifestation Time: 1 action Range: Personal (see extras) Target: You (see extras) Duration: Maintenance Power Points: 2 Multiple Actions: No* Description: You can infuse your body with quantum energy to increase an attribute temporarily. Effect: You may temporarily increase an Attribute. Roll Quantum + Boost. Each success adds one dot to the Attribute. Once you reach your Baseline Attribute limit (usually 5) additional successes roll over to a Mega-Attribute gain, up to your maximum Mega-Attribute limit (usually 5). The added dots fade at the rate of one per (Quantum + Boost) turns, and the power may only be used once per scene. You must define which ability gains the benefit of this power when you select boost; it cannot be changed thereafter. Extras: Extended Effect: The duration of Boost lasts for an entire scene. Cost: 2 Extra Attribute: You may select an additional Attribute and both are affected simultaneously when you activate Boost. Cost: 2 Affect Others: You can touch another person and Boost their attribute instead of your own. This does count as your one use of the power for the scene. Baseline's affected by this power may gain Mega-Attributes for the powers' duration. Cost: 1 * Changed the Multiple Actions tag from 'Yes' to 'No'. The power can only be used once per scene, so trying it again after a failure (or garner a better success) or splitting your dice pools is rather moot.
  19. Aberrant: Dave's Toy Box

    Bodymorph Level: 2 Quantum Minimum: 3 Dice Pool: Stamina + Bodymorph Manifestation Time: 1 action Range: Personal Target: You Duration: Maintenance Power Points: 2 Multiple Actions: Yes Description: You transform into a specific type of matter or energy — rock, fire, wind, computer chips and circuitry, etc. Effect: Bodymorph is a powerful ability possessed by only a few novas. It allows you to transform your body into a specific type of matter or energy. Choose the form of matter or energy when you first take the power. A form grants certain special “form benefits” and “form specific” Level 1 and Level 2 quantum powers that are active with bodymorph. When you transform, all Bodymorph powers activate simultaneously when you pay the quantum cost. You may transform yourself automatically. However, your dots in this power define how effective the change is. It is up to you to define where your dots are allocated, subject to ST approval, but once they are defined, they can not be changed. If you wish to use Bodymorph as a defense against an incoming attack (for example, turning to flame to avoid eing damaged by a flame blast), you may do so. You do not need to have an action available, but it's easier if you do. If you do not have a delayed available the you must spend a point of Willpower as well. Roll your Stamina + Bodymorph. Even a single success allows you to assume your alternate form in time to absorb some of the force of the attack, and each success on the roll reduces the damage the attack inflicts by one health level. The list below offers some standard form options; you may invent your own or suggest alternate benefits with the ST’s approval. All bodymorph powers activate simultaneously when you pay the power points to transform. • Air/Gas: Form Benefits: You move through air at your normal running speed (you move vertically at half this rate); gain +1 soak against physical damage, the benefits of the Flexibility enhancement and gain the use of the Asphyxiation combat maneuver. Form-Specific Powers: Density Control (Decrease), Poison, Flight or the Storm technique (you become a whirling tornado in your immediate vicinity). At least one Bodymorph dot must be assigned to Density Control (Decrease). • Energy: Form Benefits: You inflict lethal damage with unarmed attacks and attacks directed at at you incur a +1 difficulty penalty to strike her; absolute invulnerability to the energy form you morph into. Form-Specific Powers: Density Control (Decrease), Force Field, Immolate, or Magnetic Mastery (EMP). These are guidelines only; many of the techniques listed under Elemental Anima are suitable for Bodymorph powers. However, all Bodymorph powers are available only when you are transformed. • Hard Solid (metal, stone, etc.): Form Benefits: You inflict lethal damage with unarmed attacks, and all attacks directed at you are at +1 difficulty; if you do not already possess it, you gain all the benefits of the Durability enhancement as well. Form-Specific Powers: Armor, Claws or Density Control (Increase). • Liquid/Amorphous: Form Benefits: You can breathe without penalty in water and can move through water at twice your running speed; gains the benefits of the Flexibility enhancement and may use the Asphyxiation combat maneuver. Form-Specific Power: Density Control (Decrease), Poison, Immolate (if you turn into acid, for example). At least one dot of Bodymorph dot must be assigned to Density Control (Decrease). Extras Link: You can purchase a power or enhancement that functions only when this power is active, much like a form specific power. You can buy an enhancement even if you don’t qualify for it's purchase (like becoming air/wind and using thunderclap even though you don't possess Mega-Strength). When purchased this way, your dots in Bodymorph substitute your dots in the appropriate Mega-Attribute (for resolution of Thunderclap, for example). You have no access to any linked powers or enhancements if Bodymorph is not active. Cost: A power or enhancement purchased as a Bodymorph link costs one power point less than normal to use (minimum of one point).
  20. Aberrant: Dave's Toy Box

    Body Modification Level: N/A Dice Pool: N/A Manifestation Time: N/A (see text) Range: Personal Target: You Duration: Permanent Power Points: 1 or 0 (see text) Multiple Actions: N/A Description: Your body is changed in some permanent fashion — anything from color-changing skin to an extra limb to a series of dorsal spikes. Effect: The modification chosen is permanent and costs no power points to maintain or use, unless noted otherwise. Some body modifications have a limit to the number of times they may be purchased, that number is given in the explanation of the modification. Some common modifications are listed below along with their nova point or experience point cost to acquire them; new options are subject to GM approval. • Adhesive Grip: (2 nova points/4 experience points) You bond with surfaces through some physical or ionic means; this allows you to travel on vertical surfaces or even ceilings as well as a spider does. You may move across those at your normal walking speed, but you cannot use your run speed while climbing. You cling to surfaces at your normal Might rating. You retain your normal defenses while climbing or adhering. You must have your hands free and uncovered to climb in this manner (or have glove made from eufiber). • Chromatophores: (1 nova point/3 experience points) You can change the color of your skin, much like a chameleon or a squid can. You gain three bonus dice on stealth skill rolls to hide as long as you are almost naked or wearing attuned eufiber when this power is active. It costs 1 power point to activate chromatophores for (Quantum) turns; you may change colors and basic patterns at will during this time. • Extra Limbs: (1 nova point/3 experience points) You have an additional limb — an arm, tail or tentacle, most commonly — that sprouts from a location of your choice. This limb has the same reach, degree of deftness and muscle power as your non-dominant hand. • Extra Health Levels: (1 nova point/3 experience points) You have more health levels, perhaps because of redundant organs or just being hardier than others. Each purchase of this modification grants you either one extra 'Bruised' health level or two extra 'Maimed' health levels. You may purchase each option a number of times equal to your stamina score. • Gills: (1 novapoint/3 experience points) You can breathe underwater freely. • Spines: (2 nova points/6 experience points) Your body has spikes or even natural sharp edges (for instance, if you’re made of living crystal). The spines change your clinches, holds and tackles to lethal damage and inflict an amount of lethal damage equal to the attacker's damage dice pool (maximum of 10 dice) on anyone contacting the nova with a Brawl or Martial Arts attack. This damage is slashing or piercing, depending on the type of spines. • Tendril: (1 nova point/3 experience points) You can extrude a physical or energy manifestation in the shape of a tentacle, whip, flagellum or other similar “limb.” The tendril extends up to (Quantum x3 feet) and inflicts Strength +4B damage (or Strength +2L; players choice). If the tendril is made of energy or some other unusual substance, it's damage is Quantum +4B or Quantum +2L. Like all energy-based attacks, you must specify what sort of energy the tendril is made from. • Webbed Extremities: (1 nova points/3 experience points) Your hands and/or feet are webbed, allowing you to swim at double your running speed. • Wings/Patagia: (3 nova points/6 experience points) You grow a pair of leathery bat wings or feathered bird wings (alternately, you grow a flap of skin that stretches between your side and your arms). You can glide in a controlled fall at up to your normal running pace. You can fly only if you actually possess wings, but not nearly as fast as with the Flight power; your flight speed is equal to your running speed. *Placed a limit on the number of time 'Extra Health Levels' could be purchased. Gave 'Wings' a flight ability, but much slower than the flight power.
  21. Aberrant: Dave's Toy Box

    Bioluminescence Level: 1 Quantum Minimum: 1 Dice Pool: Stamina + Bioluminescence Manifestation Time: 1 action Range: Varies Target: You Area: Spherical emanation (Quantum x 10-ft. radius) Duration: 10 min. per success Power Points: 1 Description: You can emit visible light; it’s insufficient to blind someone, but it’s perfect for illuminating dark places. Effect: The light you radiate is in the visible spectrum and is the equivalent of a clear day in intensity. The method in which bioluminescence manifests depends on your powers — anything from an eerie eldritch flame to an angelic glow to a ball of fire. For one additional power point, you can project a beam of light like a flashlight with a range of (15 feet per success). Extras Increased Spectrum: You extend the illumination range into the infrared and ultraviolet. Cost: 1 pp So, here's a fun use for a grossly under rated power... using the ultraviolet light spectrum makes invisible objects appear... sorta. They cast shadows thanks to the UV spectrum. Using the IR spectrum allows you to pin point targets with heat emissions... also like invisible novas.
  22. Aberrant: Dave's Toy Box

    Armor Level: 2 Quantum Minimum: 1 Manifestation Time: One Movement Dice Pool: N/A Range: Personal Target: You Duration: Maintenance (Quantum + Armor/turns)* Power Points: 2 Multiple Actions: No Description: You have some form of natural physical defense. This typically relates to your powers in some way — a chitinous dermal layer if you have insect-like powers, interlocking metal plates if you control metal, or even a sheet of “living ice” if you manipulate cold. However, special effects are not required; it's possible for you to simply be more durable than normal and still look the same as always. Effect: For each dot of Armor, you may add +3 to both your Bashing and Lethal soak totals. You may vary the ratio of the protection your armor provides, assigning more to bashing and less to lethal or vice versa, but the power must be turned off for an entire turn and reactivated for the allocation to take place. Extras Super-Heavy Armor: You may fortify your armor for a scene, becoming nigh-impenetrable. While so fortified your armor grants +4 extra soak against bashing and lethal attacks (instead of +3, not in addition to), and the difficulty to hit you is increases by one per dot you possess in the Armor power. However, you lose three points from your initiative (minimum of 1), two from your walking speed and five from your running/sprinting speed. You also lose one from all dexterity based die pools. Cost: 2 pp. Permanent: The power’s effect cannot be turned off. Because it cannot be turned off, the protection it provides is fixed and cannot be adjusted. It costs no power points to maintain and taking this Extra does not increase the power's level by one. Cost: 0 pp. *Made Armor a maintenance power by default and Permanent an Extra. The Permanent extra in this case does not increase the power's level by one because the character in trading off versatility for constant defense. The trade offs cancel each other out, making this one of the few exceptions to the +1 power level rule.
  23. Evana sauntered off, her arm entwined in the cat man's own. Her heels made a muted clack as the transitioned from polished floors to carpeted ones. She wasn't lying about his jacket, she absolutely adored the black velvet and had to admit Clevus looked as sexy as a pole dancing succubus in it. "I adore confidence, especially in my men. It's a very attractive quality that has lured me into the arms of men that I would not normally be attracted to. Strength, also. But, most of all, integrity. Nothing turns me on faster than a man with integrity." She stopped and turned Clevus to face her. Resting her hands on the soft lapels of his jacket she looked up into his eyes. "So let's stop with the games, Clevus. It's obvious you know who my friend is so I'm assuming you know who I am. So here I am, unarmed and not in a position to put up a fight. You already have me. So tell me, what's going on around here that you consider me and mine such a threat?"
  24. D&D 5e: A New Age - A New Legend Is Born

    "That's amazing," said Dread uncaringly. "Just like your swordsmanship: pure speculation. We've been through all this already, and once again, we can talk about it, or we go actually find out. Arturs, lead the way when you catch your breath." Dread pulled his dagger from the stone wall, wiped it clean and placed it properly in it's sheath. He and Eon didn't say much else to one another. They way they spoke to each other was like a brawl was about to erupt between them at any moment, but it stayed simply at the level of smithing words into weapons and nothing more. As everyone took a moment to compose themselves after the battle Arturs approached Dread. "You called me Arturs." He said, trying to approach from Dread's flank. It wasn't the first time he noticed that the giant warriors bicep was almost as thick as the young apprentice's head. The fighter intimidated the hell out of him. "Y-you always call me 'boy'." "You survived your first battle," he replied calmly, wiping down his sword with more love and care than he'd shown any of his companions. "You stood tall and defended yourself, as well as you could, at any rate. You're not a boy anymore, you're a man. A deserves to be addressed by his name, you've earned it today." "But, you told me not to fight. You told me to sit by and only react, to defend and not go on the offense. I disobeyed you. My weapon didn't even taste blood." A sliver of a grin formed on the gruff giant. "I'm not you're Lord Arturs, I can't command you no more than I can command them," he motioned to the others, which only mad them curious as to what was being discussed. "You did what you thought was best for yourself and you did it with courage of heart and no reservation in your mind. There is no better time to perform great deeds then when you are being true to yourself. That's how legends are written. Your dagger, let me see it." Arturs practically puffed at the compliment. The warrior Delgath who had little to nothing kind to say to anyone, offered the young apprentice a fair appraisal of his own worth as a not only a man, but a leader among his people. He slid his dagger from it's sheathe and presented it to Dread. The warrior held it, tested it's weight and thumbed the edge. "This is a tool." He said, looking him in the eyes. "You are the weapon. Whether sword or spell, don't you ever forget that." He slid his own dagger from it's sheath. It was thick bladed and might as well have been a short sword. "Here, a blade worthy of a man. The weight is more suited for you, the blade as actually sharp, and it's grip won't slip when you swing it." He presented Arturs with his 'dagger'. "Lord Delgath, I-I couldn't..." he stammered, unsure what to do. "I'm not your Lord, Arturs, take it. You're a warrior this day, as much as you are an apprentice. You need a weapon worthy of a warrior. Leave your old one to buttering bread." With shaky hands the young apprentice accepted the offer. "You shed blood with me. We're brothers." He slapped the shoulder of Arturs and knocked him down like a house of cards. Dread sighed. "...half brothers, maybe. Distant cousins... twice removed, tops."
  25. D&D 5e: A New Age - A New Legend Is Born

    Eon looks askance at Dread, letting out a snort thick with scorn. A blade of ill quality indeed "I saw no mewling. And to claim as much speaks more to your own inadequacies than any potential fault of the rest. A paladin that turned away every undead within sight. I saw fire and lightning turned to our aid and I saw recognition of capabilities, where those that recognised an inability to outright kill struck in ways to deflect and delay. And then I saw a meathead railing about the injustice of it all. Your inability to recognise any contributions because they didn't result in an outright death immediately is ill becoming a warrior of your supposed tactical acumen. But then, why am I bothering. I'd be better served talking to one of the corpses. They might at least contribute something meaningful to the conversation. They're certainly more personable." He'd met Dreads sort time and time again. On both sides of the law. They kept going to a certain point, full of braggodocio. And then they're found face down in a canal with a dagger in their back and a belly full of poison, just to be sure. He inclines his head to the Paladin. "I'm a suspicious sort, at the best of times. Growing up as I did, I tend to assume the worst. It means I'm pleasantly surprised when they don't come about. Worst case scenario for me. Toral, in an attempt to contribute more to the village, summoned up something he shouldn't have and he's being used like a meat puppet. Option two: he somehow woke up this long dead wizard and the wraith is doing much the same. Both of these explain the potential fixation on Arturs as well as the use of the undead. But then, that's my knee jerk reaction, as I said. Option three: the wards were doing more than just keeping the shelter intact and protected, but were in fact acting as a prison of some sort. The danger seemingly past, Toral is not just maintaining the wards, but actively studying them and trying to make changes. Predictable results ensue and the end result is much like options one and two." there's a brief pause as he cocks his head in thought. "Actually, worst worst case is we're standing on top of a portal to one of the hellscapes and the entire world is about to be eaten by demons or the horrors are back. But I don't think that's happened. Far too little screaming so far. But anyway. The rest are more boring and or mundane. Those are the ones which fit what I know..... as well as making for a better story." The deadpan look he receives from some of the party has him chuckling. "Hey, I'm a Bard. Stories are my thing, and no matter how warped they may become, there's a grain of truth to pretty much all of them."
  26. HfH Combat Thread

    Echo twisted the icon and attempted to dive into the holography unit in the starport lounge...only to encounter an unexpectedly strong firewall! It was the sort of thing that could be bypassed, but not without spending a little time on decryption. Time they didn't have in a fight! Shit! She grimaced and the armor over her right arm slid open, revealing guide rails that ejected her arc pistol from its concealed compartment into her hand. "Old fashioned way it is." Amplified Glitch: 1d20+15 19
  27. HfH Combat Thread

    Initiative order is Gorunta -20 Jexa - 18 Echo - 16 Jorday - 8 The lashunta - 8 the rest - 2 post actions and such here and i will compile when the round is done remeber Echo you can set off your glitch spell before gorunta goes if you wish for this first round.
  28. HfH Combat Thread

    Initiative: 16 Initiative: 1d20+4 16
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