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About This Game

In Mutants and Masterminds: Hero Academy, the player characters take on the roles of teen aged super heroes trying to balance their lives between homework, social obligations, secret identities and, of course, who to ask to the next school dance all while trying to stay off the radar of the faculty at Claremont Academy.

Game System

Mutants & Masterminds

Status

Active
  1. What's new in this game
  2. A free action that can only be taken on your turn. So once you switch, you're stuck in that mode until you have the opportunity to spend another free action. You can't just cycle free actions on other people's turns gaining whatever benefits you want, whenever you want them. You also don't get an infinite number of free actions, you get a number of free actions 'within reason'. Cycling one of your power modes per turn is within reason. Characters with Vision Enhancements in arrays are not allowed to keep swapping their vision out (unless all the spectrums are in a single power) as free actions during their turn until they find the proper vision needed to see their target, nor are they permitted to do the same for any other sort of power, like cycling every tool on their utility belt until they find the right one for the task at hand, there's just not enough time in combat to do that. That's not reasonable. As I said, out of combat, I don't care. During combat, it needs to remain reasonable.
  3. isn't switching an array power a free action?
  4. I'm happy with Keiko's build. I'm spending exp, but not changing anything previously existing on her. And once the site lets me edit her sheet, I can even show the expenditures...
  5. Well, you set the powers up as 'Alternate Powers' which makes them, effectively an array. This means that whatever 'mode' Rick is in, technically counts as his power use for that turn. Spellstone gets one power use from her array, she doesn't get to swap between them to suit her needs once she's acted. Same goes for anyone with powers in an array. (Spellstone is a walking array factory so it's easy to just use her as an example) That means, if combat starts and Rick is in 'Speed Mode' (which is the first power in the array and therefore the mode I'm always considering his default) then until he acts in that round he does not have access to his other two abilities in the array. When his initiative comes up Rick can switch to his 'Strength Mode' and will lose access to his 'Speed Mode' and his 'Flight Mode' until he acts next turn and swaps over to one or the other. One you swap, you may make of the powers immediately, like any other power use. So what that means is if you're flying, you can't land and immediately switch to your speed, especially in combat. Outside combat, it's safe to assume his transitions are rather seamless, but while the fighting is happening, he can't just claim whatever is most advantageous at that moment. These swaps or 'mode changes' only happen on his action and they remain in effect until his next action. Example: Rick is in 'Strength Mode'. Bob Bitchin' throws him off a roof where he falls 50 feet. Rick can't switch to flight mode because it's not his turn, he already used his action. Now, before you say it... depending on the height of the fall, he may have time to swap, yes, I know. For the sake of the example, you should get what I'm saying. This is the simplest and easiest way to handle it without taking any of Rick's move or standard actions.
  6. It will prolly look like he whipped it up in his basement with less than ideal parts... but it's kosher. Once he generates some income he can gradually upgrade his toys into a suit of armor (which will be factored into the cost of the suit itself, so you won't have to redo anything or spend anything extra).
  7. Richard Alexander Reynes

    OOC: The Offical Hero Academy Thread

    I'd like to work out how exactly Rick's mode change works.
  8. Curtis Shane

    OOC: The Offical Hero Academy Thread

    Ok, but the helmet itself is kosher?
  9. A battlesuit, from scratch, is going to cost you some PP as well as money. Curtis doesn't have the funds needed for that sort of tech. At least, not at the moment. Keep that in mind.
  10. I have nothinh to change
  11. Curtis Shane

    OOC: The Offical Hero Academy Thread

    Right now, the only change is spending my PP. I'm considering whether or not to have Curtis concentrate the gadgets into 1 unified battlesuit?
  12. Probaly because of everything else that has been going on. People prolly missed it
  13. The post directly above that one where I provided players with an option to tweak aspects of their character before the next story started. Haven't heard a peep from anyone about it, so I'm moving on.
  14. No one? Okay. I'll be working on getting the next adventure ready soon.
  15. The Rook smiled, or at least the closest thing he could manage. "We appreciate what you did for us tonight, we do. But your part in all this is concluded. Go back to school, focus on your studies and let the professionals handle this."
  16. Dave ST

    The Bad Guys

    Susie "Larrup" Simmons, Speedster - female, 16 years old. Sarcastic and energetic to a fault if Larrup has one problem (aside from being a super villain teen), it's that she won't shut up. Ever. A student at Elysium Academy, when Susie's powers developed after an accident in her father's lab they immediately shipped her off to boarding school, so they could continue their work on 'important things'. She's a master martial artist, possessing a black belt in Akido, a martial art focusing on using an opponents momentum against them. Her ability to generate sonic booms at will makes her an ace at property damage. Originally from England, she posses an English accent, despite her Asian features.
  17. Curtis was busy inspecting the technology around, which was indeed very good. High quality. Not that he couldn't duplicate it all given the appropriate time and resources, but fine craftsmanship deserved acknowledgement. Similarly for Ultramarine's battlesuit. "Would you be willing to share the data?" He inquired of Rook. "The more brains going over this, the better."
  18. Dave ST

    The Bad Guys

    Reese "Sumnyr" Asdeus, Summoner - male, 16 years old. A student of the Elysium Academy, Reese had dedicated his life to the study of magic in all its forms. Descended from (suposedly) from a powerful bloodline of Salem Witches, he seeks any and all magical artifacts and spells he can get his hands on to increse his personal power. His motives, to date, remain unclear. He is wildly narcissistic and arrogant.
  19. Dave ST

    The Bad Guys

    The Villains of Emerald City (Disclaimer: The artwork presented here is not mine, if you know the artists, please tell them thanks. They did a great job.)
  20. I'm closing out the 'And Heroes Will Rise...' thread. You are welcome to still post there to wrap things up, but it's slowed down enough that whatever happens there that isn't touched on now we can visit it at a later date. Villains aren't sitting around doing things everyday, they lay low for a bit before popping back up. If there are any topics you want to touch base with me on, feel free to do so. "I wanna change something..." So, something on your sheet not jive with what you wanted? Powers not quite working out how you planned? Feel like maybe you wasted a few PP here and there and didn't quite get the Oomph you were looking to? No problem. Look, in the world of comic books characters evolve and change and get retconned nearly everyday. I get it. We spent points and it didn't jive with the concept, or the character just didn't seem to fill the niche you were looking for. It happens. Well, I have a solution for you. You may switch your characters around if you feel like it but there are caveats: 1. You can only do it with my approval. 2. There must be a reason. A metamorphosis of the characters power, focused training, catastrophic event, etc... 'Because I want to.' is not a valid reason. 3. Attributes are locked unless an in game reason exists as to why your PC lost 2 points Intelligence or Strength and gained 2 points in Presence. 4. The basic premise of your character must remain the same. Spellstone has to remain a Sorceress for example, she can't restat into a Powerhouse. She could discard certain spells in favor of more useful ones however. To give an example: Bastion is Superboy. While he can Leap now, eventually he'll possess the ability of Flight. Bastion has Leaping 8 and I have 10PP saved up. I decide that Leaping and Flight are kinda redundant, so I decide to to pour those 8 points into Flight. I end up with Flight 8 (16 points) and give him Leaping 8 and Super Speed 8 for the two remaining points granting him alternate forms of transportation if his Flight is shut off. The premise of Bastion hasn't changed, all that's happened is that points were re-worked to allow for the most efficient spending so you guys can get as much as possible out of your builds. I know how it goes and I don't want anyone stuck with buyers remorse on their character sheet. That said, at this time, if you want to make changes to your characters sheet, you may. We've done two stories so chanses are you've had the opportunity to see where some issues with your PC may be. Feel free to make changes.
  21. Here in this thread will be the point awards for the various stories that are done in the Hero High Universe. It should be noted that point awards are not limited to only ST driven fictions. If you want to write about your character or team up with another player and write a fiction, you are more than welcome to do so and will be awarded points based on the content (something has to actually happen to grant you points, you can't just do a fic about chilling in your dorm room all day). Like any comic book or television show you fic needs to contain an introduction (beginning), conflict (middle) and conclusion (end). I have to be able to look at it and say for certain that your characters actually did something, not just slapped words in a post for points. I'm sure you know where I'm coming from, so I'll not beat it to death here. Welcome To Hero High! Collaborative Fiction Award - 2 And Heroes Will Rise... Plot Award - 1 Creativity - 1 Role Playing Award - 1
  22. "Wow, is he always like that?" Sebastian thumbed towards The Rook who was now looking over 'his city' from the massive floor to ceiling windows. "You have no idea," Vortex smirked. "How you holdin' up big guy? You looked like you took a nasty hit back there. Or several." "I'm fine," the teenage tank replied. "Feels like I just ran a million mile marathon is all, and my head is aching a bit. I think I over did it, is all. Thanks though."
  23. Richard Alexander Reynes

    IC: S1:E2 - "...And Heroes Will Rise."

    "I don't imagine the Dean will be too worried, but sure call so he can order us to come home right away." Rick said almost teasingly. Rick was impressed, having never been somewhere like this. At most his mother kept a dojo to do his training and hers. He smiled and busied himself with looking around, still somewhat inwardly shaken at his inability to do anything of relevance in the previous battle.
  24. "Kid's got the right of it," Rocky said in response to Qi. "Villains escape all the time kid, but eventually, we get em'. At this stage we're gonna do an investigation. Learn what we can about those that jumped us, The Rook's cowl records almost every battle we're in, so we get to replay the data to learn faces, names, all that jazz. It's a process, a long one, but it's still shorter than tryin' to turn over every rock in the city looking for them." "As for the Dean and checkin' in?" They found his urban, Jersey accent so cliche'. "Not a problem, darlin'. C'mon over here, I'll get you an outside line." "They'll make a mistake," The Rook said matter-of-factly. The eyes on his cowl narrowed. They had to wonder how they did that. How did the eyes on their masks always seem to work like actual eyes?!? Super Heroes were so cool. "They always do."
  25. Tatiana Antonovna Balankova

    IC: S1:E2 - "...And Heroes Will Rise."

    At the back of the group Tats stood arms crossed a slight smile of satisfaction on her lips, when Connie spoke she shook her head and rolled her eyes.
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