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  2. Atumn "Mulan" Evermore / Spellstone Name: Atumn "Mulan" Evermore / Spellstone Real Name: Na'Atem Marital Status: Single Date of Birth: Unknown Current Occupation: Student, Sorceress ~ Physical Traits ~ Gender: Female Ethnicity: Asian (Mu) Apparent Age: 17 Actual Age: 12,000+ (her best estimate) Height: 1.65 m / 5'5" Weight: 60 kg / 132 lbs Eyes: Brown Hair: Brown/Black Handedness: Right 'Known' Background Atumn "Mulan" Evermore was adopted adopted by the Evermores in Emerald City after some sort of accident left her without family. She picked up English quickly and with the aid of her adoptive sister, she began learning the ways of western civilization, though she is occasionally something of a fish out of water. Being an intelligent girl, she learned and adapted quickly. At some point in her teens she discovered that a family heirloom, the Spellstone, one of the few things she still had from her birth family, called to her, and through it she could call on powerful magics. Her dabbling caught the attention of Dragoneye, who after finding Autumn and meeting with her and her parents, explained that she may be a descendant of the people from the lost continent of Mu, and suggested she attend the Academy where she might learn to master the Spellstone. It was not long after hearing of her possible heritage that her adoptive sister became teasing her from time to time, calling her "Mulan" because of it and her clearly Asian appearance. In time, she more or less accepted the nickname, There were certainly worse things to be called. Whereas when it came to being a hero, she adopted the name of Spellstone for herself, using the power of the ancient artifact for good. Secret Background (Only known IC by a handful of individuals, such as Dragoneye.) Sheet
  3. Keiko "Kitsune" Ichimura PL 8 (120) Abilities: 32pp STR 0 (0pp) STA 2 (4pp) DEX 3 (6pp) AGI 4 (8pp) FGT 0 (0pp) INT 2 (4pp) AWE 3 (6pp) PRE 2 (4pp) Offense: Initiative: +4 (4 agi) Melee Attack: +0 (0 fgt) Ranged Attack: +3 (3 dex) Specific Attacks: - Photokinetic Laser: +8, DC22 (multifire), 250' rng (indirect 4) Defense: (12 pp) Dodge: +8 (4 base + 4 agi) Parry: +0 Toughness: +2 (2 sta) (+8 when using TK shield) Fort +6 (4 base + 2 sta) Will +7 (4 base + 3 awe) Skills: (24 ranks) 12pp Acrobatics +5 (1 ranks + 4 agi) Deception +8 (6 ranks + 2 Pre) Insight +5 (2 rank + 3 Awe) Perception +7 (4 ranks + 3 awe) Sleight of Hand +7 (4 ranks + 3 dex) Stealth +8 (4 ranks + 4 agi) Technology +5 (3 rank + 2 int) Advantages: 2 pp Languages (Japanese) 1 Ranged combat 1 POWERS 62 Appearance Array 12pp (11pp pool + 1pp alternate power) Morph 2 (humanoids of roughly the same size and gender, can become Attractive as part of morph, Illusion), 11pp - PF: Invisibility (Concealment +4: All Vision, PF Precise) Super Senses (Radius (Sight) 1, Low Light Vision 1, Infrared vision 1) +3 3pp Photokinesis Array 33pp (28pp pool + 5pp alternate power costs) Illusion 6 (Normal Vision + Hearing, Independent, Dynamic; 4pp/rnk + 1 alt power) 25pp - Environment 1 (Light: Bright, Selective; 3pp/rank); 3pp PF: Damage +7 (Ranged, Multiattack, PF Accurate 2, PF Precise 1, Indirect 4, Dynamic) 3pp/rnk + 7 power feats PF: Affliction (Dazzle) +7 (Ranged, Burst Area, Selective Attack) 4pp/rnk * Affliction inflicts Vision Impaired, Vision Disabled, Vision Unaware PF: Affliction +7 (Perception range, targets Will, Concentration duration, Extra Condition, Limited Degree) 4pp/rnk Affliction inflicts Vulnerable/Perception Impaired with first degree success or Defenseless/Perception Disabled with two degrees Telekinetic Array 14pp (11pp pool + 3 alternate powers) Leap +3, Speed +2, Super Movement: Wallcrawling +2, Safe Fall +1, 11pp PF: Telekinesis (Perception, PF Subtle, PF Precise; 3pp/rnk + 2 power feats) +3, 1pp PF: Enhanced Str (sustained, subtle 1; 2pp/rnk + 1 power feat) +5, 1pp PF: Protection (Sustained, Subtle 1) +6; Linked to Enhanced Trait: Parry +5 (1pp/rnk each), 1pp Complications: Power Loss: Psionic inhibition effects - Keiko's control over light and telekinesis are psionic abilities, and can be interfered with in several ways. Physically Blind - Has congenital condition rendering eyes useless; is completely blind if powers aren't working. Center of Attention - Likes to feel important, to be noticed; tends to showboat. Motivation: Fame and Fortune - Wants to be a celebrity, known to all, and to have whatever she wants without having to answer to anyone. COST: 32 Abilities + 12 Skills + 2 Advantages + 62 Powers + 12 Defenses = 120/120
  4. Could you perhaps reprint the character generation rules in here? I was planning to submit a character for this, but got sidetracked and now I remember nothing. Better idea. Just...pretend I didn't say anything. I found the recruiting thread.
  5. Qi “Connie” Liu – Daughter of the Dragon Nationality: Chinese Gender: Female Age 16 Known Background: Qi is a recent arrival in Emerald City. Along with her father, who is a Metropolitan Police Detective on loan to the Emerald City Police department through a cultural exchange program. She is a classic Far Eastern fish out of water. Personality: she is a stranger in a strange land, Qi is trusting and somewhat naive to the ways of the modern western world having been raised in the monastery. Girls fascinate her as she has known only boys and men her entire life. She is calm and not easily offend but also has a strong sense of right and wrong although that is skewed by her upbringing. She learned English from a master of languages so she speaks with a slight American west coast accent. Strength 2 | Stamina 2 | Agility 5 | Dexterity 5 | Fighting 4 | Intellect 0 | Awareness 3 | Presence 0 Advantages Agile Feint, Defensive Attack, Defensive Roll 2, Equipment 2, Grabbing Finesse, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Instant Up, Instant Up, Languages 1, Redirect, Uncanny Dodge Skills Acrobatics 4 (+9), Close Combat: Staffs 2 (+6), Close Combat: Swords 2 (+6), Close Combat: Unarmed 4 (+12/+8), Expertise: Martial Arts 4 (+4), Expertise: Philosophy 2 (+2), Expertise: Theology 2 (+2), Insight 3 (+6), Perception 3 (+6), Ranged Combat: Throw 2 (+7), Sleight of Hand 2 (+7), Stealth 2 (+7) Powers Chi Mastery (Array) -Chi Healing: Healing 2 -Chi Sense: Senses 3 (Alternate; Acute: Chi, Analytical: Chi, Detect: Chi 1) -Chi Strike: Strength-based Damage 4 (Alternate; bludgeoning, chi, DC 21) -Second Wind: Healing 3 (Alternate; Triggered: 1 use - 1 use when suffering 2 or more degrees of damage; Limited: Self Only) Dragon Stance (Offensive Powers) Dragon Stance: Enhanced Trait 2 (Traits: Close Combat +4 (+12)) Whirlwind Attack: Strength-based Damage 2 (DC 19; Multiattack) Striking Power: Strength-based Damage 2 (DC 19) Mastery of the Four Winds (Movement Powers) Catfall: Movement 1 (Safe Fall, Advantages: Instant Up; Limited: Distance Rank 0) Feather Step: Movement 2 (Trackless: Vision 1, Water Walking 1: you sink if you are prone; Limited: Solid Surfaces [1 extra rank]) Run Up Walls: Movement 1 (Wall-crawling 1: -1 speed rank; Limited: One Move Action, Only While Moving) Wire Fu: Leaping 1 (Leap 15 feet at 4 miles/hour) Path of the Lotus (Defensive Powers) Deflect Projectile: Deflect 6 (Quirk: Requires a projectile or throwing weapon) Counter Strike: Strength-based Damage 2 (varies, DC 19; Reaction 3: reaction; Check Required: DC 10 - Attack) Way of Balance (Utility Powers) Analyze Style: Affliction 4 (1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 14; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Vs. Qi's Attacks, Limited Degree) At A Glance: Senses 1 (Rapid: Vision 1) Breaking Blow: Strength-based Damage 3 (bludgeoning, DC 20; Penetrating; Activation: move action, Limited: Objects Only) Equipment Shuriken, Sword Offense Initiative +5 Analyze Style: Affliction 4 (DC Will 14) Breaking Blow: Strength-based Damage 3, +4 (DC 20) Chi Strike: Strength-based Damage 4, +4 (DC 21) Counter Strike: Strength-based Damage 2, +4 (DC 19) Grab, +4 (DC Spec 15) Shuriken, +5 (DC 16) Striking Power: Strength-based Damage 2, +4 (DC 19) Sword, +4 (DC 20) Throw, +7 (DC 17) Unarmed, +4 (DC 17) Whirlwind Attack: Strength-based Damage 2, +4 (DC 19) Complications Motivation: Responsibility: From the youngest age Qi has been in training for the day she inherits the powers of the dragon. that day is still a long way off but still she feels the need to live up to the role of protector and defender of the people. Her responsibilities as Daughter of the Dragon weigh heavily and influence her in all things. Long before the Han took the mantel of the Imperial Dragon the great celestial Dragons ruled the sea, land, and air . The sons of the dragon, nine in number ruled the kingdoms, fortune and doom were their right and they wielded the powers of storm and quake, but the tenth offspring, a Daughter, and to her fell the guardianship of the people her brother ruled it was she who healed them when they were sick, she who bade the crops to bloom and when necessary she who defended them. Rivalry/Enemy: Qi's brother Shihong hates his sister, hates that his world was torn apart, he blames her for their parents deaths but most of all he blames her for being the chosen one. He believes that he should be special. He trained as a monk but as soon as he could escape he did. since then he has traveled the world seeking training in any martial art that he could regardless of it's origin. his one goal is to find his siter and defeat her proving that he is better than the chosen one. Languages Chinese Mandarin, English Defense Dodge 6, Parry 6, Fortitude 3, Toughness 4/2, Will 4 Power Points Abilities 42 + Powers 41 + Advantages 16 + Skills 16 (32 ranks) + Defenses 5 = 120 BACKGROUND (knowledge of this story is OOC unless the ST states otherwise)
  6. Sebastian “Bastion” Stone PL8 STR 10 | STA 10 | AGI 2 | DEX 0 | FGT 6 | INT 0 | AWE 0 | PRE 0 POWERS Leaping: Leaping 8 (1,800 Feet) • 8 points Invulnerability: Immunity 10 (Life Support), Impervious Toughness 10 • 20 points Super Senses: Senses 6 (Extended 2: Sight (x100), Microscopic Vision 2 (cell-size), Ultra-hearing, Ultravision) • 6 points Superhuman: Enhanced Stamina 10, Enhanced Strength 10, Enhanced Strength (Limited to Lifting) 6 (1,600 tons) • 46 points ADVANTAGES Holding Back 6, Interpose, Ultimate Effort (Toughness check) SKILLS Expertise: Popular Culture 4 (+4), Perception 4 (+4), Ranged Combat: Throw 6 (+6) OFFENSE Initiative +2 Unarmed +6 Close, Damage 10 DEFENSE Dodge 6 Fortitude 10 Parry 6 Toughness 10 (Impervious) Will 6 Power Point Totals: Abilities 16 + Powers 80 + Advantages 8 + Skills 7 + Defenses 9 = 120 COMPLICATIONS Motivation—Responsibility: Bastion takes his powers very seriously and believes he must use them wisely. Accident: Bastion is on guard against causing damage to his surroundings, but sometimes he slips. Enemy: There were two children rescued from the lab that day, unfortunately Bastion's half-sibling is not as altruistic as he is. Identity: Bastion keeps his powers and abilities a secret. Power Loss: Viridian Stones have a strange effect on Bastion's unique physiology. Depending on the color of the stone, he may suffer a strange series of effects or become incredibly sick or weak. Weapon of Mass Destruction: Bastion is a clone of Omega's Alpha Centurion project. Embedded deep in his genetic coding is a killing machine waiting to set loose upon the world. Although he was never activated by the Alpha Centurion Project, his programming lies deep within his genetic coding and during bouts of stress or heavy use of his abilities that coding has the potential to take him over. [[[Any information having to do with Bastion's origins of reference to his being related or cloned form The Centurion is considered OOC.]]] 1993, The Terminus Invasion. During that tumultuous time many super heroes teamed up against the invading forces of Omega. Although they eventually defeated him and his forces, it was not without a cost. The Centurion, Earth's most powerful hero was lost, sacrificing himself to defeat Omega. All of the heroes of Earth, and it's people mourned the tragic loss. In 2002, The Centurion returned to Earth, claiming to have been trapped in the Terminus for all the years of his absence. It was later revealed that he was a clone, a creation of Omega to infiltrate the heroes of Earth and weaken their defenses. “Alpha Centurion” was defeated and expelled to the Zero Zone. An investigation revealed that Omega's minions launched the attack from Earth, not the Terminus. When the Freedom League raided the various labs of Omega's minions they discovered two more clones, two more 'Alpha Centurions' ready to be released upon the world. Luckily, the clones were still in a state of growth, both still just children. The debate as to what to do with the children raged on among the members of the League, but it was finally decided that they would be tested to see if they were a threat and if not they would be allowed to live a normal life. One of the children was given to a foster family, the Stones, in Montana where they raised the boy as their own, naming him Sebastian. As he grew older, however, it was obvious he was not normal. He was stronger, faster, and possessed a myriad of super human powers. The same strange cosmic energy that bestowed great power to The Centurion also seemed to pulse through Sebastion's physiology. Bastion has grown to be a simple, polite country boy who loves his mother, respects his father and hasn't told a lie since he day he was 'born'. He's well aware of his powers and both his parents know what he's capable of and they have done their best to raise him into a responsible young man who makes good and honorable decisions. While the Freedom League has kept tabs on him over the years (especially The Raven, who feels something is just off about him), they've not seen any signs that the young clone of Alpha Centurion has grown up to be anything more than a corn-fed Montana boy who is as wholesome as apple pie and loves America.
  7. This is where all the OOC magic happens. If you have questions as to what's happening in a particular story or need to contact another player, you may do so here. Jokes, humor and assorted foolery are welcome in this thread, after all some of our best fun has sometimes happened in the OOC with some humor. Keep in mind that the 'don't be a dick' rule is in effect. Also, I've been here a long time, guys n' gals so I know that sometimes you just need to know something and the ST isn't around to supply the intel. I know how that goes, plus, I know most of you pretty well, so if you're working on a post and need to reach me, you may do so by either emailing me or texting me, since my phone is always with me. If you want that info, get in touch with me and I will PM it to you. It should stand without reason that if you're new around here and I don't know you, then you're stuck using the OOC.
  8. Name: Curtis Shane Age: 16 Gender: Male Ethnicity: Caucasian Hair: Blond Eyes: Blue Height: 5'6" Weight: 160 lbs. Background Curtis was adopted as a baby by gay couple Jesse and Jeff Shane. Growing up in San Francisco, Curtis demonstrated disturbingly high intelligence even as a young child, and a frighteningly prodigious aptitude for science and technology. Uncomfortable with other children his age - and exposed to more than a few homophobic slurs, Curtis withdrew to focus on his studies and projects. He was already on track for a guaranteed pick of colleges and ability to name his own price in Silicon Valley when his powers manifested at 15. Studies later indicated that there was at least some connection between his electrical generation and the enhanced nerves that allowed him to think at supercomputer speeds. However, the majority of his energy generation was shunted and channeled through his neural system, meaning he would be permanently limited to minor scale-usage. A formal analysis by researchers associated with ASTRO Labs also pinpointed his IQ as off the charts, being in Daedalus' ballpark. Jesse and Jeff decided this was an opportunity to get him to socialize more - by sending him to Emerald City Claremont, once they learned it quietly accepted only superhumans. Curtis loves his dads, but why couldn't they have left well enough alone?! Abilities Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 12, Awareness 5, Presence 2 Defenses Dodge 6, Parry 6, Fortitude 6, Will 10, Toughness 10 Skills Deception 3 (+5), Expertise: Science 4 (+16), Insight 3 (+8), Investigation 4 (+16), Perception 3 (+8), Persuasion 3 (+5), Ranged Combat: Gadgets 6 (+6), Technology 4 (+16) Advantages Eidetic Memory, Improvised Tools, Inventor, Skill Mastery (Expertise: Science), Skill Mastery (Technology) Powers Superhuman Intellect Rapid Neural Processing: Quickness 10 (Limited to Mental) Low-Level Electrical Control Charging: Feature 1 (Can power any device without a battery) Gadgets Electromagnetic Field Belt: Sustained Protection 10; Immunity 2 (Critical Hits) [Removable -3 points] Datalink Tablet (Easily Removable -4 points) Comprehend 2 (Machines) Radio Communication 1 (Rapid 2) Energy Gauntlet [Array] [Removable -5] Energy Bolt: Ranged Damage 10 Energy Pulse: Ranged Affliction 10 (Resisted by Fortitude; Dazed, Stunned, Incapacitated) Energy Capsule: Ranged Affliction 10 (Resisted by Dodge, Overcome by Fortitude; Hindered & Vulnerable, Immobile & Defenseless; Limited Degree, Extra Condition) Energy Shockwave: Ranged Burst Area Damage 6 Combat Initiative +0 Energy Bolt +6, Toughness DC 25 Energy Pulse +6, Fortitude DC 20 Energy Capsule +6, Dodge/Fortitude DC 20 Energy Shockwave, Dodge DC 16 & Toughness DC 21/18 [Abilities 38 + Defenses 23 + Skills 15 + Advantages 5 + Powers 39 = 120] Complications Arrogance: Curtis is easily in the top 10 smartest humans on the planet. And knowing that gap can make it harder for him to work with others, especially when he didn't have the best social skills to begin with. Relationships: His parents, Jesse and Jeff Shane. Secret Identity: Curtis has to maintain a secret identity.
  9. You guys know what to do. A word about OOC/IC info: You are not required to post every little secret about your PC. However, if you choose to, then anything that is not hidden content will be considered general info that anyone can find (unless it's protected by the Cipher Benefit, but that's for me to worry about). If it is in a hidden box then I will consider it protected, but not impossible to find out. If for some reason someone uses info that you don't think should be general knowledge (we all goof), simply inform them of that and allow the player to fix their mistake. Don't fly off the handle, we're all adults, mistakes happen. If they are a jerk about it, then let me know so that I can help address the issue.
  10. In Mutants and Masterminds: Hero Academy, the player characters take on the roles of teen aged super heroes trying to balance their lives between homework, social obligations, secret identities and, of course, who to ask to the next school dance all while trying to stay off the radar of the faculty at Claremont Academy.
  11. Yesterday
  12. The Prince bowed slowly and deeply to Rin, before he spoke, "Rise, Rin-san." Prince Satorii said to the kneeling Dragon. The Prince looked around at the dead, the wounded, the now lifeless zombies and those moving through the courtyard, led by the priestesses of Amaterasu, lending aid to the wounded. He looked to the Seppun and motioned with a hand, dispatching most of them to assist as well. "Though lives were list this morning, were it not for your courage and swift action, many more would have shared their fate, the city of Ryoko Owari would be doomed and a new Oni Lord would be rampaging t's way across the Empire." he recounted. "I, and the inhabitants of Ryoko Owari Toshi, owe you and your fellow Magistrates our thanks." the Lord Prince said with another bow of thanks.
  13. While not as eager to speak with DeathOtter again as Abel was, Sean privately agreed with her on some of her points. She didn't agree with her on how to deal with them though. That the government would use them for their own ends, she had no doubt. But Sean believed they had a better chance to change to narrative, to arrange a mutually beneficial relationship by working with them than against them. Also, being on the inside gave them more insight and information on the situation if they decided they needed to go forward in another way. And of course, there was the threat of the aliens. The resources of governments would be needed to repel a full invasion. While overly dramatic, the question of their humanity struck a chord in Sean. It was something she had considered before, she and Sara. It didn't mean she didn't empathize with them, care for them, or understand them, she did, in many cases, more than they could understand. But she wasn't the same as they were either. They definitely weren't gods, but they were... more. The history of humanity was one of conflict with the 'Other'. Different colour of skin, different nation, different religion. If conflict between humanity and the Quantum Enhanced wasn't inevitable, it was very likely at some point. Perversely, the threat of an alien invasion would help build the relation between them, the aliens being the 'Other' they could ally against. It was a thought Sean had mused on more than once before, and though she was of more calculations and deductions than a CRAY supercomputer, she had found no ready solution as yet. She might be disappointed in Abel enabling Clare's manifestation at the this time, but Sean had pondered on the possibility and feasibility of enabling the entire world to Manifest. Overly ambitious, but for now, it was a theoretical thought exercise. Would it head off the conflict between Humanity and the Quantum Enhanced if they were one and the same now? Perhaps. Or perhaps not - there was still a difference in scale between many of the Quantum Enhanced, there would still be haves and have-nots. And then, of course, what damage the most hostile or self-centered of humanity could do to itself with the power to bend the rules of reality. Sean put herself on auto-pilot in complementing Lilly's plan to keep the Winter Ball going after DeathOtter's destructive exit, her thoughts more on Alec and the disappearance of her sister. It wasn't full-blown panic and distress - no one at the Ball would notice Sean as being anything less than glamorous and charming - but it was the closest Sara had ever felt from her over their link. If I don't find Laurie, how the hell will I explain it to our parents? Sean sat down at their table, Sara beside her, as the Winter Ball continued under the light and sound of 213 cellphones, sending a question at Alec. <Which table were they at, Alec?> <Window booth, fourth one from the front door,> Alec replied. <Why?> <I'm going to see if my senses can pick up anything that could explain their disappearance or where they went.> Though her eyes remained open, Sean focused her mind, her senses, human and superhuman, on the point in space/time Alec had indicated. Her body was still at the Winter Ball, but everything else that was Sean was at Bunnee's, standing in front of a booth with three abandoned milkshakes and a basket of cheese fries, looking for any clue in the disappearance of Laurie, Devin, and Clare.
  14. Now Available: Thousand Years of NightNow available as advance PDF from DriveThruRPG: Thousand Years of Night for Vampire: The Requiem 2nd Edition. We grow old, but we never grow older. That’s the problem you see. Timelessness is not stagnation, we continue to grow and change throughout the years. If we don’t, then the world changes without us and we die. You may think that with a multitude of people coming, going, dying and running away, we’d be tired, done, or ready to give up. Instead, I find myself restless, looking for the next thing. There’s always a next thing, and I for one am not yet ready to die. – Elder Kincaid, Daeva Crone This book includes: Detailed instructions on creating elder vampires, including how to base chronicles around them A look into the lives of elders, how they spend their nights, who they work with, and why including their roles in both their clans and covenants New Devotions, Merits, and Rituals for elder vampires The kinds of creatures that pose a threat to elder vampires, including Inamorata, Lamia, Sons of Phobos, a new elder conspiracy, and more Onyx Path
  15. The hall was quiet as people looked around and at each other after the speakers blew and the emergency lights came on. Lilly frowned. She did not want to see the night over. "Back me up." she said as she stood up on her chair with her phone in hand. She turned it on and waved it over her head as she spoke, project her voice through the room, a skill she had learned as quarterback, where she had given many inspirational speech, before and during games, to rally her team This wasn't really much different. "I'm not sure what happened, but we all came here to have our Winter Ball, right? The band has been great, but we're not done partying, right? We are Shelly High, the Home of the State Champion Rangers! We didn't let anybody stop us this season, and we are sure not going to let something like this stop us now, are we!" she called out, her rhetorical questions causing the students to listen and nod, gradually answering back as a group until they nearly cheered. "So Shelly High, pull out your phones, go to the link I just posted on the Shelly High forum. If we all play the same playlist at the same time, with our phones on bright, we will have enough volume and light to keep the party going! We are Shelly High! We let nothing stop us! Shel-ly High! Shel-ly High! Shel-ly High!" she explained, ending with a chant to help get everybody on board and fired up. Lilly watched as the students pulled out their phones and tapped at them. "Okay! Everybody ready? On three we press play! One! Two! Three!" she called out as the crowd counted down with her. In unison the students started the playlist and the hall was filled with music once more, the phone lighting the room with a soft, almost ethereal glow. Lilly smiled and Sandy helped her down from the chair. She sat her phone on the table and tried to push things from her mind. Alec had entered the diner cautiously her herd the sizzle of the grill and could smell burning food. the place was empty but on one table he saw a large basket of cheese fries and three milkshakes. He head for the back once in the kitchen he quickly turned off the grill and scarped the carbonized burgers into the trash so they wouldn't start a fire. He also found Bunee and the waitress. They were stretched out of the floor by the freezer both unconscious but breathing he checked them over with his healing sense but found nothing wrong although he was surprised at how healthier the out of shape looking Bunee was. < Bunee and the waitress are here they are unconscious but other wise alright don't know what knocked them out. No sign of Jaunt or the girls. but there's a table with three shakes and some fries the fries are still warm. No cars and no tire tracks in the snow. I've got a bad feeling about this.> ELSEWHERE Laurelei Cassidy (she preferred Laurie and made damn sure everyone knew it) opened her eyes, her vision was blurry but cleared after a moment. The light was wrong it was green. and the floor she was laying on was soft but it was a floor. She tilted her head and saw several weird crates to her left, she looked the other way and saw a empty room and a weird oval door. Her head felt funny, fuzzy, it didn't hurt just felt weird, you know...fuzzy. She propped her self up on her elbows and looked down at herself. Her dress was gone. this startled her...well actually it didn't but it should have... but then with all that had been going on the last few months she wasn't sure anything could startle her anymore. Back to her beautiful now missing dress, she looked herself over again, she wasn't naked but what she was wearing left little to the imagination either. some one had taken her dress and put her into some sort of skin tight (and i mean skin tight her nipples poked out and she could see the outline of her pubic area very clearly. her feet were covered by the one piece suit but her hands were not. it was an weird aqua marine color but that may have been because of the green lighting. It kind of reminded her of her sister Sean's superhero suit, but better fitting. With a little dizziness that passed quickly she made it to her feet the suit was very comfortable and very very nonrestrictive. she had thought for sure it would pinch in those... you know certain spots. There was no sign of Devin or Clare in the room with her and her telepathic link (really how cool is that) to her sister didn't seem to work. She went to the crates but could figure out how to open the so she couldn't tell what might be inside. That left the door. Again she was unsurprised when the door swished open as she approached it how ever the other side finally got to her. She went through the door and was now in avast room with no walls and no ceiling just a faint green glow, but that didn't phase her. However the vast emptiness and the stars and planets streaking by beyond the glow did.
  16. Nuts & Bolts #124 - Dee Eye Why It's a weird time to be an RPG person. The advent of Kickstarter has been a boon for so many sectors of the hobby, from RPG rules and settings, to dice, dice, dice, and also dice, to accessories like custom dice towers, dice, GM screens, dice, maps, dice, and even gaming tables. Also sometimes dice. In another 20 years it's be easy to forget that a whole generation is growing up with easy access to makers who want to sell the things they love to make, and that those of us who were deep into RPGs before the Kickstarter explosion often 1) made do without fancy accessories, or 2) made our own accessories. Thankfully that intrepid spirit will never go away, whether from a love of craftsmanship or a death grip on frugality, there will always those who make stuff. I've been playing RPGs for 25(ish) years and while I am no craftsman (except with words), I am frugal (alternately cheap, but the latter has negative connotations that I don't think apply here). So while I don't tend to make a lot of stuff when I do it's because I have found a way to fill a hole and fill it cheaply. How? Well, thankfully crafts stores and the things they contain are night infinitely adaptable. On Monday I posted about how I plan to use some blank dice and a sharpie to make my own set of "road dice" for Furry Road. Here's a bunch of similar finds via amazon and some ideas that I've had for them. Hex Tiles These plain wood tiles are hexagonal, the favored shape of RPG people ... I think. They are also reasonably cheap (about 50¢ each). If I ever find myself in the position of running a hex crawl for people in person I could buy a bag or two of these and have actual tiles to lay down during play. Do some painting or some sharpie-ing, or even assign your players to decorate the tiles as they "uncover" them during play. You could number the backs for easy "reassembly" or even glue them to a thin piece of MDF board for a more permanent game map. Blank Dice These are either the exact dice I used for my "Road Dice" or very similar. Basic 16mm while cubes. Take a sharpie and mark them up however you like. You could do custom attribute dice with ranges different from 1-6, or you could draw some basic dungeon halls and make your own cheap geomorphic dungeon dice. Blank Cards/Decks I considered making a "Road Deck" instead of using dice, because cards can convey a lot more information, but sometimes the KISS method is best. Cheap blank cards have TONS of uses though, from cheap cypher cards, geomorph tiles, and secret notes, to replacing dice with card decks. Also useful if you want to make small reference sheets or flash cards. Boards Sensing a theme yet? I actually don't have a use in mind for this at the moment, but I could see myself using this to present some kind of informational tableau, or as a different kind of battlemap (sometimes giant rolls of paper/vinyl aren't easy to transport). Of course this also reminds me of an older post ... Chits, Tokens, Health bits and the like.  Most people just use paper, but some of us prefer a tactile, and easily visible way to track our health, or the health of our players ... player's characters. There are just WAY too many options here, from little wooden blocks, to colored chips, to poker chips, to actual heat shaped chits and tokens. They are usually super cheap when bought in bulk. Like less than a dime a pop, sometimes right down to a penny each.Inspiration Strikes
  17. Her sparkles grow as her body begins to break apart into electronic data, Otters voice still carries clearly coming from all the speakers in the room. "Grow up little girl, we aren't even human anymore." The volume grows to drown out the music "WE ARE GODS!" The speakers overload and explode with flashes of fire the noise deafening, people cover their ears and scream as the electrical feedback trips the breakers and plunges the hall into darkness, the only light the emergency exits and the burning speakers.
  18. Lilly sighed and shook her head. "You know, I actually feel sorry for you. I don't know what happened in your life to make you cynical. Who you lost, who or what hurt you, or whatever it may be, but you have my sincere condolences." "Something, or someone hurt you, and so now you use that cynicism as a shield. It keeps people out and lets you avoid getting hurt again, gives you an excuse, or justification in your mind, for not doing what you know is right. It's an understandable, reflexive response, but also a very base one. You're better than that." "You know right from wrong. You know what you have done. And no matter how much you try to convince yourself, or others, that what you've done is right, when you are alone at night, you cannot hide from yourself. You know you are wasting your gifts being petty, feeding your ego and avoiding doing real good. So you probably try to hide from yourself, be it at the bottom of a bottle, deep in an MMO or in the sac with somebody. You cannot run from yourself though. Sooner or later you will have to look in a mirror and answer for what you've done and the gifts you've wasted. Be it to yourself, or some higher power." "So you know what? I make you the same offer. When YOU feel like talking, feel like taking responsibility and actually finding fulfillment in your life, YOU can contact ME." "I look forward to that day." Lilly said, never taking her eyes off of 'Death Otter's', her voice calm and sincere.
  19. Rin returned Jotomon's bow with a deeper one then excused herself. She started toward where the Priestess was being helped by Yuzo, but stopped she looked across the way and spied Zoyu with one of the actresses, she guessed at her identity. She gazed back at the Prince and shook her head but started toward him and his ring of guards. Rin knelt before the Prince and bowed her head to the ground
  20. "I'm sure that I'll figure something out." Abel smiled and sent to Sean. <hope you're watching because when we get back I want to develop something that cancels whatever she's using out.> He was more than ready to throw up his shield, though it wouldn't do as much good for those on the other side of it. <Alec, what's going on on your end, have you found Clare, Laurie and Devin?> he sent having not heard from the younger enhanced in longer than he thought he should have in the situation.
  21. Otter pulled her hand out of the bag holding what looked like a silver helmet styled a lot like the one Magneto wore in the movies. In one swift practiced move she slipped it onto her head. the Immediate effect was to really interfere with Abel's Telepathy so much that he lost all contact with her mind with his usual background scanning. Sean could see that the field produced by the device narrowed and was now solely centered on Death Otter. Now people were staring at the pajama wearing QEH "Oh come on where's the fun in that. I'm sure you can figure out how to get in contact." As she spoke she began to sparkle.
  22. Spenser pursed his lips and looked out through the fancy windows. "Well, there are several reason, like you mention duels and showing off, people can get hurt even killed. Magic can be very dangerous. It also can be addictive. That's one of the things we look for here in our first years. Magic is powerful, seductive, and for the unwary or weak willed it can be just as much of a trap as drugs or sex is for norms. Battle magic by it's very nature is dangerous, the most dangerous magic that most of you will ever encounter. And it is easy. You don't need a lot of skill or talent to be effective with battle magic but it is a trap. it is a powerful display and the more you do it the easier it becomes. Think of it like driving a car. until you get your license, if you get caught driving you get in trouble. Which leads me to the next point. Magic isn't hard to do if you know what your doing, or if you know how to follow instructions. The problem comes when you follow instructions and don't know what your doing. Magic is formulaic pretty much anyone can do a spell and it will work 3J has a fairly common magical primer with a few spells in it, we have many copies of the same book here at Ravenhurst it's used to teach simple spells. But someone has written lots of notes in 3J's book. 3J didn't under stand the notes. The spell isn't designed to do what it did for one it is usually needs a physical mirror and another is that as designed it is meant to reveal the internal thoughts of the caster to help them make decisions by showing various outcomes of a dilemma. Who ever made those notes changed the very nature of the spell but didn't explain it and I am sure 3J just thought that the notes were there to make it better." For her part 3J head was hanging low and her face was almost as red as her hair with embarrassment.
  23. "Wait one second." Abel had been content to be silent and just let Sean handle this. Her last comment though, that had his interest. "That's a real offer? Because i would actually like to have a talk with you, I know I'm not the only one, and I think such a talk could be productive. How exactly do we reach you?" There was no mischief in his eyes, this was all genuine, as he looked to her, knowing she brought a bomb to a gathering like this. He really did want to talk, and not just rip the information he wanted from her mind. She may feel no loyalty to her country, but there was something there when it came to other enhanced, though he suspected it was only for those with utility. Her war was one for survival against humanity and the aliens, and the more cynical part of his mind knew she was definitely right in some circumstances.
  24. Kaitlin gave Warren a hard look, her arms folded across her chest tensing, making hard biceps bulge and strain the sleeves of her shirts. She didn't need Battle Magic to beat the crap out of a boy or a man. She was stronger than most of them, knew how to fight, and wasn't afraid to do so in defense of herself or to make a point. She shrugged her broad shoulders apologetically at Spenser. "I'm sorry, sir. I'll try to do better. But can I ask why?" "Why what, Kaitlin?" "Why is there a rule against Battle Magic?" Kaitlin asked. "I mean, the magic itself isn't bad, it's how you use it, right? Like, learning Martial Arts, it isn't bad in itself, but it can be used for bad things, or to defend yourself. And almost anything, spell or whatever, can be used as a weapon, if you try hard enough." Kaitlin pointed at Safyre with her chin without actually looking at the standoffish bitch. "Her spell, what if she made the pencil and fancy dome appear inside someone's head, does that turn her spell into a Battle Spell, making it not allowed?" Kaitlin sighed, unfolding her arms and spread her hands. "I was just wondering why there's the rule against Battle Magic. Because of students wanting to get into 'Magic Duels' to showoff and see who's better, or does learning that type of Magic affect you in other ways, or.. or, I dunno what?"
  25. Signature Charms (Dragon-Blooded, Pt. 3) [Exalted] In Dragon-Blooded: What Fire Has Wrought, each Dragon-Blooded Ability has five powerful Signature Charms, one for each element. Signature Charms are powerful and relatively easy to access, but you can only take one for each Ability. Distraction of the Babbling Brook Cost: 6m, 1wp; Mins: Bureaucracy 5, Essence 3; Type: Supplemental Keywords: Psyche, Signature (Water) Duration: Instant Prerequisite Charms: Thoughtful Gift Technique Suffusing her language with the fluid ambiguity of water, the Dragon-Blooded can ensnare business partners or customers in labyrinthian contracts. This Charm enhances a bargain roll made with any Ability, allowing the Dragon-Blooded to conceal one of the conditions or requirements of the deal from the target. If the deal is verbal, the hidden words slip past the target’s attention; if it is written, his eye slips over the obfuscated terms. Because the target is not consciously aware of this part of the bargain, he cannot call on Intimacies that oppose it to bolster his Resolve or spend Willpower in Decision Points. Similarly, his Resolve is not penalized by Intimacies that oppose it. The Dragon-Blooded’s influence roll subtracts a number of successes based on the severity of the clause. If it is comparable to an inconvenient task (Exalted, p. 216), such as a hidden fee, it loses -1 success. If it is a serious task, such as committing a serious crime or making payments that risk bankrupting the target, it loses -3 successes. If it is a life-changing task, such as convincing someone to sell himself into slavery or trading a queen a horse for her palace, it loses -5 successes. The target may pay three Willpower to resist, becoming aware of the hidden clause and able to call on any applicable Intimacies in response. Resisting renders him immune to this Charm for the next (Integrity + Essence) days. Otherwise, he is bound to the term—once he becomes aware of it, his mind rationalizes an explanation for how he could have accepted it voluntarily, despite having no memory of doing so. He must comply with the bargain no matter how harsh, unless another character overturns the Dragon-Blooded’s influence (Exalted, p. 221). Distraction of the Babbling Brook can only be used once per story, unless reset by completing a major character or narrative goal (Exalted, p. 170) through bureaucratic means. Sleeping Dragon’s Lair Cost: 7m, 1wp; Mins: Stealth 5, Essence 3; Type: Simple Keywords: Mute, Signature (Earth) Duration: Indefinite Prerequisite Charms: None The Dragon-Blooded descends into the earth beneath her, lurking or slumbering underground until she wakes. As long as she is standing on soil, sand, or similarly pliant earth, she may use this Charm to sink into the ground, entombing herself just below the surface. While she is underground, it is impossible to detect her with sight or hearing without using applicable Charms or other magic, such as hearing the sound of her heartbeat with Knowing Beyond Silence or sensing her presence with Feeling the Dragon’s Bones (p. XX). She can still be tracked by scent, but her trail ends abruptly at the point where she vanished into the earth. While entombed within the earth, the Dragon-Blooded is incapable of using her senses or moving without the use of appropriate Charms. She could eavesdrop through a layer of topsoil with Deep-Listening Palm, use All-Encompassing Earth Presence to detect the presence of anyone range, or even use Following the Dragon’s Path to move her underground hiding spot. She buries herself along with enough air to breath for five minutes, after which she must hold her breath or make use of Charms such as Unbreathing Earth Discipline (p. XX). When this Charm ends, the Dragon-Blooded emerges from the earth in a great plume of dust that extends one range band into the air that she can hide within. If she is in Earth Aura, she may expend it through the dust plume to blind all enemies in short range unless they succeed on a (Stamina + Awareness) roll at difficulty 3. Blinded characters must spend three Initiative and a turn washing out their eyes or receive proper medical treatment to regain sight. An Essence 5 repurchase of this Charm lets the Dragon-Blooded descend into solid rock as long as it is natural, unworked stone. She could embed herself in the wall of a cavern or a mountain overhang, but not the stone floor of a dungeon. Emerging from solid rock unleashes a spray of stone shrapnel instead of a blinding dust plume. In addition to penalizing Awareness, this acts as a one-time environmental hazard out to short range from the Dragon-Blooded with Damage 3L and a difficulty equal to the lowest of her (Strength, Dexterity, or Stamina). Tempest-Ruling Commander Cost: 8m, 1wp (5i); Mins: War 5, Essence 3; Type: Simple Keywords: Signature (Air) Duration: Until stratagem is completed Prerequisite Charms: None The Dragon-Blood commands the skies themselves, calling down bolts of lightning to fill her armory and darkening the horizon with the storm clouds that precede her armies. This Charm creates a unique magical stratagem of difficulty 5 to control the weather over the course of a strategic warfare, forcing the enemy to contend with storms or similarly perilous weather. Once the Dragon-Blooded Joins Battle against the opposing army, the harsh weather rises to its peak in the form of a thunderstorm, gale-force wind, heavy snowfall, or other extreme weather. This imposes a -3 environmental penalty on all physical actions that enemy battle groups take in combat. Non-battle group enemies may suffer a -1 environmental penalty on appropriate actions, but the weather does not impede the Dragon-Blooded or her allies. At the beginning of each round, if the Dragon-Blooded has 12+ Initiative, she may pay 5 Initiative to reflexively create an instantaneous environmental hazard targeting a single battle group—a bolt of lightning, an avalanche, or similar dangers. This hazard has difficulty (higher of Essence or Intelligence) and Damage (Willpower)L. If this deals enough Magnitude damage to reduce the battle group to Size 0, the Dragon-Blooded gains one point of temporary Willpower. Tempest-Ruling Commander can only be used once per story, unless the Dragon-Blooded achieves a cumulative total bonus of +4 to her next Strategic Maneuver from any combination of non-magical sources. Terrifying Forest-Devil Mask Cost: 5m, 1wp; Mins: Larceny 5, Essence 3; Type: Simple Keywords: Signature (Wood) Duration: One day Prerequisite Charms: None The Dragon-Blooded dons a mask and vanishes into a world of legends and devils, taking up a disguise that embodies an archetypal warrior-hero, monster, or mythic character. Most Dynasts prefer to create ornate ritual masks from wood by hand, shaping their persona as they carve it from the wood wood, but a simple mask will suffice on short notice as long as it suitably evokes the persona’s image. She rolls to create a disguise with double 7s. Her persona must be either a fictitious identity or archetypal role, and cannot imitate an existing character. She divides (Essence) temporary specialties that fit her persona among any of her Abilities for as long as she remains in disguise. Upon donning the mask, the Dragon-Blooded accepts a Defining Intimacy that suits her role, such as “Those who abuse their power must be humbled” or “Destroy all Anathema.” As long as she remains in disguise, this Intimacy cannot be weakened or changed by any means. Onlookers who fail to beat her disguise roll will react to her as though they had a Minor Tie, with a context appropriate to her persona and the circumstances. A folk hero might inspire gratitude among the peasants she fights for while drawing the ire of princes and their minions, while a horrible devil inspires sheer terror in all who look upon it. In combat, an enemy may attempt to strike away the Dragon-Blooded’s mask as a difficulty 6 gambit. Doing so ends this Charm. Wildfire-Taming Technique Cost: 10m, 1wp; Mins: Survival 5, Essence 3; Type: Simple Keywords: Signature (Fire) Duration: Instant Prerequisite Charms: None The Dragon-Blooded may admonish even a wildfire, brandishing her elemental Essence to impose her will on the flame. This Charm can be used to divert a forest wildfire, forest-fire, or similar free-burning flame from the path of the Dragon-Blooded and her travel companions. She must come within at least short range of the wildfire’s edge and roll Charisma + Survival. The difficulty of the roll depends on the size of the fire—a small grass fire or a forest fire that has just begun might be difficult 1, a larger forest fire difficulty 3, and an out-of-control blaze that spans miles 5+. The Storyteller may apply penalties or bonuses based on environmental factors such as recent rainfall or high winds that help the fire spread. A successful roll diverts the wildfire from the Dragon-Blooded’s path. Though it continues to burn, it avoids the Exalt and her companions, and will not pose any direct obstruction to them for the remainder of the story. If she has any threshold successes on the roll, she may redirect the wildfire to track down a character, using her total threshold successes in place of the Perception + Survival roll for tracking. Though it lacks sapience, the tamed wildfire is able to sense its quarry magically, and is thus even capable of tracking down a Solar using Traceless Passage. The Storyteller decides the fire’s speed based on the environs and weather, up to a maximum of 150 miles per hour in ideal conditions. However, if there is no path of forested land, grass, peat, or other fuel that the fire can follow to pursue its target, its efforts end, making it possible to escape by fleeing from the wilderness. Onyx Path
  26. Otter barks out a snorting laugh then quickly glances around before returning her gaze to Lilly a now familiar smirk twisting her lips. “An oath your kidding right?” laughs again. “An oath to what? A country that can't even elect a decent human being to run it. A species that will try to eradicate me as soon as it figures out how, and everyone like me, which means you, Lilly Pryor.” Otter shakes her head “I really shouldn't be surprised you are your daddies daughter the son he never had,” she looks at Abel and Sean ,”but you guys I didn't think you could be so naive. Wake up! Do you really think they aren't going to use you, use you up, then throw away whats left afterwards. Don't be blind. And don't trust your furry little fake friend he doesn't give a shit about you none of them do.” She glances around again, then steps back dropping her hand into her bag. “I don't want trouble with you people, and I've warned Courtney so you won't have any more trouble there unless you start it. So we're done here. When you all wise up call me, we'll chat.”
  27. Last week
  28. "Juvenile insults. Really? I mean, we're still in high school and we don't even do that anymore." Lilly said, shaking her head. "And no, she didn't die. That is just your attempt at an convenient excuse for blowing off the oath your took and your responsibilities. Yeah, you saw things, and instead of using what you were gifted with to help people and oppose those 'freaks' as you call them, you just use them for personal gain and to feed your ego." <<Honestly, I don't think I would shed a tear if Abel made her a vegetable right now. If that makes me a bad person, then I guess I am. As far as I am concerned, she made a choice to be selfish and petty, knowing first hand what was coming through those portals. All of us, even if we were not working with the project, would still be fighting and opposing those things and helping others.>> Lilly thought over Guild Chat, her tone dark and serious. "I mean, are you happy? Seriously, when you close your eyes in bed at night, do you feel good about yourself and what you've done, and are doing? Do you truly feel fulfilled? Feel good about yourself? Buying or stealing stuff and pulling your pranks are just distraction. You have a chance, the ability to truly help people, help the world even. You took an oath. You can still live up to it." Lilly said, her tone sincere, and maybe even a bit hopeful.
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      magic is making me stumble
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      communication
      1 :  an act or instance of transmitting <the communication of disease>
      2a :  information communicated :  information transmitted or conveyedb :  a verbal or written message <The captain received an important communication.>
      3a :  a process by which information is exchanged between individuals through a common system of symbols, signs, or behavior <the function of pheromones in insect communication>; also :  exchange of informationb :  personal rapport <a lack of communication between old and young persons>
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      Irregulars are soldiers or warriors that are members of these organizations, or are members of special military units that employ irregular military tactics. 
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      fuck it i am going back to bed
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      am not in a good mood
       
       
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