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About This Game

Godbound Game - Custom Setting

Game System

Other

Status

Active

Full Description

The year is 2048, it’s been at least a generation since the great cataclysm of 2024, when close to 80% of the population was killed by the following disasters, newly appearing monsters, undead rising from graves and strange beings from other dimensions, arriving, due to the dimensional apocalypse that shattered the world and solar system as we know it.  The entire solar system was somehow moved, in a manner that caused all of the stars to disappear, except those of the planets and moon, in the years since, as near as anyone can figure, earth’s solar system is somehow in the middle of an endless void.  The sun has strangely enough cooled, winter lasts a month longer, forests have grown larger, and formerly mythic places like Atlantis, Lemuria, Thule, Tir Na Nog, Shangra La, and Agartha now can be found though not necessarily easily, as these locations seem to be within some kind of tesseract.  

The only thing that save humanity from extinction in the first years was the rise of new races and powers, as well as alliances and treaty’s with some of the more reasonable non-human entities.  But even this would not quite have been enough, without the rise of the paragons, humans who had touched upon the power of the THRONE in their dreams and had access to single divine word.  Now, a new incarnation of beings rise, some of them human and some of them only partly human, but all of them newly divine, and have a direct experience with the ‘THRONE’ one of great power and increadible transcendence, changing them to become the Godbound they are now.

When the first tremors of the change hit earth in 2024 there was a minute where it seemed time and space froze, and everything changed, 40% of the the humans of earth became different, transformed into new and different races, often with strange new ablities, but also some people became more powerful races, or other races arrived from other worlds, allowing for quite a variety, though humans are still the most common race.

The year is 2048, it’s been at least a generation since the great cataclysm of 2024, when close to 80% of the population was killed by the following disasters, newly appearing monsters, undead rising from graves and strange beings from other dimensions, arriving, due to the dimensional apocalypse that shattered the world and solar system as we know it.  The entire solar system was somehow moved, in a manner that caused all of the stars to disappear, except those of the planets and moon, in the years since, as near as anyone can figure, earth’s solar system is somehow in the middle of an endless void.  The sun has strangely enough cooled, winter lasts a month longer, forests have grown larger, and formerly mythic places like Atlantis, Lemuria, Thule, Tir Na Nog, Shangra La, and Agartha now can be found though not necessarily easily, as these locations seem to be within some kind of tesseract.  

The only thing that save humanity from extinction in the first years was the rise of new races and powers, as well as alliances and treaty’s with some of the more reasonable non-human entities.  But even this would not quite have been enough, without the rise of the paragons, humans who had touched upon the power of the THRONE in their dreams and had access to single divine word.  Now, a new incarnation of beings rise, some of them human and some of them only partly human, but all of them newly divine, and have a direct experience with the ‘THRONE’ one of great power and increadible transcendence, changing them to become the Godbound they are now.

When the first tremors of the change hit earth in 2024 there was a minute where it seemed time and space froze, and everything changed, 40% of the the humans of earth became different, transformed into new and different races, often with strange new ablities, but also some people became more powerful races, or other races arrived from other worlds, allowing for quite a variety, though humans are still the most common race.

The players are of the new godbound, rising to their first touch of power in the last few years, being draw together by power and destiny.

  1. What's new in this game
  2. It was a strange world Sigil found herself in. The Marches of Faerie were in some ways 'close' to the mortal realm, even experiencing a kind of passage of time, albeit erratic and unpredictable. It did not, however, reflect the events that transpired there. Even so, Sigil had wondered in the past why no new Queen of Winter was rising to contest her. Why the reign of Summer was so extended...to the point that the turn of seasons threatened to press on with no new Queen at all. Now she thought she understood. The chaos in the mortal world had simply prevented it. The Queens of the Marches were all halfbloods, their ties to both Faerie and Earth binding them to those middle grounds. Born among mortals, they were pulled by their own fate and the seasons' turning across the Mists to the Marches when the time was right. Only here, no girl with the touch of Winter upon her had survived long enough. Or perhaps they had elected to remain on Earth as one of these new quasi-mortal creatures. When Sigil had left the world, all she'd known was her family's cottage, and the nearby village where farmers met every so often to sell to one another. The countrysides were now riven with crumbling monuments to a time when humankind had built towers the equal of the Whitespire, fortresses that would make Icecrown tremble in envy. Vehicles that drove themselves without beasts, weapons that spat fire and thunder. Human beings had invented magic without magic. And then they'd lost it all. Sigil could have warned them. Nothing came without cost...and the longer the cost took to become manifest, the weightier it became. She was in an 'arcology' now...a word that she had come to think meant a 'city in a bottle,' though truthfully it was really just an enclosed city. Like the walled cities of old she'd known, in a way. They looked different, but their purpose was much the same. The name of the arcology was cause for hope...it was one she embraced as a sign she had found the right place. Phoenix. Well, and 'vegas' but that was mortal gobbledygook, surely. A place for humankind to be reborn. Perhaps a place for herself as well. Her 'apartment,' a fancy word that meant 'house inside a larger building,' was incredible to her eyes. Polished floor and walls. Heatless lamps. Various seemingly magical things powered by lightning in copper braids. Even Faerie would be hard pressed to find something more magical, even if she would have preferred more space. The glamours on the 'television' (a kind of flat panel that showed images and sounds) were entertaining enough, but she preferred more immersive illusions. Then again, having expected peasant huts and cold, dank castles, Sigil had little cause to complain. The small black object called a 'phone' chimed at her. It was currently nestled in its little home, after having signaled it needed to sleep and recover its power. Sigil liked to think of it as a thing alive, though she understood it was more properly a device of apparently magic properties. It could send and hear voices from a great distance. The chime meant it was hearing one now. Sigil lifted it from the cradle and with a frown, tapped the spot on its face she'd been instructed to. The face of it, once glossy black, lit up with an array of circles and lines and words. They were confusing, so she focused on the most important one. A green and red oval. The red would reject the voice. The green would activate the link. She pressed the green. "Hello, is this, uh...Sigil?" asked the voice on the other end. She nodded, though the 'phone' did not allow them to see one another. "This is she." Her voice was gentle, soft and warm at the moment, with a rich purring brogue. "This is Jacob Hines, Arcology Command," the voice introduced himself. Sigil frowned slightly. Courtesy was that the speaker introduced themselves first, but the fey of the Dawn Court had carefully explained such niceties were often overlooked among mortalkind, and that it was not a sign of disrespect. "We have a situation outside the city that we could use your help with. A rescue unit en route back has been attacked, and they're requesting immediate assistance. You've indicated you can travel long distances quickly?" "If the touch of Summer is on the land," she agreed. There was a pause. "The...what?" Sigil smiled at the confusion in his voice. "Flowers and all manner of growing things, ripe and mature." "I, uh, all right. It's on the river several miles outside the city. I can send you coordinates..." "No. Your numbers, they don't mean anything to me. Can you put a map on my 'phone?' I just need to see where it is, compared to where I am." "All right. Let me know when you're ready." Her phone chimed again, a little differently. That was the noise indicating an eeemale had been heard. Similar to the voice link, but it sent writing instead. The Dawn Court ambassador had been most patient in teaching her how to see the eemale writing. And, ah yes...not just writing, but also maps. Magic indeed. She squinted at the tiny image, figured out that she could move it with her fingertip across the slick front of the phone. A white dot showed the Arcology. A blue one where she was meant to go. "Very well. I will aid your rescue team." "All right, you'll coordinate on site with..." Sigil set the phone down. Mortals did so love to prattle on, in this world and in this time as in any other. She went to the little garden on the deck out the back of her 'apartment,' which had been built on a platform overlooking the Arcology. It was one of many, which diluted some of the joy of the vista, but more importantly it had access to sunlight and water, and the Dawn Court...when furnishing the place...had arranged a large collection of flowers and pretty shrubs in the center. She went to them and held her hands out. A breeze kicked up, swirling around the flowers, and herself. Petals were torn off and carried around in a vortex that twisted about her. Too many petals...more than there could possibly be. Surely the flowers would be stripped bare...but more came, until Sigil was completely swallowed in a storm of fragrant colors. The breeze died down and the petals scattered. Sigil, the once-queen of the Fey Marches, was gone. ==== The air around Rescue Team 5 was riven by the sharp, staccato cracks of gunfire, the cries of men injured and dying, and the roaring of giants. Through that came a sudden gale, bearing a twisting line of colorful flecks. They spun and twirled dizzily to the river's edge not far off the road, where leaves from the underbrush there was torn up by the wind and joined the circling petals. Together they formed into a kind of small tornado, or dust devil, only with leaves and flowers instead of dust. From that pillar of churning vegetation stepped a woman. Pale-skinned and freckled, with brilliant red hair that was wild and whipping in the wind, and clad in a 'tee shirt' and 'jeans' that she'd been assured were quite fashionable for the times. Beautiful, but tinged with an aura of unobtainability, like the memory of a childhood infatuation. She turned to see the convoy under attack, and began moving purposefully towards it. As she did, lines of light coursed over and around her, drawing breastplate, greaves, helmet in outlines. Despite that seeming insubstantiality though, when a rock was hurled at her by a giant, it shattered to fragments and left her unharmed. In her hand appeared a sword of flames, which she pointed at the offending giant. Her voice was not gentle when she spoke now. Now it boomed like the thunder that came just before a summer's downpouring. "Surrender, Flee, or Die." A white hot line of fire surged from the end of her sword and struck the ogre who'd struck her with the thrown rock. Immediately the creature was consumed, howling and throwing itself desperately to the ground as it was immolated. All that was left of it in the end was a mound of sticky ashes and a thick plume of greasy, foul-smelling smoke.
  3. Aurea, Jewel of the Dawn  Name: Aurea, Lady of Heartsong, Symphony of Sunrise Sighs, Courtesan of Morning Glories, Jewel of the Dawn, Queen in Waiting of Dawn Description: A heart-achingly beautiful and sensual fae woman with delicate, long, pointed ears, who inspires desire in all who lay eyes upon her. She possesses a phenomenal hourglass figure, with flawless flesh the fair golden colour of the rising sun. Her eyes are a sultry, vibrant lavender and her hair is a flowing, glistening waterfall of blues, violets, and magentas finer than any silk. Subtle music seems to constantly flow around her like an enticing perfume and her melodious, sensuous voice speaks directly to the heart and loins. Dresses almost exclusively in clothing of natural materials, often layered diaphanous scarves or gowns, that flatter and draw the eye, or bits of living fibers and foliage that leaves much of her flesh bare. Words: Faerie Queen, Desire, Music Level: 1 XP: 0 Facts: Origin: I was orphaned as a young child during the Great Cataclysm and raised by Monks of the Empty Hand in an isolated mountain town in the northern part of the Canadian Rockies. Past Career: I was trained in the Way of the Empty Hand to be a protector of my village, and as a companion and sacrifice to a High Fae of the Dusk Court. Embracing my role as a sacrifice in whole, I was able to enforce an equal sacrifice, and bound by the eldritch bargain, took her place, reborn and renewed as the Queen in Waiting of Dawn. Relationships: In my travels South, I saved a band of Immaculate Dawn Courtesans who practice the Strife of Desire's Exquisite Pleasure from puritanical religious zealots. In gratitude, they taught me their arts, and with the Word Desire graven on my soul and the Mantle of Dawn upon my shoulders, I soon mastered the Lesser Strife and have surpassed it, walking down the path of the True Strife of Desire's Exquisite Pleasure.  Background It was mutually decided that my path now led from Howlsong, for the mountain village had suffered long enough under the presence of the fae. Howlsong would rest in the capable hands of the Monks of the Empty Hand, their students, and villagers, no longer having to sacrifice one of their own each year. I traveled South, to find out what else this new world held and what my place in it may be. And to seek new people upon which to gift the song and desire of my soul. I had many and many lovers. I traveled for a time with Cedric Varan, as I moved from what used to be Canada down into the former United States. I came across many people, hostile or helpful, and was able to protect myself through the power of my voice, the condemning regard of a Faerie Noble, my enticing beauty, and the Way of the Empty Hand. Several years ago, I found a group of glamorous women being accosted by puritanical, religious zealots, condemning them for their looks and manner of dress and the acts they pursued. The women, while gracefully defending themselves, were being overwhelmed by numbers and zealotry. Then I joined the fray, defending the women with the honey and thunder of my voice, a heart-aching gaze, and deceptively strong blows of fist and foot. I seemed to represent all the religious fanatics despised, but they were no match for the Words bound to me. The women were Immaculate Dawn Courtesans, traveling to a new arcology, who practiced the Strife of Desire's Exquisite Pleasure. It spoke to me as not even the Way of the Empty Hand - but Full of Heart - had and with the Word Desire graven on my soul and the Mantle of Dawn upon my shoulders, I soon mastered the Lesser Strife and surpassed it, beginning my journey down the path of the True Strife of Desire's Exquisite Pleasure. I joined them on their way to the growing HPV arcology, and for the last several years, have used my arts to persuade and entice others - such as Tanya Smith - into helping its development, while trying to establish it as a place where it was free to express desire and love as you wished, as long as it was between consenting adults and it harmed none. The Immaculate Dawn Courtesans and I established a place for ourselves - Liberties - a brothel, burlesque and exotic dance venue, a music lounge, and restaurant, where pleasure and companionship, intimate, comradely, or platonic, could be found. It is my home, for now, but who can say where song and desire may lead me.
  4. Several miles north of Phoenix-Vegas Arcology, there were a small group of humanoids, looking to be a mix of human and elf, trying to make their way toward the arcology following the river, presently numbering about a eighteen, plus about a 3 children, they were in old van being pulled by a pair of animals that looked like horses, except for a pair of rams horns an a group of guards on all sides. They were fighting off what appeared to be a swarm of giant spiders, huge massive ogres with clubs, and armed lizard men. Fighting the attackers were several individuals with clear cybernetic parts, guns and the mark so the Legion of the Dead on them, and another who was clearly a Faery Knight of the Dawn Court with enchanted weapons and armor. Meanwhile while several inside the van would fire at the swarm moving around them, and someone at the head of the van was calling on some sort of communicator. “This is rescue unit 5 calling arcology command, we are under attack by multiple hostile, requesting support from any unit."
  5. Age- 25 height-6' weight- not telling Hair-golden blonde Eyes-Indigo level- 1 Exp -0 Divine words- Dragon, Sun, Passion Maia is a happy adventurous young woman with intense curiosity, yet tempered with knowledge that there's a goal and a life she's working towards. Possessed of Iron toughness of mind and body, and a radiant beauty that would have made her among the top models of the old world, She makes friends easily, lives hard and plays hard. Maia is loyal to her word and those she calls friend. She is the assistant emissary from the Dragon/human city of Dracian to the HPV Arcology, and a known problem-solver in the region, being quite adept at slay many of the monsters in the area.
  6. 'Dread' Delgath

    OOC Discussion Thread

    Alright, so it stands to reason that at least one of you is aware of the greatness that is me. So, the question is: which one of you milk drinkers is the soul lucky enough to have had the honor and privilege of basking the in the glory that is Delgath. I will school you in the ways of crushing bone and rending flesh. We will drink to the glorious chorus that is the wailing screams of our enemies. There will be beer. ((Translation for those who do not speak Delgath... "I'm gonna do an intro fic here pretty soon, which one of you, if any would like to guest star? We'll kick ass, spread our name around and party afterward. I plan on drinking, a lot."))
  7. This is the official out of character chat, if you have questions for the players or the storyteller that can't be asked in character then this the place for it. Also, anything else that should be out of character, humor, complements for good role-playing, jokes, etc. Lets keep the rules Basic courtesy and not being a jerk as guidelines to behavior in this thread please.
  8. Kamala Kuhn

    Player Characters

    Name: Kamala Kuhn, the Serene Judge, Keeper of the Bronze Scales Description: Dusky-skinned, blue-eyed, and possessing the slender 5'2 build of a gymnast, Kamala positively exudes concern for and a devotion to others, her radiant smile and cheerful personality extolling others to exhibit the same virtues. This deep sense of love and compassion is tinged with sorrow when they fail to answer that call, shifting to a mildly disappointed frown when she's forced to take lives with blade and gift in order to keep others from being lost. Her typical garb reflects this practical whimsy, the kind of sturdy, plain clothing you wouldn't mind getting soaked with blood, a pouch full of the tools of her craft at her side, short hair she dyes a different color every time she hits civilization, and leather armor and white robes emblazoned with the insignia of a grain merchant's scales. Level: 1 XP: 0 Facts: Origin: Child of the Wastes (Born scant months before the apocalypse, she only has tales of what life was like Before, but has the day to day customs and patterns of the wasteland communities down pat. In fact, she likes them better than the arcology dwellers.) Past Career: Tribal Healer (Taken in a former doctor after her parent's death 18 years ago, she's good with medical treatment using limited resources, a lot of hope, and diagnosing problems on the fly when seconds matter.) Relationships: Archmage of the Merciful Hand (Having traveled with an entourage including several elven members of the benign adepts, she's mastered additional healing arts to augment her divine gifts to their shock and amazement.) Background Kamala Kuhn came to the Phoenix-Vegas Arcology the first time out of the wastes a little less than a year as a newly-ascended Godbound from nowhere and everywhere with big ideas about helping everyone, the living and the dead, thrive together in peace. She made the city a hub of her travels, her endless healing pilgrimage alongside a small band of like-minded healers, only staying long enough to pick up more volunteers and supplies before heading out again. Wearing the symbol of the bronze scales on your person is more often a not a sign of safe passage among those who know of her, but those who abuse that protection risk far more than merely being turned away in their hour of need.
  9. Gary Norton

    Player Characters

    Gary Norton Name: Gary Norton - Commander of the Legion of the Dead Description: Level: 1 XP: 0 Facts: Origin: East Coast Refugee Past Career: Natural Strategist & Tactician Relationship: Commander of the Legion of the Dead Background Gary Norton was one of a convoy of refugees from the east that the Paragon Indigo guided out into the western lands years ago. To the surprise of many, Gary demonstrated himself to be possessed of unearthly powers as well, forming the Legion of the Dead. His reasons were simple: the nascent arcology (and humanity in general) was threatened by a horde of monsters - and his necromantic powers allowed him to muster his own horde in response. The Legion itself comprises not just Gary's undead, but living soldiers who elect to join and dedicate themselves (and acknowledge their corpses will be reanimated to continue the war afterward). Its' motto has been adapted from the old French Foreign Legion quote: "You have joined the Legion to die, and Gary will send you to where men die." Gary's Legion has operated around the Phoenix-Vegas Arcology during its rise, serving as an active shield for the nexus-city.
  10. Name: Sigil - The Lady of Garlands, the Shepard of Roses, Warden of the Fey Marches, Keeper of Whitespire, the Once and Future Queen of Summer Description: Lithe and graceful, flame-haired,freckled, by turns elegant and aloof, or almost childishly mischievous. Level: 1 XP: 0 Facts: Origin: Sigil was born human, albeit with fey blood, to farmers in medieval times long ago. Past Career: On arriving in Faerie, Sigil was swept up in a guerrilla war with plucky freedom-fighters against the then-ruling tyranny of a Winter Queen. Relationship: Upon realizing what her fate was should she remain Queen much longer, Sigil allowed Winter to return and went into exile...but not without swindling the new Queen out of a powerful piece of the Royal Regalia...to ensure she could return quickly and move the turning of the seasons again.
  11. Tanith Sinclair

    Player Characters

    Tanith Sinclair Name: Tanith Sinclair Description: Tall and Lanky, Carries herself with confident grace. Dresses in tough serviceable clothing, boots, leather coat and always wears her gun. Level: 1 XP: 0 Facts: Origin: I survived the burning of her home as a child . Past Career: I ride the peace-keeper circuit in the north west Relationship: I follow the Way of the Empty Hand, mostly
  12. 'Dread' Delgath

    Player Characters

    'Dread' Delgath God of War (...and drinking, and breaking things, and terrible one-liners) Name: 'Dread' Delgath Description: Dread is a mountain of a man whose physique looks like it was air brushed onto him by a comic book artist. His body is littered with scars from previous battles. At six foot, six inches tall he wears his long hair loose, rarely tying it back. He can commonly be encountered wearing simple loose fitting pants of denim or leather and adorns himself in some sort of patchwork armor (that doesn't last long under the abuse he puts it through), generally under a long, road worn leather duster or jacket of some kind. Goal: To defeat any and every opponent that stands against him. Level: 1 XP: 0 Facts: Origin: The Apocalypse came when Dread was 6 and it took his parents. He's survived in the wastelands and forests for nearly 20+ years. He refuses to allow the world to beat him. He will continue to survive long after others would have given up. Past Career: Dread has ventured to places no sane mortal would dare to. He is a survivor and while he's made contact with the 'civilized' word from time to time, he always ends up where the conflict is... he's a warrior after all. Relationship: Dread has no relationships, sure he might bed a whore and drink til he can't see straight, but these are distractions, not relationships. His only non physical relationship is conflict. He thrives on it and needs violence to vent the anger of a lonely, dark existence.
  13. Please post your characters in this thread, include what would be known of them publicly, including pictures and descriptions, and divine words. This is mainly what should be known, character sheets may be included, but are optional, and should be in spoiler text.
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