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  1. Yesterday
  2. With the waves of students interacting, moving and flowing around, Curtis remained an atoll of inactivity. But it was making him feel, against his will, a bit awkward. Still, he simply looked around... until he saw something lovely. Very very lovely. It wasn't the girl, Curtis not being concerned with hormonal influences, but the crystal she wore on a neck chain. It was... rare, probably. In truth, Curtis was quite sure there wasn't anything like it. Was it perhaps, a piece of the notorious viridian gems, found only in the Atlas Mountains and one of the few positive opportunities Curtis knew as available here? Well, this he could approach for. Na'Atem turned, to find a blond, glasses-wearing boy coming up to her. "Your crystal. It's rather unique. What is it?"
  3. It was a strange feeling, this young Japa-, Chi, Kore... Asian girl touch him with no concern for his personal space. She was blind so he didn't really mind, but even the touchy feely girls he knew back home didn't grope his face, they usually latched onto one of his arms. Anyway one sliced it, it was weird to have someone feel up your face. He couldn't see he minded it, but his cheeks flushed with color when she called him handsome, and not just handsome to him, but well within earshot of everyone around them. He wasn't one to be self absorbed, but he knew there was something about him that the ladies back home really liked. He was polite, kind, respectful, fit, and he supposed he was handsome... but they never said it when there were thirty other people around to hear it. "No hero, miss," He said, with a polite chuckle. "Just doing the right thing. We teens have a habit of paying more attention to ourselves than the world around us. Oh, uh, I'm Stone, by the way. Sebastian Stone. Came here from Montana..." He really had no ice breakers aside from that. Like a double idiot he extended his hand to her as she took her seat and after a moment he remembered she was blind and, embarrassed, retracted it slowly while looking about to see if anyone just noticed that. He wiped his palm on his thigh ad awkwardly looked around, slightly nervous.
  4. Na'Atem gathered her things as her adoptive parents watched from the doorway of her room. She did not own much, just some clothing, mostly hand me downs from her adoptive sister, Rebecca, along with some thrift store finds, and a handful of nick knacks, a few books and a tablet. Even though the Evermores had welcomed her into their home, and lived just a short way from the campus, Na'Atem still felt... uncomfortable? It might not the be right word, but it was vaguely close. She was thankful for all they had done for her, and even took their surname as a token of her gratitude and respect, but she did not want to feel like she was imposing. "Are you sure you want to do this? You know you don't have to live on campus." Mrs. Evermore said as she walked over and folded some of Na'Atem's clothes, if for no other reason than slow down her packing a bit. Na'Atem stood there and looked down at her bag, sighing softly. "I know I don't have to. It is just... You took me in and showed me such kindness and patience. You have all taught me so much about this world, but I just... I have always felt like I was... imposing. I believe that is the right word. And not because of anything you have ever done either. I know it is me. My.. issue." she said, searching for a word again. "The loss... of my..." she said, chocking up slightly, but trying to keep herself composed, almost stoic. "This might not be where you are from, and we might not have given birth to you..." Mr. Ever more chimed in with a soft, compassionate smile, resting his hand on her shoulder. "..but you will always have a home, and a family, right here with us." Mrs. Evermore said, finishing her husband's sentiment as she gave Na'Atem a hug, along with her husband. Na'Atem closed her eyes and hugged back, a small, almost sad smile on her face. These people did not know her at all, and yet unequivocally made her part of their family. And she had to admit, it felt good to feel such unconditional love. She enjoyed the group hug for several moments and then nodded slowly. "I know. And I could never thank you enough. Truly." she said, looking them in the eyes, as she fought back tears herself. "I will be... home... often." she assured them, taking a small comfort in the use of that word. "And there will be holidays and breaks and such things. And I will just be right there." she said, pointing out the window toward the campus off in the distance. Her adoptive parents nodded, each giving her a kiss on the forehead, a gesture that carried a different meaning in this world, but one she still felt appropriate. Though she had privately questioned Dragoneye's wisdom in the beginning by placing her with the Evermores, her doubts had long since faded. "Here Mu-... Autumn. Uh, you can have this." Rebecca said as she held out a mp3 player with a set of earbuds wrapped around it. "It's my old one, but it's still good. And I put on a bunch of that music that you like." she added. Na'Atem looked down at the device and reached out for it, grasping Rebecca's hand and pulling her close, into a hug. "You're just going to school. It's not Antarctica. Jeez!" Rebecca said, once again assuming her semi-aloof, standoff-ish demeanor as she pushed Na'Atem away. "I know. But it is still very kind of you." Na'Atem replied with a smile, taking the player. "Sometimes it is like you are from another world." Rebecca jabbed, rolling her eyes as she turned and walked out of the room. Na'Atem said her goodbyes, assuring her adoptive parents that she would see them very soon as Mr. Evermore pulled her the simple, army surplus duffel bag she had packed out of the trunk. "Want me to carry it for you? You have your room assignment, right?" he offered. "I have it, but it is okay. I will be fine." Na'Atem replied with a smile, taking the bag from him while giving a one armed hug. "Okay. Have good day at school." he said, giving her a kiss on the head before slipping back into the car. Na'Atem turned around and took in the campus from where she stood. She began walking toward the crowd, but even among all of the other students she stood out, looking around almost as if she were lost, or at the very least out of place. Na'Atem was dressed casually, a simple, short sleeve striped top, jeans and sandals, with the surplus duffel over her shoulder with. Around her neck, on a small chain was a chunk of stone or crystal that she rubbed idly as she looked around with her dark eyes. She had dark brown/black hair and though she looked, in the broadest sense of the word, 'Asian', it was difficult to nail down her nationality, as from different angles she looked Chinese, Japanese, Korean and even Polynesian. It gave her something of an alluring, exotic look, but it was mostly countered at the moment by the lost look in her eyes. Still somewhat uncertain of the customs of the first day of school, she decided to try and stay somewhat out of the way, but could not help but notice the other students around her, such as the blind, Japanese girl who move with such ease, and the hunky young man clearing the way for her, or the Chinese girl nearly colliding with another young man, who seemed to move with great reflexive speed.
  5. AT THE BALL Abel and Sean with the rest of the team left at the ball found Ms Sissiano and filled her in on the details as much as they could and their plans to return to the base after quietly exiting the Ball so as not to draw attention any more than they had already that night. As they were making there way to sneaking out Lilly felt a hand on her arm. She stopped and looked at Sandy who had grabbed her gently. “I think the world can spare you for one more dance what do you say?” The strains of a popular love song was starting to drift out from the hundred or so phones. Lilly nodded and let Sandy lead her onto the dance floor. Seeing Lilly and Sandy on the dance floor Sara grabbed Sean's hand and without a world pulled her onto the floor and into a tight embrace. Kia smiled at Abel coyly and he smiled right back and soon all of the team was once again dancing while around them the world threatened to spin out of control. IN SPACE Laurie and Devin, who was still carrying an unresponsive Clare , searched through the large observation deck that Devin was calling it. They had started their search back at the wall that Laurie had said she had come through but they could find no door like she described, in fact they could find nothing but wall and floor. There were no chairs no consoles nothing at all. Over all the deck was about as long as a couple of football fields and about half as wide as that. It was a lot of ground to cover. Outside the window a new disc was becoming visible, rapidly growing as the search for some clue or exit. “I think that's Saturn.” Laurie said dryly as she stopped and stretched her back. “I wish Sean were here she would know what to do.” “I wish Clare would wake up , I'm getting tired of carrying her.” Replied Devin his attempt at humor falling flat. Neither of them laughed. Devin looked over at Laurie and gave her his best confidence building smile. “Dont worry Laurie we'll … What the hell is that?” Devin had seen something when he looked over Laurie's shoulder, she spun to look. “Oh no....” In the distance about 50 yards a way was a glowing disc it was roughly 6 meters in diameter and about a half meter off the deck. The disc spun rapidly one side silver the other black. Laurie recognized it from the descriptions Sean and Sara had made of them when they had told their stories. “It's a portal, Dev, like the ones Sean say the aliens use” She whispered as fear took hold of her heart.
  6. I you manage to commandeer a space ship and get us home, you are so totally entitled in keeping it.
  7. Averting her eyes, her blush deepening, Qi nodded rapidity. "Thank you very much Rick, I will." She continued standing fidgeting nervously, not knowing what to do next, looking around at everyone else and everywhere else but at Rick.
  8. Rick smiled. "It's Nice to meet you Connie. This city's pretty great. I've lived here with My mother for the last ten years, and I can tell you this, you'll never be bored here. He shook her hand and released her. "That's pretty cool about your dad. He must be pretty awesome to be involved with an exchange program like that. I bet he certainly has a different perspective on policework being from China compared to what's most common here stateside." He was curious and wanted to know more, but she already seemed sorta uncomfortable, so he just let it go. "I've heard some pretty cool things about China, but I've never been outside North America myself. I'm guessing you've got alot of things to get used to that are different. If you have any questions, don't hesitate to ask me."
  9. Qi stared at the out stretched hand and then up at the very not Chinese face. Her own face heated under the gaze of those intense blue eyes. "Um Hello Rick...I am Q...uh, Connie Lui. I am new here in Emerald City and America. My father Paul Lui, who is a police Detective, is here on an exchange program." She said with barely no accent at all. To Rick it sounded like she were reciting a note card. "We are from China." She smiled at him and finally took his hand and gave it a firm shake.
  10. Rick had been looking at the pink haired girl's arrival and totally missed the young asian woman in his path, Still he turned back in just enough time to see the imminent collision, and reached out to keep her from falling purely out of reflex, managing to grab her arm. This really seemed to surprise her, and when she stared at him and questioned him, he released her arm. "Sorry about that, i wasn't looking where I was going. Old habits die hard." He gave her a warm, friendly enough smile. "As to how i did that, I just reacted, I didn't want you to fall because of my mistake. Still, it doesn't look liked you needed it. You've got some great reflexes yourself." He held out his right hand to her and nodded. "I'm Rick. I take it that you're also a new student here at the academy?"
  11. If I manage to commandeer a space ship I'm sooooo keeping it. Calling dibs now!
  12. Abel has already made the suggestion to begin getting ready to leave, albeit quietly,
  13. Showers and hot water...this was heaven and the thing she most enjoyed about America. So far at least. Qi finished dressing and looked at her self in the mirror. Getting used to these clothes was more difficult they were so tight and restricting. Not good for fighting at all. She had been living on campus for the last two days after Po, the monk pretending to be her father, suggested that she live in the dorm instead of with him at the small house that had been rented for them. “I just thing that it will give you a better understanding of the western mind to live with fellow students your own age,” he had explained. “It will also allow me to do my investigating without having to be here when you are not at school. I think it will be best.” Qi could not argue and would not even if she had had a reason. Po was her Guardian sent with her by Master Chao to oversee this part of her training. She still wasn't sure what it was she was supposed to be learning here, but it was time. Qi walked across the campus to the orientation area, she passed many people none of whom paid her the least attention. Arriving at the Quad Qi saw the assembled mass of young people milling and talking and it was all very overwhelming the volume was considerable. Her first instinct was to retreat maybe go to the rock garden where she had done her morning exercises... after all no one would miss her no one knew her. Then she spied the young blind girl and the huge muscled boy helping clear the way for her., Something about the way the girl moved.. then the pink haired girl from out of a modeling catalog stepped in front of her cutting off her view of the blind girl though she could still see the boy due to his height. Qi frowned and turned to head to the garden and almost collided another boy. This one was walking rapidly and had been watching the model and had not seen her until they almost collided. He saw her at the last moment and reached to stop her from falling but she had already twisted out of the way avoiding the collision. Still to her amazement the boy had caught her arm. Qi's eyes went wide as she stared at the hand holding her bicep. No one had ever managed grabbed onto her before, not since she had been a little child. “ did you do that?”
  14. I figure the main group will update Grace Sisiano on the situation, and through her Guardian Shield. If the Project has picked up anything on their end that might lead them to Laurie and Devin, then Sean at least will leave the Ball to go look into it. If they don't have anything that seems likely to help immediately, then I suppose she'll suggest they stick around so as not to cause any more disturbances, though she'll still privately fret - unless anyone else has a better idea (or if super smart Sean has a better idea than I do ) I suppose Laurie, Devin, and Comatose Barbie will explore what they can on the ship(?). See if they can find out how they got there or if they can find a way back or someway to send a message.
  15. ok for me to proceed I need to know what the main group is going to do. you can either tell me in here ooc and i'll post it or make a post in character in the thread. but lets not bog things down.
  16. "I don... Mr. Spencer... he said to try, so I saw the fire and thought it would be faster than anything else. I mean, the faster the fire is put out, the less danger there is to people and property, and I don't want anybody to get hurt. So I tried, like he encouraged, and... put it out. It was, like, I don't know, reflex I guess." she said to Kaitlin as her eyes drifted to the trashcan and then to her own hands. "That is the first magic I have ever done. Honest!" Siobhan said, holding up a hand in a 'scouts honor' position. "I mean, I guess the healing might be magic, but I just kind of do it. It's not like, an incantation or anything. I don't even need to really think about it. And the plant and animal stuff, I don't even do that. They just like me, or whatever." she explained. After a momentary pause Siobhan asked, "Is that like.. I mean.. You do stuff like that a lot? Magic I mean. Like daily?" she asked.
  17. Kaitlin was waiting expectantly for Safyre's answer - though mostly expecting a cutting remark - when something in the wastebasket suddenly caught fire. She stared like everyone else for a moment at the too rapidly rising flames before dashing towards the front door with swift, smooth loping strides and flinging it open. But she had taken no more than three strides back, intending on punting the flaming wastebin right out the door with a strong, aimed kick, when Siobhan put out the fire with a blast of frost. Narrowing her amber eyes in suspicion, the athletic girl slowed her sprint with each step, coming to a stop, when she reached Siobhan and cautiously peeked into the wastebin, but in case there was still something smoldering and a remnant of magical napalm waiting to flare up or something. Finding nothing untoward except for a lingering burnt scent, Kaitlin slid her gaze towards the bewildered girl. "Did you just say you didn't know any magic?" Kaitlin questioned in dry accusation. She nodded down at the wastebin, the frost already beginning to evaporate, the beads of water sliding down the sides. "Then what the hell was that?"
  18. Last week
  19. Goodbye, My Friend [Monday Meeting Notes] This is the blog post I never, ever, expected to have to write. My friend, Stewart Wieck, co-founder of White Wolf Magazine and White Wolf Game Studio, creator of Mage: The Ascension, and founder of Nocturnal Media, was finishing a light session of fencing last Thursday when he was struck down by a heart attack and died. Even writing the above, putting it into cold black and white words, just rips me apart. And frankly, that list up there of his accomplishments doesn’t even touch on the reality of the man, of his grace and kindness. It doesn’t speak of passion for writing, and creating, and learning. Of his dry wit and his silly side. Most of all, it doesn’t speak of the sort of man who can decide that he was going to create in a field he loved, tabletop RPGs (back when we just called them RPGs, as there were no others), and made it happen step by step while inspiring others to come to his side and storm the walls of heaven. Or the TSR castle at Gen Con, for those of you who remember that!     This looks suspiciously like Stew in a Gen Con ballroom.   I was one of those people, and in 1986, I sent in art in response to an ad Stew posted in Dragon Magazine looking for illustrators for his upstart White Wolf Magazine. We shared a love of comic books, genre fiction, and RPGs, but were really little alike. Except we both kept our commitments. I delivered the art, issue by issue as the circulation increased, and once Stew saw that I was going to do that with the same quality and regularity as he put forth in getting the writing in and the magazine out, he handed over the art direction duties to me as well. We had a bad spot when a marketing guy Stew had begun working with to propel the magazine into what was supposed to be a huge increase in circulation ran out with all the ad payments. I thought the magazine was over. But Stew went back to every advertiser and somehow convinced them to pay again so that the issue could be printed. I couldn’t have done it, but that was Stewart Wieck – he could explain what needed to happen, and he was so sincere and so obviously a good guy, that people would jump in to help. Without the magazine, Stew wouldn’t have been working closely with Lion Rampant when they were looking for a CEO to keep them rolling. I remember him calling and asking whether I thought he should accept their offer. I thought it was a no-brainer as he had “just graduated college, and a game company wants you to be their CEO? If you keep them afloat, you’re a hero – if you can’t, then nobody could have”. Stew went one step better, though, and became a partner with Mark Rein*Hagen instead of just the CEO. Oh, and part of the deal was to change the company name to White Wolf Game Studio. Also, Mark had this interesting idea for an RPG: something to do with playing a vampire…   Stewart and Mark in Stew’s office at WW.   Now, I say that kind of lightly, but the reality is that without Stewart adding both his creative talents (vampires being descended from Cain is just one of his contributions) and his head for business, it is entirely possible that Vampire: The Masquerade would never have been published. And beyond that, his wit and grace and patience provided a center to the WW creative team – a calm in the center of a storm of egos, passions, and crazed creative impulses that could have torn the young company apart. For years, Stew had the idea that I needed to come down to Atlanta and art direct the company, and for years I let him know that I would need a real salary that we both knew just wasn’t possible. I had a little girl I was raising by myself, and was working a full-time job, and teaching, and doing freelance work, of which WW was my biggest client. In December of 1991, he called me up, and the first thing out of his mouth was, “Rich, we can do it. Vampire is huge, we are reprinting it as fast as it is selling out, and next year it’s time to bring you down here.” Which was great, except, like I said, I was raising my little girl by myself, I had a house and dogs, and all of my support systems were where we were. As well as a girlfriend that I had been dating for only a month. To put it bluntly, I was scared shitless. But I trusted Stewart Wieck. He had never let me down. He told me it would be OK. We were in ATL and I was in charge of all WW visuals and production in May of ’92.   Keith Winkler, Stew, Ken Cliffe and his chest, Steve Wieck, and me at a WW company retreat.   White Wolf grew, exploded really, and Stew was not just riding herd on all of the expanding crew, he was creating the third game in the World of Darkness, Mage: The Ascension. A game where you change the world by exerting your will and beliefs upon it. Go figure that’s what this guy would come up with. With three wildly successful games powering the company, and his equally creative and business-savvy brother Steve brought on as CEO, Stewart decided to pursue his dream of WW also being a fiction publishing house. New fiction work for our RPG lines, and also new experimental offerings that might not have been published by the mainstream houses. And my favorite part, republishing the giants that he and I had read so avidly in our early years. Fritz Liebers’s Fafhrd and the Grey Mouser stories, the legendary Harlan Ellison, and the ultimate delight of working with Michael Moorcock and republishing his Eternal Champion novels, including the legendary Elric. Also known as the White Wolf. We had come full circle. Always, it was Stew who made the deals possible. Stew who juggled what could be done with what needed to be done, and who any of us could go to for a calming talk when things got too crazy. I certainly did!     But nothing lasts forever. Working with writers took up time for writing. And if anybody deserved a chance to recover their personal Muse, it was Stew. He was still connected to WW and working on projects, still always, always, available to talk over phone or email (we would have loved Skype then), but he stepped back from the day to day struggles. Until, several years ago, he was back! Back with Nocturnal Media, a new company he founded. We immediately went in together on buying the Scarred Lands property from CCP as we had both helped create it back in the day and wanted to team-up again like we had done so many times. And the Stew who could pull publishing deals together returned as well, as both older creators and younger became part of Nocturnal‘s creative circle. This year at Gen Con, he and I were looking forward to sharing our booth space, our respective companies shoulder to shoulder, he and I shoulder to shoulder once again. But it was not to be. Over the years, Stew and I exchanged so many messages. Emails and letters and packages. But most importantly, for years and years he’d send me a message on the anniversary of my first wife’s death, just to let me know he remembered. He always signed them, “Your friend, Stewart Wieck”. Goodbye, my friend.         BLURBS!   KICKSTARTER! Dark Eras 2 goes live Thursday, July 6th at noon Eastern US time! Once again, help us decide on which Eras and which game-lines should fill up this Prestige Edition book!     ON SALE! ON AMAZON:   We’re delighted to announce the opening of our ebook store on Amazon! You can now read our fiction from the comfort and convenience of your Kindle. Our initial selection includes these fiction anthologies: Vampire: the Masquerade‘s Endless Ages, Werewolf: The Apocalypse 20th Anniversary Edition‘s Rites of Renown: When Will You Rage 2, Mage: The Ascension 20th Anniversary Edition‘s Truth Beyond Paradox, Chronicles of Darkness‘ God Machine Chronicle, Mummy: The Curse‘s Curse of the Blue Nile, and Beast: The Primordial‘s The Primordial Feast! And now you can get these books in the Barnes and Noble Nook store too! Vampire: The Masquerade: The Endless Ages Anthology Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II Mage: The Ascension: Truth Beyond Paradox Chronicles of Darkness: The God-Machine Chronicle Anthology Mummy: The Curse: Curse of the Blue Nile Beast: The Primordial: The Primordial Feast Anthology   And here are six more fiction books: Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology Werewolf: The Apocalypse: The Poison Tree Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds Vampire: The Requiem: The Strix Chronicle Anthology Werewolf: The Forsaken: The Idigam Chronicle Anthology Mage: The Awakening: The Fallen World Chronicle Anthology       Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!     ON DRIVETHRURPG.COM: From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Requiem for Regina (Vampire: The Requiem Elizabethan London 1593). We have shared the world with monsters for millennia. In Elizabeth’s London, vampires built their own empire brick by bloody brick while Elizabeth I cemented her grip on newly Protestant England. Carefully balancing demands from those with Catholic and Lutheran sympathies, she forged a police state. Yet London emerged as a thriving cultural center, and from the crucible emerged a Kindred society forever changed. On sale in PDF and physical copy PoD versions Wednesday on DTRPG!       What dark secrets do the eldest vampires hold? Find out in Thousand Years of Night for Vampire: The Requiem! Advance PDF version available now on You may think that with a multitude of people coming, going, dying and running away, we’d be tired, done, or ready to give up. Instead, I find myself restless, looking for the next thing. There’s always a next thing, and I for one am not yet ready to die. – Elder Kincaid, Daeva Crone This book includes: • Detailed instructions on creating elder vampires, including how to base chronicles around them • A look into the lives of elders, how they spend their nights, who they work with, and why including their roles in both their clans and covenants • New Devotions, Merits, and Rituals for elder vampires • The kinds of creatures that pose a threat to elder vampires, including Inamorata, Lamia, Sons of Phobos, a new elder conspiracy, and more       From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: To The Strongest (Mage Death of Alexander 330-320 BCE). In the rise and fall of Alexander the Great’s Empire, armies marched and cultures clashed. In the birth pangs of Hellenistic civilization, Awakened sorcerers all over the ancient world met, fought, and joined together. In the chaos of Alexander’s assassination and the wars that followed, Cults became Orders amid conflicts still burning in the present day. On sale in PDF and physical copy PoD versions on DTRPG!   From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Three Kingdoms of Darkness (Changeling and Geist China 220-280). Famine weakens the empire, and war splits it apart. It is an age of ambition and strife, where the hungry dead walk the earth in great numbers, and the Lost must rely on their own kingdoms. Warlords and commoners, ghost-speakers and orphans — who truly serves the Mandate of Heaven? On sale in PDF and physical copy PoD versions on DTRPG!     From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Wolf and the Raven (Werewolf and Geist Vikings 700-1100). The Viking expansion across Europe comes at a pivotal time in history, as new faiths rose to challenge the old and new ways threatened to sweep ancient tradition aside. The Forsaken sail with raiders and explorers, seeking new lands to claim and new spirits to conquer, while Sin-Eaters walk the battlefields bringing the honored dead to their final rewards. The world grows larger and more dangerous by the day, but there are great rewards for those brave enough to fight for them. On sale in PDF and physical copy PoD versions on DTRPG!       Curated by Matthew McFarland, developer of Changeling: the Dreaming Twentieth Anniversary Edition and featuring authors such as Myranda Kalis, Wren Handman, and Peter Woodworth, this C20 Anthology of Dreams is on sale in electronic/PDF and physical copy PoD formats on! We dream, and we tell stories. We dream of love and the sort of person who might complete us. We dream of horror and wake breathless. We dream of magic, of flying through the air, or breathing underwater. We dream of fantastic vistas and amazing monsters. We dream, and then we wake, and we tell stories. Our dreams create the Kithain, the changelings. Our stories are sustenance.     Now on DTRPG, the EX3 Tomb of Dreams Jumpstart PDF/PoD jumps up for sale! Once, in the time before the gods forgot their names, when the world was flat and floated on a sea of chaos, there was an age of gleaming cities, untamed wilderness, enlightened devils, greedy spirits, and mighty heroes. This was the age of the Exalted, champions empowered by the highest of gods. Tomb of Dreams will jumpstart your group’s Exalted game—all you need to start playing Exalted Third Edition is this book, pencils, and 10-sided dice. Included here are the game’s core rules, five pregenerated characters, and a self-contained scenario that can start a new campaign or that Storytellers can use in an ongoing chronicle. And for groups that already have the Exalted Third Edition main rulebook, Tomb of Dreams will serve as an introduction for new players and a quick reference during play—anyone intimidated by that prodigious volume need only read Part 1 of this book to get started. What legends will they tell of your deeds?         Sailing out of the dark, the V20 Dark Ages Companion Advance PDF is now on sale on! Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief, or hounded by monsters from without and within — no domain is truly the same as another. Dark Ages Companion includes: • Domains scattered across the world, from small fiefdoms to massive cities. Bath, Bjarkarey, Constantinople, Rome, Mogadishu, and Mangaluru each receive coverage. • Apocrypha including plot hooks, new Paths, and mysteries to explore in your games. • A how-to guide on building a domain within your chronicle, including events and servants necessary to make a domain as functional or dysfunctional as you wish. • A study on warfare in the Dark Ages period, so combat in your chronicles can gain authenticity and lethality.         Bill Bridge’s new W20 novel, The Song of Unmaking, is on sale in PDF/ePub/PoD versions on and in ebook form on Amazon: ! The fabric of reality is cracking. Fissures appear in thin air, glowing with balefire. Something is scratching on the other side, pressing, beginning to break through…. The Wyrm’s corruption finds its way into the hearts of humans and Garou alike. Even an ultra-rational techno-cratic scientist can fall sway to its lies. Channeling his hate and resentment through the most sophisticated machine ever created, Basil Czajka has turned a tool designed to peer deep into the heart of the quantum universe into a nursery for the hatching of a horror — a creature whose birth cry is destined to unmake Gaia’s Song of Creation. The only ones standing in his way are One-Song, a broken-down old Theurge, and Lord Albrecht, whose heed-less anger might be the very weapon the enemy needs to crack the egg and free the Unmaker.     The Chronicles of Darkness: Dark Eras Companion has arrived in PDF and PoD physical book versions at! The Dark Eras Companion presents eleven new Eras for the Chronicles of Darkness. Stretching from Ancient Rome and Egypt through the Black Death, the Thirty Years War, the Reconstruction, and the Russian Revolution, the Companion showcases even more of the secret history of this eldritch world. Included in each era are “snapshots” of the various supernatural creatures, including vampires, changelings, mummies, and demons. Also included are lists of inspirational media to help you put these Eras in context for your troupe. Open the Dark Eras Companion and take another look back in time.         CONVENTIONS! Discussing GenCon plans. August 17th – 20th, Indianapolis. Every chance the booth will actually be 20? x 30? this year that we’ll be sharing with friends. We’re looking at new displays this year, like a back drop and magazine racks for the brochure(s). In November, we’ll be at Game Hole Con in Madison, WI. More news as we have it, and here’s their website:       And now, the new project status updates!     DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition) The Realm (Exalted 3rd Edition) Dragon-Blooded (Exalted 3rd Edition) C20 Ready Made Characters (Changeling: the Dreaming 20th Anniversary Edition)   Redlines Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition) DtD Night Horrors: Enemy Action (Demon: the Descent) Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)   Second Draft WoD Ghost Hunters (World of Darkness) Pugmire Fiction Anthology (Pugmire) Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)   Development Signs of Sorcery (Mage: the Awakening Second Edition) SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Ring of Spiragos (5e – Scarred Lands 2nd Edition) Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition) M20 Cookbook (Mage: the Ascension 20th Anniversary Edition) Pugmire Pan’s Guide for New Pioneers (Pugmire) Scion: Origins (Scion 2nd Edition) Scion: Hero (Scion 2nd Edition) Trinity Continuum Core Rulebook (The Trinity Continuum) GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)   WW Manuscript Approval:   Editing: Wraith: the Oblivion 20th Anniversary Edition Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition) BtP Beast Player’s Guide (Beast: the Primordial) W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition) VtR Half-Damned (Vampire: the Requiem 2nd Edition) V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition)   Post-Editing Development: Arms of the Chosen (Exalted 3rd Edition)     Indexing: Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition)     ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Beckett’s Jyhad Diary W20 Pentex Employee Indoctrination Handbook Cavaliers of Mars Wraith 20 W20 Changing Ways Ex3 Monthly Stuff Storypath Brochure VDA Jumpstart Scion Origins Ring of Spiragos Ex 3 Arms of the Chosen – Sketches coming in. Beast PG – AD’d and contracted. VtR Half Damned – getting artists lined up   Marketing Stuff   In Layout M20 Art Book – In progress… Prince’s Gambit – New Cards out for playtesting Gen Con Stuff – 2017 Brochure and 2017 Storypath Brochure C20 Jumpstart   Proofing CtL Huntsmen Chronicle Anthology   At Press Beckett Screen – Shipped to shipper. Pugmire – Shipping to fulfillment shipper. Pugmire Screen – Shipping to fulfillment shipper. Pugmire Cards & Dice – Shipping to fulfillment shipper. Wise and the Wicked PF & 5e – Printing. Dagger of Spiragos (5e) – Out to backers. Dagger of Spiragos (PF) – Out to backers. V20 Dark Ages Companion – PoD proofs coming. BtP Building a Legend – Files uploaded and processing. Monarchies of Mau Early Access – PoD proofs ordered. Dark Eras: Requiem for Regina – PDF and PoD on sale this Wednesday on DTRPG. Dark Eras: Lily Sabre and Thorn – PoD files uploading. M20 Book of Secrets – Errata ending this week. VTR: Thousand Years of Night – Advance PDF on sales on DTRPG, gathering errata.       TODAY’S REASON TO CELEBRATE: To absent friends. Onyx Path
  20. For a perilous moment Safyre was looking back at Kaitlin, not quite knowing what to say. And then the wastebin caught on fire. Startled, she'd turned to look at it, taking a reflexive step back. The flames were intense and eager...probably fueled as much by magic as anything mundane. Someone had gotten mad and didn't have control, was her guess. "Hopeless." Then she took her things and stalked out of the room before they accidentally shattered time or unleashed carnivorous bunyips or did some other thing she wanted no part of.
  21. Siobahn's beautiful blue eyes went wide at the sight of the fire in the trashcan. "Ahh!" she squeaked unintentionally. She flung her hands out toward the trashcan, sending a wave of chilled air across the room at it, which hit the can and extinguished the fire with a hiss, leaving the rim of the can coated with visible frost. She blinked and stared at the can, and then her hands, and back at the can before cautiously approaching the can, as if a monster were going to leap out at her, and peeked inside. "What the..? How..? Huh?" she said, more to herself than anybody else, confused at what she just did.
  22. Son of two powerful heroes, Great things were always expected from Richard Reynes. His Father was famed paragon of justice Miles "Flying Fortress" Reynes, and his mother the dynamic speedster and martial artist Jeanne "Stryker" Coudeaux. With his Father dying within a month of his birth, Richard never knew him, and he's been raised by his mother. As with many children of heroes, Richard gained powers from both parents, His father's incredible natural durability, and flight, his mother's speed, unfortunately, to achieve the limits of his power, he has to make a choice to be strong, or fast, he can't manage to balance the two sides of his power. [Rick's parentage and the nature of his powers aren't public, In public, his mother has him call her his aunt] attributes strength 4 Agility 4 Fighting 5 Dexterity 4 Awareness 1 Stamina 8 Intellect 0 Presence 1 Powers Immunity 10 life support "All For One" Speed 12 wallcrawling 2 waterwalking 1 Damage 1 multiattack area ( 8000 mph) alternate power 1 Flight 9 (1000 mph) alternate power 2 enhanced strength 4 powerlifting 6 leaping 4 Supersenses 1 Infrared vision Skills Atheletics 4 Expertise 4 Academics Perception 3 Insight 3 Ranged combat (throwing) 4 persuasion 3 Close Combat 3(unarmed) advantages Move by action eidetic memory Fearless Benefit- Ambidexterity Judo improved grab, fast grab, Improved hold, improved trip Saves Fortitude 8 Toughness 8 Parry 8 Dodge 8 Will 8 Initiative 24 (4) Richard Reynes is a young man burdened with the great expectations of others. Entering his first year at the school, he comes in not as a normal student, but one with two famous parents. His Father was Flying Fortress, one of the better known East Coast Paragon class heroes. His mother is the Blindingly fast Female Martial Artist Stryker. After his father was killed while Richard was an infant, his mother largely retired from the public eye to see to it that her son was better prepared for being a hero, though he did still go to school as a regular student, his powers not manifesting until He was thirteen. Even up to that point, his Mother constantly trained him. He did possess his father's natural endurance and resiliency, which is largely what let him endure the life he lead, as his mother wasn't particularly gentle. Still, she definitely meant well. Appearance- Richard is A tall, if somewhat thin young man with bright blue eyes and a great body, thanks in part to good genes and rigorous training. Personality- Despite growing up with his mother's training, her constant pushing to be better, to be more, Richard isn't so Hardcore into it that he doesn't enjoy other things. He's quick to smile and generally a nice guy. He doesn't back down when a situation gets tough, but he's not some stupid lunk who'll rush headlong into a situation he can't win. He enjoys being part of a team, and while most would expect a Paragon to practically demand to be the center of attention, He does his best work alongside others. Powers- In his natural state, Richard, or Rick as he likes to be called, possesses superhuman toughness and superhuman speed, a fair blend of his parent's superhuman abilities. However, He did manifest another powerful ability, which allows him access to powers most paragons have naturally. Sacrificing his phenomenal speed, He can exponentially increase his physical strength, Or conversely convert his enhanced motor skills into effortless supersonic flight. The fact that he cannot balance the powers has lead to him calling the power "All for One." The changes were rather jarring at first, but with time, he's learned to make the switch in "modes" effortlessly. Secretly, he rather likes the power like that. It might seem weaker than others, but it makes him unique, and has taught him to be more judicious with his abilities. His other large ability seems to be his invulnerability to environmental changes, and his heat vision. While not some crazy laser death gaze, it is nice to be able to see in a spectrum aside visible light. After an encounter with another teenager with powers, it was discovered that he is also immune to any sort of fear inspiring effects, as the other teenager who now goes by the name Nightmare learned with great surprise. Due to years of training by his martial artist mother, Richard himself is very accomplished at hand to hand combat, whether using his strength, or his incredible natural speed to overwhelm foes not prepared to face someone who can change their mode of attack as needed. He's also a fair marksman with throwing weapons, thanks in part to his mother's training, and when talking about improvised projectiles, his general love of baseball.
  23. Furry Road - The ScavengerAuthor's notes: Once more we have an instance of a character that doesn't need much heavy lifting to align their species to the final character. Raccoons are mostly known for being nocturnal scavengers who are rather curious. I decided to buy Specialization in Perception to make up for the lack of a night-vision power, but it also doubles as keen smell and hearing. Certain mentions associate them with a habit of procuring shinies in the same way magpies do. As such Gluttonous Explorer who Scavenges seems a good fit here ...I should note that Gluttonous is found in Gods of the Fall (p. 126), and Scavenges is found in Expanded Worlds (p. 55). Jim the Trash Panda (Raccoon) is a Gluttonous Explorer who Scavenges Tier 3 • Effort 3Might 16 • Edge 2 Speed 15 • Edge 1 Intellect 14 • Edge 1 Cypher Limit: 3 Armor: 2 (scavenged riot gear) Skills: Trainedpersuasiontasks related to the exchange of money, including hagglingtasks directly related to theftresisting the effects of poisonscavengingCraft: armorerCraft: metalsmithSpecializedPerceptionstealth eating and keeping down copious amounts of food and drinkAbilities: Practiced with Light & Medium WeaponsPracticed in ArmorEnduranceMuscles of Iron (2 Might points)Extra EdgeEye for Detail (2 Intellect points)Serv-oServ-o DefenderServ-o RepairTool MasteryThink Your Way OutJunkmonger (2 Intellect points).Survivor’s Advantage. Equipment: Clothing, large backpack, lead-lined tent, duct tape, bottle, flashlight, a bag of light tools, the tools needed to make your crafts and an ammo box full of 100 assorted rounds. Weapons: Bolt-Action Rifle (medium weapon, long range)crowbar (medium, also an useful tool) Initial Link to the Starting Adventure: Your greed can be sated only by taking on dangerous tasks in return for great rewards. Connections: You saved Zhan the Cat's life and you now she feels she owes you a debt.Nux the Horse is especially taken with your junk-scavenged crafts, and when they use an item in a way that requires a roll, they add +1 to the result.  Inspiration Strikes
  24. Into visitor's parking slide a sleek, gem-toned lavender Dodge Challenger limousine that managed to look glamorous rather than ostentatious. Even as it was coming to a stop, one of the rear gull-wing doors opened on its own and an instant later a figure stepped out with the click of heels, pausing to strike a post for the photogs and paparazzi that were not there. The figure was too old to be called a girl, not quite old enough to be called a woman, but with the kind of hourglass figure that only came from unfairly good genetics, the most expensive plastic surgery, or the best photoshopping. Said figure was exquisitely displayed in a bespoke, tailored dress ensemble that revealed just the right amount of thigh and cleavage to straddle the line between tasteful and enticing and she looked tall, but that was solely due to the impractically high heels of shoes that cost more than most students' cars. Her Highness, Princess Cosima Helena Vandersteen of Denmark, Countess of Monpezat, the youngest scion of the old, vastly wealthy and influential American Vandersteen family and granddaughter to the Queen of Denmark, led a privileged and enviously lucky life, known to nearly everyone with a presence on Social Media or who watched Reality Television. The sun appeared to take particular attention to glint off her magenta-tinted Prada sunglasses, the snug choker of entwined strands of purple sapphires at her throat, and the gold bracelet of pink diamonds on her wrist. The wind blew, lifting her artfully mussed rose-gold hair just so, and it almost looked like she was moving in slow motion with the suggestion of her own theme music playing in the background. Cosima thought not being allowed to have the press around to capture her arrival to Claremont was unfair. With her extensive social media presence and numerous appearances on Reality TV, she'd been well apprised of the rules on such things. But she was the first of the royal Vandersteens to be admitted to Claremont despite their vast wealth, status, and influence, and she wanted to share it with all her followers and admirers. Some might claim it was her just due to go to Claremont, others that it was only because she had been in an industrial gem-cutting accident that involved lasers and viridian crystals that had blessed her with vast psychokinetic and psychoportative powers, but regardless, she wanted others to see her at Claremont, her new domain. She believed having an awesome life didn't detract from the lives of others and she was unapologetic about having such a life or flaunting it. Cosima slipped off her sunglasses, slid them into her Louis Vuitton handbag, and strode into the courtyard, her lustrous violet eyes surveying her future subjects - she meant, her fellow students. She bestowed easy smiles and casual waves to those turning her way, exchanging banter with practiced wit and grace, considering which ones might have the potential to join her court of friends and which would just be fun party with. She was the baby of the Royal Vandersteens, eight years younger than the next youngest sibling, and wasn't an Athlete, Actress, or Academic like her older sisters, though thanks to the industrial accident and an encounter with the friendly Genie DJ Inni, she was indisputably the Hawt one now. As such, her antics were most often indulged and tolerated, and Cosima took every delight and advantage in it. Cosima smiled at the tall, well built hick helping the blind girl with rustic good manner. He was a handsome one, more solidly built than the latest member of the former One Direction she had dated - very country and simple. The thought of having him escort her during a red-carpet event was very amusing. Her eyes looked over the grounds - in some ways, reminiscent to the castle on Council Island she lived in as her primary residence - and the people occupying them with satisfaction. This was going to be a most gratifying and fun time she would ever have attending a private academy she was sure.
  25. I have added the campus write up as well as the faculty. I've included the character sheets for the faculty in case you would like to use them for your own games at home. Of course this comes with the GM caveat disclaimer that says just because a character sheet is posted, I don't have to do what it says. I have tons of NPCs on my hard drive and honestly they aren't doing me any good just sitting there so I thought for once I'd include some material for everyone to use.
  26. "Well, ah do declare," Keiko purred in her best (not super great) imitation of a Southern drawl, "Mah hero." She clicked at him, then sauntered over. She had on a knee-length skirt and a white blouse with a blazer. Not quite a 'school uniform' but clearly patterned after the old classic. Another perk of being blind? You got to feel people up and it was no problem! Keiko reached out to feel Bastian's face, then whistled. "And a handsome hero to boot." She lifted her sunglasses, showing her eyes a little off-focus, and winked at him. "You have a good morning too." With a grin, she clicked around some more, then went to take a seat in the back row.
  27. Sebastian Stone was easily six foot and change, and half that at his shoulders. He wore denim jeans, tan steel-toed work boots that looked like they'd seen their fair share of the 'work' part with a black tee shirt covered by a red and white flannel, the sleeves were rolled tight around his biceps. Country living on a farm had done the boy wonders, he looked like the peek of physical perfection, with tightly corded muscles threatening to escape the tight black of his tee. His parents and sister had already dropped him off over the weekend and he'd said his goodbyes. It wasn't going to be easy, he knew, to leave home and come to here and try to learn more about what life held in store for 'people like him', but his father had raised him right, his mother armed him with all the manner's he'd need and his sister... well, she taught him tolerance and patience if anything. He could do his. The city sure was different from the small farm in Montana where he'd grew up, yessir... he wasn't accustomed to so many vehicles and hustling, and not to mention the quality of the air. Not to mention city girls dressed a whole lot different than the girls back home, and by that he meant the girls back home actually dressed... he wasn't sure some of some the clothing the students were wearing... like one girls' shorts barely qualified as shorts, well ,they certainly got the 'short' part right. That's not to say it was all wrong, a lot of the ladies were quite modest, or carried their manner of dress in a way that was tasteful yet still attractive, but overall it was just a severe a culture shock for him. He was used to denim and flannels. Completely unaware that the young Japanese girl could see just fine, he did what most young men his age wouldn't normally do when a blind person was walking towards a crowd: he took charge of the situation. He was raised proper, and when a young lady with her sight impaired approached, you made darn sure she had all the room she needed to get where she was going. It was just the right thing to do. "Ladies and gentleman, would you all mind making way, please," there was an accent in his voice, northern, if she had to guess. He sounded like a Yankee cowboy. "The lovely lady needs to get by y'all, would you mind makin' some room." And just like that, Keiko was the Moses of Claremont as sea of typical inattentive teens parted for her. Keiko moved through the crowd, and 'Bastian (he preferred that to Sebastian) mentally chastised himself for being dumb enough to nod to her as she walked by him. "Y'have maybe ten or so more feet before there's a row of seats if you'd like to sit, just off to your left there. You try and have yourself a good morning." She was pretty sure if he had a hat on, he would have tipped it.
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      magic is making me stumble
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      1 :  an act or instance of transmitting <the communication of disease>
      2a :  information communicated :  information transmitted or conveyedb :  a verbal or written message <The captain received an important communication.>
      3a :  a process by which information is exchanged between individuals through a common system of symbols, signs, or behavior <the function of pheromones in insect communication>; also :  exchange of informationb :  personal rapport <a lack of communication between old and young persons>
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      Irregulars are soldiers or warriors that are members of these organizations, or are members of special military units that employ irregular military tactics. 
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      fuck it i am going back to bed
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      am not in a good mood
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