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  2. Chief Engineer J'Sira

    Crew of The Destiny

    Lieutenant J'Sira Chief Engineer, USS Destiny Female, Vulcan/Klingon Age: 37 Personality: J'Sira has been raised largely in the Vulcan tradition, and thus is extremely clam. She is not entirely emotionless though, and those that get to know her realize she has more subtle flashes of emotion from time to time. Her boisterous Klingon blood seems to counteract her Vulcan upbringing, making her more outgoing and approachable rather then the usual Vulcan stoic aloofness and allows her to react quickly when there is not time for logical analysis. Likes: J'Sira's favorite drink is ½ Raktajino and ½ Vulcan Mocha. "the best of both worlds" as she says. Though it is rare for her to be able to partake in it, she developed a taste for pipius claw with omat'gri tea thanks to her mother. For fun she enjoys everything from mental pursuits such as reading, Tri-Dimensional Chess and to Strategema, and physical pursuits such has Parrises Squares. History: J'Sira was born to a Vulcan father and Klingon mother and is a child of pure pragmatism. The coupling took place out of necessity when on a joint survey mission, their craft sustained damage and managed to crash land. Her father was planning to return to Vulcan as he knew the pon farr was drawing close. The crash delayed his trip significantly, and so her mother, being the only female among the crew able to physcially withstand her father, mated with him so her could emerge from pon farr and continue with repairs. As it turned out, that single coupling was successful, and her mother, not pregnant with his child, informed him that they were to be mated, much to his chagrin. The couple settled on Vulcan where J'Sira was born and raised in the Vulcan tradition (her mother yielding to her husband), though she made sure to pass on some of her heritage to her child over the years. J'Sira was a very bright child, and was easily a match for her Vulcan classmates, who, due to her mixed heritage, chose to bully and tease her indirectly (for fear of her physical reprisals) after her mother began instructing her in Qel'Qra (Klingon Boxing). J'Sira learnd that she had to work even harder than her classmates to achieve the same recognition. J'Sira entered Starfleet where her technical and scientific acumen quickly brought her to the top of her class. It was also her first time spent away from Vulcan, and she found that while her father's side helped in the classroom, her mother's side was a boon to her socially. After graduation she was assigned to the USS Yamaguchi. Aboard ship, her blend of keen intellect, technical ability and natural charisma served her well. She proved to be a brilliant engineer, able to make swift (if temporary) repairs in dire situations, leading to the survival of the ship on more than one occasion, earning her a reputation as a skilled and creative engineer who thought out of the box. On the Yamaguchi J'Sira was part of an unplanned First Contact mission when they came across a starship set adrift by a damaged warp nacelle. The ship was an exploratory vessel belonging to the Eldradins, a previously undiscovered species. Attempts to communicate and offer assistance where stymied with the Universal Translator proved ineffective. While attempting to work with the Eldradins to make repairs, despite the language barrier, J'Sira discovered that they were a mildly empathic species who used emotion as a context for their spoken language (supplemented by occasional gestures and hand signs). Thanks to her mental and emotional discipline from her Vulcan upbringing, J'Sira managed to quickly learn the language and could 'speak' it with little difficulty. After repairs were complete, the Yamaguchi escorted the Eldradins back to their homeworld where formal First Contact was made, spearheaded by J'Sira and her ability to speak with them and the rapport she had already established with them while lending technical assistance. It was not long before she received order to report to Deep Space 3-9 for reassignment. Quote: "Ten Vulcans can have ten different, equally logical arguments all for the same thing, for logic is the path, not the destination. So yes, sometimes it is necessary for me to take a short cut for the sake of efficiency, or blaze a new trail entirely if need be, while others waste precious time analyzing. Rarely does one have the luxury of waiting until you are sure to act. You must act no later than the moment that you are more sure than not, lest time, resources and lives be lost. If you think that moment may never come, then trust your instincts or step aside. As my mother would say, "Knowledge is like a sharpened blade. But what good is a blade in the hand of one who lacks the confidence to use it?"
  3. Dr. Miriam Sepguta

    Star Trek - Sepguta

  4. Jexa's eyes went big and her antennae stood straight up in surprise at the bolt of flame racing towards their table. Partially intentionally, but mostly not, Jexa avoided the flame by falling back in her chair ungracefully, hitting the ground with a thud. "I've had enough of the Abadar fucks!" she growled as she rolled to her side, making a fist which began to swirl with arcane energy and a cloud of nanites. Rising up to peek over the table, she pointed at the Abadarian drawing his weapon. "Sick'em, boys!" she commanded, unleashing the cloud of nanites at the Abadarian. In an instant the shimmering, metallic cloud was across the room, each nanite latching onto one molecule of water vapor after another, transmuting them until the Abadarian was surrounded in a shimmering, acidic cloud.
  5. Dr. Miriam Sepguta

    Crew of The Destiny

    Doctor Miriam Sepguta (LTJG) Chief Surgeon of the USS Destiny Human (Female) Age: 24 Personality: Soft spoken and reserved outside of sickbay, within her area of expertise she is a quiet force of nature. She takes the well being of those in her care seriously and makes her medical rounds with precision, dedication and seemingly boundless energy. She routinely engages her staff (and anyone else in sickbay) with hypothetical situations, seemingly as interested in how other's would respond as she is of determining their knowledge of medical protocol. Off duty she plays the wheel harp though she admits it's more a meditation prop than than a serious instrument. History: Born intelligent and curious at an isolated research colony, her parents learned early to stimulate her intellectually in positive ways or she would disassemble the replicator trying to figure out how it worked. By age 10 she was assisting the colony by maintaining equipment, by 14 she was assisting the colony doctor with his rounds as well as his equipment. By 16 she applied to the Academy via subspace with a recommendation from the colony doctor, making her way to Earth working passage on supply ships. She missed the first class up date but worked at Ceres station in the Sol asteroid belt servicing fabrication systems until she could reapply the following year. At the academy she was identified as a strong candidate for the medical track and was admitted. Career Events: Junior resident on an emergency medical crisis response team seemed an interesting assignment but Miriam learned first hand what it meant to be thrust into a leadership role in a plague zone ministering to the sick and dying. While she actively avoids talking about the event, it is how many in the medical field know her name. The Sepguta Decryption Algorithm is becoming the standard tool for decryption of the RNA sequence codes needed to deactivate the variants of Tallerian Plague. While there are thousands, if not hundreds of thousands, of variants in existence it is now possible to actively treat the virus rather than the symptoms. Quote: "Of course its a virus but its an artificial one. Its a weapon. Designed from the ground up by someone with intelligence unfettered by ethics. It stymied doctors for decades because they looked at it and saw a disease instead of a weapon. As soon as I realized the pattern in the strand was non-random I thought 'What if they designed a key into the virus hidden behind an encryption?' At that point it was less a medical issue than an engineering one. The details are in the mission report."
  6. Starfleet Command

    Crew of The Destiny

    Commander Vikeli Raymer Captain of the USS Destiny Female Rigellian Jelna Age: 46 Personality Analytical, cautious but not indecisive. She is reserved when on duty but tends to be somewhat approachable when not in the chair. Like Puzzles and building models of various things from Ornate Historical Buildings to replica ships and other vehicles. Like Poetry and Romances. Fond of Rigellian Pop Music. History: Vikeli Raymer, A Rigellian Jelna, was born and raised on a Trade ship that plied the lanes between the core worlds of the Federation and the outer Colonies pushing up against the Cardassian Borders. While she loved her family and her home aboard their ship She wanted more. Always inquisitive and industries she excelled at science and wished to pursue that and not the family trade. She applied to Starfleet Academy 3 time and was except on the third. She was a middle of the road student whit high marks in both Science and engineering course but surprisingly it was in Politics Law and Diplomacy where she proved to be outstanding. Still Science was her passion and that was the course her career would follow. With almost two decades in service Vikeli's proudest moment was being named the Chief Science officer of the Destiny. After three years in that post as science and 2nd Officer she has found herself shoved into a position she never expected and may not be prepared for.
  7. Yesterday
  8. Nina

    Star Trek: Destiny OOC

    Here is a focus list if you need it Focus List: Starship tactics Ground tactics Interstellar law and politics Federation Law and Politics Starfleet history Games of Chance Ground vehicles (wheeled, tracked, ground effect) Flying vehicles (fixed wing, rotary wing, anti-grav) Starship (specify) class Beasts of burden Shuttlecraft operations Civilian starships Starship propulsion systems Warp drive Impulse drive Starship power systems Starship computers systems Neural net processor systems/A.I. Robotics Starship weapon systems Theoretical/experimental physics Deflector shield/force field technology (ship based or ground based) Dilithium based technology Energy based small arms technology Exotic energy source technology Personal security (bodyguard) Escape and avoidance Fortification Phaser heavy weapons Alien/exotic melee weapons Investigative techniques Forensic science Disguise Xenobiology Regenerative medicine Prosthetics & cybernetics Xenopsychology Xenozoology Xenobotany Alternative medicine Advanced medical research Cryogenics and Stasis technology Musical Instrument (specify) Metallurgy Xenoanthropology Xenolinguistics Xenovirology/Xenoimmunology Xenoarcheology Behavioural Analysis/ Forensic Psychology Intoxicating beverages Food preparation and dining etiquette Zero G melee combat techniques Zero G ranged combat techniques Starship/starbase security systems Ground based/planetary security systems Subspace communications Advanced/theoretical communications technology Encryption/Decryption Starship construction Surveillance/Counter surveillance Sleight of hand Deception Explosives Biogenic weapons Mining techniques and technology Life support systems Tracking (specify desert/jungle/forest/urban/other) Counselling/Arbitration Bureaucracy
  9. Nina

    Star Trek: Destiny OOC

    https://geekandsundry.com/how-to-create-compelling-values-for-your-star-trek-adventures-rpg-character/ Thats a good article about values
  10. Nina

    Star Trek: Destiny OOC

    List of possible Values (Federation Values ) “Doesn’t Believe in a No-Win Situation” “There’s No Such Thing as The Unknown — Only the Temporarily Hidden” “Married to the Enterprise” “Risk is Our Business”. “Logic is the Beginning, not the end, of Wisdom” “Seek Out New Life, and New Civilizations” “Angry at the Xindi” “Proud Son/Daughter of Andoria” “Faith in the Prophets” “Compassion through Understanding” “Safety in Numbers” “The Drive for Exploration” “All Ideas must Withstand Scrutiny” “Four Lifetimes of Adventure” “The Needs of the Many Outweigh the Needs of the Few, or the One” “A Starship is a Home, it’s Crew a Family” “Most Comfortable in a Crowd” “Body and Mind Alike Must Be Healthy” “No Stranger to Violence” “Emotion in a Crisis only Makes Things Worse” “Engineer at Heart” “Understanding is the Purpose of Life” “Serving Starfleet is a Family Tradition” “Indefatigable Confidence” “Proud and Honest” “Insatiable Curiosity” “Understands Technology Better Than People” “A Responsibility to the Truth” “Inexperienced and Idealistic” “Threw Out The Handbook and Wrote My Own” “Always Prepared, Always Vigilant” “Precise to a Fault” “Fast Ships and Strange New Worlds” “Exploring to Test New Theories” “A Theory For Every Situation” “Seen Too Much to be Surprised” “Holds Everyone to the Highest Standards” “Nothing Better Than Practical Experience” “Understands Machines Better Than People” “Meticulous Scrutiny and Pride in His/Her Work” “The Price of Peace is Vigilance” “Driven to Ease Suffering” “Voice of the Crew” “The Captain’s Second Opinion” “Living with Your Ideals is Harder than Dying for Them” “Rough and Tumble Doctor” “There Is No Higher Calling Than to Serve” “We Endure Hardship, So That Others Do Not Have To” “A Failure to Act Can Be As Dangerous As Acting Rashly” “Wisdom is the Beginning of Logic, Not the End” “… has always got my back” “… is a study buddy” “Competitive with…” (Non-Federation Values) “Nothing is Safe While I Prowl” “Arboreal Hunter” “Pays Small Creatures Little Heed” “Territorial Predator” “I Live to Serve the Founders” “There Is Nothing I Will Not Do to Succeed” “We Are Now Dead; We Go into Battle to Reclaim Our Lives” “Cardassia Expects Everyone to Do Their Duty” “Knowledge is Power, and Power is Everything” “Cardassians Did Not Choose to Be Superior, Fate Made Us This Way.” “48th Rule of Acquisition — The Bigger the Smile, the Sharper the Knife “ “211th Rule of Acquisition — Employees are the Rungs on the Ladder to Success; Don’t Hesitate to Step On Them” “First Rule of Acquisition — Once You Have Their Money, Never Give It Back “The Ends Justify the Means” “Everything I Do, I Do for Romulus” “I Will Not Fail in My Duty to the Empire” “There is Nothing More Honorable Than Victory” “To Kill the Defenseless is Not True Battle” “Today is a Good Day to Die!” “Proud and Honorable Klingon” and even more TNG: Duty before all else Haunted by the Borg Loyal to the Federation Living through one life, I realise what I’ve missed Live Life to the Full One True Love, Deanna Worth the risk When all looks lost, improvise My Imzadi, Will Mother Issues Whenever possible, talk it out I can tell when you’re lying If there’s a problem, I’m going to solve it My true family and those that might have been I believe in the sanctity of life The play’s the thing What is it to be human? Family matters Vast repository of knowledge Know a man by his friends For every problem, there’s a solution Great is not good enough, perfection is what’s needed Some friends are built, not born If I can help, I will Always the outsider A warrior’s rage Legacy of the House of Mogh Proud and honourable Klingon warrior Duty unto death Everyone has the right to freedom My crew is my family Vigorous training regime TOS: I don’t believe in the No-Win scenario Married to the Enterprise Risk is our business There’s no such thing as the unknown Caught between two worlds Logic is the beginning of wisdom, not the end The needs of the many outweigh the needs of the few. Or the one There are always possibilities Bartender therapist Hands of a surgeon Never mind the blasted machines Simple country doctor Always pad your estimates An old Aberdeen pub-crawler I cannae change the laws of physics My poor, wee bairns I’ll protect you, fair maiden If it’s important to you, you make time for it Panic gets you nowhere Renaissance man More than just hailing frequencies Sorry, neither! The calm amidst the storm Voice of an angel Better to be too thorough than not thorough enough Every day is an adventure I’m not that green It’s a Russian inwention Attracted to brilliance Better to have loved and lost Nurse first, Starfleet officer second The mind can help heal the body
  11. Curtis's world was coming back into focus. His mind cleared, and his hands trembled as he attempted to shake off of the effects of Fear-Master's strange control of his mind. "Sh-short wave radio signals. A device. There must be a device somewhere, big enough to broadcast over the whole area..." he pressed his glasses up the bridge of his nose, his eyes scanning the open promenade of Yellow Brick Row. He pointed at one of the tall lamp posts that lit up the promenade. "There! On top of that lamp post." "So I smash that and the people go sane?" Richard asked. Curtis shook his head, still clearing away some of the confusion. "I-I don't know. Things are still a bit fuzzy, but it's all we have." Richard was off like a shot, his great speed kicking up dust and debris in a gust. He shift his abilities to ascend from the ground and fly upward, snatching the device, which looked like nothing more than a few duct taped radios and weird antennae, at nearly mach one. The sonic boom from his flight detonated above Yellow Brick Row and he soared high and far in hopes he was far enough away that the people below were coming to their senses. He squeezed the device tight and it crumpled under his strength like an aluminum can. Curtis noticed as people began coming to their senses. Fights and madness subsided and people found themselves looming over complete strangers with fists cocked back ready to defend themselves from demons and critters that were never there. Citizens stood from where they had been cowering from sins of their past and monsters that had haunted them since childhood. Like Curtis just moments prior their minds began clearing and they groggily staggered about trying to collect their bearings, but for the most part... they seemed to slowly becoming around. Dale scampered backwards, tears in his eyes as terrible fears of his childhood washed away. We looked to his left and right, frantically taking inventory of fading illusions. Curtis sighed with relief as it appeared the citizens were slowly going back to normal. The Fear-Master rolled about, flailing his torso. He pulled at his bindings, the frayed shirt he was bound with began to rip and give under his thrashings. With a victorious clench of his fists he raised his arms high as he relished in his freedom. "Haha! Ignorant child... I will not be defeated so easily. These people will suffer as I see fi-" *ting* *ting* The Fear-Master's reprisal to being blindsided was cut short by a golden ring falling from the sky and bouncing not far from where he was sitting. "Hm? What's this?" He slid his hand over and picked up the ring. [12% charge remaining. Commencing induction charge... fear energy detected... 13%... 14%... source connection lost... self-preservation mode activated... attempting to reconnect to database... database connection failed...] He slid the ring upon his finger and an explosion of yellow energy erupted from the roof top where he sat, inflicting misery on the masses was one thing, getting some bling seemed a bonus. His rags faded, recolored and repurposed from dirty white and khaki to black and yellow... it ate away at his clothing until it digitized into the center of his chest a symbol only ladies a few miles away would have recognized. Power surged through Fear-Master and his cackling madness that passed for laughter echoed through out Yellow Brick Row. "YES! AHAHAHAHAH! THE POWER! OH! I LIKE THIS..." He slowly rose up from the ground, flight now one of his many new powers. "FEAR IS THE MIND KILLER... SO THEY SAY! ALLOW ME TO DEMONSTRATE!" Tendrils of yellow energy erupted from him and struck several more areas around him where devices were stuck to walls, flag poles, awnings, everywhere (seriously, how many did this guy make)? The yellow energy crept into them, rewriting circuitry, perfecting flaws, and finally activating a terror wave that exploded across Yellow Brick Row. Fear was upgraded to absolute horror and what was riots and fighting in the streets became a mad house of pure insanity. People gripped their heads as the waves tore into their skulls and stripped them everything they considered real and sane. They were consumed, not by their worst fears, but by their most terrible nightmares. "I-I don't know man... Curtis and Richard were fighting this dude and things are all... and he's all yellow now... 'Bastian man... I'm so sorry, but you gotta-" Dale lurched his head back with enough force to strain his neck. His world melted back into absolute chaos and he howled in agony as inquisitors and the faithful tore at his flesh with hooks and hot pokers in an attempt to exorcise Satan from him.
  12. Nina

    Star Trek: Destiny Setting

    USS Destiny NCC-65542 New Orleans Class Frigate
  13. Starfleet Command

    Star Trek: Destiny OOC

    will be using the Star Trek Adventures Game by modiphious... it is a 2d20 game. but much more crunchy and has skills. For PBP there will be some serious house rulings mainly for Ship combat but also in other places, which i will post later after I create a forum for the game. In the meantime you can play around with character gen. we will be using the online generator found here: https://sta.modiphiusapps.hostinguk.org/ I have the books if anyone needs instruction PM me For character creation select core, beta quadrant, and command division (operations is not available even though it is implemented in the generator) Choose the TNG Era (The game will begin in 2368-69 https://en.wikipedia.org/wiki/Timeline_of_Star_Trek#24th_century ) All characters will be Federation Races... Mixed species are allowed All Characters will be Star Fleet and should default to the experienced category however if you wish you may make a young officer that choice is yours When it come to assignments the following will be available. Flight Controller Not a typical senior staff role, some captains, particularly those operating in uncharted space, choose the most senior helmsman or flight control officer to serve as senior staff as well. Science Officer A science officer is responsible for advising the commanding officer of all matters scientific, providing hypotheses in matters concerning the unknown. Not all ships have a dedicated science officer within the senior staff, often having the operations manager take on these duties. Chief Medical Officer The chief medical officer, also known as ship’s surgeon, or ship’s doctor, is responsible for the health and wellbeing of the crew and other persons aboard the ship, and leads the ship’s medical department. A chief medical officer can order, and countermand the orders of, senior officers where matters of that officer’s health are concerned. Ship's Counselor On larger ships and starbases, it’s common to have personnel dedicated to the mental soak. Some captains regard them as valuable advisors, as their training covers both culture and psychology, making them exceptionally good at reading the moods and intentions of others. Chief of Security The chief of security oversees the ship’s security department, and is responsible for ensuring the safety of the ship and crew during missions, for the investigation of disciplinary and criminal matters, and for overseeing the protection of important persons aboard the ship. On many ships, the chief of security operates from the Tactical station on the bridge. Chief Engineer The chief engineer is responsible for ensuring that the ship remains operational and functional, and commands the engineering department aboard the ship. Operations Manager The operations manager manages and oversees all technical operations aboard or involving the ship, normally from the Operations station on the Bridge, or in conjunction with the chief engineer (on smaller ships, one officer may fill both roles). This often entails taking on the duties of a science officer, if there is no dedicated science officer in the senior staff. Y'all decide among yourselves who will do what any questions post here until I get a dedicated forum set up click on the map to open a larger version 
  14. Starfleet Command

    Star Trek: Destiny OOC

    Post OOC stuff here
  15. I will post rules and such here
  16. Starfleet Command

    Star Trek: Destiny Setting

    I will post setting information and visual aids here
  17. Starfleet Command

    Crew of The Destiny

    Once your characters are made you may post them here
  18. Noir

    Star Trek

    For example, Here is the prelim pic I made for my PC.
  19. Kaoleth

    Star Trek

    I can build Ops/Science Officer, with Max taking Security.
  20. Noir

    Star Trek

    Also, if anybody wants, I will do my best to make a photo manip of their character, even if it is just putting them in a starfleet uniform if human.
  21. Nina

    Star Trek

    OK SO FAR I HAVE Roma - Medical Noir - Engineer Dave - Counselor ? Max - Security Justin - ? Kao - ? did I miss anyone >cough< Sean >cough< will see about making the forum and making this official today
  22. Kaoleth

    Star Trek

    I'll likely come along, if spots are still available.
  23. Noir

    Star Trek

    For what it's worth, among the list of species listed in the Character Generator thingy, the follow are Federation species; Andorian, Ardanan, Benzite, Betazoid, Bolian, Deltan, Efrosian, Human, Rigellian Chelon, Rigellian Jelna, Risian, Tellarite, Trill, Vulcan, and Zakdorn
  24. Last week
  25. Gorunta sprang from his chair and closed the distance. Fuck shooting, he was going to knock out the interns, starting with the spellcaster, and shove one head up another's ass. Leaving them alive (since dead Abadarans in a public place would be bad, self-defense or not) but appropriately traumatized and punished for a stunt like this.
  26. Roma "Imagineer" Meadows

    Star Trek

    Dealer's choice. When you're Star Fleet it doesn't matter who or what is in the way of the mission. 😋
  27. Nina

    Star Trek

    What factions would you like to be our main adversaries/encounters (yes the Klingons are allies but they have issues) during the beginning of our game. Klingons Romulans Cardassians Talarians Tzenkethi Some one New this is multiple choice so just list the ones you wish to interact with in an order of most to least post them here please thank you click on the map to open a larger version
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