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Game System

Numenera

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  1. What's new in this game
  2. Intent on finding Camila, Fi didn't notice Large Gord at first, her improbably long legs carrying her swiftly and gracefully down the street. She was two steps past him and the girl by his side when he called out and her head whipped around, the expression on her exquisite, mobile features going from worried determination to one of surprise. She walked over to the two with enviable grace. Standing close, Sigil realized just how tall the young-looking woman was - Firanis stood as tall or more slightly more than Large Gord himself, though far more slender. With her expanded senses, Sigil could notice hints and remnants of layer upon layer of alterations the vivid-haired woman had experienced, so much so, she could hardly guess what she might have originally looked like. Firanis blew a lock of magenta hair from her face as she glanced back down the street before returning her gaze back to Gord and nodded, her brows furrowed in clear agitation. "Yes, I grew up in Broley and I'm surprised to find you here, Gord. Surprised, but pleased." She flashed him a quick smile - it wasn't forced, but she clearly had more on her mind. "And you as well, Sigil." Firanis returned the shorter girl's appraisal with a frank one of her own. The girl did have remarkable auric eyes. Firanis gave her head a small shake, her grin fading. "I have been well enough, just needed to get out and stretch my legs, as it were, and a supply run was just the thing after the tedium of helping Goutro with his..." Firanis trailed off with a sigh. It wasn't precisely a secret, but the fewer others knew of Goutro's ship and the less about it, the better and less dangerous it was for them. "I hadn't expected to be coming this way, but I - Sorry!" She shrugged a sleek shoulder impatiently. "I would like to speak with you more, Gord, but this is not the more serendipitous of times. You should encourage the caravan you are escorting to quickly pack up and be ready to depart." She grimaced, looking more like a pout on her young, very pretty face. "There is a.... black... ness, something like char without fire heading this way. I mean that in truth. I saw it, visibly encroaching this way after having consumed the next closest settlement. I mean to go speak with a friend of my mother's and mine who should hold some influence, to get preparations for evacuation started before I go to investigate myself to see if this... blackening can be curtailed or diverted." Firanis gave Gord a wry grin, a flash a humour in her lavender eyes despite her worry. "I'd ask if you'd like to help, Gord, but I'm short of shins at the moment and I can't say what manner of salvage there might be to make it worth your while."
  3. "Firanis!" The big, booming call surprised both her and Sigil. Then she saw Gord waving her over with a broad smile and a tankard of beer. Surprised at seeing a familiar face that recognized her, she came over. "Good to see you! I just realized, this is your hometown isn't it? I'm here escorting this caravan. And this is Sigil." He took another long gulp of booze and gestured at her. "Not the talkative sort. How have you been doing?"
  4. Sigil, having settled down in the shade cast by Gord, noticed his reaction and leaned over a little to get a better look at what was surprising him so much. What she saw was not immediately of much interest. A female human, showing signs of some alteration. Perhaps Gord found her attractive. Or perhaps he was seeing something she wasn't? Her forehead creased slightly with concentration as she expanded her senses, sampling everything from electromagnetic emissions to minute details of trace nuclear decay in the vicinity of the purple-haired female. Gathering information was, after all, her purpose. (Scan esotery on Firanis, hehe)
  5. Sigil A Mechanical Nano who Wields Power with Precision Tier 2: 17xp Might Pool: 10 Edge: 0 Speed Pool: 15 Edge: 0 Intellect Pool: 20 Edge: 2 Effort: 2 Cypher Use: 3 Armor: 1 Esoteries Ward Hedge Magic (1 int) Resonance Field (1 int) Scan (2 int) Onslaught: Physical (1 int, short range) Cutting Light (2 int, immediate range) Hover (2 int) Abilities Sense Numenera Training - Esoteries - Perception Specialized - Understanding Numenera Equipment 0 Shin Dart Thrower, 2 dmg, long range - 12 darts Clothing Book - Numenera 4 torches Large synth bag Cyphers Spatial Warp (increases ranged numenera range to 1 mile) L10 Retaliation Nodule (attacks on wearer inflict 1 dmg on attacker for 28 hours) L5 Banishing Nodule (melee weapon attack teleports target; its defenses hindered) L4 Connection: People my character has never seen before sometimes recognize me and claim to have met me. I don't know why. Their description of my actions ranges from glowing praise to bitter recriminations. I cannot remember having done any of it though. Description: Sigil is a relatively small, slight young woman with pale skin, white hair and large yellow eyes. She carries relatively little in the way of equipment, and dresses in a hodgepodge of styles and garments that appears selected piece by piece and largely at random. Personality: She is quiet, unobtrusive, and often seems uninterested in what's going on around her, though this apparent lack of interest doesn't translate into lack of awareness. Not given to extended conversations, Sigil tends to answer direct questions as briefly as is necessary to give a full answer, and rarely bothers with return questions or additional context unless prompted. The exception is when the subject is numenera, of which she has a deep and abiding interest in. A new, unfamiliar piece of numenera will often earn random strangers a barrage of questions about its function, origin, side effects, and other far stranger questions. Advances: Tier 1 +1 Str, +3 Spd pools +1 Int Edge +1 Effort Training: Perception Type Traits: Nano Trained in Understanding Numenera Descriptor traits Mystical/Mechanical +2 Intellect pool Trained in all numenera-understanding actions/tasks Sense Numenera (1 min) Hedge Magic esotery Unnerving (charm/persuasion/deception hindered) Focus Traits Wields Power with Precision Tier 1 - +5 Intellect Pool Tier 2 Trained in all esoteries
  6. The caravan had been in the settlement of Broley for a little more than a half day and would be moving on later this afternoon toward the next settlement. Large Gord leaned against the wall of the merchants hall, sheltering in the shade, waiting for the trains masters to get off their fat behinds and start the caravan moving. The giant shrugged his wide shoulders and once again wondered idly why this place, that he had never been before, was familiar to him, a sensation that had been bugging him since he had first spied the place when they came up the road. He paused in his musings when the girl called Sigil, came up to him with a tankard of short beer. She had joined the caravan at the last stop and for several days had been the focus of much talk among the guards due to her strange looks and the way she carried herself. Despite the efforts of many to win her attentions the girl remained standoffish and was eventually ignored. However Gord had never been one of those who had tried to socialize with the girl so naturally she had gravitated to him after the others ceased their pestering. While the two spoke little to each other and perhaps less to anyone else they did socialize in a odd manner, eating together and walking with each other, not so much friends but somehow recognizing something kindred in each other. Gord took the beer and drained half of it in one swallow before thanking the Sigil but he wasn't paying much mind to her he was looking up the way at a figure coming into the village. Gord's mouth opened into an 'O' of recognition and he suddenly realized why the village seemed so familiar. This had been the home of one of his former companions the weird girl Firanis. She had spoken of the place often with her weird little rodent friend, and lo and behold who was it walking down the street but none other than Firanis Flux
  7. Firanis 'Fi' Flux

    Personae Dramatis Numenera

    A Graceful Jack Who Explores Dark Places Personal Information Name: Firanis Phlux Series: Into The Strange Home Region: Broley, The Beyond Occupation: Explorer and Numenera Hunter Physical Traits Race: Genetically Modified/Mutant Human Gender: Female Age: 25 Apparent Age: 16-17 Height: 6'5'' Weight: 171 lbs Eyes: Vivid Amethyst with a thin inner ring of Gold Hair: Magenta Handedness: Left Appearance: Due to exploring strange and weird ruins in the Beyond and further and being exposed to various substances, radiations and energy, and a variety of numenera, Firanis' appearance has changed many times over the last decade. She has been male, female, mutant and not always human or biological. She has been exposed to Ever Changing Mists, suffered the side-effects of a charlatan's Rejuvenator device, and been affected by two Mystery Boxes (she just can't resist pushing the red button). Firanis' last major transformation happened about half a year ago when she found what she believed was the Fountain of nahiÓge high up in a cave in the Black Raige. Stepping into the circular field of rippling, prismatic light that fell from the ceiling of the rough-hewn chamber, Firanis found her body completely restructured. She lost her bulky, lumbering, spikey-scaled form she had been wearing for almost two years and now wears one much more to her liking. Once more female, she was petite, no more than five feet tall with the svelte, sleekly toned - if still curvaceous - figure of a professional dancer. She has delicate, pointed ears, very fine, sculpted, yet mobile facial features, large, entrancing eyes of glittering amethyst with a thin inner ring of gold, and straight, pearly teeth with slightly pronounced upper and lower canines. She has a smooth and silky ivory complexion and keeps her magenta hair shorn short. She appears to be an extremely beautiful girl-woman in mid-adolescence, perhaps sixteen or seventeen, as though she has worn half a dozen Beauty Mask cyphers. Unknown or visitant writing or numerals marks her left cheek. In fact, other than hair style and colour, the colour of her eyes, and the marking on her check, Firanis later realized she had the exact same appearance as the nine other young women in a tiny village in the foothills of the the Black Raige Mountains, the ones who had given her the lead on finding the Fountain of nahiÓge. Unfortunately, later testing proved she wasn't actually eternally young, nor had her lifespan been extended to any notable degree, the transformation had been superficial only. At least she had a possible means of ridding herself of future harmful or disgusting mutations or physical alterations. About two months ago, Firanis took a defective Growth Serum, causing her to grow more than a foot taller - a very painful process where she grew half an inch an hour for a full day - mostly in the length of her limbs, granting her a set of unusual, fantastically long, shapely, and toned legs she is particularly proud of. Thanks to long training with Camilia and the Cosmicologists and innate ability, Firanis moves with a remarkably fluid and precise grace. She prefers snug clothing and armor for ease of movement, preferably of muted and/or dark colours. Personality: Firanis is insatiably curious and struck by an intense streak of wanderlust. Very interested in numenera, Firanis is very driven to find some means of eternal youth or extending her lifespan indefinitely - without resorting to turning herself into an automaton or disembodied intelligence - so she can explore and experience everything life has to offer. She's also fond of fishing. Vivacious and spritely, always moving, she wears her emotions clearly on her face, making it hard for her to lie, but is quite stubborn and self-reliant, rendering her reluctant to offer or accept help whenever possible. Chafes at any sort of confinement, she is also a Cosmicologist, finding a connection with The Ninth World through flowing movement. Background (A Cobbled Jumble): Firanis was born and raised in the small Aldeia of Broley, in the foothills of the Black Raige and bordered by the Ba-Adenu forest, at the headwaters of the Welbyway. Her mother, Holeona Phlux, was the local Aeon Priest and a powerful Nano, who developed living Greenwood, which most of buildings in Broley were made of. Firanis never knew who her father was, though many rumours surrounded his identity, from being a mysterious traveler from a prior Age, to actually being another woman, to Firanis not actually having a father at all and was fashioned by Holeona herself. When Firanis was old enough to ask about her father, Holeona always sidestepped the question with an enigmatic twist of her lips. Holeona tried to train her child to follow her steps as an Aeon Priest and Nano, but though she had a deep interest in the Numenera, Firanis was never quite able to learn the Scan esotery, despite how much she wanted to learn it, to be able to see more of the world than what most could. Further, she chafed at the pure academic study, always wanting to move and learn about the world and numenera through exploration. Recognizing her child's interests and predilections, Holeona prevailed upon her good friend Camila Beyett to teach and train Firanis the physical arts of the Cosmicologists. Firanis found much of the philosophy to her liking. Firanis spent most of her youth helping her mother with the numenera, climbing the hills and trees surrounding her village, testing the bounds of how far she could explore on her own, dancing and seeking unity with the self and the world around her with Camila and the Cosmicologists, and fishing in the Welbyway. If her childhood wasn't exactly ideal - little was certain in the Ninth World and even less so in the Beyond - it was for the most part pleasant and enjoyable. Her youth ended when she was fourteen, with news the Dark Fathom Entropy Zero was rampaging South along the Black Raige Mountains and was heading straight for Broley. Many wanted to abandon the village, but most didn't want to lose all they had built in the Beyond. Holeona herself went to confront the Dark Fathom, at first to make a deal to ask it to go elsewhere, but when it proved unwilling, she challenged it directly. About a third of the village was destroyed and Holeona lost her life, but the threat of Entropy Zero was ended, permanently, for Broley and the rest of the Ninth World. Firanis grieved the lost of her mother and took much comfort in Camila's obvious caring, but with her major tie to Broley ended, the rest of the Ninth World beckoned. Firanis helped rebuild, but less than a year later, she was on the road, traveling with a caravan through the Garl Nave pass through the Black Raige. A decade later, Firanis is still thrilled with discovering the Weird, the Wonders, and even the Horrors of the Ninth World. There is so much to see and experience, a hundred lifetimes to merely scratch the surface. Well aware of that, Firanis is driven to find some means of eternal youth, so she has the time to explore and experience all the Ninth World (and beyond) has to offer. With her Cosmicologist leanings, Firanis would prefer some means that wouldn't require her to become an disembodied intelligence or automaton, as flesh and blood and flowing movement are a big part of experiencing life for her and finding a sense of Unity with the world at large. Most of Firanis explorations have taken her up and down the Black Raige Mountains and the neighboring areas, mostly on the Beyond side, though she has made forays into the Pytharon Empire and Navarene. In the Beyond, she has traveled from Seshar in the South to the Caecilian Jungle in the North. She has visited the Beanstalk and dreams of ascending it, and would love to study at the universities of Hayrest or find the way into the University of Doors, as well as someday travel beyond the Clock of Kala to see what she could learn about numenera and extended life with the Augurs, but she hasn't gone that way yet. She returns to Broley at sporadic intervals, often having to reintroduce herself to Camila since through luck - good or bad - her appearance has often changed, sometimes drastically, but rarely stays for longer than a week. There is just too much to see, more numenera to be found and tinkered with. Though self-reliant almost to a fault and relatively solitary, Firanis can rarely pass a community in need, if she thinks she can do something to help them that isn't clearly suicidal, thanks to the example set by her mother. Connections Camila Beyett - Cosmicologist leader and mother's friend, gave Firanis her mother's artifact, the Time-Maker. Character Sheet XP Log
  8. It seemed home truly was where your friends were, but with danger encroaching upon the place she had grown up, Firanis couldn't just leave Broley to fend for itself, not when she could at least give them warning of what approached. Besides, there were still a few she cared for there, if not family, even if they wouldn't be able to recognize her on sight anymore. She had changed a lot, physically, while exploring the Ninth World, but had never really felt different. But with meeting Goutro - and Cyrinx, to an extent - the way she saw the world had shifted, or expanded. She still felt all the wonder the ever had, but there was a new, or deeper, appreciation for it, after having spoken with one who had witnessed it for himself. Firanis returned the scope to her pack and tightened the various weapons strapped to her so they wouldn't rattle and shift. Then she began to run, her extraordinarily long legs eating drit and dirt, her pace swift, jumping and climbing as necessary to make down the ridge and hills. It had been some time since she'd last been here, but with every step, Firanis felt the familiarity returning. She had played and explored all around the village of of Broley as a child and adolescent. But it was almost a stranger's familiarity. She knew this place, but was seeing it with new eyes. Well, to be fair, her eyes were one of her many changes since being here last, but it was the vantage from which she saw things then the eyes themselves that made things seem different. She was much taller than she had been last time she'd come home. Firanis slowed to a jog as she wove between the trees, breath deep but steady, a wistful smile crossing her youthful features as she heard the crystalline trill of quartzkaws in the boughs. She could just make out Broley in the distance, the distinct shape of rounded domes of buildings made of greenwood coming into view. Living wood grown over inflated bubbles, a material and method developed by her mother. She carried a buckler of the same material. Coming to the edge of the village, she ran a hand through magenta hair darkened by sweat. She wasn't sure who held ultimate authority in the village anymore - she wasn't even sure who it had been last time she was here - but Firanis presumed Camila Beyett still held influence. Camila had been a close friend of her mother's, a leader of the Cosmicologists, a philosophy that Firanis followed. Firanis' hand went to the miniature time piece she wore about her neck. And Camila would recognize the Time-Maker, and in so doing, would know Firanis for who she was. If she couldn't find a means of arresting or diverting the creeping Blackening, she hoped she could at least give the people of Broley the time to evacuate. The call would be more persuasive coming from Camila than from someone who was a veritable stranger to the village. Her chest tightened, surprised to feel a pang of hurt at the admission.
  9. Large Gord

    Personae Dramatis Numenera

    Name: Large Gord Age: 26 Skin Color: White Hair Color: Black Eye Color: Hazel Height: 6'4 Weight: 200 lb. Background Gord grew up a shepherd's brat in Thaemor, from conservative, stolid parents who kept their place. Gord, just as he grew into his nickname, became immensely tough, straightforward and honest mouthed. Which made him increasingly uncomfortable at remaining home, especially because he felt obliged to call things by their right names - and the King as a lunatic. Of course, in a country where people referred to handle their business quietly about it, this was not a good thing. Eventually, Gord took a job 'guarding' a local trader's caravan out of the nation. It was the subtle way of being sent away before he got into trouble. Since then, Gord has worked for many employers, getting the job done, working and playing hard. Inborn Traits: Gord carries a genetic legacy of physical enhancements - descended from an ancient strain of humanity upgraded to 'the peak of perfection.' Sheet A Tough Glaive Who Performs Feats of Strength Tier: 2 Pools Might: 16 Speed: 12 Intellect: 10 Armor: 4 [1 Resilient + 3 Worn] Edges Might: 2 Speed: 2 Intellect: 0 Effort: 2 Special Abilities Combat Prowess: You add +1 damage to melee attacks. [Enabler] Cypher Use: You can bear two cyphers at a time. Healthy: Add 1 to the points you regain when you make a recovery roll. Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed Effort cost for wearing armor by 2. [Enabler] Weapons: You can use any weapon without penalty. [Enabler] Skills - Carrying [Trained] - Climbing [Trained] - Jumping [Trained] - Smashing [Trained] - Swimming [Trained] Attack Skills - Heavy Bashing Attacks [Trained] Defense Skills - Might Defense [Trained] Inabilities - Crafting Numenera - Salvaging Numenera - Understanding Numenera Starting Equipment Clothing, Explorer's Pack, Knife (Light Weapon), Mace (Medium Weapon), Maul (Heavy Weapon), Metalweave Vest (Medium Armor), Major Glowglobe, First Aid Kit, Large Synth Bag, Compass, Binoculars, 5 shins Cyphers & Oddities Instant Shelter Level: 5 Usable: Handheld device Effect: With the addition of water and air, the small device expands into a simple one-room structure with a door and a transparent window. The structure is 10 feet by 10 feet by 20 feet (3 m by 3 m by 6.1 m). It is made from a form of shapestone and is permanent and immobile once created. Lightning Wall Projector Level: 3 Usable: Complex device Effect: Creates a wall of electric bolts up to 30 feet by 30 feet by 1 foot (9.1 m by 9.1 m by 0.3 m) that inflicts damage equal to the cypher level on anything that passes through it. The wall conforms to the space available. It lasts for ten minutes. SYNTH ROD Changes color based on who’s holding it (always the same color for the same people) (Dull red when Gord holds it) Fighting Moves Bash (1 Might point): This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time the difficulty of all tasks it performs is modified by one step to its detriment. [Action] Muscles of Iron (2 Might points): For the next ten minutes, all Might-based actions other than attack rolls that you attempt have their difficulty reduced by one step. [Enabler] Mighty Blow (2 Might points): You strike two foes with a single blow. Make separate attack rolls for each foe, but both attacks count as a single action in a single round. You remain limited by the amount of Effort you can apply on one action. Anything that modifies your attack or damage applies to both of these attacks. [Action] Performs Feats of Strength Tier 1: [Athlete and Strong bonuses included in stats above]. Tier 2: Feat of Strength (1 Might point). The difficulty of any task that depends on brute force—such as smashing down a barred door, tearing open a locked container, lifting or moving a heavy object, or striking someone with a melee weapon—is decreased by one step. [Enabler]
  10. PCs and NPCs can be found here.
  11. There area billion stories in the Ninth World and it is easy to lose track of them one such lost tale is Firanis and the Workshop of the Telescopes. A tale both old and new it told of one of Firanis Flux's wild adventures of how she met Large Gord another famous wanderer, of how they encountered The Nox, one of the last of it's kind and how the Nox helped them to infiltrate the wicked City of Workshops. How Firanis and her companions became involved with the Cult of the Flaming Telepaths and how they fought their way through the Evil Priests that could turn a mans brain into a torch with mere thought. How they climbed the fabled Tower of the Telescopes and of what they found there and of the great discovery they made about our moon. Sigh. But alas the details of that insane adventure are lost to us. Only the protagonists themselves know what truly happened and they don't talk about it. No that was a tale from yesteryear the tale you are about to hear now, is one that happened not that long ago. And it all started when..... Firanis stopped at the top of the rise and looked down upon the place she had once called home. She frowned in thought, she had expected this sight to move her to bring some old fondness to the surface but alas it didn't. She found herself missing Goutro and even Cyrinx truth be told. But they were far off trying to rebuild Goutro's spacecraft and while Firanis had found it fascinating she had grown restless and bored. And so she had set out to gater supplies and some of the much needed parts Goutro required. It was chance to get out to explore and yes adventure again. But she did miss her companions. Which is why she decided to come here. One of the things Goutro needed could only be found at a nearby settlement and since it was close she thought she could visit home. Now she wasn't so sure it was a good idea. Firanis shook her head “This is a mistake.” she said out loud to the wind, her mind made up . She would not go down would not visit those who may remember her. She had plenty of other things to do. She turned to go back the way she came and that was when she saw it, miles away at the nearest settlement to her home. A black spot on the horizon where the town should have been a black spot. She pulled out her telescope and looked toward the far off town, bringing it into focus. It was black. The buildings blackened the walls cracked as if exposed to great heat, the ground dry cracked blackened. The trees and bushes mere dead skeletons all Blackened. She saw no people, no bodies or any indication that any had been there whenever this had happened. She swung the scope back and forth everything around the town was blackened as if burnt Suddenly she paused the scope on a speck of green a bush on the very edge of the blackened ground and as she stopped at the sight of the green thing she gasped in horror as the blackening moved it touched the plant and suddenly the bush withered and died and turned black. She watched that very spot for several moments to ascertain to herself that yes what ever was causing this was moving. And it was. She swung the telescope back to the south from where it was pointed at the Blackening back toward her home, then back to the black and back again to her village. She dropped the scope from her eye and looked down from the ridge on the place that was once her home. The place that the Blackening was coming to.
  12. Numenera-ST

    House Rules

    Character Creation and Advancment There is a disparity between Numenera and the Cypher system when it comes to Special Abilities that IMO leaves the Numenera characters lacking. Since this is a game with limited players and I want us to have the widest ability to meet all encounters with a chance of success I will be instituting the following changes. Special Abilities Tier 1 – 4 choices 2 of which must be taken from the Numenera Type the rest may be taken from Numenera or the corresponding Cypher Type to your chosen type. Tier 2 - 2 choices 1 0f which must come from your Numenera Type Tier 3 - 3 choices 1 of which must come from your Numenera Type Tier 4 - 2 choices 1 0f which must come from your Numenera Type Tier 5 - 3 choices 1 0f which must come from your Numenera Type Tier 6 - 2 choices 1 0f which must come from your Numenera Type as always you can chose from the same tier or a lower tier and you can also trade one ability from a lower tier at each tier past tier 1 Numenera Type and their Corresponding Cypher System Type Glaive = Warrior Nano = Adept Jack = Explorer Arkus = Speaker Wright = Explorer Delve = Explorer Multi-Typing Once your character is Tier 2 you may opt to spend one free choice per tier on a Special ability from a Different Type. This choice must be from a lower tier than your current tier.
  13. Firanis had heard of many different means of procreation, some exotic, some rather detrimental to a partner's well being. Though the being called Nox seemed to be accommodating for the moment and she was interested to learn more of his species, being confined in terrain that favoured it was beginning to make Firanis slightly uneasy. So it was fortuitous when Nox made it's revelation and Sparx expressed her suggestion. Firanis glanced over at her companion and nodded in agreement. She considered, trying to estimate the distance and direction they had traveled underground, and believed they could be close to where they wanted to go. "It seems like this could very well be where we want to be," she said. "Thank you for your aid, Nox, but we would not impose upon you any longer, nor risk you endangering yourself on our behalf. Could be travel with you for perhaps a hundred spans of distance after your deviation of course, before procuring for us egress to the surface? It would be preferred for us all that the men you sense do not see our return to the surface."
  14. "Can we peek? Poke our heads up to see. Maybe it's where we have to be."
  15. Nox is silent for a time and simple turns and begins moving back down the tunnel. Some the party can hear the sound of the numenera cutting the rock and dirt ahead. movement slows to a slow walk. suddenly Nox's tail shudders and several of the tentacles with mouths and some with eyes sprout. the chorused voice echos in the tunnel. "I travel alone. the surface is unsafe for my kind. your kind usually seeks to exterminate us on sight. There are others but we do not travel together and rarely meet." Goutro thinks on this for a while. "Do the surface dwellers attack you out of fear of the unknown or for some other reason?" Nox pauses the eye stalks peering at the small alien. "My kind need others to procreate, this results in a painful gruesome demise of the others. but it is unavoidable we must survive and we must procreate." Looks are exchanged. "There is no need to worry I am not at the reproduction phase of my existence, none of you are in danger from me. There is a crystal formation ahead my tool will not carve it. We must deviate. Do you have a desired direction? Firanis, after consulting with her fellows answers the friendly monstrosity. "North north west would be ideal for us if possible." "All things are possible." The strange troop travels for days. when the air gets stuffy Nox will drill small holes to the surface for ventilation. and several times he opens a way to the surface so food can be gathered by hunting. All in all it is a pleasant if uneventful journey. But eventually it ends. Nox Stops. "There is a large conglomeration of men ahead many many men.I can feel the vibrations. I must Deviate." Bloom steps up. "Is it a city? It could be the Workshops." "I do not know but there are many many men."
  16. Firanis nodded back. "That is what I am hoping, Sparx," She inclined her head graciously to Nox. "We gladly accept your offer." While the big creature shuffled around to continue its progress, Firanis stepped back to check on Bloom and Cyrinx, to make sure they were ready to continue their trek below the surface of the Ninth World. While taking an inventory of what supplies they had all managed to flee with, she asked the Mechanical Man if he was capable of accurately tracking their movement from here in relation to where the Workshop of Telescopes supposedly was, so they would be able to request Nox to help them return to the surface if their paths began to diverge significantly. That done, Firanis moved back up to follow Nox just a step behind and to the side, her curiosity rising now that the encounter hadn't turned violent. She had never encountered a creature such as Nox before. "You have traveled far under the surface, Nox? You do so alone or are their others of your kind who aid you in your excavations, your digging?"
  17. "Dangerous up there right now. Return possibly not a good idea. Hmmm. Though." She turned to the others, gesturing in the general direction of their goal. "Could return to the surface closer to where we need to be? Where they look not?"
  18. Unnervingly the tentacled eyes gaze at them all from all different directions. "I travel as well. I am Nox. You may accompany me or I can open the sky to let you return to the surface." the eerie choir of voices sing to them.
  19. Firanis glanced back, and after a moment, nodded. Having lived a mostly as a solitary wanderer since her mother died, Firanis didn't have a great way with words, but she didn't have Sparx's... eccentricities with speech either. Surreptitiously, she returned her Mining Beam cypher to her pouch and moved up to stand abreast with Sparx. "We mean no threat or harm to you," Firanis reiterated, though she could see how that would be readily in the thoughts of many upon sighting the creature - it had been hers as well, initially. The creature was very large and its tentacles looked strong; it's pungent odor bit at the nose and it's multi-tonal, choral voice could have been disconcerting, though Firanis found it rather intriguing. "You are much larger than ourselves and your appearance startled us," Firanis explained. "We find ourselves in your demesne by accident." Firanis withheld how that accident came about for now, less the creature use the reason to its own advantage. She made a show of looking around the tunnel than back at several of the creature's tentacle-eyes lurking above her. "You demesne seems well constructed and smoother than the land above. And since we find ourselves here, may we have leave to travel through your demesne that way," Firanis gestured beyond the creature, "until we come upon some other means to the surface? In return for a trade or favor for our trespass and the right of way, perhaps?"
  20. "Don't want to be. Rather run than fight. I'm not so good at speak though. Very good at running and fighting but not speaking." She looks to Firanis.
  21. Gasps of shock and fear, Bloom and the slave scurry back, Firanis slips her digging tool out of her Pouch while Gord sling a heavy bladed weapon off his back. <I can hear it's thought but i cant understand them, which is impossible, thought transcends language> The thing sort of coils several of the tentacles bring other numenera to bear when Sparx steps forward. Sparx is uncertain if it can speak or is sapient, but seeing it holding a digging tool gives her pause. "You speak?" she says. "You understand? Look." She holds her hands up, showing that they're empty. "Won't shoot first. Won't shoot you first. You understand?" All of the numenera now point at Sparx and she prepares to defend herself flashes of electricity shooting between her fingers. Then the voices come. Many, as if a half dozen speakers are all talking at once, the voices have a half dozen tonal ranges as if a choir. "You...speak. I ...speak. We...speak. No one has spoke before. Why?" The numenera drop. The tentacles focus on Sparx. Each one is about six to eight feet long and each one has a single eye and a mouth. The mouth has smaller thicker tentacles only a few inches long that operate like fingers. The voices issue from the mouths on the tentacles. One of the numenera flares and the tunnels is filled with a soft light revealing the creatures bulk filling the space. "Are you...Threat?"
  22. Sean Cassidy

    Action Thread

    No worries, Nina. Spend your effort on getting well first, the game and your players will still be here when you are better.
  23. Nina

    Action Thread

    kk soon as i feel better I will post sorry for the delay this sinus infection is kicking my ass
  24. Sparx

    Action Thread

    Sparx is uncertain if it can speak or is sapient, but seeing it holding a digging tool gives her pause. "You speak?" she says. "You understand? Look." She holds her hands up, showing that they're empty. "Won't shoot first. Won't shoot you first. You understand?" If it does not understand and seems threatening, then Sparx will attack as indicated above.
  25. Firanis 'Fi' Flux

    Action Thread

    Firanis will initially take a defensive standing and will mentally ask Goutro if he can tell if the creature is hostile or can be reasoned with. She fill make an verbal demand that they simple wish to pass through and not cause the creature any harm. If the creature does not desist or still seems hostile, Firanis will use her Disintegration Beam Cypher (if it has any more uses left). Firanis is specialized in Numenera, if that applies to activating the cypher or hitting with its effects. She will also use effort (Speed or Intellect, whichever applies) to hit the creature with the Cypher, if it has any more uses left in it.
  26. Nina

    Action Thread

    Sparx - it is definantly not a plant and you are not familiare with this animal type , however you do belive that the numenara it is holdin is a digging tool. Initiative is as follows Sparx Firanis The Creature Gord, Bloom, and the slave (Gord is now an NPC) the creature is Level 5 (diff 15) post your actions in this thread include any modifiers you are using (training, edges, numenera etc.) as well as story elements and fluff you wish for me to include in the story thread after we conduct the round here I will compile and post the round in the story thread then we do the next round any questions ask here
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