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By MattThe evolution of the Storypath system is tied to our work on Trinity: Continuum, a world of hope, heroism, and peril, and Scion, a world where the children of the old gods walk the earth.
Early on, we found that both new editions of these games had similar system needs, because their characters are larger-than-life and fight in epic battles on a grand scale. We knew we needed a system that could accommodate everyday citizens on the street, superheroes soaring above skyscrapers, and gods of the sun and sky, but we also wanted rules to help facilitate the connection between the player-characters, their organizations (Allegiances for Trinity and Pantheons for Scion), and their values.
To move forward, however, we needed to take a step back, because the first editions of Trinity: Continuum and Scion used custom variants of the Storyteller System which powered Vampire: The Masquerade and other classic White Wolf games. Despite the differences between those variants, however, at its core the Storyteller System was designed chiefly as a horror game for creatures that could be effectively fought by human opponents. In other words, the Storyteller System is great for vampires, but it didn’t excel at portraying superheroes…or gods! To us, this meant that the stories of these action-adventure games were hindered by their original systems.
The Storypath System was designed as a new set of rules, inspired by the legacy of the Storyteller and Storytelling Systems, in addition to other story-centric rules. The Storypath System keeps the focus on narrative, story-built play, and action-adventure. It also draws inspiration from a number of other influences that focus on a cinematic high-octane action and storytelling, as well, to create a streamlined experience for epic stories.
Within these pages, you’ll find a preview of the rules and examples for both Scion and Trinity: Continuum. We hope you enjoy the new Storypath System and are inspired to roll the dice and tell great stories!
- Onyx Path Design Team
By MattTrinity Continuum
EVERY AGE HAS ITS HEROES.
Our modern world is fraught with dangers, from the products of mad science and corporate greed to the perils of lost civilizations. Fortunately, as many of the Talented will tell you, danger is their middle name, and the Æon Society is here to help them put things to right. The only constant in the world is change, and that’s where you come in.
At long last, the Trinity: Continuum returns in this new edition with a new system and setting revised from the ground up. Talents: the subtle champions, daredevils of unparalleled skill and luck. Psiads: those able to employ the powers of their own minds to affect those around them. Novas: the stalwart few with the power to alter the very fabric of reality.
These Inspired arise in times of need. Few of them will ever sit idly: they seem to be driven to act. Some will be crowned as heroes, others as power–mad aberrations. Which will you be?
The Trinity: Continuum Rulebook will include:
• The Storypath system
• A modern introductory setting that’s packed with action and adventure
• A full guide to playing Talents, their Gifts, and their various allegiances.
Trinity Continuum: Æon
In a world still recovering from a devastating war with horrifying mutated Aberrants, the last thing humanity wants to hear is that they’re are back, and they want Earth.
Fortunately, Orders have arisen, each responsible for the creation of a specialized type of psion ready to combat the Aberrant menace. Will it be enough? A battle rages among the stars, and the psions are humanity’s best weapon.
Trinity Continuum: Æon will include a:
• Complete 22nd century setting featuring Earth’s first steps into the greater galaxy.
• Guide to psions, the powerful artificially–created psi–users produced by the quixotic Psi Orders.
• GM–centric material detailing some of the setting’s secrets and potential future fates.