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  1. Today
  2. I figure the main group will update Grace Sisiano on the situation, and through her Guardian Shield. If the Project has picked up anything on their end that might lead them to Laurie and Devin, then Sean at least will leave the Ball to go look into it. If they don't have anything that seems likely to help immediately, then I suppose she'll suggest they stick around so as not to cause any more disturbances, though she'll still privately fret - unless anyone else has a better idea (or if super smart Sean has a better idea than I do ) I suppose Laurie, Devin, and Comatose Barbie will explore what they can on the ship(?). See if they can find out how they got there or if they can find a way back or someway to send a message.
  3. ok for me to proceed I need to know what the main group is going to do. you can either tell me in here ooc and i'll post it or make a post in character in the thread. but lets not bog things down.
  4. "I don... Mr. Spencer... he said to try, so I saw the fire and thought it would be faster than anything else. I mean, the faster the fire is put out, the less danger there is to people and property, and I don't want anybody to get hurt. So I tried, like he encouraged, and... put it out. It was, like, I don't know, reflex I guess." she said to Kaitlin as her eyes drifted to the trashcan and then to her own hands. "That is the first magic I have ever done. Honest!" Siobhan said, holding up a hand in a 'scouts honor' position. "I mean, I guess the healing might be magic, but I just kind of do it. It's not like, an incantation or anything. I don't even need to really think about it. And the plant and animal stuff, I don't even do that. They just like me, or whatever." she explained. After a momentary pause Siobhan asked, "Is that like.. I mean.. You do stuff like that a lot? Magic I mean. Like daily?" she asked.
  5. Kaitlin was waiting expectantly for Safyre's answer - though mostly expecting a cutting remark - when something in the wastebasket suddenly caught fire. She stared like everyone else for a moment at the too rapidly rising flames before dashing towards the front door with swift, smooth loping strides and flinging it open. But she had taken no more than three strides back, intending on punting the flaming wastebin right out the door with a strong, aimed kick, when Siobhan put out the fire with a blast of frost. Narrowing her amber eyes in suspicion, the athletic girl slowed her sprint with each step, coming to a stop, when she reached Siobhan and cautiously peeked into the wastebin, but in case there was still something smoldering and a remnant of magical napalm waiting to flare up or something. Finding nothing untoward except for a lingering burnt scent, Kaitlin slid her gaze towards the bewildered girl. "Did you just say you didn't know any magic?" Kaitlin questioned in dry accusation. She nodded down at the wastebin, the frost already beginning to evaporate, the beads of water sliding down the sides. "Then what the hell was that?"
  6. Yesterday
  7. Goodbye, My Friend [Monday Meeting Notes] This is the blog post I never, ever, expected to have to write. My friend, Stewart Wieck, co-founder of White Wolf Magazine and White Wolf Game Studio, creator of Mage: The Ascension, and founder of Nocturnal Media, was finishing a light session of fencing last Thursday when he was struck down by a heart attack and died. Even writing the above, putting it into cold black and white words, just rips me apart. And frankly, that list up there of his accomplishments doesn’t even touch on the reality of the man, of his grace and kindness. It doesn’t speak of passion for writing, and creating, and learning. Of his dry wit and his silly side. Most of all, it doesn’t speak of the sort of man who can decide that he was going to create in a field he loved, tabletop RPGs (back when we just called them RPGs, as there were no others), and made it happen step by step while inspiring others to come to his side and storm the walls of heaven. Or the TSR castle at Gen Con, for those of you who remember that!     This looks suspiciously like Stew in a Gen Con ballroom.   I was one of those people, and in 1986, I sent in art in response to an ad Stew posted in Dragon Magazine looking for illustrators for his upstart White Wolf Magazine. We shared a love of comic books, genre fiction, and RPGs, but were really little alike. Except we both kept our commitments. I delivered the art, issue by issue as the circulation increased, and once Stew saw that I was going to do that with the same quality and regularity as he put forth in getting the writing in and the magazine out, he handed over the art direction duties to me as well. We had a bad spot when a marketing guy Stew had begun working with to propel the magazine into what was supposed to be a huge increase in circulation ran out with all the ad payments. I thought the magazine was over. But Stew went back to every advertiser and somehow convinced them to pay again so that the issue could be printed. I couldn’t have done it, but that was Stewart Wieck – he could explain what needed to happen, and he was so sincere and so obviously a good guy, that people would jump in to help. Without the magazine, Stew wouldn’t have been working closely with Lion Rampant when they were looking for a CEO to keep them rolling. I remember him calling and asking whether I thought he should accept their offer. I thought it was a no-brainer as he had “just graduated college, and a game company wants you to be their CEO? If you keep them afloat, you’re a hero – if you can’t, then nobody could have”. Stew went one step better, though, and became a partner with Mark Rein*Hagen instead of just the CEO. Oh, and part of the deal was to change the company name to White Wolf Game Studio. Also, Mark had this interesting idea for an RPG: something to do with playing a vampire…   Stewart and Mark in Stew’s office at WW.   Now, I say that kind of lightly, but the reality is that without Stewart adding both his creative talents (vampires being descended from Cain is just one of his contributions) and his head for business, it is entirely possible that Vampire: The Masquerade would never have been published. And beyond that, his wit and grace and patience provided a center to the WW creative team – a calm in the center of a storm of egos, passions, and crazed creative impulses that could have torn the young company apart. For years, Stew had the idea that I needed to come down to Atlanta and art direct the company, and for years I let him know that I would need a real salary that we both knew just wasn’t possible. I had a little girl I was raising by myself, and was working a full-time job, and teaching, and doing freelance work, of which WW was my biggest client. In December of 1991, he called me up, and the first thing out of his mouth was, “Rich, we can do it. Vampire is huge, we are reprinting it as fast as it is selling out, and next year it’s time to bring you down here.” Which was great, except, like I said, I was raising my little girl by myself, I had a house and dogs, and all of my support systems were where we were. As well as a girlfriend that I had been dating for only a month. To put it bluntly, I was scared shitless. But I trusted Stewart Wieck. He had never let me down. He told me it would be OK. We were in ATL and I was in charge of all WW visuals and production in May of ’92.   Keith Winkler, Stew, Ken Cliffe and his chest, Steve Wieck, and me at a WW company retreat.   White Wolf grew, exploded really, and Stew was not just riding herd on all of the expanding crew, he was creating the third game in the World of Darkness, Mage: The Ascension. A game where you change the world by exerting your will and beliefs upon it. Go figure that’s what this guy would come up with. With three wildly successful games powering the company, and his equally creative and business-savvy brother Steve brought on as CEO, Stewart decided to pursue his dream of WW also being a fiction publishing house. New fiction work for our RPG lines, and also new experimental offerings that might not have been published by the mainstream houses. And my favorite part, republishing the giants that he and I had read so avidly in our early years. Fritz Liebers’s Fafhrd and the Grey Mouser stories, the legendary Harlan Ellison, and the ultimate delight of working with Michael Moorcock and republishing his Eternal Champion novels, including the legendary Elric. Also known as the White Wolf. We had come full circle. Always, it was Stew who made the deals possible. Stew who juggled what could be done with what needed to be done, and who any of us could go to for a calming talk when things got too crazy. I certainly did!     But nothing lasts forever. Working with writers took up time for writing. And if anybody deserved a chance to recover their personal Muse, it was Stew. He was still connected to WW and working on projects, still always, always, available to talk over phone or email (we would have loved Skype then), but he stepped back from the day to day struggles. Until, several years ago, he was back! Back with Nocturnal Media, a new company he founded. We immediately went in together on buying the Scarred Lands property from CCP as we had both helped create it back in the day and wanted to team-up again like we had done so many times. And the Stew who could pull publishing deals together returned as well, as both older creators and younger became part of Nocturnal‘s creative circle. This year at Gen Con, he and I were looking forward to sharing our booth space, our respective companies shoulder to shoulder, he and I shoulder to shoulder once again. But it was not to be. Over the years, Stew and I exchanged so many messages. Emails and letters and packages. But most importantly, for years and years he’d send me a message on the anniversary of my first wife’s death, just to let me know he remembered. He always signed them, “Your friend, Stewart Wieck”. Goodbye, my friend.         BLURBS!   KICKSTARTER! Dark Eras 2 goes live Thursday, July 6th at noon Eastern US time! Once again, help us decide on which Eras and which game-lines should fill up this Prestige Edition book!     ON SALE! ON AMAZON:   We’re delighted to announce the opening of our ebook store on Amazon! You can now read our fiction from the comfort and convenience of your Kindle. Our initial selection includes these fiction anthologies: Vampire: the Masquerade‘s Endless Ages, Werewolf: The Apocalypse 20th Anniversary Edition‘s Rites of Renown: When Will You Rage 2, Mage: The Ascension 20th Anniversary Edition‘s Truth Beyond Paradox, Chronicles of Darkness‘ God Machine Chronicle, Mummy: The Curse‘s Curse of the Blue Nile, and Beast: The Primordial‘s The Primordial Feast! And now you can get these books in the Barnes and Noble Nook store too! Vampire: The Masquerade: The Endless Ages Anthology Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II Mage: The Ascension: Truth Beyond Paradox Chronicles of Darkness: The God-Machine Chronicle Anthology Mummy: The Curse: Curse of the Blue Nile Beast: The Primordial: The Primordial Feast Anthology   And here are six more fiction books: Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology Werewolf: The Apocalypse: The Poison Tree Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds Vampire: The Requiem: The Strix Chronicle Anthology Werewolf: The Forsaken: The Idigam Chronicle Anthology Mage: The Awakening: The Fallen World Chronicle Anthology       Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!     ON DRIVETHRURPG.COM: From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Requiem for Regina (Vampire: The Requiem Elizabethan London 1593). We have shared the world with monsters for millennia. In Elizabeth’s London, vampires built their own empire brick by bloody brick while Elizabeth I cemented her grip on newly Protestant England. Carefully balancing demands from those with Catholic and Lutheran sympathies, she forged a police state. Yet London emerged as a thriving cultural center, and from the crucible emerged a Kindred society forever changed. On sale in PDF and physical copy PoD versions Wednesday on DTRPG!       What dark secrets do the eldest vampires hold? Find out in Thousand Years of Night for Vampire: The Requiem! Advance PDF version available now on DriveThruRPG.com. http://www.drivethrurpg.com/product/214130/Thousand-Years-of-Night You may think that with a multitude of people coming, going, dying and running away, we’d be tired, done, or ready to give up. Instead, I find myself restless, looking for the next thing. There’s always a next thing, and I for one am not yet ready to die. – Elder Kincaid, Daeva Crone This book includes: • Detailed instructions on creating elder vampires, including how to base chronicles around them • A look into the lives of elders, how they spend their nights, who they work with, and why including their roles in both their clans and covenants • New Devotions, Merits, and Rituals for elder vampires • The kinds of creatures that pose a threat to elder vampires, including Inamorata, Lamia, Sons of Phobos, a new elder conspiracy, and more       From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: To The Strongest (Mage Death of Alexander 330-320 BCE). In the rise and fall of Alexander the Great’s Empire, armies marched and cultures clashed. In the birth pangs of Hellenistic civilization, Awakened sorcerers all over the ancient world met, fought, and joined together. In the chaos of Alexander’s assassination and the wars that followed, Cults became Orders amid conflicts still burning in the present day. http://www.drivethrurpg.com/product/208162/Dark-Eras-To-the-Strongest-Mage-the-Awakening On sale in PDF and physical copy PoD versions on DTRPG!   From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Three Kingdoms of Darkness (Changeling and Geist China 220-280). Famine weakens the empire, and war splits it apart. It is an age of ambition and strife, where the hungry dead walk the earth in great numbers, and the Lost must rely on their own kingdoms. Warlords and commoners, ghost-speakers and orphans — who truly serves the Mandate of Heaven? On sale in PDF and physical copy PoD versions on DTRPG! http://www.drivethrurpg.com/product/211949/Dark-Eras-Three-Kingdoms-of-Darkness-Changeling-the-Lost-Geist-the-SinEaters     From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Wolf and the Raven (Werewolf and Geist Vikings 700-1100). The Viking expansion across Europe comes at a pivotal time in history, as new faiths rose to challenge the old and new ways threatened to sweep ancient tradition aside. The Forsaken sail with raiders and explorers, seeking new lands to claim and new spirits to conquer, while Sin-Eaters walk the battlefields bringing the honored dead to their final rewards. The world grows larger and more dangerous by the day, but there are great rewards for those brave enough to fight for them. On sale in PDF and physical copy PoD versions on DTRPG! http://www.drivethrurpg.com/product/210621/Dark-Eras-The-Wolf-and-the-Raven-Werewolf-the-Forsaken-Geist-the-SinEaters       Curated by Matthew McFarland, developer of Changeling: the Dreaming Twentieth Anniversary Edition and featuring authors such as Myranda Kalis, Wren Handman, and Peter Woodworth, this C20 Anthology of Dreams is on sale in electronic/PDF and physical copy PoD formats on DTRPG.com! http://www.drivethrurpg.com/product/209390/C20-Anthology-of-Dreams We dream, and we tell stories. We dream of love and the sort of person who might complete us. We dream of horror and wake breathless. We dream of magic, of flying through the air, or breathing underwater. We dream of fantastic vistas and amazing monsters. We dream, and then we wake, and we tell stories. Our dreams create the Kithain, the changelings. Our stories are sustenance.     Now on DTRPG, the EX3 Tomb of Dreams Jumpstart PDF/PoD jumps up for sale! http://www.drivethrurpg.com/product/208891/Tomb-of-Dreams-an-Exalted-3rd-Edition-Jumpstart Once, in the time before the gods forgot their names, when the world was flat and floated on a sea of chaos, there was an age of gleaming cities, untamed wilderness, enlightened devils, greedy spirits, and mighty heroes. This was the age of the Exalted, champions empowered by the highest of gods. Tomb of Dreams will jumpstart your group’s Exalted game—all you need to start playing Exalted Third Edition is this book, pencils, and 10-sided dice. Included here are the game’s core rules, five pregenerated characters, and a self-contained scenario that can start a new campaign or that Storytellers can use in an ongoing chronicle. And for groups that already have the Exalted Third Edition main rulebook, Tomb of Dreams will serve as an introduction for new players and a quick reference during play—anyone intimidated by that prodigious volume need only read Part 1 of this book to get started. What legends will they tell of your deeds?         Sailing out of the dark, the V20 Dark Ages Companion Advance PDF is now on sale on DriveThruRPG.com! http://www.drivethrurpg.com/product/211504/V20-Dark-Ages-Companion Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief, or hounded by monsters from without and within — no domain is truly the same as another. Dark Ages Companion includes: • Domains scattered across the world, from small fiefdoms to massive cities. Bath, Bjarkarey, Constantinople, Rome, Mogadishu, and Mangaluru each receive coverage. • Apocrypha including plot hooks, new Paths, and mysteries to explore in your games. • A how-to guide on building a domain within your chronicle, including events and servants necessary to make a domain as functional or dysfunctional as you wish. • A study on warfare in the Dark Ages period, so combat in your chronicles can gain authenticity and lethality.         Bill Bridge’s new W20 novel, The Song of Unmaking, is on sale in PDF/ePub/PoD versions on DriveThruRPG.com: http://www.drivethrurpg.com/product/208366/W20-The-Song-of-Unmaking and in ebook form on Amazon: https://www.amazon.com/dp/B071VM2S3D/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1494441226&sr=1-1 ! The fabric of reality is cracking. Fissures appear in thin air, glowing with balefire. Something is scratching on the other side, pressing, beginning to break through…. The Wyrm’s corruption finds its way into the hearts of humans and Garou alike. Even an ultra-rational techno-cratic scientist can fall sway to its lies. Channeling his hate and resentment through the most sophisticated machine ever created, Basil Czajka has turned a tool designed to peer deep into the heart of the quantum universe into a nursery for the hatching of a horror — a creature whose birth cry is destined to unmake Gaia’s Song of Creation. The only ones standing in his way are One-Song, a broken-down old Theurge, and Lord Albrecht, whose heed-less anger might be the very weapon the enemy needs to crack the egg and free the Unmaker.     The Chronicles of Darkness: Dark Eras Companion has arrived in PDF and PoD physical book versions at DriveThruRPG.com! http://www.drivethrurpg.com/product/207879/Chronicles-of-Darkness-Dark-Eras-Companion The Dark Eras Companion presents eleven new Eras for the Chronicles of Darkness. Stretching from Ancient Rome and Egypt through the Black Death, the Thirty Years War, the Reconstruction, and the Russian Revolution, the Companion showcases even more of the secret history of this eldritch world. Included in each era are “snapshots” of the various supernatural creatures, including vampires, changelings, mummies, and demons. Also included are lists of inspirational media to help you put these Eras in context for your troupe. Open the Dark Eras Companion and take another look back in time.         CONVENTIONS! Discussing GenCon plans. August 17th – 20th, Indianapolis. Every chance the booth will actually be 20? x 30? this year that we’ll be sharing with friends. We’re looking at new displays this year, like a back drop and magazine racks for the brochure(s). In November, we’ll be at Game Hole Con in Madison, WI. More news as we have it, and here’s their website: https://www.gameholecon.com/       And now, the new project status updates!     DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition) The Realm (Exalted 3rd Edition) Dragon-Blooded (Exalted 3rd Edition) C20 Ready Made Characters (Changeling: the Dreaming 20th Anniversary Edition)   Redlines Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition) DtD Night Horrors: Enemy Action (Demon: the Descent) Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)   Second Draft WoD Ghost Hunters (World of Darkness) Pugmire Fiction Anthology (Pugmire) Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)   Development Signs of Sorcery (Mage: the Awakening Second Edition) SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition) Ring of Spiragos (5e – Scarred Lands 2nd Edition) Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition) M20 Cookbook (Mage: the Ascension 20th Anniversary Edition) Pugmire Pan’s Guide for New Pioneers (Pugmire) Scion: Origins (Scion 2nd Edition) Scion: Hero (Scion 2nd Edition) Trinity Continuum Core Rulebook (The Trinity Continuum) GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)   WW Manuscript Approval:   Editing: Wraith: the Oblivion 20th Anniversary Edition Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition) BtP Beast Player’s Guide (Beast: the Primordial) W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition) VtR Half-Damned (Vampire: the Requiem 2nd Edition) V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition)   Post-Editing Development: Arms of the Chosen (Exalted 3rd Edition)     Indexing: Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition)     ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Beckett’s Jyhad Diary W20 Pentex Employee Indoctrination Handbook Cavaliers of Mars Wraith 20 W20 Changing Ways Ex3 Monthly Stuff Storypath Brochure VDA Jumpstart Scion Origins Ring of Spiragos Ex 3 Arms of the Chosen – Sketches coming in. Beast PG – AD’d and contracted. VtR Half Damned – getting artists lined up   Marketing Stuff   In Layout M20 Art Book – In progress… Prince’s Gambit – New Cards out for playtesting Gen Con Stuff – 2017 Brochure and 2017 Storypath Brochure C20 Jumpstart   Proofing CtL Huntsmen Chronicle Anthology   At Press Beckett Screen – Shipped to shipper. Pugmire – Shipping to fulfillment shipper. Pugmire Screen – Shipping to fulfillment shipper. Pugmire Cards & Dice – Shipping to fulfillment shipper. Wise and the Wicked PF & 5e – Printing. Dagger of Spiragos (5e) – Out to backers. Dagger of Spiragos (PF) – Out to backers. V20 Dark Ages Companion – PoD proofs coming. BtP Building a Legend – Files uploaded and processing. Monarchies of Mau Early Access – PoD proofs ordered. Dark Eras: Requiem for Regina – PDF and PoD on sale this Wednesday on DTRPG. Dark Eras: Lily Sabre and Thorn – PoD files uploading. M20 Book of Secrets – Errata ending this week. VTR: Thousand Years of Night – Advance PDF on sales on DTRPG, gathering errata.       TODAY’S REASON TO CELEBRATE: To absent friends. Onyx Path
  8. For a perilous moment Safyre was looking back at Kaitlin, not quite knowing what to say. And then the wastebin caught on fire. Startled, she'd turned to look at it, taking a reflexive step back. The flames were intense and eager...probably fueled as much by magic as anything mundane. Someone had gotten mad and didn't have control, was her guess. "Hopeless." Then she took her things and stalked out of the room before they accidentally shattered time or unleashed carnivorous bunyips or did some other thing she wanted no part of.
  9. Siobahn's beautiful blue eyes went wide at the sight of the fire in the trashcan. "Ahh!" she squeaked unintentionally. She flung her hands out toward the trashcan, sending a wave of chilled air across the room at it, which hit the can and extinguished the fire with a hiss, leaving the rim of the can coated with visible frost. She blinked and stared at the can, and then her hands, and back at the can before cautiously approaching the can, as if a monster were going to leap out at her, and peeked inside. "What the..? How..? Huh?" she said, more to herself than anybody else, confused at what she just did.
  10. Son of two powerful heroes, Great things were always expected from Richard Reynes. His Father was famed paragon of justice Miles "Flying Fortress" Reynes, and his mother the dynamic speedster and martial artist Jeanne "Stryker" Coudeaux. With his Father dying within a month of his birth, Richard never knew him, and he's been raised by his mother. As with many children of heroes, Richard gained powers from both parents, His father's incredible natural durability, and flight, his mother's speed, unfortunately, to achieve the limits of his power, he has to make a choice to be strong, or fast, he can't manage to balance the two sides of his power. [Rick's parentage and the nature of his powers aren't public, In public, his mother has him call her his aunt] attributes strength 4 Agility 4 Fighting 5 Dexterity 4 Awareness 1 Stamina 8 Intellect 0 Presence 1 Powers Immunity 10 life support "All For One" Speed 12 wallcrawling 2 waterwalking 1 Damage 1 multiattack area ( 8000 mph) alternate power 1 Flight 9 (1000 mph) alternate power 2 enhanced strength 4 powerlifting 6 leaping 4 Supersenses 1 Infrared vision Skills Atheletics 4 Expertise 4 Academics Perception 3 Insight 3 Ranged combat (throwing) 4 persuasion 3 Close Combat 3(unarmed) advantages Move by action eidetic memory Fearless Benefit- Ambidexterity Judo improved grab, fast grab, Improved hold, improved trip Saves Fortitude 8 Toughness 8 Parry 8 Dodge 8 Will 8 Initiative 24 (4) Richard Reynes is a young man burdened with the great expectations of others. Entering his first year at the school, he comes in not as a normal student, but one with two famous parents. His Father was Flying Fortress, one of the better known East Coast Paragon class heroes. His mother is the Blindingly fast Female Martial Artist Stryker. After his father was killed while Richard was an infant, his mother largely retired from the public eye to see to it that her son was better prepared for being a hero, though he did still go to school as a regular student, his powers not manifesting until He was thirteen. Even up to that point, his Mother constantly trained him. He did possess his father's natural endurance and resiliency, which is largely what let him endure the life he lead, as his mother wasn't particularly gentle. Still, she definitely meant well. Appearance- Richard is A tall, if somewhat thin young man with bright blue eyes and a great body, thanks in part to good genes and rigorous training. Personality- Despite growing up with his mother's training, her constant pushing to be better, to be more, Richard isn't so Hardcore into it that he doesn't enjoy other things. He's quick to smile and generally a nice guy. He doesn't back down when a situation gets tough, but he's not some stupid lunk who'll rush headlong into a situation he can't win. He enjoys being part of a team, and while most would expect a Paragon to practically demand to be the center of attention, He does his best work alongside others. Powers- In his natural state, Richard, or Rick as he likes to be called, possesses superhuman toughness and superhuman speed, a fair blend of his parent's superhuman abilities. However, He did manifest another powerful ability, which allows him access to powers most paragons have naturally. Sacrificing his phenomenal speed, He can exponentially increase his physical strength, Or conversely convert his enhanced motor skills into effortless supersonic flight. The fact that he cannot balance the powers has lead to him calling the power "All for One." The changes were rather jarring at first, but with time, he's learned to make the switch in "modes" effortlessly. Secretly, he rather likes the power like that. It might seem weaker than others, but it makes him unique, and has taught him to be more judicious with his abilities. His other large ability seems to be his invulnerability to environmental changes, and his heat vision. While not some crazy laser death gaze, it is nice to be able to see in a spectrum aside visible light. After an encounter with another teenager with powers, it was discovered that he is also immune to any sort of fear inspiring effects, as the other teenager who now goes by the name Nightmare learned with great surprise. Due to years of training by his martial artist mother, Richard himself is very accomplished at hand to hand combat, whether using his strength, or his incredible natural speed to overwhelm foes not prepared to face someone who can change their mode of attack as needed. He's also a fair marksman with throwing weapons, thanks in part to his mother's training, and when talking about improvised projectiles, his general love of baseball.
  11. Furry Road - The ScavengerAuthor's notes: Once more we have an instance of a character that doesn't need much heavy lifting to align their species to the final character. Raccoons are mostly known for being nocturnal scavengers who are rather curious. I decided to buy Specialization in Perception to make up for the lack of a night-vision power, but it also doubles as keen smell and hearing. Certain mentions associate them with a habit of procuring shinies in the same way magpies do. As such Gluttonous Explorer who Scavenges seems a good fit here ...I should note that Gluttonous is found in Gods of the Fall (p. 126), and Scavenges is found in Expanded Worlds (p. 55). Jim the Trash Panda (Raccoon) is a Gluttonous Explorer who Scavenges Tier 3 • Effort 3Might 16 • Edge 2 Speed 15 • Edge 1 Intellect 14 • Edge 1 Cypher Limit: 3 Armor: 2 (scavenged riot gear) Skills: Trainedpersuasiontasks related to the exchange of money, including hagglingtasks directly related to theftresisting the effects of poisonscavengingCraft: armorerCraft: metalsmithSpecializedPerceptionstealth eating and keeping down copious amounts of food and drinkAbilities: Practiced with Light & Medium WeaponsPracticed in ArmorEnduranceMuscles of Iron (2 Might points)Extra EdgeEye for Detail (2 Intellect points)Serv-oServ-o DefenderServ-o RepairTool MasteryThink Your Way OutJunkmonger (2 Intellect points).Survivor’s Advantage. Equipment: Clothing, large backpack, lead-lined tent, duct tape, bottle, flashlight, a bag of light tools, the tools needed to make your crafts and an ammo box full of 100 assorted rounds. Weapons: Bolt-Action Rifle (medium weapon, long range)crowbar (medium, also an useful tool) Initial Link to the Starting Adventure: Your greed can be sated only by taking on dangerous tasks in return for great rewards. Connections: You saved Zhan the Cat's life and you now she feels she owes you a debt.Nux the Horse is especially taken with your junk-scavenged crafts, and when they use an item in a way that requires a roll, they add +1 to the result.  Inspiration Strikes
  12. Into visitor's parking slide a sleek, gem-toned lavender Dodge Challenger limousine that managed to look glamorous rather than ostentatious. Even as it was coming to a stop, one of the rear gull-wing doors opened on its own and an instant later a figure stepped out with the click of heels, pausing to strike a post for the photogs and paparazzi that were not there. The figure was too old to be called a girl, not quite old enough to be called a woman, but with the kind of hourglass figure that only came from unfairly good genetics, the most expensive plastic surgery, or the best photoshopping. Said figure was exquisitely displayed in a bespoke, tailored dress ensemble that revealed just the right amount of thigh and cleavage to straddle the line between tasteful and enticing and she looked tall, but that was solely due to the impractically high heels of shoes that cost more than most students' cars. Her Highness, Princess Cosima Helena Vandersteen of Denmark, Countess of Monpezat, the youngest scion of the old, vastly wealthy and influential American Vandersteen family and granddaughter to the Queen of Denmark, led a privileged and enviously lucky life, known to nearly everyone with a presence on Social Media or who watched Reality Television. The sun appeared to take particular attention to glint off her magenta-tinted Prada sunglasses, the snug choker of entwined strands of purple sapphires at her throat, and the gold bracelet of pink diamonds on her wrist. The wind blew, lifting her artfully mussed rose-gold hair just so, and it almost looked like she was moving in slow motion with the suggestion of her own theme music playing in the background. Cosima thought not being allowed to have the press around to capture her arrival to Claremont was unfair. With her extensive social media presence and numerous appearances on Reality TV, she'd been well apprised of the rules on such things. But she was the first of the royal Vandersteens to be admitted to Claremont despite their vast wealth, status, and influence, and she wanted to share it with all her followers and admirers. Some might claim it was her just due to go to Claremont, others that it was only because she had been in an industrial gem-cutting accident that involved lasers and viridian crystals that had blessed her with vast psychokinetic and psychoportative powers, but regardless, she wanted others to see her at Claremont, her new domain. She believed having an awesome life didn't detract from the lives of others and she was unapologetic about having such a life or flaunting it. Cosima slipped off her sunglasses, slid them into her Louis Vuitton handbag, and strode into the courtyard, her lustrous violet eyes surveying her future subjects - she meant, her fellow students. She bestowed easy smiles and casual waves to those turning her way, exchanging banter with practiced wit and grace, considering which ones might have the potential to join her court of friends and which would just be fun party with. She was the baby of the Royal Vandersteens, eight years younger than the next youngest sibling, and wasn't an Athlete, Actress, or Academic like her older sisters, though thanks to the industrial accident and an encounter with the friendly Genie DJ Inni, she was indisputably the Hawt one now. As such, her antics were most often indulged and tolerated, and Cosima took every delight and advantage in it. Cosima smiled at the tall, well built hick helping the blind girl with rustic good manner. He was a handsome one, more solidly built than the latest member of the former One Direction she had dated - very country and simple. The thought of having him escort her during a red-carpet event was very amusing. Her eyes looked over the grounds - in some ways, reminiscent to the castle on Council Island she lived in as her primary residence - and the people occupying them with satisfaction. This was going to be a most gratifying and fun time she would ever have attending a private academy she was sure.
  13. I have added the campus write up as well as the faculty. I've included the character sheets for the faculty in case you would like to use them for your own games at home. Of course this comes with the GM caveat disclaimer that says just because a character sheet is posted, I don't have to do what it says. I have tons of NPCs on my hard drive and honestly they aren't doing me any good just sitting there so I thought for once I'd include some material for everyone to use.
  14. "Well, ah do declare," Keiko purred in her best (not super great) imitation of a Southern drawl, "Mah hero." She clicked at him, then sauntered over. She had on a knee-length skirt and a white blouse with a blazer. Not quite a 'school uniform' but clearly patterned after the old classic. Another perk of being blind? You got to feel people up and it was no problem! Keiko reached out to feel Bastian's face, then whistled. "And a handsome hero to boot." She lifted her sunglasses, showing her eyes a little off-focus, and winked at him. "You have a good morning too." With a grin, she clicked around some more, then went to take a seat in the back row.
  15. Sebastian Stone was easily six foot and change, and half that at his shoulders. He wore denim jeans, tan steel-toed work boots that looked like they'd seen their fair share of the 'work' part with a black tee shirt covered by a red and white flannel, the sleeves were rolled tight around his biceps. Country living on a farm had done the boy wonders, he looked like the peek of physical perfection, with tightly corded muscles threatening to escape the tight black of his tee. His parents and sister had already dropped him off over the weekend and he'd said his goodbyes. It wasn't going to be easy, he knew, to leave home and come to here and try to learn more about what life held in store for 'people like him', but his father had raised him right, his mother armed him with all the manner's he'd need and his sister... well, she taught him tolerance and patience if anything. He could do his. The city sure was different from the small farm in Montana where he'd grew up, yessir... he wasn't accustomed to so many vehicles and hustling, and not to mention the quality of the air. Not to mention city girls dressed a whole lot different than the girls back home, and by that he meant the girls back home actually dressed... he wasn't sure some of some the clothing the students were wearing... like one girls' shorts barely qualified as shorts, well ,they certainly got the 'short' part right. That's not to say it was all wrong, a lot of the ladies were quite modest, or carried their manner of dress in a way that was tasteful yet still attractive, but overall it was just a severe a culture shock for him. He was used to denim and flannels. Completely unaware that the young Japanese girl could see just fine, he did what most young men his age wouldn't normally do when a blind person was walking towards a crowd: he took charge of the situation. He was raised proper, and when a young lady with her sight impaired approached, you made darn sure she had all the room she needed to get where she was going. It was just the right thing to do. "Ladies and gentleman, would you all mind making way, please," there was an accent in his voice, northern, if she had to guess. He sounded like a Yankee cowboy. "The lovely lady needs to get by y'all, would you mind makin' some room." And just like that, Keiko was the Moses of Claremont as sea of typical inattentive teens parted for her. Keiko moved through the crowd, and 'Bastian (he preferred that to Sebastian) mentally chastised himself for being dumb enough to nod to her as she walked by him. "Y'have maybe ten or so more feet before there's a row of seats if you'd like to sit, just off to your left there. You try and have yourself a good morning." She was pretty sure if he had a hat on, he would have tipped it.
  16. Today was the big day, if nothing else, it marked a new beginning of sorts. With all his mother's training, a part of him felt as though he were ready for anything, but he knew the unexpected abound when dealing with other people with powers. As other students began arriving at the quad, he was one of those who didn't stay in one spot, his general preference was to be in motion. It wasn't so much that he couldn't remain still, no, his mother made sure he could, he just liked to move around. Seeing some of those who were already here, he gave everyone their space.
  17. Last week
  18. The Faculty Jericho Drumm, Headmaster - Male, 44 years old. Charming and charismatic, Jericho Drumm lost his wife and newborn daughter during the Terminus Invasion over two decades ago, he never remarried. Once a high-profile reporter who's writing focused on cutting edge medical science and gene therapy break-throughs, his charisma and unshakable character brought him to the attention of Duncan Summers. He humbly accepted to be the new headmaster of the Emerald City Claremont Academy Campus. He holds several degrees in medicine (although not an accredited doctor), social sciences, and even psychology. Ms. Denise Childs, Assistant Principal - Female, 35 years old. Lovely, but completely devoid of personality, Ms. Childs seems to have no complete or accurate file that details when and where she was included into the West Coast Claremont Academy Campus project. She came to the academy early in its first year after the original Assistant Director (Cassidy Malone) resigned suddenly. She, along with Headmaster Drumm, handles all the administrative work involved with running the academy. She seems to take a great interest in the disciplining the students, coming down harshly on any student who violates the school's protocols. Headmaster Drumm is usually the only one who can save student's from excessively harsh punishments. She'll make a day of detention into weeks. Instead of suspending privileges for one student, she'll punish the entire student body... the list goes on. Her daughter, Cassandra, is a telekinetic and a student at the school. Eileen Gomez, Head Counselor - Female, 33 years old. Compassionate and determined to a fault, Ms. Gomez works very closely with the powered students who seem to display mental abnormalities or have a difficult time coping with their new found abilities. Eileen herself is a competent empath, and her 'soothe the savage beast' approach to therapy has made her a very welcome addition to the staff. She is also quite adept at conventional hypnotherapy. Prof. Myrna Jensen, Calculus Teacher - Female, 27 years old. A brilliant and talented mathematician who joined the school just over a year ago. Professor Jensen is that teacher the students love to hate. Arrogant and filled with righteous self-importance, she teaches calculus with effortless disdain and makes going to class utter hell. She won’t just ask questions. She’ll ask the questions you can’t answer. Some students think she just plain hates them, but Prof. Jensen sees it as her job to teach them never to underestimate the human mind; a weaker opponent can always beat a stronger opponent by outwitting them. Dr. Leslie Chase, School's Doctor - Female, 34 years old. School Physician. Dr. Chase got her first PhD from the University of Hawaii. A brilliant mind and capable medical doctor she spends most of her time treating injuries that a vast majority of the students get while playing with their super powers. Kind to a fault with an impeccable bedside manner she's found herself playing counselor to the students just as often as she's been their doctor. Prof. George Fallon, Science Teacher - Male, 39 years old. Serving as the science professor the school, Professor Fallon is a brilliant man with a small library of papers dedicated to his field. Although a stern and tough teacher, he pushes students hard in the hopes that it will help them to develop the mental fortitude necessary to control their abilities. His demeanor makes it somewhat difficult for him to connect with the other faculty. Before accepting the job at Claremont, he worked for MarsTech, developing state-of-the-art, cutting edge nanotechnology. Prof. John Keating -Male, 61 years old. Professor Keating is a rare find in the world of higher education; he makes the subject matter fun. A professor of history, literature and theater, Professor Keating is a joyful and witty man in his sixties who is never wanting for a joke or witty retort. Arguably the school's 'favorite' teacher his one-liners and antics are legendary among the students. It is even rumored that his unbreakable mirth and comedic talents once made Mrs. Childs break out into a fit of laughter. She denies this rumor. He doesn't.
  19. Claremont Academy Emerald City Campus THE SCHOOL GROUNDS Despite its colorful history and resulting tragedies, Claremont Academy is a beautiful campus set atop a hill in Lakeview with nary a visible blemish from its past. Surrounding the school grounds are a light smattering of woods with beech, birch, and oak trees. A short ways away from the walled academy is the scenic Red River Road, a stretch of road that travels along the eastern shore of the Red River and north into Emerald City. [ITEM: So get this, there's this place up near the new Claremont Academy that young people are calling 'Peter's Wood'. So apparently people going up there are getting scared out of their wits by some beast living in the forest. There are area's that people say are covered in webs, so bang for the buck is that people believe giant spiders have moved into town. Now, the authorities say it's just webworms spinning large webs trees, and that's not uncommon for this far north, but let me ask you folks: when was the last time a webworm web turned you white and scared you the point of forgetting your years worth of practiced vocabulary. Facts don't stack up, sorry local authorities. -Exerpt from the Ghost Sightings Blog] The campus itself is carefully manicured and always green when the season calls for it. Paths and driveways curve gently and seem to meander through the property, but that’s more a testament to the skill of the landscapers. There are enough trees to soften the terrain without blocking the sight lines, but they also lend a sense of age to the already venerable-looking brownstones. The campus looks like a well-maintained slice of 19th Century life, but the truth is, it’s a convincing mock-up of the campus that Dr. Charles Claremont envisioned, with some extra touches in the way of modern amenities. The school is divided into three main areas. The first is the school proper with its chateau-style buildings surrounding the main quad on all four sides. Behind it is the second area upon which sits the gardens, three dormitories, and the Administrative Building. Behind that is the third area, a large open field with its tree groves and open green spaces for playing touch football, Frisbee, or just sitting and relaxing. Beyond that lie the baseball diamond and the Academy’s swimming pool. Inside the buildings, the same attention to detail and decor remains. The walls are half-paneled using maple and cherry woods, while the floors are made in the rustic style with maple floorboards. Carved plaster ceilings adorn some hallways and rooms, while various paintings hang from walls. Some of the windows are etched, while brass and copper trimmings and fittings can be found throughout the buildings. The school grounds and the building interiors look very much like the touches on old five-star hotels. That’s not to say there isn’t space for the modern touches, but Duncan Summers ensured that they were relatively hidden in comparison to the decor. The multi-story buildings contain elevators, and all the buildings are fully wheelchair accessible for certain teachers students. 1. THE MAIN ENTRANCE From the moment someone approaches the main double gates, they feel engulfed by the portico-style gate tower. The double gates are for vehicles, while visitors entering or leaving on foot can use the door set into the gate itself. On the wall next to the entrance is a plaque that reads: “The Claremont Academy for the Gifted, Scientia Potentia Est” (“Knowledge Is Power” in Latin, the Academy’s motto). The double gates open to reveal a parking area with doors leading into the building on either side, and a driveway leading through to the Main Quad. The parking is mainly for teachers and for parents with appointments. Otherwise, the visitor parking lot is outside the main entrance. A security booth at the gate admits visitors or directs them to where they need to go. All visitors must enter through here first. Spanning either side of the Main Entrance is the Main Foyer, which is discussed in Section 3 of the tour. The building’s second floor corridor runs uninterrupted through the gate tower. 2. THE MAIN QUAD The Main Quad is an open air courtyard surrounded on all four sides by school buildings. A circle of grass is stamped in the middle of the yard; at its center, like a spoke in a wheel, is a statue of a proud-looking Dr. Charles Claremont. The Main Quad is the lunch stop for students looking to enjoy a beautiful day or just read, generally under the supervision of two or more teachers. The quad also has wood benches for students to sit and relax during lunch or personal breaks. 3. MAIN SCHOOL BUILDINGS Six buildings form the main academic body of Claremont Academy. They are all connected, and they frame the outskirts of the Main Quad. DR. CHARLES CLAREMONT BUILDING The Main Entrance is attached to the Claremont wing of the academy, on the east side of the Quad. A long, straight corridor opening on either side of the Main Entrance serves as the Foyer’s spine, with school lockers clustered together and interrupted in regular intervals by doors leading to the classrooms, the bathroom, or the stairwell. On one side of the Main Entrance is an office with a counter exposed to the corridor and a waiting area to the side. Allison Humphries is one of the secretaries who answers phones and greets students and visitors. Next to the secretaries’ office is the Honor Wall with its inset trophy case filled with various honors and awards. Along the wall itself are the dedication plaques, class photos (new ones and some salvaged from the East Coast school after its brush with the Terminus Invasion), and school memorabilia recovered from the ruin of the old Academy. This includes battered trophies, half-destroyed books and personal items, the twisted and near-melted St. Thomas Aquinas school plaque, and even the stripped helmet from an Omegadrone. Directly opposite the secretaries’ office is a large engraved wood panel with the names of all the students and faculty killed during the Terminus Invasion. This wing holds the school’s labs and the music department among its many classrooms. The infirmary is also located here and is under the auspices of Doctor Lucia Chase. Doctor Chase is a dark-haired beauty, and there are few boys who don’t have a crush on her. The infirmary is better stocked than most given the fact that some teachers and many students live on campus. MATTHIAS COOKE WING Dedicated to the memory of a senior student who died saving classmates from an Omegadrone Squad, the Cooke Wing stands on the north side of the Quad. The Cooke Wing holds more classrooms as well as the different offices of various teachers, the counselors’ offices (including that of Eileen Gomez), and the teacher’s lounge, which is snuggled away from all the heavy foot traffic. The student supply store is also located here; it sells the required textbooks for class and all necessary school supplies. In the two-story foyer at the center of the wing stands the statue of Matthias Cooke, dressed in graduation robes and holding his diploma, which was granted posthumously (the original diploma is bronzed and at the East Coast Academy with the original, identical statue). Many students touch the hem of Cooke’s robe, believing he’s good luck for their tests. Double winding staircases in the foyer lead up to the classrooms on the second floor. DAVID SLOANE LIBRARY A sizable donation came from the coffers of the enigmatic philanthropist David Sloane. While the donation was meant to be anonymous, Duncan Summers eventually discovered who the mysterious benefactor was and honored him by naming the library after him. Sloane, while appreciating the gesture, also seems uncomfortable by the attention. Regardless, the library is a prize for any large school, much less one of Claremont Academy’s modest size. The three-story building is one of two along the south of the Quad. It contains many fine volumes and works in its mahogany wood stacks, as well as large study tables; the normally quiet library is made quieter by the carpeted floors. It also comes equipped with ten computers for conducting online searches. The computers are all firewall-protected, and they’re connected to the Emerald City Public Library network. The library has six sound-proof rooms for study, as well as a small micro-film and micro-fiche library with copies of articles from the Courier-Express, Emerald City's only newspaper. The audio-visual section has televisions, DVD players, projectors, DVDs containing documentaries, and computers with Internet access. The third floor is currently off limits, and nothing piques a student’s curiosity like those two words. Nobody has managed to sneak up to the locked third floor, but that’s not for a lack of trying. Duncan Summers doesn’t even allow the Next-Gen access to that area. DIANA FALK CAFETERIA The second of two buildings along the Main Quad’s southern facing, the Diana Falk Cafeteria was named for an affluent industrialist who donated her savings to various charities before she died. The Claremont Academy was one such recipient. The roomy interior of the cafeteria is two-stories high, with rows of long bench tables and a well-stocked kitchen that serves a variety of healthy meals. The meals include access to the salad bar. Along one wall are vending machines serving a variety of drinks and candies. Dr. Hunt considered removing them in favor of healthy snack dispensers and 100% fruit drinks, but the school almost rioted as a result. As a compromise, Dr. Hunt removed half the machines and replaced them with healthy alternatives like fresh fruit baskets and bottled water dispensers. The cafeteria only serves breakfast and lunch during weekdays, to serve the day students. On weekends and at night, meals for boarding students are served in the staff restaurant, which was designed to feel more like a traditional restaurant than a cafeteria. On weekends, students are also allowed to order fast food delivery, which is dropped off at the Main Entrance. LEONARD FOX AUDITORIUM The Leonard Fox Auditorium is one of two buildings on the Quad’s west facing. It also doubles as the theater and the weekend movie house. The seats are fixed and arranged in amphitheater fashion, while the stage and back area are large enough to handle decent-sized school productions. The auditorium sees use throughout the week, from school concerts to guest speakers, from school announcements to theater rehearsal and school plays. On Sunday afternoons, a projection screen is dropped in front of the stage while a movie that’s already completed its cycle through the cinemas plays. As one of the purer moments of pleasure at the school, the faculty breaks out an old carnival popcorn maker and makes fresh popcorn for the students. Under the auditorium and stage are the hallways and classrooms dedicated to woodshop, art, and prop/set storage. Many students have a hand in crafting props and painting sets for plays for extra-credit or as class assignments. Still, despite the bustle of student life here, nobody likes to be in the auditorium alone. The shadows seem to fidget, and the echoes dance for just a bit too long. The teachers claim it’s an effect of the excellent acoustics, but the students aren’t so sure. LUCAS POWERS GYMNASIUM Football legend and ex-quarterback for the Emerald City Bulldogs, Lucas Powers, was more than happy to donate money to the Emerald City chapter of Claremont. When he first toured the new campus, he said, “It’s like being on the East Coast all over again.” The Powers gym is large enough to hold a tournament regulation basketball court as well as the surrounding bleachers. It contains lockers and shower rooms for boys and girls, a weight training room, equipment storage bins, and the offices of the various coaches, including Alan Archer and Mike “Iron Jaw” Jones, who transferred from the East Coast campus to assist with getting the new school on its feet. ST. THOMAS CHAPEL Although it’s not connected directly to the Main Quad, between the gym and the garden is the chapel. It’s a comfortable place with its doors open throughout the day, hosting bible study after class and Saturday and Sunday services. Father Lantom runs the chapel with a quiet smile, and he always has time to talk to the students. 4. THE ROBERTA ISLEY GARDEN Surrounded by hedges and a low wall, the beautifully manicured and landscaped Roberta Isley Garden is named after one of St. Thomas Aquinas’s first female graduates. In her life, Roberta went on to become a prominent horticulturalist who won the Nobel Peace Prize for her work on cataloging plants and herbs used in native remedies and treatments. Many of the unique and strange flowers found in the garden were those found around the world and donated by Roberta, after she deemed them safe for the local flora and fauna. After the destruction wrought by the Terminus Invasion, Duncan Summers managed to secure or recover the seeds of many of the garden’s rare plants. In fact, with the rapid deforestation of Earth’s once thriving ecosystems, there may well be several species in the Isley Garden that have since gone extinct elsewhere. Duncan has kindly opened the school to several professors at Freedom City University to study the plants and protect the seeds, on the condition they don’t damage the garden in any way. In addition to the unusual plants, the Garden includes a small Zen garden, rows of perfumed flowers, and benches to sit upon and enjoy the calm air. Groundskeeper Terrance Williams, one of several people who tend to the large estate, has quite the green thumb when it comes to the garden. He’s always willing to chat with students about plant care, and even runs impromptu lessons for any student who stops by to learn. THE CARRIAGE HOUSE Although not attached directly to the garden, the rustic carriage house is a long, green-roofed building along the academy’s south wall. Groundskeeping uses the carriage house to store gardening equipment, fertilizer, and seeds for the garden as well as smaller lawnmowers than the riding mowers for areas like the Main Quad. The carriage house also has a locked room that appears cluttered with crates if entered. It contains a hidden retinal scanner and secret passage that connects to the administrative building and the subbasement. 5. THE JASMINE SUMMERS ADMINISTRATIVE BUILDING Named after Duncan Summers’s deceased wife (and daughter of villain Dr. Sin), the Administrative Building is the brain of the body academy. A secretary works in a small office located near the entrance. She directs visitors to where they need to go, and few people can get by her. Next to her office is a comfortable waiting room for people to sit until someone’s ready to receive them. The ground floor holds the majority of the offices for the various departments required to run the school, including the orders and supplies desk, the parent/student liaison officer, accounting, and records. The offices of Headmaster Jericho Drumm and Vice-Principal Denise Childs are at the rear of the building, along with the private library. This staff library contains books required to help teachers teach their courses more effectively or the staff to run the academy more efficiently—they include books on various school-related subjects, ways to construct engaging lesson plans, government grant lists for private education, etc. Only a handful of students are allowed in this library. Finally, the administration lunch room is also located here, with the cafeteria grudgingly delivering hot meals on occasion. The second floor is reserved for housing certain teachers like Alan Archer, Myrna Jensen, Eileen Gomez and John Keating. The apartments are comfortable suites and are reserved for those teachers who know about the Next-Gen and the subbasement. The third floor is Jericho Drumm’s private residence and his sanctuary. No one is allowed here. The basement contains the school’s mainframe with a net isolated computer for backups and the storage facilities for school supplies. SECURITY OFFICE Attached to the administrative building is the security office. Two security officers are always on call here to watch the cameras and respond to problems. The small building includes the monitor room, a small garage for the electric cars they use to zip about campus, and a coffee room with a comfortable cot for when a guard needs a break. The camera system uses motion sensors to trigger the monitors. The campus, however, has several deliberate and subtle blind spots to allow the Next-Gen and qualified personnel to access the subbasement unnoticed. 6. ANDREW SCOBLE BUILDING: STAFF QUARTERS It takes many people to keep Claremont Academy operational. Not everyone receives an apartment in this building, but teachers, the head of the cleaning staff, and staff chefs do live here…essentially anyone whose services are required almost full-time. The apartments are by no means lavish, but they’re large enough to include a living room, bedroom, private bathroom, and a small kitchen. Everyone is given a phone, satellite television, and a computer with an internet connection. The apartments of the fourth floor are slightly larger and capable of accommodating a family, like Vice-Principal Denise Childs, and her sixteen-year-old daughter Cassandra. The first floor of the building is taken up by the staff restaurant and kitchen, where students and staff dine at tables and order from a prepared menu. The second and third floors are exclusive to the apartments, as is part of the fourth floor. The fourth floor is also reserved for a spacious kitchen with large bay windows, a dining area for those staff-members who enjoy cooking for one another, and a large communal area. The latter includes a big screen television, comfortable sofas, a wet bar, a fireplace, and a billiards table. The building is named after a teacher who died saving his students from a classroom chemical fire. Behind the building is the staff parking lot. The basement contains the residence laundry machines and dryers. 7. RITA KORD & EDWARD JON CARTER DORMITORIES The two dormitories are modeled after their Freedom City campus counterparts which were built at different points in the academy’s history, when it was still enjoying some level of popularity. Later, when the board of trustees decided to turn St. Thomas Aquinas into a co-ed campus, they changed the name of the smaller dormitory to that of philanthropist Rita Kord and designated that the women’s dormitory. Following the Terminus Invasion, the Jon Carter Dorm was nearly destroyed. It took longer to rebuild, and so Duncan made the Kord Dorm co-ed. Once the Jon Carter was repaired, the school merely kept the boys and girls together and the Emerald City Campus continues that tradition. Most of the rooms are double occupancy, meaning freshmen and sophomore students have a roommate. All double occupancy rooms have two beds, two study desks, and two bureaus as well as a phone jack for the room and separate internet connections. Juniors and seniors, however, are given a room to themselves, meaning they have enough space to bring in a couch and coffee table, if they want. One school tradition is that when a senior graduates, he or she leaves behind the couch and table, but not before signing it. Without the same tenure as the Freedom City Campus, the tradition lives on save for very few signatures. All floors have two communal bathrooms and shower stalls for boys and girls. Each floor also has two rooms, one each for a male and a female resident assistant.
  20. Tisuri's attention shifted from Kaze, then the Zoyu and back to Kaze. As he was about speak, Rin's outburst of laughter caught his attention. He watch Rin calmly, listening to her observations. "Not an inelegant analogy." Tisuri commented to Rin with a nod. Tisuri looked back to Zoyu and nodded. "You are dedicated and you do train, there is no doubt, but even you know that there is more to it. You do not realize it, but you have even, intuitively, nearly recreated one of the first techniques of the kenku swordsmanship." he said to Zoyu with a faint smile on his lips. "And you spar, toe to toe, with one favored by Mirumoto himself." he added. The kenku then turned his attention back to Kaze and shook his head, a gesture more to himself than anything else. "I doubt you would have heard of her. Your ancestor, Kakita Eji, was visiting the lands of the Phoenix Clan for winter court, and became lost in the woods during a sport hunting outing. Deep in the forest he came upon a beautiful woman who fed him rice, sheltered him and led him back out. He was so enraptured with the woman that he asked her to return with him, and she did, for she had become enraptured with him as well. Her clothing was a bit different and she spoke Rokugani with a strange accent at first, she was beautiful and elegant, Her smile and laughter warmed his heart and soon the pair was deeply in love. He asked her to marry him, and she agreed, which was something that was not well received by many in his family. She lacked noble heritage and seemed to be gaijin, or at least partly so, but Eji would hear none of it, so they were wed and in time she bared him many children. You see, Eji's family was at least partially right about Seiobo. She came from the north, well past the mountains, from a place called Qin. Her curiosity led her to Rokugan, where she met Eji and fell in love. But she was not exactly a gaijin. Seiobo was a Kitsune. She loved Eji so much that she remained in human form. I watched her grow old with Eji, their love never fading. Her love for Eji was so strong that she gave up her immortality for him. Time finally caught up with her though, and she passed on. Though she was a loving and dedicated wife and mother, you would not hear of her voluntarily though, for as far as the family was concerned, she was Eji's 'gaijin mistake'. The rest of the family, at the time, did their best to limit the spread of her blood, but it is clear that they were not entirely successful, for here you are today. She died in mortal form, but her spirit lives on, even if she was largely or possibly entirely forgotten, watching over her descendants. You see, we Kenku understand magic, but the Kitsune, they are magic. They know the primordial tongue of the Heavens... and The Words spoken at the Time of Creation. That is why you were able to do what you did. She showed you how, but in the end you still had to do it yourself." Tisuri explained to Kaze
  21. "I don't wear a watch." He said quietly, thoroughly enraptured by the scene unfolding around him. A part of him no longer cared where they were or where they were going, like seriously... look at that view! "I use my phone." "Figures," she hissed, annoyed with him because, well, it was easier than admitting he was kinda cool in his own way. "Can't live without your tech." "Says the girl missing her watch," he shot back, rolling his twisting his lips to one side of his face to dismiss her entirely. He could play this game. "Or what, do you wear a sundial?" Laurie relaxed. He was right, she was right... this was only going to delay them if it continued. "Point taken, look, us fighting isn't going to help anything... we need to find a way our of here, an escape pod... these things usually have escape pods, right? And why isn't she waking up?" "One, I've no idea, this my first space ship escape... I dunno, I mean, it might." He shrugged. He suddenly realized how seriously powerless the three of them actually were. "Two, this is also my first run in with alien date rape drugs, so I have no idea why she won't wake up. You're right though... we got nothing. We need intel, Sean and Alec would want intel on this place. Once we know what's going on... we can put it all together... fight back." "Can't you... jaunt us out of here? How far does it work?" He chuckled in disbelief, not that she'd asked him that, but in his own ability to make it that far. "No that far, Red," He sighed, collecting his thoughts. "I have to see where I'm going, an image, a spot to study, or a place I know very well. I can form an... I dunno, an anchor I guess, and pull myself back there. This though... this," he pointed to all that was out before them in the vastness of space. "Red... this is not a simple jaunt. Plus, I have limits. I can only carry so much with me and there's no guarantee I could get back here." She shook her head and approached him, processing all he was saying but not quite putting it all together what with all that was happening all at once. "What does that mean? What do mean you can only carry so much, how much?" "You or Clare, how much." He said, his voice expressing a sorrow. "Not both." The chamber was quiet. It was swiftly becoming a cold, hopeless prison with on hell of a view. For awhile they had nothing to say until finally Laurie quietly spoke in a somber tone. "Yeah, let's... look around or something. Intel, right? Standing here is just... making it harder to get home." Her eyes wandered to the massive window and she stared in the direction she thought Earth might be in. "Can you carry Clare?" Silently Devin nodded and scooped up Clare comfortably into his arms. Together the two set out to look around, starting with the chamber they were in...
  22. No matter what they did Clare wouldn't wake up her pulse was strong and her breathing was regular. As they tried something caught Devin's eye something big something above him. "Hey is that Jupiter?" Devin asked more subdued than it had been. This was something he had never in his wildest dreams thought he would see they were flying by Jupiter. Flying. By. Jupiter. Devin and Laurie watched as the huge planet which filled the sky slid by them and fell behind dwindling as they watched, shrinking in less than a minute it was just another star. Laurie looked pale, "how long were we out? i didn't wear a watch"
  23. <You really need to practice this whole image thing... did you have corn flakes for breakfast?>, he asked her as much aloud as in his mind. They both weren't as used to the mental chatting thing it seemed and still talked as they thought. He continued to tend to Clare, okay... he continued to slap her and fight the urge to cop a feel, but it was about as altruistic as Jaunt got these days. The fact that he;d made it this long without inspecting the small of her back for a thong seam was an absolute testament to his willpower. Next gaming session he was considering making a Paladin, he'd obviously mastered the more noble aspects of being a hero... <Yeah, what's that got to... oh... look, I'm trying okay... I'm really weirded out right now...>, cautiously she peered around her, a small chill running through body at the prospect of someone, or something with unkind intentions entering the chamber and... well, that'd be it. Nervously she focused again as the thought of a possible gruesome death awaited her. <You're scared someone's gonna see your browsing history...> He said, smirking to himself, she couldn't see him, but he smirked nonetheless. This wasn't going well at the moment, but just knowing she was out there, a familiar soul in all this sudden madness comforted him. <You dirty little minx... do your parent's know what you do in the late night hours?> <I swear, if we make it out of this, I'm kicking you in the junk so hard, your teeth are gonna bleed...> She was fuming. She was stuck in a strange place, up in space no less, and of all the 'heroes' Earth had to offer she got stuck with... with... him. A part of her wanted to scream for the aliens to come collect her, a million anal probes were certainly preferable to sharing one more thought with that... knuckle dragging, mouth breathing... "You forgot slack-jawed." Devin's voice was a clear tone that slightly echoed in the large room's acoustics. When Laurie spun about, half shocked, Devin was half expecting her to throttle him. He was kneeling over Clare's sleeping body, but stood as she looked at him silently. He could tell her mind was still wondering if he was an illusion or figment. Finally she gave up caring and he flinched slightly as she moved towards him. She didn't hit him. Instead she fell into his arms, gladdened and relieved that he was real and she wasn't alone anymore. Gods she smelled good and seeing her was just the panacea he needed to gather the focus they'd both need if he was going to get them out of here. Okay, Clare might help too, but he was totally taking the credit, after all Clare didn't want to make out with Laurie... or maybe she did... and would they let him record it... "You know, your dad said this is how teen pregnancy starts," he whispered, holding her tight with a caring expression she couldn't see. If she had, she may actually consider him more than sub-human. "Skintight body suits, stressful situations, alien observations decks..." She smiled, he didn't see, nor would he... the damnable little sub-human he was, but he always had a way of making her smile, even in the middle of all this. Laurie sometimes felt like she had her own Deadpool... except even an ugly Ryan Reynolds preferable to Devin. She wasn't sure why the sound of his voice or his breath on her neck made her melt, so she quickly remembered that she hated him. "Relationships that arise from stressful situations never last. It's a fact." Despite her resolute brick-walling of what he passed off as humor, her chin never left the safety of his shoulder. "Well, we can make out furiously until the magic has passed, then go back to hating each other... I don't think Clare will mind," he whispered sensually in her ear. "I bet she likes to watch." She could feel his smirk. The haughty, almost dead pan manner with which he delivered his one liners was fired with Deadpool like accuracy. Wit would be Devin's coffin and every jest a nail, of this she was certain. She rolled her eyes and pulled herself away, tapping him on the chest and offering him a disgusted smile and a disinterested response. "Aaand the moment's gone. Seriously. You can let go now..." Unphased, he did as she asked, smirking outwardly and laughing like a mad man on the inside. He knelt back beside Clare, putting the moment behind him, sort of... damn she smelled good. "Clare won't wake up. I've tried shaking her violently, slapping her... considered punching but I'm not sure it's safe. I think the suit is too tight... we should definitely get her out of it..." "Oh, but shaking her violently is?! And we are not striping her down... oh. My. God." He fists tensely balled up and she flexed her wrists outward as her whole body tensed up in an urge to resist throttling him. She glared at him wide eyed with disappointment and growing frustration at being stuck with him as her rescuer. "You're a colossal idiot." She breathed heavily, placing her hand on her forehead, she paced around trying to collect herself and her thoughts. Suddenly a thought dawned on her. "How... how did you get here?" Despite his jokes, Devin was dotting over Clare like a mother hen. He was worried about her, he just couldn't let it show. He gently brushed a lock of her hair from her face, letting him see her eyes gently dart about under the cover of her eyelids. She was still with them. With his attention on her, his mind wasn't on witty prose or lost in his next one liner. He delivered his words honestly, almost like a hero should. "Not sure," He said flatly, his concentration on Clare for the moment. "I thought of you, Red. You needed me, here I am. It's what I do now." Laurie melted all over again, stifling the fuming rage brought on his... being him. Ugh, he was so... so... UUUGGHHH....
  24. "Holy Shit!" exclaimed 3J as she saw the growing blaze in the trashcan, smoke billowing from it as if it were a 3 alarm the the flames really began to shoot out. This wasn't some little trash can fire fueled by a few crumple sheets of paper it was a budding conflagration complete with jets of flames shooting up every few seconds each one higher than the last. Pretty much everyone was frozen when 3J began shouting again. "Wait wait I know what to do!" The chubby red head started digging through her bag as the flames shot higher and higher...
  25. Last Week Today - June 19 - 25, 2017 Monday Furry Road - Road Dice Wednesday Nuts & Bolts - Dee Eye Why Friday Predation - Early ThoughtsInspiration Strikes
  26. Rin burst out laughing almost rolling the laughs coming from deep in her belly from her soul. "That Zoyu-san explains oh so much in so few words. I applaud you, Tisuri-sama, on your on your brilliant brevity." She bows to the Kenku deeply and reverently. The she fills her cup and everyone else cup with saki, the first she has touch since their own interrupted party what seem like a lifetime ago. Lifting the cup she looks at all of those gathered. "We have done our duty this night and some would say more than our duty. But I say not enough. When the rain falls from heaven, many such as I and those who are practical, do not hide from it, do not rush in doors to avoid what is only water. So what if we get wet. We will dry. And if it is hot then the rain will cool us and is welcome at least by me. But when the typhoon blows and the rain becomes flood and the wind tears at the you... even the practical seek shelter in the strongest house. Last night it rained, but the thunder from that rain speaks of a storm which is just over the horizon, a typhoon the likes of which none of us here, save perhaps one," Rin bows her head indicating Tisuri, "have ever seen or imagined. My duty is clear, our duty is clear." Rin drains her cup.
  27. One thing keyboards do is build dexterity in your fingers. Cat's Cradle was as old of a hobby for Warren as shuffling cards. They were things he'd do when he was younger to pass the time in foster care or one of his several minor stints in juvenile detention. He wasn't too thrilled about the mp3 recording that 3J had doctored to jumble a few of the things he'd said into her spell, but really, editing a recording took all of what? Ten minutes and could be done in the bathroom on a tablet. Myth Busters really needed him on the payroll, he'd have a field day with this place... although he didn't recall saying 'tits' out loud... eh, he must have. To pass the time, and drown out the rest of the people around he got to work fiddling with the string. Sure enough his fingers showed a measure of manual coordination and skill that would have made Kaitlin consider guys again or 3J wonder what the touch of a man could really be like... too bad she'd never know. The more he focused the easier and swifter the string patters came. This place was a joke, and the more he thought about how fake the place was, the swifter the the motions came to him. Fueled by pure irritation there was a sudden "POP" like a small bubble in plastic baggie being smashed by a child's palm. Startled, those present spun about and looked at where the sound had come from, back by the door, near where Spenser had exited the small metal trash can was smoking and tiny fire was quickly gaining in size...
  28. Zoyu circumspectly squeezed Tsukiko's hand in return. "My blade may belong in one world, and indeed, longs for it, Tsukiko-san," Zoyu murmured, her habitual serene smile on her lips, but her eyes were bright with deeper emotion. "But I very much enjoy visiting your world, and I have every intention of doing so again and again." She glanced up at the much taller woman, her smile widening just a trifle more. "Why else defend the Empire if not to do so?" At dinner, though her graces and manners were in evidence, Zoyu's mind was more on Tsukiko than those on hand. She was largely silent, only replying instinctively as politeness dictated. But then Tisuri began speaking about her and Rin's heritage and suddenly as that, Zoyu was in the here and now, thoughts of Tsukiko flown out of her head. "My skill with the blades comes of dedication and being of the Kakita," Zoyu replied loftily, but there was the slightest hint of uncertainty in her faint frown as she fingered her anomalous lock of hair. "As for my... eccentricities of hair and eye, I had always believed were markings of glories or tragedies on my previous journeys on the wheel of life. But you claim it is the blood of the honoured Kenku flying in that of the Crane? Your blood?" Tisuri in his human guise nodded in a way that was both boastful and bird-like. "It is so." "Hmm." Zoyu lips formed a contemplative moue, considering her shared heritage of Crane and Crow as Kakita Kaze asked about one Seiobo-sama that she was not familiar with. With such legacy, perhaps Tisuri-sama would be willing to share the mythical and mystical arts of the blade for which the Kenku were renowned...
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      magic is making me stumble
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      communication
      1 :  an act or instance of transmitting <the communication of disease>
      2a :  information communicated :  information transmitted or conveyedb :  a verbal or written message <The captain received an important communication.>
      3a :  a process by which information is exchanged between individuals through a common system of symbols, signs, or behavior <the function of pheromones in insect communication>; also :  exchange of informationb :  personal rapport <a lack of communication between old and young persons>
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      Irregulars are soldiers or warriors that are members of these organizations, or are members of special military units that employ irregular military tactics. 
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      fuck it i am going back to bed
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      am not in a good mood
       
       
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