Our community blogs

  1. v20-endless-ages-anthology

    But before I talk a bit about a bunch of the Scion 2e KS Stretch Goals and why they are important to you, even if you’re not into Scion, I’m gonna mention that today starts the excerpts from The Endless Ages Anthology for Vampire: the Masquerade.

    Like I mentioned last week, we will be running excerpts from this book of all-new, all-original, fiction stories that span all four editions of Vampire: the Masquerade all the way to Halloween, and the book itself will go on sale this Wednesday. Whenever you first got into VtM, there’s a story in here to evoke that time period and edition!



    Chris Bivins illustration for CofD: Hurt Locker

    Chris Bivins illustration for CofD: Hurt Locker


    Now, let’s talk about the Scion Kickstarter, and specifically the Stretch Goal rewards we included that explore several types of media.

    Long-time readers of this blog know that while I love making books, I’m also very aware that the audience who might enjoy our worlds gets their entertainment in a lot of different forms. Scion 2e‘s Kickstarter campaign’s Stretch Goals included our usual goals to create sections of an RPG book project or four, and then it also had Goals that were to create stories for the Scion 2e Fiction Anthology.

    In general, I see fiction based on our games as a great way to stay connected to the game world when you can’t be playing, and in a way that often sets the tone or illuminates aspects of the setting that the game books themselves are not designed to do.

    With Scion 2e‘s KS, we are adding a new spin to that thinking about fiction by including a Goal that enables us to work with Interactive Audio pioneers Earplay to create an interactive Scion story that will play not unlike a choose your own adventure book, but with  music, and sound effects, and voice acting, responding to your choices as you listen and react.

    We had another of these as a Stretch Goal for Pugmire, and I really think they are kind of unique in filling a niche that is not handheld gaming and not just audio drama, but something more interactive in a solo gameplay sort of way. So our interest in these Interactive Audio dramas springs from the same place, and with much the same intentions, as creating fiction anthologies for our settings.

    Incidentally, towards the subject of why this is useful to know if you are not a Scion or Pugmire fan, classic WoD fans should keep their eyes open this week for an announcement from Earplay about a very cool project. ‘Nuff said!

    Next, we at Onyx Path are interested in providing our community with useful or just fun gaming accessories, like say the various game Screens we include with our Kickstarters or recently we have started building dice into our business model, and here again we recognize that a lot of gamers keep their info on the tablets and smart phones. I’ve tried to pull together a couple of projects that would enter that space for us, and with Scion 2e I had a couple of talented app designers step up with some pretty fully realized programming and UI for a character sheet/character generator app.

    For us, working on this sort of project is a question of using bandwidth we don’t have, but these designers are all kinds of self motivated, so the KS Stretch Goal amount enables us to justify the time we will spend on “managing” their process. I actually have a bigger-picture solution for this sort of management bandwidth issue that I hope to announce next week that should mean all the pieces are in place to bring the “Blacksheets” project to fruition for Scion, and then, maybe, other game lines too. And for any other app licenses we might get going.

    Similarly, the idea of creating Live Action Roleplaying (LARP) rules for Scion 2e was never something I even considered as a project folks would be excited about. Yet I fielded the first pitch for LARP Scion a year ago last GenCon, and at last year’s MidWinter convention Neall had something like eight different companies talk about the possibilities. By then, I already had early agreements going with Damocles Thread design group for a pitch for the rules, but again, that bandwidth demon raised its ugly head. Now, thanks to the Kickstarter, we can afford to devote time to working with Damocles Thread and see  how to realize rules so you can play a Live Action range from man in the street to Thor. And once we have those rules, who knows…



    Heaven's Fire by Preston Stone (Scion 2e)

    Heaven’s Fire by Preston Stone (Scion 2e)



    Finally, we come to the big one.

    I saved it for last with the Kickstarter, because it’s the game-changer, the never been done before by us, never by old WW, the opening up of Scion to Community Created Content. And yet it is something that is so right for Onyx Path, and Scion 2e; a logical extension of our Open Dev Process, transparency, and accessibility on all our social media.

    We just need to figure out how to do it right – how to open the door for all the amazingly creative folk out there to dazzle all of us, the whole community, with their ideas and talent, and yet to keep everyone focused on what makes Scion, Scion.

    We have valuable models with WOTC’s DM’s Guild, and several other programs like the one for Monte Cook’s Cypher System. So we’ll be looking at those, and a few of the other community content programs other companies are using. It is going to be a lot of work, but we think Scion has such diverse and, dare I say it, huge, potential for community created pantheons, gods, system tweaks, setting modes and shards, and more, and deserves to have that potential realized.

    We have a lot, I mean A LOT, of idea for developing Scion 2e beyond the Big Four books and The World setting, so we need to figure just how your efforts as one of our community content creators can fit alongside our own. We need to figure out how to have some sort of quality control, and just what are the liability issues in terms of questionable material on both the moral and legal levels. (And no, I don’t think claiming everything is a parody is good for us as a company or even the legal loophole some folks think it is).

    But now, with the Scion 2e KS Stretch Goal, we have some justification in spending that time now in order to have Community Created Content pay off big time for all of us in the future. And again (I hope you are seeing the pattern here) because we are trying this out with Scion, we can see how well it works and look at The Trinity Continuum, or Scarred Lands for adopting something similar. We can speak to our Creator Owned folks like Fast Eddy Webb about where they might be comfortable with such initiatives. We might even be able to speak to our Swedish overlords at the new White Wolf Publishing about their licensed properties.

    Like I said: it’s the big one, and has so much potential and could have massive impact on how we create and do business. All from a Stretch Goal during a Kickstarter you may or may not have been involved with.

    For us though, it’s all connected. We learn valuable stuff regardless of the project and apply what we’ve learned to the next ones. That’s how we find our way down the Onyx Path.







    The KS campaign for Scion 2nd Edition is OVAH! At finish, we had 4,085 backers and were funded at 1338% with $334,714 in pledges. Scion‘s Stretch Goals created a fiction anthology, a Jumpstart, Ready Made Characters, the Scion 2e Companion, and portions of the Scion Bestiary. They also enabled us working with companies to create Scion LARP rules, a Character Generator App, and an Interactive Audio Drama solo experience with EarPlay. They also enable us to create a Community Content initiative – the importance of these Stretch Goal rewards is something I go into a lot more detail on in the blog above.

    All in all, this was a record-breaker of a Kickstarter made all the more sweet because Scion 2e is the first Onyx Path owned RPG game line we have put out into the cold, cruel world, and folks welcomed it with open arms!

    Now we calm down a bit, get our project sheets together and make sure everybody knows what obligations we took on with the KS, and start exploring card game Kickstarters for Prince’s Gambit.




    ON SALE!


    dtrpghalloween is having a spooky Halloween Sale! The savings are scaaaaary! And they come in a variety of offerings to the dark ones:

    White Wolf titles:
    Onyx Path titles:
    Moonstone comics:

    Watch out for the pumpkins!




    Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution:




    On sale on Wednesday at The Endless Ages fiction anthology! Vampire: the Masquerade fiction featuring all-new, original, stories written to evoke the distinct feeling of each of VtM‘s four editions!




    Tilt Cards to go with the Chronicles of Darkness Condition Cards are now for sale at DriveThruCards!

    Tilts are a unified way of applying circumstances to both characters and scenes during violent encounters. Tilts are mechanically similar to Conditions, but they affect characters and scenes in combat only. Outside combat, use Conditions instead.

    Tilts do not give players Beats when they end, but the effects of a Tilt can easily cause a Condition. For instance, a character in a fight gets a handful of road salt flung into his eyes and receives the Blinded Tilt. When combat ends, this shifts to the Blind Condition.

    These Tilt Cards are a handy and elegant way to keep track of and incorporate Tilts into your Chronicle with each of the 21 cards featuring a single Tilt.





    With a howl, W20 Kinfolk: A Breed Apart‘s Advance PDF is now on sale on DTRPG! Awooooo!

    Born to Run

    The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until such a blessed (or cursed) time, they are just like their more mundane Kin. Most live as humans, suffering the foibles of humanity, all the while hoping they’re secretly special, that they harbor the wolf within. Even though that wolf will never howl for the majority of Kin, they’ve still got a vital role in the war, aiding the effort from behind the lines.

    Kinfolk: A Breed Apart contains:

    • Overview of the Kinfolk, both kenning and callow, including some of the Fellowships founded by Kinfolk to aid the Garou cause — and to protect themselves from their cousins’ Rage.
    • Character creation for playing Kinfolk, including new Skills, Backgrounds, Merits and Flaws, as well as special Kin rites, Gifts, and fetishes.
    • Guidelines for running Kinfolk chronicles, as well as in-depth information on the Kin-Fetches, the unique spirits used by Garou to watch over their distant cousins and warn the tribes if one of them should undergo the First Change.

    NOTE: This is the Advance PDF version. A final PDF version and PoD versions will be available at a later date. If you have purchased this Advance PDF, you will be automatically updated to the final PDF and receive a link to enable you to purchase the PoD at a discount designed so that your total price matches our usual PDF and Print combo offer.



    Awakening 2 Cover

    NOW the long awaited opportunity to own Mage: the Awakening 2nd Edition as a physical book is at last at hand!

    You are a mage, one of the Wise. You see, know, and explore what others can’t imagine, from the depths of the human soul to the hidden corners of reality. Armed with your spells, driven by an addiction to Mysteries, you delve into the secrets of the world. Knowledge has a price, and the dangers are many.

    This book contains:

    • The complete guide to playing a mage in the Chronicles of Darkness.
    • Reimagined Paths, Orders, and powers to create your Awakened characters and their allies, including an updated version of the most comprehensive free-form magic system in gaming.
    • Five example settings across the world, from Los Angeles to Salamanca, each with a central Mystery.
    • A brand-new look at all the strange places of the Fallen World, from the Lower Depths to the Emanation Realms, and what mages might find within.



    mage awakening condition numina cards

    Now available from DriveThruRPG in PDF: Mage: The Awakening Condition and Numina Cards.

    Part of the new Mage: The Awakening 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness.

    Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the drama of a game.

    Also available in this deck are brand new Numina cards featuring these rules from the Mage: The Awakening 2nd Edition rulebook for ease of reference at the table.




    On sale NOW from DTRPG: the Promethean Dark Eras chapter A Handful of Dust in PDF and PoD versions!

    The Great Depression and the black blizzards of the 1930s turned the American Midwest into a wasteland. For the better part of a decade, thousands of people experienced deprivation and alienation right alongside the Created. They also clung to the faint promise of hope, that the rains would come and restore the land.

    This is a single chapter from the larger work, Chronicles of Darkness: Dark Eras.



    Cavs of Mars

    A Festival of Blades, the swashbuckling new Jumpstart advance PDF for Rose Bailey’s Cavaliers of Mars available on DTRPG!

    Live, fight, and love on Mars, a world of red death and strange mystery, a world of savagery and romance.


    • A complete adventure set in one of dying Mars’ greatest remaining cities.
    • The innovative DEIMOS rules, for high-flying, swashbuckling adventure.
    • Four pre-generated player characters, ready to get into the heart of the action.





    Onyx Path will be at Mid Winter Con 2017 in January in the lovely city of Milwaukee. Come brave the cold wastes to game and cavort with us! Please keep an eye out on the MidWinter site for announcements as to our very special beta test and Play With The Creator special events!


    On 29 October, 14 cities in Brazil will host the Chronicles of Darkness Day, a national event aiming to promote and play the CofD games. If you’re not familiar with the game lines (or even with RPG itself) this is the perfect opportunity to try and tell some horror stories. This event is promoted by the Cronistas das Trevas blog with the kind permission from Onyx Path and the support from many regional partners.
    And poster (don’t know if this is readable, but it looks cool:



    And now, the new project status updates!

    DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week):

    First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

    • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
    • Trinity Continuum Core Rulebook (The Trinity Continuum)
    • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
    • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
    • V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition)
    • M20 Cookbook (Mage: the Ascension 20th Anniversary Edition)
    • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
    • VtM Beckett’s Jyhad Diary (Stretch Goal Content)
    • GtS Geist 2e core
    • VtR Half-Damned (Vampire: the Requiem 2nd Edition)



    • Scion: Origins (Scion 2nd Edition)
    • Scion: Hero (Scion 2nd Edition)
    • BtP Building a Legend (Beast: the Primordial)
    • BtP Beast Player’s Guide (Beast: the Primordial)
    • CtD C20 Anthology (Changeling: the Dreaming 20th Anniversary Edition)


    Second Draft

    • The Realm (Exalted 3rd Edition)
    • Dragon-Blooded (Exalted 3rd Edition)
    • Cavaliers of Mars
    • Wraith: the Oblivion 20th Anniversary Edition
    • VtR A Thousand Years of Night (Vampire: the Requiem 2nd Edition)



    • W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition)
    • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
    • Signs of Sorcery (Mage: the Awakening Second Edition)
    • SL The Wise and the Wicked (5e – Scarred Lands 2nd Edition)
    • SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
    • Ring of Spiragos (5e – Scarred Lands 2nd Edition)
    • SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
    • Dagger of Spiragos (5e– Scarred Lands 2nd Edition)
    • Arms of the Chosen (Exalted 3rd Edition)
    • EX3 Jumpstart (Exalted 3rd Edition)
    • CtL fiction anthology (Changeling: the Lost 2nd Edition)



    • Pugmire Core Book
    • BtP Mortal Remains (Beast: the Primordial)


    Post-Editing Development:

    • Changeling: the Dreaming 20th Anniversary Edition



    • Promethean: The Created 2nd Edition core book (Promethean: the Created 2nd Edition)




    In Art Direction

    • Dark Eras Companion
    • Beckett’s Jyhad Diary
    • V20 Lore of the Bloodlines
    • SL Wise and Wicked Update
    • Prince’s Gambit 
    • C20 
    • M20 Book of Secrets
    • W20 Pentex Employee Indoctrination Handbook
    • V20 Dark Ages Companion
    • Pugmire


    In Layout

    • Necropolis Rio
    • CofD Hurt Locker
    • Beast Condition Cards
    • Beast Conquering Heroes



    • Secrets of the Covenants
    • Scarred Lands Players Guide 5E
    • Beast RMCs awaiting further errata.
    • Mummy Novel
    • V20 DA Tome of Secrets – final layout proof


    At Press

    • Dark Eras  Shipping to shippers.
    • Ex 3 Scree Finished at the Printer.
    • Ex 3 core book – From RichT: manufacturing continues. Still need two bound samples with covers, coming soon I’m told.
    • Dark Eras Screen – Shipping to the shippers.
    • Kinfolk  – Ordering PoD proof.
    • W20 Shattered Dreams – Ordering PoD proof.
    • V20 Dark Ages Anthology – Gathering backer errata.
    • EX3 Charm Card PDFs sending out for PoD proofs.
    • V20 Endless Ages – On sale this Wednesday!




    TODAY’S REASON TO DRINK: Because it is in your “Wodehouse wheelhouse”.

    View the full article

  2. I aim to go to market with a board game idea based on a traditional quiz but with a twist. All of the plan is made, just need backing!

    Kickstarter - Tabletop Games
    Creator of project:
    Project goal: £10,000

    like | dislikeof?

    View the kickstarter

  3. Spoiler city here folks, I'm going to brain dump my feelings on A Memory of Light so if you haven't read it walk away...


    Twenty some odd years ... to say that there was some anticipation, and even some dread, going into this book is a grand understatement. After twenty some years could a story that I've been reading since middle school end in a satisfying way? In the end the answer is largely yes. Was it perfect? No, but it was close enough that I can forgive the bits I felt were missing.

    Sanderson did the impossible, he managed to stick the landing on a series not of his own creation after the death of the original author. These last three books might be colored by his own writing style, his own wit, his own method of pacing, but for me they felt like a return to form for the series and A Memory of Light proves a powerful ending as much because of those things as despite it. Sanderson deftly weaves the dozens of characters Jordan left behind into the final threads of a tapestry of humankind's eternal struggle against the darkness.

    Every character of note gets a moment to shine, even if only just that moment. The book is thick with the major players though, with Perrin and Mat anchoring the first half and the second half respectively as Rand faces his destiny. For a book topping 900 pages it reads quickly, incredibly so, as a chapter that is nearly 200 pages long breezes by with shifting focal points and highs and lows that run the reader through and emotional wringer.

    What works? Basically everything, enough so that trying to pin down speaking topics is largely impossible, suffice to say that the major plot points get resolved, for good or ill. Particularly strong are the various fates of the Forsaken and the first and second tier heroes. Not everyone survives, on the side of the light, but even in death ... well, as Lan says, "Death is lighter than a feather."

    What didn't work for me was the final actions and fate of Padan Fain/Mordeth. Considering the implied importance of the dual wounds in Rand's side, the way that Shadar Logoth aided in the cleansing of saidin, and the implied power that Mordeth was amassing, apparently beyond that of the Forsaken, it seems odd that Mordeth doesn't show until the last hundred pages and that he never even comes within spitting distance of Rand's battle with the Dark One. Either he was a red herring all along, or he could have been removed from consideration a few books ago.

    Still. One thing out of so many.

    After twenty years the Third Age is over and the next age has begun, by the time the Third age comes again it will have long faded from memory, and the events after Tarmon Gai'don will have come around again to be the distant past. There is no beginning or end to the Wheel of Time after all, but at long last we have come to an ending, and for me I think that for all its many ups and downs over the years I am satisfied with the ending of this tale, and the implications and glimpses at those tales yet to be told, and long since forgotten.

    Rest in peace Robert Jordan, Brian Sanderson did you proud, and this book can act as a fitting finale for your magnum opus.

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    Recent Entries

    So every year I go to Thanksgiving out in Wilkes County with my momma's side of the family in the past, me, Momma and my sister would all pile into Momma's Pontiac and drive over to her sister Adie's house in Washington, the county seat, but now that Lou has a family of their own, it was just me and Momma in the car. Adie’s house is just plain huge and very Southern, just a massive Victorian beast with a ceiling fan in every room; she did very well for herself, marrying Montgomery St. Clair, youngest son of a well-to-do Georgia family that owns a large dairy. Uncle Monty wanted to be an artist, but his parents pulled him out of art school and he ended up a vet, a large animal specialist to be exact, which got him in tight with the horsey set. Monty is a quiet little fellow, now retired and meek as a church-mouse, whereas Aunt Adie is a force of nature, let me tell you. Everything is a competition to Adie; who has the biggest house, who has the most grandkids, the whole nine yards. Well let me tell you, if life is a completion, then I suppose she's winning, because she's loaded, has five kids and twelve grandkids. You've won, Adie! So can you stop with all the photo albums already? Jesus H. Christ on a pogo stick, as Daddy used to say!

    Okay, where was I? Oh yes, Thanksgiving at Adie's this year. Of course Adie and Monty were there, it's there place, but also Aunt Ren and Uncle Frank. Now Frank has almost as much money as Monty, but as he will no doubt tell you if you give him a half a minute, he earned it all 'by the sweat of his brow'. Frank owns a chain of Ford dealerships throughout southeastern Georgia, though he has little to do with their day-to-day operations; mostly he just sits back and counts his money. Aunt Ren is as quiet as Aunt Adie is loud, but don't let her fool you; she's as sharp as a tack and had a fierce temper if you push her.

    And of course, all my cousins, nieces and nephews were there, so many that even that big old house was nearly fit to bust; kids running all over the place and underfoot, including my sister Lou's two kids, though mostly she just holds on to little Ricky for dear life. Big Rick was there, too, of course, all full of Hispanic charm and New York style; Lou really hit the jackpot when she snagged him, let me tell you. Little Tony seemed to be everywhere at once, chasing after the girls just like his no-good daddy who left Lou in the lurch; of course, Ray was a sumbitch while little 'Tone' is an angel, and yes I am horribly biased; why do you ask?

    So we've got this house just plain packed with folks, and here I come with my head all full of new and improved attachments, and it is like WHAM!, walking into a wall of noise; my eyes crossed and started to water the minute I stepped inside.

    "You got a headache, hon?" Momma had her hand on my arm.

    I waved her off and told her I was fine, but she knew I was lying; of everyone I've talked to since waking up, she's the only one who gets it, or at least comes close. She watches Medium, Ghost Whisperer, that one show on TLC with the lady with the big hair and ugly clothes, all of them. She might not know exactly how I feel all the time, but she can pretty much figure it out

    "How 'bout I get you drink; how's that sound?"

    It sounded pretty great, to be honest, so I let her wander off into the crowd while I leaned up against the wall and took a few deep breaths and just sort of pushed everybody's thoughts off into their own corners. The good news is that since I came back, I have a tendency to put people off, so no one really bothered me as I pulled off my leather jacket and closed my eyes; the bad news is...well, this is my own damn family, and I don't really like them being scared of me all the time! But you can't have one without the other, so I counted my blessings and did my best to become one with the wallpaper.

    I used to like these kinds of get-togethers, I thought to myself.

    "There's our little angel! How are you, Darla?"

    "Hey there, Uncle Frank! Happy Thanksgiving!" I gave him a big hug; at least someone in the family wasn't too spooked to be social.

    "Happy Thanksgiving, Dar! Where's your momma gone off to?"

    "Oh, she's off gettin' me a drink; what else is new, right?"

    Uncle Frank laughed, his face all red from his own little celebrations.

    <My God, look at that sweet little ass! I could take a bite right out of it!>

    For a second, it felt like the floor had dropped out from under me, like on one of those rides at Six Flags, and I shook my head; please tell me I did not hear what I just thought I heard! Well, not 'heard', but you know what I mean. But sadly, I was correct, as a new side of Uncle Frank was suddenly revealed to me; not only was he a letch, but a cheater and a pig pretty much all around. The images that spilled out of his head, all the women he’d been with, naked girls in every possible position, doing all kinds of things-

    "Will you excuse me for a sec? I just need to get a little air?" I gave him my friendliest smile.

    Frank looked slightly disappointed. "Oh, well sure, Dar, but you come right back, you hear? We're gonna be eatin' soon."

    Not if I throw up first, I thought. Momma found me a few minutes later, sitting out on the porch, and she handed me a whiskey on the rocks, which I nearly downed in one gulp.

    "You okay, Dar?" She gently rubbed my back between the shoulder blades.

    "Uncle Frank is a filthy pig, Momma! How did I never see that?"

    She laughed. "You just sussed that out now? Hell, I've known that for years, and I didn't need a bump on the head to figure it out." She jerked her head back towards the house. "That there is a nest of vipers, hon; not one of them is worth a dime." Momma shook her head and chuckled. "Well, except maybe Monty; he's a sweet old thing. And your cousin Danny is just the nicest young man."

    That reminded me of another set of thoughts that had pushed its way into my head a few weeks ago, when Danny and his girlfriend Pauline came to visit. I leaned over to whisper in Momma's ear. "Is Cousin he gay?"

    She shrugged and whispered back. "I don't know for sure, but I think he might be; can you imagine coming out to Uncle Frank?" She shuddered. "There may be a reason he moved to Atlanta."

    I took another sip of my whiskey and sighed. "Life sure is a lot more complicated than I ever knew."

    Momma smiled and rested a hand on my arm. "'Bout time you figured that out, I guess. You ready to go back inside? I promise to keep Frank at bay."

    I nodded and followed her back in; the rest of the evening proved to be just as interesting, although the whiskey helped a lot.

  4. Last week, we settled on some important points. I’ll keep an ongoing Q&A page about what we decide for reference in my blog. The link is here.

    This week, we should settle on how big the area we’re dealing with is going to be. There was a lot of discussion on it this week, and it will factor directly into travel time. So I’m going to combine the two here this week to work out what we want, and we can talk specifics, like engines and means of travel, but don’t have to.

    So the questions to focus us this week are:

    1. How much area do we want to cover? In terms of AU (Astronomical Units), what do we want our hard numbers to be?
    2. What is the maximum amount of time for our group to cross from the central world (seat of power) to the furthest rim? I think this might help us set our travel speeds so that we don’t get too fast or too slow – keeping us right where we want.
    3. We have established two types of travel, established travel and “off the path”. How prevalent do we want the easy travel? How often do people have to go off the path?
    4. Are the sizes of groups limited by space or by expansion? In other words, ICly do we cover a sector only because that’s the limit of exploration at this time, or is it because something is stopping further expansion?

    Feel free to talk about these below, as always. I’ll give some of my own answers to get things started.

    I’m not sure what hard numbers I want to see here, but I’d like to say that it doesn’t take more than six months to travel the “empire” or whatever the central group of beings (presumably human) are. I think that if you get much further out than 3 months from the central authority, the ability to hold planets to the governing body diminishes. And since we’re not all Star Trek and we don’t have (as yet, we might) a Federation in which people join for various reasons based not entirely on reality, we have some practical limits.

    I think I’d like around 25% of the planets to be reachable by the easy travel, with up to 75% being a month or less from one of the easy travel points. The remaining 25% are long stretches of hard travel – like going to the northern stretches of Alaska in the early 1900’s.

    I like the idea that there’s some kind of barrier or block to expansion in one direction or another. Star Trek never did anything with it, but the concept of Space Empires is an intriguing one to me. Even a cold war has its interest to me.

  5. We have modified the way that we handle user account registrations for new/alternate characters. Instead of using the standing sign up method, you will now need to use the "Register Alt Character" link in the extras menu. This simplifies the sign up process greatly. In fact, all you need to enter is a unique login and display name to get your new character created. There is no painful captcha to try to decipher and there is no email validation. It is just the 2 simple fields.

    To register a new character you will need to be using an account that has over 50 posts. The new account will use the same email address and password as the account that you are using to create it.

    Alternate logins are limited to 3 every 3 months.